Lemmy Koopa: Difference between revisions

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Lemmy is first fought at the end of [[World 3 (New Super Mario Bros. Wii)|World 3's]] [[World 3-Tower (New Super Mario Bros. Wii)|tower]]. He uses his wand to summon balls and bounce them towards the player; they can be jumped on for boosts, but are obstacles, otherwise. Unlike in ''Super Mario Bros. 3'', the balls will bounce Mario or Luigi away, rather than hurting them, if touched in any other way besides jumping on them. If the player fails to stomp Lemmy after he summons two balls, he will ride his ball to the other side of the stage, creating the hazard of being pushed off. The ice terrain makes the drops on each side of the stage extra hazardous. The first two times Lemmy is stomped, his ball falls off the stage and he spins in his shell to the opposite side of the platform, where he creates another ball to stand on. The spinning shell inflicts damage when touched. A third stomp defeats Lemmy, who quickly gets up and escapes to the [[World 3-Castle (New Super Mario Bros. Wii)|world's castle]].  
Lemmy is first fought at the end of [[World 3 (New Super Mario Bros. Wii)|World 3's]] [[World 3-Tower (New Super Mario Bros. Wii)|tower]]. He uses his wand to summon balls and bounce them towards the player; they can be jumped on for boosts, but are obstacles, otherwise. Unlike in ''Super Mario Bros. 3'', the balls will bounce Mario or Luigi away, rather than hurting them, if touched in any other way besides jumping on them. If the player fails to stomp Lemmy after he summons two balls, he will ride his ball to the other side of the stage, creating the hazard of being pushed off. The ice terrain makes the drops on each side of the stage extra hazardous. The first two times Lemmy is stomped, his ball falls off the stage and he spins in his shell to the opposite side of the platform, where he creates another ball to stand on. The spinning shell inflicts damage when touched. A third stomp defeats Lemmy, who quickly gets up and escapes to the [[World 3-Castle (New Super Mario Bros. Wii)|world's castle]].  


There, [[Kamek|Magikoopa]] uses his magic to greatly increase the size of Lemmy's ball. Lemmy summons more balls even faster, and the player must now use them to stomp Lemmy. The large ball can also be used as a boost but inflicts damage if not approached properly. If the player fails to stomp Lemmy after he summons four balls, he will bounce his ball to the other side of the stage, creating the hazard of being crushed. Once stomped twice, Lemmy's already huge ball will grow again, making for a more difficult approach. Once stomped three times, he is defeated, this time falling off the stage. Mario then obtains the key that unlocks [[World 4 (New Super Mario Bros. Wii)|World 4]].
There, [[Kamek|Magikoopa]] uses his magic to greatly increase the size of Lemmy's ball. Lemmy summons more balls even faster, and the player must now use them to stomp him unless they have the [[Propeller Mushroom]]. The large ball can also be used as a boost but inflicts damage if not approached properly. If the player fails to stomp Lemmy after he summons four balls, he will bounce his ball to the other side of the stage, creating the hazard of being crushed. Once stomped twice, Lemmy's already huge ball will grow again, making for a more difficult approach. Once stomped three times, he is defeated, this time falling off the stage. Mario then obtains the key that unlocks [[World 4 (New Super Mario Bros. Wii)|World 4]].


