List of Donkey Kong Country pre-release and unused content: Difference between revisions

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This is a list of pre-release and unused content for the game ''[[Donkey Kong Country]]''.
This is a list of pre-release and unused content for the game ''[[Donkey Kong Country]]''.
==Early iteration==
==Early iteration==
[[File:Donkey Kong vs Super Wario.jpg|thumb|''Donkey Kong vs. Super Wario'']]
[[File:Donkey Kong vs Super Wario.jpg|thumb|''Donkey Kong vs. Super Wario'']]
*During September 2015, ''Donkey Kong Country'' designer [[Gregg Mayles]] posted many pieces of concept art and early pitches for the game, including a binder named '''''Donkey Kong vs. Super [[Wario]]'''''.<ref name=Ghouly>https://twitter.com/Ghoulyboy/status/644266725375148033</ref> No other media of the pitch was posted and when asked about its content, Mayles responded "''Didn't get much beyond Wario and some kind of time machine as I recall.''"<ref name=Ghouly/> Eventually, he posted an actual storyboard of it to Twitter, showing Wario stealing a time machine [[Mario]] invented and turning him to stone using a "futuristic beam gun" in order to "rule Nintendo Land," with a parrot seeing this and going to Donkey Kong for help.<ref>[https://twitter.com/Ghoulyboy/status/1177306565109518336 ''Donkey Kong vs. Super Wario'' storyboards]</ref>. According to Gregg Mayles, this pitch was not pursued because [[Nintendo]] wanted the villains to be new characters.<ref>"It's an early pitch we made to Nintendo that eventually became DKC. They wanted all new bad guys, so we used our reptile Kremlings instead. I still have the book somewhere, but I'm sure I tweeted a some images from inside a few years ago", [https://twitter.com/Ghoulyboy/status/1176830620137377792 Gregg Mayles in a September 25, 2019 twitter post]</ref>
*During September 2015, ''Donkey Kong Country'' designer [[Gregg Mayles]] posted many pieces of concept art and early pitches for the game, including a binder named '''''Donkey Kong vs. Super [[Wario]]'''''.<ref name=Ghouly>https://twitter.com/Ghoulyboy/status/644266725375148033</ref> No other media of the pitch was posted and when asked about its content, Mayles responded "''Didn't get much beyond Wario and some kind of time machine as I recall.''"<ref name=Ghouly/> Eventually, he posted an actual storyboard of it to Twitter, showing Wario stealing a time machine [[Mario]] invented and turning him to stone using a "futuristic beam gun" in order to "rule Nintendo Land," with a parrot seeing this and going to Donkey Kong for help.<ref>[https://twitter.com/Ghoulyboy/status/1177306565109518336 ''Donkey Kong vs. Super Wario'' storyboards]</ref> According to Gregg Mayles, this pitch was not pursued because [[Nintendo]] wanted the villains to be new characters.<ref>"It's an early pitch we made to Nintendo that eventually became DKC. They wanted all new bad guys, so we used our reptile Kremlings instead. I still have the book somewhere, but I'm sure I tweeted a some images from inside a few years ago", [https://twitter.com/Ghoulyboy/status/1176830620137377792 Gregg Mayles in a September 25, 2019 twitter post]</ref>


