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{{italic title}} | {{italic title}} | ||
{{game infobox | {{game infobox | ||
|title=Itadaki Street DS | |title=Itadaki Street DS | ||
|image=[[File:Orig ita01.jpg|250px]] | |image=[[File:Orig ita01.jpg|250px]] | ||
|developer={{wp| | |developer=[[TOSE Software Co.]]<br>{{wp|Think Garage}} | ||
|publisher=[[Square Enix]] | |publisher=[[Square Enix]] | ||
|release={{release|Japan|June 21, 2007 | |release={{release|Japan|June 21, 2007}} | ||
|genre= | |genre=[[Genre#Party games|Party]] | ||
|modes=Single | |modes=Single player, multiplayer (up to four players) | ||
|ratings={{ratings|cero=A}} | |ratings={{ratings|cero=A}} | ||
|platforms=[[Nintendo DS]] | |platforms=[[Nintendo DS]] | ||
|media={{media|ds=1}} | |media={{media|ds=1}} | ||
|input={{input|ds=1}} | |input={{input|ds=1}} | ||
}} | }} | ||
'''''Itadaki Street DS'''''<ref> | '''''Itadaki Street DS'''''<ref>{{cite|url=www.hd.square-enix.com/eng/ir/library/pdf/ar_2008en.pdf|title=SQUARE ENIX ANNUAL REPORT 2008|publisher=Square Enix|format=PDF|accessdate=May 6, 2023}}</ref> is a game for the [[Nintendo DS]] developed by [[TOSE Software Co.|TOSE]] and {{wp|Think Garage}}, and published by [[Square Enix]]. Like other installments in the ''Itadaki Street'' series, ''Itadaki Street DS'' is a {{wp|Monopoly (game)|Monopoly}}-like game starring ''[[Super Mario (franchise)|Super Mario]]'' characters, as well as from the ''Dragon Quest'' series. It was released in Japan only, on June 21, 2007. | ||
A follow-up to this game, titled ''[[Fortune Street]]'', was released internationally for the [[Wii]] in December 2011. | A follow-up to this game, titled ''[[Fortune Street]]'', was released internationally for the [[Wii]] in December 2011. | ||
==Gameplay== | ==Gameplay== | ||
Players move around the board, buying shops and collecting money from others who land on their shop spaces. Depending on circumstances, some players can forcibly take over another player's shop spaces, or make them inactive for a turn. Players can also hold shares of a block of spaces so that they get paid when someone lands on any space in that block, even if it is not their own. | Players move around the board, buying shops and collecting money from others who land on their shop spaces. Depending on circumstances, some players can forcibly take over another player's shop spaces, or make them inactive for a turn. Players can also hold shares of a block of spaces so that they get paid when someone lands on any space in that block, even if it is not their own. | ||
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==Areas and stock system== | ==Areas and stock system== | ||
All shops are divided in many areas, each given a unique name and color. Most areas contain four shops. Shops start with a given price when players buy them and by investing into them, the price increases. The player can invest up to 999 gold into a shop at a time, but this amount is limited by the shop's max capital. If a player gets another shop in the same area as other shops owned by them, the shops' prices grow, and the player can invest more money on that shop. The player can achieve a monopoly by owning all shops in the area. Shops in monopolized areas have their value boosted and accept even bigger investments. The appearance of a shop changes based on how much gold is invested in it, though this is only cosmetic. | |||
All shops are divided in many areas | |||
A player | A player who crosses onto the bank square or stops on a broker square may buy stocks. The player can choose any area to invest gold into. Players may buy up to 99 stocks at a time and can hold a max number of 999 stocks in an area. Whenever gold is exchanged between players by landing on a shop, stockholders in that area get a bonus percentage of gold based on how many stocks they have. When gold is invested in a shop, the area's stock price may get raised and make stocks more valuable. When a shop loses value, the stock price may go down. Likewise, when a player buys or sells more than 10 stocks in an area, the price of stock in that area goes up or down by 8%, respectively. Players can sell their stocks at the start of their turn. | ||