After the credits roll, Lemmy is seen along with the other Koopalings rolling [[Bowser]] off his shell, only to have [[Bowser's Castle]] fall on top of them.
After the credits roll, Lemmy is seen along with the other Koopalings rolling [[Bowser]] off his shell, only to have [[Bowser's Castle]] fall on top of them.
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====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
[[File:LemmyKoopaNSMB2.png|left|thumb|upright=1.05|Mario, facing Lemmy, in ''New Super Mario Bros. 2'']]
[[File:LemmyKoopaNSMB2.png|left|thumb|upright=1.05|Mario, facing Lemmy, in ''New Super Mario Bros. 2'']]
In ''[[New Super Mario Bros. 2]]'', Lemmy and the Koopalings arrive to kidnap [[Princess Peach]] shortly after the events of ''[[New Super Mario Bros.]]''. Riding in the [[Koopa Clown Car]], the Koopalings kidnap Peach from [[Peach's Castle|her castle]], nearly crushing [[Mario]] and [[Luigi]] as they go. He is the sixth Koopaling to be fought, just like in ''[[Super Mario Bros. 3]]''.
In ''[[New Super Mario Bros. 2]]'', Lemmy and the Koopalings arrive to kidnap [[Princess Peach]] shortly after the events of ''[[New Super Mario Bros.]]'' Riding in the [[Koopa Clown Car]], the Koopalings kidnap Peach from [[Peach's Castle|her castle]], nearly crushing [[Mario]] and [[Luigi]] as they go. He is the sixth Koopaling to be fought, just like in ''[[Super Mario Bros. 3]]''.


Lemmy is fought at the end of [[World Flower (New Super Mario Bros. 2)|World Flower]]'s [[World Flower-Castle|castle]]. This battle is similar to his first encounter in ''New Super Mario Bros. Wii''. The stage is now a conveyor-belt, however, and on the ceiling is a button that switches its direction. If the conveyor is going in the direction towards Lemmy after he summons three [[magical ball|rubber ball]]s, he will change the direction by summoning another ball that hits the switch. After three stomps, Lemmy is defeated, leaving the key to [[World 5 (New Super Mario Bros. 2)|World 5]].
Lemmy is fought at the end of [[World Flower (New Super Mario Bros. 2)|World Flower]]'s [[World Flower-Castle|castle]]. This battle is similar to his first encounter in ''New Super Mario Bros. Wii''. The stage is now a conveyor-belt, however, and on the ceiling is a button that switches its direction. If the conveyor is going in the direction towards Lemmy after he summons three [[magical ball|rubber ball]]s, he will change the direction by summoning another ball that hits the switch. After three stomps, Lemmy is defeated, leaving the key to [[World 5 (New Super Mario Bros. 2)|World 5]].
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[[File:Lemmy Koopa NSMBU.png|thumb|left|Lemmy's artwork for ''New Super Mario Bros. U'']]
[[File:Lemmy Koopa NSMBU.png|thumb|left|Lemmy's artwork for ''New Super Mario Bros. U'']]
[[File:LemmyBossNSMBU.png|thumb|upright=1.1|Mario, facing Lemmy, in ''New Super Mario Bros. U'']]
[[File:LemmyBossNSMBU.png|thumb|upright=1.1|Mario, facing Lemmy, in ''New Super Mario Bros. U'']]
Lemmy appears once again in the [[Wii U]] game ''[[New Super Mario Bros. U]]'' and [[New Super Mario Bros. U Deluxe|its Nintendo Switch port]], getting his own customized [[airship]] like the rest of the Koopalings. He is the [[castle]] boss of [[Acorn Plains]] and thus, the first Koopaling to be fought. When Mario enters his airship from [[Lemmy's Swingback Castle]] (''New Super Mario Bros. U'') and [[Lemmy's Lights-Out Castle]] (''New Super Luigi U''), Lemmy gets shocked once again. Due to the lack of his magic wand, he now generates [[bomb]]s with his bare hands and tosses them at Mario in the style of his bouncing balls. However, he still retains his method of ramming into Mario and friends with his rubber ball. Like [[Wendy O. Koopa|Wendy]], [[Morton Koopa Jr.|Morton]], and [[Roy Koopa|Roy]], Lemmy's boss battle will involve him using a weapon instead of a magic wand. After being stomped twice, he will start throwing larger bombs. After three stomps on the head, he will be defeated and fall off the stage. If the player used [[Boost Mode]] and touched the bombs on the Wii U GamePad's screen just as Lemmy was about to throw them, Lemmy will be caught in the resulting explosion, yet will still behave as if he was throwing them. He ultimately survives this, however, and ends up getting picked up by [[Bowser Jr.]]. He is last seen in the closing cutscene, hanging on to Bowser's tail after the airship crashes. Of note is when he attempted to board the airship, Lemmy fell off and grabbed Bowser's tail.
Lemmy appears once again in the [[Wii U]] game ''[[New Super Mario Bros. U]]'' and [[New Super Mario Bros. U Deluxe|its Nintendo Switch port]], getting his own customized [[airship]] like the rest of the Koopalings. He is the [[castle]] boss of [[Acorn Plains]] and thus, the first Koopaling to be fought. When Mario enters his airship from [[Lemmy's Swingback Castle]] (''New Super Mario Bros. U'') and [[Lemmy's Lights-Out Castle]] (''New Super Luigi U''), Lemmy gets shocked once again. Due to the lack of his magic wand, he now generates [[bomb]]s with his bare hands and tosses them at Mario in the style of his bouncing balls. However, he still retains his method of ramming into Mario and friends with his rubber ball. Like [[Wendy O. Koopa|Wendy]], [[Morton Koopa Jr.|Morton]], and [[Roy Koopa|Roy]], Lemmy's boss battle will involve him using a weapon instead of a magic wand. After being stomped twice, he will start throwing larger bombs. After three stomps on the head, he will be defeated and fall off the stage. If the player used [[Boost Mode]] and touched the bombs on the Wii U GamePad's screen just as Lemmy was about to throw them, Lemmy will be caught in the resulting explosion, yet will still behave as if he was throwing them. He ultimately survives this, however, and ends up getting picked up by [[Bowser Jr.]] He is last seen in the closing cutscene, hanging on to Bowser's tail after the airship crashes. Of note is when he attempted to board the airship, Lemmy fell off and grabbed Bowser's tail.