*Mayles posted another pitch titled '''''Donkey Kong and the Golden Bananas''''', which is more similar to the final game. From the four pages posted on his Twitter, the storyline in the pitch shows Donkey Kong guarding the [[Golden Banana]] while relaxing. A lanky blue Kremling named Korporal Krizzle defeats DK and steals the Golden Banana. Grandpa Kong (an early version of [[Cranky Kong]] resembling a white-furred DK) finds Donkey Kong and urges him to get back the artifact. Donkey then calls [[Donkey Kong Jr.|Donkey Kong Junior]], whose design is nearly identical to [[Diddy Kong]], albeit without a tail.<ref>[https://twitter.com/Ghoulyboy/status/639518568581869568 Cover of Golden Bananas] and [https://twitter.com/Ghoulyboy/status/639541214774206466 Golden Bananas concepts] from Gregg Mayles on Twitter</ref>
*Mayles posted another pitch titled '''''Donkey Kong and the Golden Bananas''''', which is more similar to the final game. From the four pages posted on his Twitter, the storyline in the pitch shows Donkey Kong guarding the [[Golden Banana]] while relaxing. A lanky blue Kremling named Korporal Krizzle defeats DK and steals the Golden Banana. Grandpa Kong (an early version of [[Cranky Kong]] resembling a white-furred DK) finds Donkey Kong and urges him to get back the artifact. Donkey then calls [[Donkey Kong Jr.|Donkey Kong Junior]], whose design is nearly identical to [[Diddy Kong]], albeit without a tail.<ref>[https://twitter.com/Ghoulyboy/status/639518568581869568 Cover of Golden Bananas] and [https://twitter.com/Ghoulyboy/status/639541214774206466 Golden Bananas concepts] from Gregg Mayles on Twitter</ref>
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*The SNES version was planned to have an introduction cutscene, showing Diddy being stomped by [[Krusha]] while patrolling. Krusha then smashed the wall leading to the Banana Hoard and Kremlings loaded the bananas in carts, followed by Donkey Kong waking up and Cranky explaining to him the bananas have been stolen.<ref name=boy>https://twitter.com/Ghoulyboy/status/643931780114960384/</ref> A very similar intro would be used in the GBA remake.
*The SNES version was planned to have an introduction cutscene, showing Diddy being stomped by [[Krusha]] while patrolling. Krusha then smashed the wall leading to the Banana Hoard and Kremlings loaded the bananas in carts, followed by Donkey Kong waking up and Cranky explaining to him the bananas have been stolen.<ref name=boy>https://twitter.com/Ghoulyboy/status/643931780114960384/</ref> A very similar intro would be used in the GBA remake.
*[[Donkey Kong Jr.]] was originally meant to be Donkey Kong's sidekick during the concept phase, but [[Nintendo]] felt that Rare's redesign was too different and mandated them to either revert to Donkey Kong Jr.'s original appearance or change the name of the character. Rare felt that the design fit ''Donkey Kong Country''{{'}}s new aesthetic more, leading to Diddy becoming a separate character.<ref name="Retrogamer">[http://www.nowgamer.com/features/895227/the_making_of_donkey_kong_country.html The Making Of Donkey Kong Country] (accessed February 20, 2012)</ref>
*[[Donkey Kong Jr.]] was originally meant to be Donkey Kong's sidekick during the concept phase, but [[Nintendo]] felt that Rare's redesign was too different and mandated them to either revert to Donkey Kong Jr.'s original appearance or change the name of the character. Rare felt that the design fit ''Donkey Kong Country''{{'}}s new aesthetic more, leading to Diddy becoming a separate character.<ref name="Retrogamer">[http://www.nowgamer.com/features/895227/the_making_of_donkey_kong_country.html The Making Of Donkey Kong Country] (accessed February 20, 2012)</ref>
*Several names were then considered for Diddy during ''Donkey Kong Country''{{'}}s production, including "Diet DK", "DK Lite" and "Titchy Kong". Rare had originally settled on "Dinky Kong", but the name was later  dropped due to legal considerations.<ref name="Retrogamer"/> It would later become [[Kiddy Kong]]'s Japanese name.
*Several names were then considered for Diddy during ''Donkey Kong Country''{{'}}s production, including "Diet DK", "DK Lite" and "Titchy Kong". Rare had originally settled on "Dinky Kong", but the name was later  dropped due to legal considerations<ref name="Retrogamer"/> with {{wp|Dinky Toys}}.<ref>Shesez (November 21, 2019). [https://www.youtube.com/watch?v=TwWHzilbQ34&t=843s The Donkey Kong Country 25th Anniversary Interview Documentary] (14m03s). ''YouTube''. Retrieved August 8, 2023.</ref> It would later become [[Kiddy Kong]]'s Japanese name.
*[[Donkey Kong]] originally had a helmet light for mine stages, which could be seen on many of the [[:File:Dkc scrapped helmet.jpeg|marketing]] [[:File:DK Krash Lost Mines DKC.png|materials]]. In the final game, [[Squawks the Parrot]] replaces the helmet’s intended functionality.<ref>[https://twitter.com/playtonicalMark/status/617824941489160192 Mark Stevenson on Twitter], retrieved June 6, 2015.</ref><ref name=Bits/>
*[[Donkey Kong]] originally had a helmet light for mine stages, which could be seen on many of the [[:File:Dkc scrapped helmet.jpeg|marketing]] [[:File:DK Krash Lost Mines DKC.png|materials]]. In the final game, [[Squawks]] replaces the helmet's intended functionality.<ref>[https://twitter.com/playtonicalMark/status/617824941489160192 Mark Stevenson on Twitter], retrieved June 6, 2015.</ref><ref name=Bits/>
*The concept for the [[King K. Rool]] battle is largely similar to that of the final game, except that K. Rool was planned to only endure three hits for each phase of the battle.<ref name=boy/> Additionally, he was originally named “Krudd”.<ref name=Bits>''[[Prima Games|Playing With Super Power: Nintendo Super NES Classics eGuide]]'', ''Donkey Kong Country'' 16 Bits Tab.</ref>
*The concept for the [[King K. Rool]] battle is largely similar to that of the final game, except that K. Rool was planned to only endure three hits for each phase of the battle.<ref name=boy/> Additionally, he was originally named “Krudd”.<ref name=Bits>''[[Prima Games|Playing With Super Power: Nintendo Super NES Classics eGuide]]'', ''Donkey Kong Country'' 16 Bits Tab.</ref>