Players may also force buyout on the opponents' shops when they land on them. To buy a shop out, the player must pay 5x its real value | Players can exchange shops before rolling the die. They can choose to exchange one to two of their own shops for one to two of an opponent's shop. Gold can be added as a supplement to the deal. After the initial terms of the trade are decided, the opponent may ask for more gold, accept the terms of the deal, or decline the trade. Players may also force buyout on the opponents' shops when they land on them. To buy a shop out, the player must pay 5x its real value. | ||
Each | Each CPU rank invests differently: | ||
{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
!CPU Rank!!Max. stock buying per bank pass!!Max. investment per invest!!Chance of buyout for others!!Other notes | !CPU Rank!!Max. stock buying per bank pass!!Max. investment per invest!!Chance of buyout for others!!Other notes | ||
|- | |- | ||
|Rank D||29||100G||Very rarely|| | |Rank D||29||100G||Very rarely||None | ||
|- | |- | ||
|Rank C||49||200G||?|| | |Rank C||49||200G||?||None | ||
|- | |- | ||
|Rank B||Maximum||Maximum||Often|| | |Rank B||Maximum||Maximum||Often||They usually invest too early, preventing them from buying stocks in their areas. | ||
|- | |- | ||
|Rank A||Maximum||Maximum||Often|| | |Rank A||Maximum||Maximum||Often||They invest later than Rank B CPUs, letting them buy more stocks before raising their price. They also try to buy stocks in opponents' areas. | ||
|- | |- | ||
|Rank S||Maximum||Maximum||Often|| | |Rank S||Maximum||Maximum||Often||They sometimes sell stock to lower opponents' assets. | ||
|} | |} | ||
==Vacant Plots== | ==Vacant Plots== | ||
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When a player lands on the Casino square (Which was renamed to Arcade square in Fortune Street), that player gets to play a game of chance. There are four of them: | When a player lands on the Casino square (Which was renamed to Arcade square in Fortune Street), that player gets to play a game of chance. There are four of them: | ||
*[[Itadaki Slot]]: The Player rolls a slot to get some prizes. The player must make rows of pictures to win. Three Slimes/Goombas are worth 100GxLVL, two Slimes/Goombas are worth 30GxLVL, one Slime/Goomba is worth 10GxLVL, three Wild Cards are worth one Wild Card, three Warp Pipes/Chimera Wings let the player warp to any square and three Stocks (株) give the player five Stocks x LVL in the most valuable area. | *[[Itadaki Slot]]: The Player rolls a slot to get some prizes. The player must make rows of pictures to win. Three Slimes/Goombas are worth 100GxLVL, two Slimes/Goombas are worth 30GxLVL, one Slime/Goomba is worth 10GxLVL, three Wild Cards are worth one Wild Card, three Warp Pipes/Chimera Wings let the player warp to any square and three Stocks (株) give the player five Stocks x LVL in the most valuable area. | ||
*[[Amida | *[[Amida Dokan]]: This game takes place in the [[Warp Zone]] from ''[[Super Mario Bros.]]'' The player must choose one of the three pipes and the pipe will either lead to coins (10GxLVL each one), a [[? Block]] that may have coins, a mushroom that lets one of the player's shops grow, a Wild Card or a Poison Mushroom that makes the player sleep for one turn. One of the pipes leads to a Piranha Plant. If the player chooses that one, Mario loses a life and the player gets no reward. | ||