Lemmy has an airship with his face as the bow and his orange shell as the deck. The tail of the ship resembles his ponytail. The stern of his ship has a teal color design, similar to his shell color from ''[[Super Mario All-Stars]]''. Like most of the airships, Lemmy's airship is equipped with a propeller at the back of his ship as well as another one placed just beneath the crow's nest. The airship is equipped with two cannons, one on each side. There are also light green lids on top of the cannons used for closing and opening the cannons. He has the smallest airship out of all his siblings. The interior of his ship has spiral-shaped windows and it resembles the inside of a circus tent.
Lemmy has an airship with his face as the bow and his orange shell as the deck. The tail of the ship resembles his ponytail. The stern of his ship has a teal color design, similar to his shell color from ''[[Super Mario All-Stars]]''. Like most of the airships, Lemmy's airship is equipped with a propeller at the back of his ship as well as another one placed just beneath the crow's nest. The airship is equipped with two cannons, one on each side. There are also light green lids on top of the cannons used for closing and opening the cannons. He has the smallest airship out of all his siblings. The interior of his ship has spiral-shaped windows and it resembles the inside of a circus tent.
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===DIC cartoons===
===DIC cartoons===
[[File:HipKoopa.jpg|thumb|Hip in ''The Adventures of Super Mario Bros. 3'' episode "[[7 Continents for 7 Koopas]]".]]
[[File:HipKoopa.jpg|thumb|Hip Koopa in ''The Adventures of Super Mario Bros. 3'' episode "[[7 Continents for 7 Koopas]]".]]
{{Appeared|DIC cartoons|Hip Koopa}}
{{Appeared|DIC cartoons|Hip Koopa}}
In ''[[The Adventures of Super Mario Bros. 3]]'' and ''[[Super Mario World (television series)|Super Mario World]]'' cartoons produced by [[Nintendo]] and [[DIC Entertainment]], Lemmy Koopa is referred to as Hip Koopa and often hangs out and pulls pranks with his brother [[Iggy Koopa#DIC cartoons|Hop]], whom he is twins with. Hip and Hop are considered among the youngest [[Koopalings#DIC cartoons|Koopa kids]], and (according to behind-the-scenes material) are six-year-olds, while the rest of the Koopa kids are in their teens. In spite of their ages, Hip and Hop prove to be capable of doing such things as carjacking and pickpocketing. Like many stereotypical twins, Hop and Hip often share their sentences by either speaking in unison or finishing each other's lines. Like the other Koopalings in the cartoon, his appearance is much different; he has thinner hair, a large overbite, one spike on his shell, lacks stripes on the left side of his head, and does not have a lazy eye. Also, his ball is a normal beach ball, whereas it has a star pattern in the games. He is voiced by [[Stuart Stone]].
In ''[[The Adventures of Super Mario Bros. 3]]'' and ''[[Super Mario World (television series)|Super Mario World]]'' cartoons produced by [[Nintendo]] and [[DIC Entertainment]], Lemmy Koopa is referred to as Hip Koopa and often hangs out and pulls pranks with his brother [[Iggy Koopa#DIC cartoons|Hop]], whom he is twins with. Hip and Hop are considered among the youngest [[Koopalings#DIC cartoons|Koopa kids]], and (according to behind-the-scenes material) are six-year-olds, while the rest of the Koopa kids are in their teens. In spite of their ages, Hip and Hop prove to be capable of doing such things as carjacking and pickpocketing. Like many stereotypical twins, Hop and Hip often share their sentences by either speaking in unison or finishing each other's lines. Like the other Koopalings in the cartoon, his appearance is much different; he has thinner hair, a large overbite, one spike on his shell, lacks stripes on the left side of his head, and does not have a lazy eye. Also, his ball is a normal beach ball, whereas it has a star pattern in the games. He is voiced by [[Stuart Stone]].
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He also has unique eye animations compared to the other Koopalings and Bowser Jr.; for example, when he is dizzy, his pupils move around in circles instead of having the same dizzy animation as the others.
He also has unique eye animations compared to the other Koopalings and Bowser Jr.; for example, when he is dizzy, his pupils move around in circles instead of having the same dizzy animation as the others.


