Kroc: Difference between revisions

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{{species infobox
{{species infobox
|image=[[File:Kroc DK64.png|200px]]<br>Kroc aiming at Donkey Kong in ''Donkey Kong 64''
|image=[[File:Kroc DK64.png|200px]]<br>Kroc aiming at Donkey Kong in  
|first_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' ([[List of games by date#1996|1996]])
''Donkey Kong 64''
|latest_appearance=''Donkey Kong Country 3'' ([[Game Boy Advance|GBA]]) ([[List of games by date#2005|2005]])
|Variant_of=''[[Kremling]]
|First_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' ([[List of games by date#1996|1996]])
|Latest_appearance=''Donkey Kong Country 3'' ([[Game Boy Advance|GBA]]) ([[List of games by date#2005|2005]])
}}
}}
{{distinguish|[[Krockhead]], which are also named Kroc}}
{{distinguish|[[Krockhead]], which are also named Kroc}}
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[[File:Kroc DKC3.png|frame|left]]
[[File:Kroc DKC3.png|frame|left]]
[[File:Krack Shot Kroc DKC3.png|thumb|A screenshot of Squitter running from Kroc's cursor in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'']]
[[File:Krack Shot Kroc DKC3.png|thumb|A screenshot of Squitter running from Kroc's cursor in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'']]
In ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', Kroc only appears in one level, [[Krack Shot Kroc|Krack-Shot Kroc]], which has its name in the title. The level features an aiming cursor, manned by Kroc, and it follows [[Squitter]] (whom [[Dixie Kong]] and [[Kiddy Kong]] are transformed into) throughout the [[level]]. Kroc starts chasing after Squitter near the start when he passes a warning sign, triggering the sound of a warning siren. The sound is also played whenever Squitter re-enters the main level, either by clearing a [[bonus room|Bonus Level]] or by continuing from a [[Star Barrel]].
In ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', Kroc only appears in one level, [[Krack Shot Kroc|Krack-Shot Kroc]], which has its name in the title. The level features an aiming cursor, manned by Kroc, and it follows [[Squitter]] (whom [[Dixie Kong]] and [[Kiddy Kong]] are transformed into) throughout the [[level]]. Kroc starts chasing after Squitter near the start when he passes a [[Warning sign]], triggering the sound of a warning siren. The sound is also played whenever Squitter re-enters the main level, either by clearing a [[bonus room|Bonus Level]] or by continuing from a [[Star Barrel]].


Every few seconds, Kroc blasts out a large fireball to try and hit Squitter. When Kroc is about to fire, the cursor flashes briefly, and a red X is then shown between the circle, followed by Kroc shooting a fireball in that location. After this, the cursor briefly pauses in movement before it continues to follow Squitter. Kroc's aim is mostly accurate, although if Squitter is next to an enemy, he can trick Kroc into defeating it by moving out of the way right before the fireball is shot at the enemy. The fireballs are even capable of defeating red [[Buzz (enemy)|Buzz]]es.
Every few seconds, Kroc blasts out a large fireball to try and hit Squitter. When Kroc is about to fire, the cursor flashes briefly, and a red X is then shown between the circle, followed by Kroc shooting a fireball in that location. After this, the cursor briefly pauses in movement before it continues to follow Squitter. Kroc's aim is mostly accurate, although if Squitter is next to an enemy, he can trick Kroc into defeating it by moving out of the way right before the fireball is shot at the enemy. The fireballs are even capable of defeating red [[Buzz (enemy)|Buzz]]es.
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In the "Bash the Baddies!" Bonus Level of Krack Shot Kroc, the player controls Kroc's aiming cursor from which they can shoot unlimited fireballs one at a time. The goal is to defeat several [[Re-Koil]]s and Buzzes within the time limit by shooting fireballs at them. The trajectory is an arc, so a fireball has to be shot right above an enemy in order to hit it. Once every enemy has been defeated, the [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] appears, and the player can obtain it by having Kroc shoot a fireball at it.
In the "Bash the Baddies!" Bonus Level of Krack Shot Kroc, the player controls Kroc's aiming cursor from which they can shoot unlimited fireballs one at a time. The goal is to defeat several [[Re-Koil]]s and Buzzes within the time limit by shooting fireballs at them. The trajectory is an arc, so a fireball has to be shot right above an enemy in order to hit it. Once every enemy has been defeated, the [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] appears, and the player can obtain it by having Kroc shoot a fireball at it.


At the end of the level, there is a sign similar to the [[No Animal Sign]], except it instructs Kroc's cursor to not go any further. Unlike a regular No Animal Sign, the cursor does not pass by and disappear to reveal a prize but instead slowly moves back before staying in place. If Squitter passes the sign and then backtracks, Kroc resumes its behavior of trying to shoot fireballs at Squitter.
At the end of the level, there is a sign similar to the [[No Animal Sign]], Called [[No Kroc Sign]] except it instructs Kroc's cursor to not go any further. Unlike a regular No Animal Sign, the cursor does not pass by and disappear to reveal a prize but instead slowly moves back before staying in place. If Squitter passes the sign and then backtracks, Kroc resumes its behavior of trying to shoot fireballs at Squitter.


Kroc is one of the few characters to not appear in [[Dixie Kong's Photo Album]].
Kroc is one of the few characters to not appear in [[Dixie Kong's Photo Album]].
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