*[[Silver Tarot]]: The player is given some concealed Tarot cards, and they must choose two. The first card decides which players are gonna get something (The one in last place, everyone except the player, etc), and the second card decides the event. The events usually reward the player(s) with money or the effect of a boon square, except for the Grim Reaper card, that makes the player(s) sleep and plays the same fanfare that is heard when somebody gets chance card #13. | *[[Silver Tarot]]: The player is given some concealed Tarot cards, and they must choose two. The first card decides which players are gonna get something (The one in last place, everyone except the player, etc), and the second card decides the event. The events usually reward the player(s) with money or the effect of a boon square, except for the Grim Reaper card, that makes the player(s) sleep and plays the same fanfare that is heard when somebody gets chance card #13. | ||
*[[Monster Colosseum]]: A list of five Dragon Quest monsters appear, and the players must choose one of them. After the monsters are chosen, they will fight and the owner of the last monster alive wins some Gold. | *[[Monster Colosseum]]: A list of five Dragon Quest monsters appear, and the players must choose one of them. After the monsters are chosen, they will fight and the owner of the last monster alive wins some Gold. | ||
==Chance Cards== | ==Chance Cards== | ||
{{more images}} | {{more images|Rest of the cards}} | ||
This is a translated list of Chance Cards that can be found upon landing on a Suit Square or Chance Square. | This is a translated list of Chance Cards that can be found upon landing on a Suit Square or Chance Square. | ||
{|style="text-align: center" | {|style="text-align: center" class=wikitable | ||
!# | !# | ||
!Image | !Image | ||
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ISDS Icon.png|Game icon | ISDS Icon.png|Game icon | ||
</gallery> | </gallery> | ||
==Media== | |||
{{main-media}} | |||
{{media table | |||
|file1=ISDS Menu.oga | |||
|title1=Menu | |||
|description1=The music in the menus | |||
|length1=0:30 | |||
|file2=ISDS Yoshi's Island SMW.oga | |||
|title2=Number Machine | |||
|description2=The music used while the turn order is being decided | |||
|length2=0:30 | |||
|file3=ISDS Mario Circuit.oga | |||
|title3=Mario Circuit | |||
|description3=The music for the Mario Circuit board | |||
|length3=0:30 | |||
|file4=ISDS Toward the Horizon.oga | |||
|title4=Mt. Magmageddon | |||
|description4=The music for the Mt. Magmageddon board | |||
|length4=0:30 | |||
|file5=ISDS Monopoly.oga | |||
|title5=Monopoly | |||
|description5=The music for getting a monopoly in a district | |||
|length5=0:30 | |||
}} | |||
==References to other games== | ==References to other games== | ||
*''[[Super Mario Bros.]]'': The Super Mario Bros. board is based off this game. Additionally, the music of this board is an arrangement of the | *''[[Super Mario Bros.]]'': The [[Super Mario Bros. (board)|Super Mario Bros.]] board is based off this game. Additionally, the music of this board is an arrangement of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] of this game. Upon completing a ''Super Mario'' board, an arrangement of the "[[World Clear]]" music plays, followed by an arrangement of the "[[Ending (Super Mario Bros.)|Ending]]" theme. [[Amida Dokan]] is based on this game's underground [[Warp Zone]]. | ||
*[[dragonquest:Dragon Quest (series)|''Dragon Quest'' (series)]]: Arrangements of the level up, inn, and save jingles are used. When a player matches lucky sevens in Itadaki Slot on a ''Dragon Quest'' board, an arrangement of the medium fanfare plays. [[dragonquest:Chimaera wing|Chimaera wings]] appear in Itadaki Slot. The jingle that plays when Chance Card #13 is drawn is an arrangement of the "Curse" jingle. Various recurring monsters appear. | *[[dragonquest:Dragon Quest (series)|''Dragon Quest'' (series)]]: Arrangements of the level up, inn, and save jingles are used. When a player matches lucky sevens in Itadaki Slot on a ''Dragon Quest'' board, an arrangement of the medium fanfare plays. [[dragonquest:Chimaera wing|Chimaera wings]] appear in Itadaki Slot. The jingle that plays when Chance Card #13 is drawn is an arrangement of the "Curse" jingle. Various recurring monsters appear. | ||