An interesting oddity to note is that Lemmy's trophy in ''Super Smash Bros. for Nintendo 3DS'' shows his Clown Car with an orange rim and propeller for unknown reasons.<ref>[http://smashbros-miiverse.com/items/trophies List of trophies in the 3DS version on smashbros-miiverse.com.] (Retrieved September 26, 2014)</ref>
An interesting oddity to note is that Lemmy's trophy in ''Super Smash Bros. for Nintendo 3DS'' shows his Clown Car with an orange rim and propeller for unknown reasons.<ref>{{media link|LemmyKoopaTrophy3DS.png}}</ref>


The title given to Lemmy in the [[Boxing Ring]] is "Wacky War Machine" (NA)<ref>[http://www.youtube.com/watch?v=SgZzlL6k3II Smash Bros. Wii U: All Character Aliases on Punch-Out Stage]</ref> or "Let's Get Wacky" (PAL)<ref>[https://www.youtube.com/watch?v=LcNehbSwQAo Super Smash Bros. Wii U - All PAL Boxing Ring Aliases]</ref> in the Wii U version.
The title given to Lemmy in the [[Boxing Ring]] is "Wacky War Machine" (NA)<ref>[http://www.youtube.com/watch?v=SgZzlL6k3II Smash Bros. Wii U: All Character Aliases on Punch-Out Stage]</ref> or "Let's Get Wacky" (PAL)<ref>[https://www.youtube.com/watch?v=LcNehbSwQAo Super Smash Bros. Wii U - All PAL Boxing Ring Aliases]</ref> in the Wii U version.
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===Unused appearances===
===Unused appearances===
====''Super Princess Peach''====
====''Super Princess Peach''====
[[File:LemmyUnusedSPP.png|thumb|125px|left|Unused ''Super Princess Peach'' sprite sheet.]]
[[File:LemmyUnusedSPP.png|thumb|125px|left|Unused ''Super Princess Peach'' sprite sheet]]
Lemmy was originally going to appear in ''[[Super Princess Peach]]'', although he was [[List of Super Princess Peach pre-release and unused content|taken out of the final game]] with the rest of the Koopalings. According to his sprite sheet, it seems he would spit something at [[Princess Peach]].
Lemmy was originally going to appear in ''[[Super Princess Peach]]'', although he was [[List of Super Princess Peach pre-release and unused content|taken out of the final game]] with the rest of the Koopalings. According to his sprite sheet, it seems he would spit something at [[Princess Peach]]. Most of his animations indicate he was to balance on a ball, although no sprites for the ball seem to be present.