*Early during the pre-production phase, it was considered to have the [[Animal Friend]]s trapped in cages, with the player being required to find a Key item to free them.<ref>https://twitter.com/Ghoulyboy/status/643931780114960384</ref>
*Early during the pre-production phase, it was considered to have the [[Animal Friend]]s trapped in cages, with the player being required to find a Key item to free them.<ref>https://twitter.com/Ghoulyboy/status/643931780114960384</ref>
*[[Kevin Bayliss]] originally named the rhinoceros helper '''RhinoRider''' and then variations of '''Rhidocerus''' before settling on [[Rambi]].<ref name=Creations>DK Creations Ltd. (January 19, 2021). [https://www.youtube.com/watch?v=SPCKMm1H074 Lost Artwork for Donkey Kong Country]. ''YouTube''. Retrieved September 10, 2022.</ref>
*Some animal helpers that did not make the final cut included a dolphin, an owl (named '''Hooter'''<ref name=Madness/>) that would give players information, a fox that would reveal secrets, snakes that could be used as vines, a giraffe whose long neck would help the Kongs reach high areas, a flying pig,<ref>''[[Prima Games|Playing With Super Power: Nintendo Super NES Classics eGuide]]'', ''Donkey Kong Country'' Animal Buddies Tab.</ref> and a mole named '''Miney'''.<ref name=Madness/> The giraffe was revealed to a fan that happened to ask about a giraffe in a new game in an old Scribes page on the [[Rareware]] website, where it was mentioned that he would allow Donkey Kong to crawl up his neck and reach high items and secrets. The flying pig may have been repurposed into a [[Hogwash the Flying Pig|similar-sounding enemy]] in ''[[Donkey Kong Land]]''.
*Some animal helpers that did not make the final cut included a dolphin, an owl (named '''Hooter'''<ref name=Madness/>) that would give players information, a fox that would reveal secrets, snakes that could be used as vines, a giraffe whose long neck would help the Kongs reach high areas, a flying pig,<ref>''[[Prima Games|Playing With Super Power: Nintendo Super NES Classics eGuide]]'', ''Donkey Kong Country'' Animal Buddies Tab.</ref> and a mole named '''Miney'''.<ref name=Madness/> The giraffe was revealed to a fan that happened to ask about a giraffe in a new game in an old Scribes page on the [[Rareware]] website, where it was mentioned that he would allow Donkey Kong to crawl up his neck and reach high items and secrets. The flying pig may have been repurposed into a [[Hogwash the Flying Pig|similar-sounding enemy]] in ''[[Donkey Kong Land]]''.
*Cut Kremlings include a magician Kremling named [[Kloak]] (potentially the enemy of the same name which later appears in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''), a statue Kremling named '''Krumble''', a green Kremling named '''Klanger''', and a robot Kremling named '''Krocbot'''.<ref name=Madness/> Graphics for a robotic Kremling can be found in the game's data, which may be Krocbot.<ref>[https://www.spriters-resource.com/resources/sheets/43/45617.png The Spriter's Resource]</ref>
*Cut Kremlings include a magician Kremling named [[Kloak]] (potentially the enemy of the same name which later appears in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''), a statue Kremling named '''Krumble''', a green Kremling named '''Klanger''', and a robot Kremling named '''Krocbot'''.<ref name=Madness/> Graphics for a robotic Kremling can be found in the game's data, which may be Krocbot.<ref>[https://www.spriters-resource.com/resources/sheets/43/45617.png The Spriters Resource]</ref>
**Of note is that "Klanger" is not crossed out on the list and that "[[Kritter]]" is referred to as a "little" Kremling (which it is not in the final), suggesting they may have been combined into one for the final.
**Of note is that "Klanger" is not crossed out on the list and that "[[Kritter]]" is referred to as a "little" Kremling (which it is not in the final), suggesting they may have been combined into one for the final.
**Other cut enemies used in later games include [[Puftup]], [[Shuri]], and [[Gloop]]. Other enemy names listed are for a fireball called '''Fizzle''', a fish called '''Bloop''' (likely a counterpart for Gloop; of note is that [[Bitesize]] and [[Chomps Jr.]] are not mentioned), a "nasty beetle" {{ref needed}} called '''Veedub''', a yeti or iceman called '''Frozone''', and a moray eel called '''Mobo'''.
**Other cut enemies used in later games include [[Puftup]], [[Shuri]], and [[Gloop]]. Other enemy names listed are for a fireball called '''Fizzle''', a fish called '''Bloop''' (likely a counterpart for Gloop; of note is that [[Bitesize]] and [[Chomps Jr.]] are not mentioned), a "nasty beetle" called '''Veedub''', a yeti or iceman called '''Frozone''', and a moray eel called '''Mobo'''.<ref>{{media link|DKC general naming.jpg|Early ''Donkey Kong Country'' general naming sheet}}</ref>
**[[Rock Kroc|Rockkroc]] was originally known as "Krocrock," keeping with the "K" theme.<ref name=Madness/> [[Slippa]] was known as  "Mr. Hister," [[Squidge]] as "Mr. Squidge," and [[Clambo]] as "Ms. Clamity." King K. Rool is referred to as "Kommander K. Rool;" this early rank may be referenced in the final, where "Kommander" is listed as his role in the fake "kredits."
**[[Rock Kroc|Rockkroc]] was originally known as "Krocrock," keeping with the "K" theme.<ref name=Madness/> [[Slippa]] was known as  "Mr. Hister," [[Squidge]] as "Mr. Squidge," and [[Clambo]] as "Ms. Clamity." King K. Rool is referred to as "Kommander K. Rool;" this early rank may be referenced in the final, where "Kommander" is listed as his role in the fake "kredits."
*A predecessor to Slippa known as '''Spitz''' would have additionally had a hooded variant that spits stunning venom.<ref name=Creations/>
*Before Donkey Kong's [[Roll Attack|roll]] and Diddy Kong's [[Cartwheel Attack|cartwheel]], other moves were considered, such as slide and leapfrog moves, but were cut due to not being fluid enough.<ref>Shesez (November 21, 2019). [https://www.youtube.com/watch?v=TwWHzilbQ34&t=1190s The Donkey Kong Country 25th Anniversary Interview Documentary] (19m50s). ''YouTube''. Retrieved August 8, 2023.</ref>