*''[[dragonquest:Dragon Quest|Dragon Quest]]'': An arrangement of the ending music is used when a player wins a ''Dragon Quest'' board. An arrangement of the [[Game Over]] jingle is used when a player is bankrupted. | *''[[dragonquest:Dragon Quest|Dragon Quest]]'': Alefgard is a playable board and it uses the overworld music from this game. An arrangement of the ending music is used when a player wins a ''Dragon Quest'' board. An arrangement of the [[Game Over]] jingle is used when a player is bankrupted. | ||
*''[[Super Mario Bros.: The Lost Levels]]'': The arrangement of the "Ending" theme is based on the one from this game. | *''[[Super Mario Bros.: The Lost Levels]]'': The arrangement of the "Ending" theme is based on the one from this game. | ||
*''[[dragonquest:Dragon Quest III: The Seeds of Salvation|Dragon Quest III: The Seeds of Salvation]]'': The Ghost Ship is a playable board and it uses the overworld music from this game. The file select music is an arrangement of "Rolling Dice". | *''[[dragonquest:Dragon Quest III: The Seeds of Salvation|Dragon Quest III: The Seeds of Salvation]]'': The Ghost Ship is a playable board and it uses the overworld music from this game. The file select music is an arrangement of "Rolling Dice". | ||
*''[[Super Mario Bros. 3]]'': During an auction, an arrangement of the [[Toad House|Toad | *''[[Super Mario Bros. 3]]'': During an auction, an arrangement of the [[Toad House (theme)|Toad House/P Switch]] music plays. An arrangement of the [[Pipe Land]] map music also plays in the stock menu. Also, an arrangement of the "3 Matching Cards" fanfare plays whenever a line is made in Itadaki Slot on a ''Super Mario'' board or when the ''Super Mario'' Tour is completed in Tour mode, as well as an arrangement of the "World Clear" fanfare playing when a line of lucky 7's is made in Itadaki Slot on a ''Super Mario'' board. | ||
*''[[dragonquest:Dragon Quest IV: Chapters of the Chosen|Dragon Quest IV: Chapters of the Chosen]]'': Colossus is a playable board and it uses an arrangement of "Wagon Wheel's March". When a player reaches the target net worth on a ''Dragon Quest'' board, it plays an arrangement of this game's battle theme. | *''[[dragonquest:Dragon Quest IV: Chapters of the Chosen|Dragon Quest IV: Chapters of the Chosen]]'': Colossus is a playable board and it uses an arrangement of "Wagon Wheel's March". When a player reaches the target net worth on a ''Dragon Quest'' board, it plays an arrangement of this game's battle theme. | ||
*''[[Super Mario World]]'': An arrangement of the {{media link|SMW The Evil King Koopa BGM.oga|final boss | *''[[Super Mario World]]'': An arrangement of the {{media link|SMW The Evil King Koopa BGM.oga|final boss}} music plays when someone reaches the target amount in a ''Super Mario'' board. An arrangement of the [[Bonus Men BGM|bonus]] music is heard in the minigame Itadaki Slot if it is played on a Mario board. | ||
*''[[Super Mario Kart]]'': An arrangement of [[ | *''[[Super Mario Kart]]'': An arrangement of "[[Mario Circuit (theme)|Mario Circuit]]" plays as the music for the [[Mario Circuit (board)|Mario Circuit]] board. | ||
*''[[dragonquest:Dragon Quest V: Hand of the Heavenly Bride|Dragon Quest V: Hand of the Heavenly Bride]]'': Mt. Magmageddon is a playable board and it uses an arrangement of this game's | *''[[dragonquest:Dragon Quest V: Hand of the Heavenly Bride|Dragon Quest V: Hand of the Heavenly Bride]]'': Mt. Magmageddon is a playable board and it uses an arrangement of this game's overworld theme. | ||