====''Super Mario Bros.'' film====
====''Super Mario Bros.'' film====
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While said mohawk was always shown as having six tips, its coloring changed over time. Originally, the colors went from magenta to blue, magenta again, yellow, and then green. Since the North American manual of ''[[Super Mario World]]'', the second magenta streak was instead colored orange, with the ''Nintendo Power'' guide for the game still using the old coloring in the artwork. In the ''Nintendo Official Guidebook'' of ''Super Mario Collection'' (Japanese name of ''[[Super Mario All-Stars]]'') Lemmy's hair was shown with only three streaks: a magenta one, followed by a cyan one and a yellow one, this coloring was reused in ''Mario & Luigi: Superstar Saga'' and in his unused sprites for ''Super Princess Peach''. In his newest design this latter order was kept, but starting with a yellow stripe, and three stripes having the same order were added, along with the addition of a yellow ponytail that blends into orange at the tip. Furthermore, each tip has its own color, and his 3D models, as well as ''[[Mario & Luigi: Paper Jam]]'', show the mohawk as being formed by six separated strands, each with its own color.
While said mohawk was always shown as having six tips, its coloring changed over time. Originally, the colors went from magenta to blue, magenta again, yellow, and then green. Since the North American manual of ''[[Super Mario World]]'', the second magenta streak was instead colored orange, with the ''Nintendo Power'' guide for the game still using the old coloring in the artwork. In the ''Nintendo Official Guidebook'' of ''Super Mario Collection'' (Japanese name of ''[[Super Mario All-Stars]]'') Lemmy's hair was shown with only three streaks: a magenta one, followed by a cyan one and a yellow one, this coloring was reused in ''Mario & Luigi: Superstar Saga'' and in his unused sprites for ''Super Princess Peach''. In his newest design this latter order was kept, but starting with a yellow stripe, and three stripes having the same order were added, along with the addition of a yellow ponytail that blends into orange at the tip. Furthermore, each tip has its own color, and his 3D models, as well as ''[[Mario & Luigi: Paper Jam]]'', show the mohawk as being formed by six separated strands, each with its own color.


In ''[[Mario & Luigi: Superstar Saga]]'', beside the coloring of the mohawk seen in the ''Nintendo Official Guidebook'' of ''Super Mario Collection'', Lemmy was also given cuffs with spikes, that his previous cuffs lacked much like those of [[Bowser Jr.]].
In ''[[Mario & Luigi: Superstar Saga]]'', beside the coloring of the mohawk seen in the ''Nintendo Official Guidebook'' of ''Super Mario Collection'', Lemmy was also given cuffs with spikes, which his previous cuffs lacked, much like those of [[Bowser Jr.]]
   