==Early builds==
==Early builds==
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==Unused data==
==Unused data==
[[File:CHB134_Donkey_Kong_Kick.gif|frame|Donkey Kong kicking]]
[[File:CHB134_Banana_Arrow.png|frame|left|Bananas in an arrow shape]]
[[File:CHB134_Banana_Arrow.png|frame|left|Bananas in an arrow shape]]
There are many unused sprites in this game, such as a [[Puftup]] that was later used (with more defined fins) in ''[[Donkey Kong Country 2]]'', a jungle plant,<ref>[http://mattrizzle.pac.am/board_stuff/dkc_beta/dkc_unused_misc.png Unused DKC sprites]</ref> various poses and animations for Donkey Kong and [[Diddy Kong]] (including a pushing sprite, an action not performable in the final game),<ref>[http://mattrizzle.pac.am/board_stuff/dkc_beta/dkc_unused_donkey.png Unused Donkey Kong sprites]</ref><ref>[http://mattrizzle.pac.am/board_stuff/dkc_beta/dkc_unused_diddy.png Unused Diddy sprites]</ref> and a few enemy palette swaps.<ref name="TCRF">[[tcrf:Donkey_Kong_Country_(SNES)#Greetings|The Cutting Room Floor]]</ref> Also of note is an early [[Necky]] that is roughly the size of the [[Mini-Necky|Mini-Neckies]] in the final game, but colored like the adult ones; its animations indicate that it would attack like the ground-based adults in the final, and as such, this may be an early design that both were derived from.<ref name="TCRF"/>
There are many unused sprites in this game, such as a [[Puftup]] that was later used (with more defined fins) in ''[[Donkey Kong Country 2]]'', a jungle plant,<ref>[https://web.archive.org/web/20120419130339/http://mattrizzle.pac.am/board_stuff/dkc_beta/dkc_unused_misc.png Unused DKC sprites]</ref> various poses and animations for Donkey Kong and [[Diddy Kong]] (including a pushing sprite, an action not performable in the final game),<ref>[https://web.archive.org/web/20120419130413/http://mattrizzle.pac.am/board_stuff/dkc_beta/dkc_unused_donkey.png Unused Donkey Kong sprites]</ref><ref>[https://web.archive.org/web/20120419130432/http://mattrizzle.pac.am/board_stuff/dkc_beta/dkc_unused_diddy.png Unused Diddy sprites]</ref> and a few enemy palette swaps.<ref name=TCRF>[[tcrf:Donkey Kong Country (SNES)|The Cutting Room Floor]]</ref> Also of note is an early [[Necky]] that is roughly the size of the [[Mini-Necky]]s in the final game, but colored like the adult ones; its animations indicate that it would attack like the ground-based adults in the final, and as such, this may be an early design that both were derived from.<ref name=TCRF/>


