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{{quote|As I continued to play, I found that ''Super Mario Bros. 2'' asked me again and again to take a leap of faith and that each of those leaps resulted in my immediate death. This was not a fun game to play. It was punishment. Undeserved punishment. I put down my controller astonished that [[Shigeru Miyamoto|Mr. Miyamoto]] has chosen to design such a painful game.|Howard Phillips}}<ref>https://www.youtube.com/watch?v=2EUYSN5aFcE</ref> | {{quote|As I continued to play, I found that ''Super Mario Bros. 2'' asked me again and again to take a leap of faith and that each of those leaps resulted in my immediate death. This was not a fun game to play. It was punishment. Undeserved punishment. I put down my controller astonished that [[Shigeru Miyamoto|Mr. Miyamoto]] has chosen to design such a painful game.|Howard Phillips}}<ref>Gaming Historian (July 10, 2015). [https://www.youtube.com/watch?v=2EUYSN5aFcE The Story of Super Mario Bros. 2]. ''YouTube''. Retrieved May 22, 2020.</ref> | ||
{{ | {{person infobox | ||
|image=[[File:HowardPhillips.png]]<br>Howard Phillips | |image=[[File:HowardPhillips.png|250px]]<br>Howard Phillips | ||
|born=January 23, 1958 | |born=January 23, 1958 | ||
|role=Arcade game assembly, feedback on video games | |role=Arcade game assembly, feedback on video games | ||
}} | }} | ||
'''Howard Phillips''' is | '''Howard Phillips''' is an American video game consultant and producer. Phillips was a prominent figure of [[Nintendo]] of America from its founding up until the launch of the [[Super Nintendo Entertainment System]], first acting as a warehouse manager, then taking on multiple roles during the leadup to the North American launch of the [[Nintendo Entertainment System]], including game testing, retailler relations, and co-editor of [[Nintendo Power]]. As part of his duties, he playtested [[Family Computer]] titles to judged which games warranted exporting to the western market. | ||
Howard | Howard Phillips would have a notable impact on the ''[[Super Mario (franchise)|Super Mario]]'' franchise when he was assigned to test the [[Super Mario Bros.: The Lost Levels|Japanese ''Super Mario Bros. 2'']], and in contrast to his complete approval of the original ''[[Super Mario Bros.]]'', hated it, feeling the game relied too much on counter-intituive tricks and was simply too punishing to be fun<ref>Jon Irwin (October 6, 2014). p. VIII. ''Super Mario Bros. 2'' Retrieved January 15, 2020</ref>. On his recommendation, Nintendo of America president [[Minoru Arakawa]] would pass on releasing the Japanese ''Super Mario Bros. 2'', and instead comissioned the Japanese headquarters to retool the unrelated platforming game ''[[Yume Kōjō: Doki Doki Panic]]'' into a ''Super Mario Bros.'' sequel to continue the momentum of the successful ''Super Mario'' franchise<ref>Jon Irwin (October 6, 2014). p. 41. ''Super Mario Bros. 2'' Retrieved January 15, 2020</ref>. The reskinned ''Doki Doki Panic'' would get Howard Phillips' immediate approval in testing and get released as ''[[Super Mario Bros. 2]]''. | ||
Howard | Howard Phillips was also featured as himself in ''Nintendo Power'''s ''Howard and Nester'' [[Nintendo Power#Comics|comic]]. When the real Howard Phillips left Nintendo in 1991, the character would likewise leave the comic, passing his trademark red bowtie to Nester. | ||
==References== | ==References== |