   
With his redesign in ''[[New Super Mario Bros. Wii]]'', like the Koopalings who had green shells, Lemmy's was given a unique color, orange. Aside from its spikes being updated to an off-white color they were also given yellow rings. The color of the two stripes on the left side of his head was also changed from pink to orange, possibly to match his shell color. He also has a braid on the back of his head. Furthermore, his snout was also shortened and his artwork, as well as hand-drawn illustrations, started to show his tail, which previously was shown exclusively in the sprites of the games.
With his redesign in ''[[New Super Mario Bros. Wii]]'', like the Koopalings who had green shells, Lemmy's was given a unique color, orange. Aside from its spikes being updated to an off-white color they were also given yellow rings. The color of the two stripes on the left side of his head was also changed from pink to orange, possibly to match his shell color. He also has a braid on the back of his head. Furthermore, his snout was also shortened and his artwork, as well as hand-drawn illustrations, started to show his tail, which previously was shown exclusively in the sprites of the games.
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As evidenced in ''New Super Mario Bros. Wii'' and ''New Super Mario Bros. 2'', Lemmy has enhanced balance and acrobatic support, by being able to maintain his balance on a ball while on an icy floor and conveyor belt, as well as performing a handstand on the ball upon said floors before proceeding to battle. The ''Super Mario Bros. Daizukan'' and ''Perfect Edition of the Great Mario Character Encyclopedia'' frequently described him to be very nimble with immense reflexes. This is further supported in his ''Super Smash Bros. for Wii U'' trophy description and high EVASION in ''Mario & Luigi: Superstar Saga + Bowser's Minions'' and ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''. Lemmy is also implied to be quite strong, especially for someone his size, since in ''New Super Mario Bros. U'', he is able to throw several large bombs at the Mario Bros. with minimum effort, as well as being able to lift his entire weight with one hand, as mentioned earlier.
As evidenced in ''New Super Mario Bros. Wii'' and ''New Super Mario Bros. 2'', Lemmy has enhanced balance and acrobatic support, by being able to maintain his balance on a ball while on an icy floor and conveyor belt, as well as performing a handstand on the ball upon said floors before proceeding to battle. The ''Super Mario Bros. Daizukan'' and ''Perfect Edition of the Great Mario Character Encyclopedia'' frequently described him to be very nimble with immense reflexes. This is further supported in his ''Super Smash Bros. for Wii U'' trophy description and high EVASION in ''Mario & Luigi: Superstar Saga + Bowser's Minions'' and ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''. Lemmy is also implied to be quite strong, especially for someone his size, since in ''New Super Mario Bros. U'', he is able to throw several large bombs at the Mario Bros. with minimum effort, as well as being able to lift his entire weight with one hand, as mentioned earlier.


In ''Paper Mario: Color Splash'', Lemmy shows (and describes himself as having) magical powers. He can create illusions with his magic and has the ability to teleport in puffs of magic smoke. He is shown for the first time to be able to create the standard magic blasts (colored green) his brothers can make, as well as a variant spell that doesn't directly hurt Mario, but can make his battle cards completely disappear. His other attacks involve rapidly grinding his circus ball against Mario, spawning enemies to assist him during the fight, and transforming his wand into a magic ball rimmed with spikes across the middle (referred to as a "Wonder Ball" by Lemmy), hitting Mario with the spinning spikes.
In ''Paper Mario: Color Splash'', Lemmy shows (and describes himself as having) magical prowess. He can create illusions with his magic and has the ability to teleport in puffs of magic smoke. He is shown for the first time to be able to create the standard magic blasts (colored green) his brothers can make, as well as a variant spell that doesn't directly hurt Mario, but can make his battle cards completely disappear. His other attacks involve rapidly grinding his circus ball against Mario, spawning enemies to assist him during the fight, and transforming his wand into a magic ball rimmed with spikes across the middle (referred to as a "Wonder Ball" by Lemmy), hitting Mario with the spinning spikes.


==Profiles and statistics==
==Profiles and statistics==
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|[[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]
|[[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]
|-
|-
|''[[Minecraft]]'' (Bedrock version)
|''[[Minecraft|Minecraft: Bedrock Edition]]''
|Playable skin in the Super Mario Mash-up
|Playable skin in the Super Mario Mash-up
|North America:<br>June 21, 2018
|North America:<br>June 21, 2018