There are a few unused sprites for [[Puftup]], who would later be an enemy in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. There are also unused sprites for both Donkey Kong and Diddy Kong. Additional letters similar to the K-O-N-G Letters appear in some bonus rooms, though not all letters in the alphabet are used, and the game appears to have the entire alphabet left in the game's coding. The letters F, H, J, L, Q, V, and Z are never used in the game. Slippa has an unused death animation. There is an unused lightning bolt sprite that was presumably meant for [[Ropey Rampage]], which included a lightning effect. There is an unused animation of Cranky being able to walk, which was later added into the [[Game Boy Advance]] remake.
There are a few unused sprites for [[Puftup]], who would later be an enemy in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. There are also unused sprites for both Donkey Kong and Diddy Kong. Additional letters similar to the K-O-N-G Letters appear in some bonus rooms, though not all letters in the alphabet are used, and the game appears to have the entire alphabet left in the game's coding. The letters F, H, J, L, Q, V, and Z are never used in the game. Slippa has an unused death animation. There is an unused lightning bolt sprite that was presumably meant for [[Ropey Rampage]], which included a lightning effect. There is an unused animation of Cranky being able to walk, which was later added into the [[Game Boy Advance]] remake.


The ROM includes a partial English script, which seems to be from an earlier period of development. Differences include [[Cranky Kong]]'s dialogue being much friendlier than he is in the final game and the [[Slippa]] enemy being named "'''Hister'''."<ref name="TCRF"/>
The ROM includes a partial English script, which seems to be from an earlier period of development. Differences include [[Cranky Kong]]'s dialogue being much friendlier than he is in the final game and the [[Slippa]] enemy being named "'''Hister'''."<ref name=TCRF/>
<gallery>
CHB134 Donkey Kong Kick.gif|Unused sprites of Donkey Kong kicking
DKC Unused Donkey Kong Head Scratch.gif|Unused sprites of Donkey Kong scratching his head
DKC Unused Donkey Kong Pose.gif|Unused sprites of Donkey Kong posing
DKC Unused Donkey Kong Push.gif|Unused sprites of Donkey Kong pushing
DKC Unused Donkey Kong Spin.gif|Unused sprites of Donkey Kong turning underwater
</gallery>
{{br}}
{{br}}


==Game Boy Color prototype==
===Unused object subtypes===
{{more images}}
A sizable number of object variations are unused in game. To see them, the player must go to ROM address 3D962A and change the value from B413 to the given object ID.
On September 9, 2020, a Game Boy Color prototype for ''Donkey Kong Country'' leaked to the internet.<ref>[https://tcrf.net/Proto:Donkey_Kong_Country_(Game_Boy_Color) TCRF]</ref> The file is timestamped July 17, 2000, four months before the retail release of the Game Boy Color version. The prototype has several differences from the retail version.
 