*''[[Super Mario World 2: Yoshi's Island]]'': | *''[[Super Mario World 2: Yoshi's Island]]'': [[Yoshi's Island (location)|Yoshi's Island]] appears as a ''Super Mario'' franchise [[Yoshi's Island (board)|board]] based on the one from this game, with an arrangement of the title screen music playing as the music for the board. Also, an arrangement of the [[Obstacle Course|athletic theme]] is heard in the Venture square or when Dart of Gold is being played. | ||
*''[[Super Mario RPG: Legend of the Seven Stars]]'': An arrangement of "[[Mushroom Kingdom|Hello, Happy Kingdom]]" plays on the [[Peach's Castle (board)|Peach's Castle]] board. | *''[[Super Mario RPG: Legend of the Seven Stars]]'': An arrangement of "[[Mushroom Kingdom|Hello, Happy Kingdom]]" plays on the [[Peach's Castle (board)|Peach's Castle]] board. | ||
*''[[dragonquest:Dragon Quest VII: Fragments of the Forgotten Past|Dragon Quest VII: Fragments of the Forgotten Past]]'': "Singing Stadium" plays in the menus. | *''[[dragonquest:Dragon Quest VII: Fragments of the Forgotten Past|Dragon Quest VII: Fragments of the Forgotten Past]]'': "Singing Stadium" plays in the menus. | ||
*''[[Super Mario Sunshine]]'': Delfino Plaza appears as a ''Super Mario'' franchise board | *''[[Super Mario Sunshine]]'': [[Delfino Plaza]] appears as a ''Super Mario'' franchise [[Delfino Plaza (board)|board]], with an arrangement of "[[Isle Delfino (theme)|Isle Delfino]]" playing as the music for the board. | ||
*''[[dragonquest:Slime MoriMori Dragon Quest: Shougeki no Shippo Dan|Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]'': Slimenia appears as a board and it plays an arrangement of "Blue Skies, Blue Slime". | *''[[dragonquest:Slime MoriMori Dragon Quest: Shougeki no Shippo Dan|Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]'': Slimenia appears as a board and it plays an arrangement of "Blue Skies, Blue Slime". | ||
*''[[dragonquest:Dragon Quest VIII: Journey of the Cursed King|Dragon Quest VIII: Journey of the Cursed King]]'': Castle Trodain is a playable board and uses an arrangement of its area music. When Itadaki Slot is played on a ''Dragon Quest'' board, it plays an arrangement of "Fun Casino". | *''[[dragonquest:Dragon Quest VIII: Journey of the Cursed King|Dragon Quest VIII: Journey of the Cursed King]]'': Castle Trodain is a playable board and uses an arrangement of its area music. When Itadaki Slot is played on a ''Dragon Quest'' board, it plays an arrangement of "Fun Casino". | ||
*''[[Mario Superstar Baseball]]'': | *''[[Mario Superstar Baseball]]'': [[Mario Stadium (baseball stadium)|Mario Stadium]] appears as a ''Super Mario'' franchise [[Mario Stadium (board)|board]], with an arrangement of its music playing for the board. | ||
*''[[dragonquest:Dragon Quest: Shōnen Yangus to Fushigi no Dungeon|Dragon Quest: Shōnen Yangus to Fushigi no Dungeon]]'': Robbin' Hood Ruins appears as a board and it uses its area music. Yangus appearance originates from this game. | *''[[dragonquest:Dragon Quest: Shōnen Yangus to Fushigi no Dungeon|Dragon Quest: Shōnen Yangus to Fushigi no Dungeon]]'': Robbin' Hood Ruins appears as a board and it uses its area music. Yangus appearance originates from this game. | ||
*''[[New Super Mario Bros.]]'': An arrangement of the Bowser's Castle | *''[[New Super Mario Bros.]]'': An arrangement of the castle theme plays on the [[Bowser's Castle (board)|Bowser's Castle]] board. Gaining a level with a ''Super Mario'' franchise character plays an arrangement of the "Course Clear" music. | ||
==Names in other languages== | ==Names in other languages== | ||
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*[https://web.archive.org/web/20090302010358/http://www.square-enix.co.jp/itastds/ Japanese website (Square Enix, Flash-based)] | *[https://web.archive.org/web/20090302010358/http://www.square-enix.co.jp/itastds/ Japanese website (Square Enix, Flash-based)] | ||
{{FS}} | |||
{{Super Mario games}} | {{Super Mario games}} | ||
{{DS}} | {{DS}} |
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