Kent C. Koopa: Difference between revisions

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→‎Battle: Putting the field tattle here
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Unlike other Koopas, Kent C. requires Mario to land two jumps in order to be flipped over, and he will immediately get back up that same turn; also unlike other Koopas, getting back up does not use up that turn, and he will attack as normal. While flipped, Kent's defense is halved to 3, and his tail can also be targeted and has a defense of 0. Using the [[Spin Smash]] attack on Kent C.'s tail while he is flipped over makes him spin around, causing him to drop a few coins. Kent C. is also vulnerable to being put to [[sleep]] by moves such as [[Mamar]]'s [[Lullaby]], and will not get up as quickly if he is asleep while flipped.
Unlike other Koopas, Kent C. requires Mario to land two jumps in order to be flipped over, and he will immediately get back up that same turn; also unlike other Koopas, getting back up does not use up that turn, and he will attack as normal. While flipped, Kent's defense is halved to 3, and his tail can also be targeted and has a defense of 0. Using the [[Spin Smash]] attack on Kent C.'s tail while he is flipped over makes him spin around, causing him to drop a few coins. Kent C. is also vulnerable to being put to [[sleep]] by moves such as [[Mamar]]'s [[Lullaby]], and will not get up as quickly if he is asleep while flipped.
==Field Tattle==
Outside of battle, [[Goombario]] can use [[Tattle]] on Kent C. Koopa if Mario pays him 100 coins to pass through.
*"''This is Kent C. Koopa. He's... pretty large and greedy. He seems to be in our way... We can't slip past him because he's too big, but he'll let us go by if we give him some coins. He's huge, but remember, he's just a Koopa Troopa.''"


==Names in other languages==
==Names in other languages==