====Dirt Patch====
{|class="wikitable"
! Object ID
! 9AAB
! 9AB7
|-
! Item Given
| Rambi Token
| Expresso Token
|}
 
====Kritter====
{|class="wikitable"
! Object ID
! 9B91
! A4A1
! A4AF
|-
! Color
| Gold
| Green
| Green
|-
! Movement Type
| Horizontal + Jumping
| Horizontal
| Horizontal
|-
! Movement Range
| 96 pixels
| 30 pixels
| 300 pixels
|-
! Spawn Position
| Rightmost point in path
| Center of path
| Center of path
|}
 
====Zinger====
{|class="wikitable"
! Object ID
! 9DC9
! A037
|-
! Color
| Yellow
| Orange
|-
! Movement Type
| Vertical
| Horizontal
|-
! Movement Range
| 140 pixels
| 100 pixels
|-
! Speed
| 4 pixels per frame
| 7 pixels per frame
|-
! Spawn Position
| Highest point in path
| Center of path
|}
 
====Mincer====
{|class="wikitable"
! Object ID
! B075
! B2C9
! B32B
|-
! Movement Type
| Rotation - Counterclockwise
| Horizontal
| Horizontal
|-
! Movement Range
| 110 pixels
| 235 pixels
| 440 pixels
|-
! Speed
| 1 rotation per 30 frames
| 8 pixels per frame
| 8 pixels per frame
|-
! Spawn Position
| Center of path
| Highest point in path
| Highest point in path
|}


===Differences===
====Gnawty====
*Only the Adventure and Option modes are accessible, suggesting that the Link-Up and Bonus modes were not yet or in the process of being implemented.
{|class="wikitable"
*Like the original Super Nintendo version, accessing every [[bonus room]] in a level adds an exclamation mark after the level's name. In the retail Game Boy Color version, the level name is highlighted red instead.
! Object ID
*Diddy's victory animation involves him throwing his cap up once rather than repeatedly.
! B41D
*In the prototype build, [[Donkey Kong]] and [[Diddy Kong]] can roll through crawlspaces. This was fixed in the retail version.
|-
*[[Candy's Challenge]] is inaccessible.
! Movement Type
*In [[Very Gnawty's Lair]], [[Very Gnawty]]'s starting position is closer to the Kongs than in the retail version.
| Backwards from spawn point
*The moment that Very Gnawty is defeated, the [[Giant Banana]] and Kongs' victory animation is shown. In the retail version, this is only shown once Very Gnawty pants repeatedly and faints. After this, the game resets.
|-
**Even after resetting the game and reopening the game, [[Monkey Mines]] is inaccessible, but like the retail version, once [[Kongo Jungle]] is completed, [[Gangplank Galleon]] is shown from a distant view on the world map, and Kongo Jungle is marked by a Kong head instead of a [[Kremling]] head.
! Movement Range
| Infinite
|}


{{multiple image
====Krusha====
|align=center
{|class="wikitable"
|direction=horizontal
! Object ID
|width=160
! B521
|image1=DKC GB notice prototype.png
! B52F
|image2=DKC GB notice.png
! B54B
|caption1=Prototype
! B567
|caption2=Final
! B599
}}
|-
The message that is shown when booting the game in Game Boy mode is longer in the prototype than in the final version.
! Movement Range
| 150 pixels
| 110 pixels
| 70 pixels
| 200 pixels
| 40 pixels
|-
! Spawn Position
| 15 pixels right of leftmost point in path
| 50 pixels right of leftmost point in path
| Center of path
| Center of path
| Center of path
|}


{{multiple image
====Mini Necky====
|align=center
{|class="wikitable"
|direction=horizontal
! Object ID
|width=160
! B877
|image1=DKC GBC options prototype.png
! B8A9
|image2=DKC GBC options.png
|-
|caption1=Prototype
! Color
|caption2=Final
| Yellow
}}
| Yellow
The prototype version has a Title option in the Options menu. Selecting it changes the option to Title 2, 3, 4, and lastly 5 before switching back to Title 1.
|-
! Movement Type
| Vertical - doesn't loop
| Vertical - doesn't loop
|-
! Movement Range
| 225 pixels
| 100 pixels
|-
! Spawn Position
| Lowest point in path
| 10 pixels up from center of path
|-
! Firing Delay
| 60 frames
| 45 frames
|}


{{multiple image
====Arrow Platform====
|align=center
{|class="wikitable"
|direction=horizontal
! Object ID
|width=160
! BAA1
|image1=Sticker Pad JH prototype.png
! BAE7
|image2=Sticker Pad JH.png
! BB11
|caption1=Prototype
! BB1F
|caption2=Final
|-
}}
! Movement Type
The sprite for a [[Sticker Pad]] is much smaller in the prototype. When either [[Kong]] collects a Sticker Pad, it is not added to the total, but instead floats up and offscreen.
| Horizontal - Moves right
| Horizontal - Moves right
| Horizontal - Moves right
| Horizontal - Moves right
|-
! Movement Range
| 230 pixels
| 370 pixels
| 260 pixels
| 300 pixels
|-
! Speed
| 4 pixels per frame
| 2 pixels per frame
| 2 pixels per frame
| 4 pixels per frame
|}


{{multiple image
====Necky (Flying)====
|align=center
{|class="wikitable"
|direction=horizontal
! Object ID
|width=160
! BCE1
|image1=Ropey Rampage bonus room 2 DKC GBC prototype.png
! BCF3
|image2=Ropey Rampage bonus room 2 DKC GBC final.png
! BD53
|caption1=Prototype
|-
|caption2=Final
! Movement Type
}}
| Vertical
In a Stop the Barrel! minigame, after the prize stops alternating between the barrels, the red question mark sprites do not appear on-screen.
| Horizontal
| Horizontal - Backwards from spawn point
|-
! Movement Range
| 110 pixels
| 160 pixels
| Infinite
|-
! Speed
| 8 pixels per frame
| 8 pixels per frame
| 4 pixels per frame
|-
! Spawn Position
| 25 points below highest point in path
| 70 points right of leftmost point in path
|
|}


====Gallery====
====Manky Kong====
<center><gallery widths=160 heights=144>
{|class="wikitable"
DKC GBC cartwheel through crawlspace.png|Prototype screenshot of Diddy cartwheeling under a crawlspace.
! Object ID
DKC GBC prototype world map.png|Prototype screenshot showing that Monkey Mines is inaccessible despite Kongo Jungle being completed.
! BDC7
DKC GBC Sticker Pad early sprite.png|Early sprite of a Sticker Pad
! BDD1
</gallery></center>
! BDDB
|-
! Projectile Speed
| 3 / 4 pixels per frame (alternates)
| 4 pixels per frame
| 2 / 4 / 2 pixels per frame (Behavior loops)
|-
! Firing Delay
| 60 frames
| 60 / 45 / 30 / 15 frames (Behavior loops)
| 75 / 60 / 75 frames (Behavior loops)
|}
 
====Rope====
{|class="wikitable"
! Object ID
! BED3
! BEE1
! BF57
! C065
|-
! Type
| Conveyor rope - downward
| Conveyor rope - downward
| Hanging rope
| Hanging rope
|-
! Movement Type
|
|
| Horizontal
| Horizontal - Moves right, doesn't loop
|-
! Movement Range
|
|
| 300 pixels
| 1150 pixels
|-
! Speed
| 4 pixels per frame
| 2 pixels per frame
| 5 pixels per frame
| 5 pixels per frame
|-
! Spawn Position
|
|
| Center of path
|
|}
 
====Dumb Drum====
{|class="wikitable"
! Object ID
! C4FD
! C507
! C511
! C5A3
! C5AD
! C5B7
|-
! Orientation
| Normal
| Normal
| Normal
| Upside down
| Upside down
| Upside down
|-
! Object Fired
| Klaptrap
| 2 Klaptraps
| 2 Armys
| Slippa
| Army
| Army
|-
! Firing Direction
| Front and back
| Front
| Front
| Front
| Front
| Front
|-
! Firing Delay
| 75 frames
| 75 frames
| 75 frames
| 75 frames
| 600 frames
| 300 frames
|}
 
====Necky (Firing Nuts)====
{|class="wikitable"
! Object ID
! C717
! C72B
|-
! Projectiles Fired
| 5
| 2
|-
! Projectile Directions
| Semicircle arc
| Backward, downwards
|}
 
====Blast Barrel====
{|class="wikitable"
! Object ID
! CA8D
|-
! Movement Type
| Horizontal
|-
! Movement Range
| 220 pixels
|-
! Speed
| 12 pixels per frame
|-
! Spawn Position
| 55 pixels right of leftmost point in path
|-
! Firing Direction
| Right
|-
! Firing Distance
| 440 pixels
|}
 
====Fuel Barrel====
{|class="wikitable"
! Object ID
! E055
|-
! Units
| 2 units
|}
 
====Rockkroc====
{|class="wikitable"
! Object ID
! E50B
! E519
|-
! Movement Range
| 214 pixels
| 40 pixels
|-
! Speed
| 12 pixels per frame
| 12 pixels per frame
|-
! Spawn Position
| Center of path
| Center of path
|}


==Gallery==
==Gallery==
===Concepts and designs===
===Concepts and designs===
<gallery>
<gallery>
Dkc Attacks 1.jpg|Attacks
DKC concept Abilities.jpg|Abilities
DKC animal buddies.jpg|Animal Buddies
DKC animal buddies.jpg|Animal Buddies
DKC concept baddie movements.jpg|Baddie movements
DKC concept baddie movements.jpg|Baddie movements
Line 118: Line 445:
DKC concept factory unused level.jpg|Unused factory level
DKC concept factory unused level.jpg|Unused factory level
DKC_Walkaway_Features.jpeg|Walkway level features
DKC_Walkaway_Features.jpeg|Walkway level features
DKC_Kevbay_Winky.png|Winky
DKC_Kevbay_Kritter_Small.png|Kritter, bearing a resemblance to [[Krunch]]'s eventual design
</gallery>
</gallery>


Line 139: Line 468:
<gallery>
<gallery>
DKC Prerelease Nighttime Jungle Hijinx.jpg|Jungle Hijinxs with a nighttime setting. The [[Barrel]] and [[Expresso]] token are also missing.
DKC Prerelease Nighttime Jungle Hijinx.jpg|Jungle Hijinxs with a nighttime setting. The [[Barrel]] and [[Expresso]] token are also missing.
DKC Prerelease Binary.jpg|The binary digits.
DKC Prerelease Binary.jpg|The binary digits
DKC Prerelease 659 Bananas.jpg|Donkey Kong and Diddy Kong have managed to collect 659 bananas.
DKC Prerelease 659 Bananas.jpg|Donkey Kong and Diddy Kong have managed to collect 659 bananas.
DKC Prerelease Klump.jpg|Klump manages to withstand Donkey Kong's jump attack, as he would have with Diddy's in the final.
DKC Prerelease Klump.jpg|Klump manages to withstand Donkey Kong's jump attack, as he would have with Diddy's in the final.
Line 152: Line 481:
Puftup DKC sprite.gif|Puftup
Puftup DKC sprite.gif|Puftup
Slippa DKC1 unused death animation.gif|Slippa alternate death
Slippa DKC1 unused death animation.gif|Slippa alternate death
DKCRambiFullCharge.gif|Rambi full charge
DKCCollapsingBarrel.gif|A barrel opening up
DKCQueenB.gif|Queen B. full Hit
DKCCroctapushit.png|
DKCThunder.png|
</gallery>
</gallery>


Line 176: Line 510:


==References==
==References==
{{TCRF}}
<references/>
<references/>
==External links==
*[[tcrf:Donkey_Kong_Country_(SNES)|The Cutting Room Floor]]
{{Pre-release and unused content}}
{{Pre-release and unused content}}
{{DKC}}
[[Category:Pre-release and unused content|Donkey Kong Country]]
[[Category:Pre-release and unused content|Donkey Kong Country]]
[[Category:Donkey Kong Country|*]]
[[Category:Donkey Kong Country|*]]
[[de:Donkey Kong Country/Beta-Elemente]]
[[de:Donkey Kong Country/Beta-Elemente]]
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