Hole Punch: Difference between revisions

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After taking enough of damage, Hole Punch will start to charge. At this point, Mario must use an [[Earth Vellumental]] [[Magic Circle]] to dodge its attack and stun Hole Punch; otherwise it will use The Whole Punch, dealing 19 damage, Hole Punch Mario twice, and use Throwing Punches, all in one turn. If the move is dodged, all punches are releases and Hole Punch is flipped over, allowing Mario to use the [[1,000 Fold Arms]] to rush attack it and attempt to peel off its lid, the alloted time corresponding to its current HP. If the lid is successfully peeled off, Hole Punch is defeated. If not, Hole Punch uses Hole Punch and Base Slap, and returns to his regular pattern.
After taking enough of damage, Hole Punch will start to charge. At this point, Mario must use an [[Earth Vellumental]] [[Magic Circle]] to dodge its attack and stun Hole Punch; otherwise it will use The Whole Punch, dealing 19 damage, Hole Punch Mario twice, and use Throwing Punches, all in one turn. If the move is dodged, all punches are releases and Hole Punch is flipped over, allowing Mario to use the [[1,000 Fold Arms]] to rush attack it and attempt to peel off its lid, the alloted time corresponding to its current HP. If the lid is successfully peeled off, Hole Punch is defeated. If not, Hole Punch uses Hole Punch and Base Slap, and returns to his regular pattern.
==Profile==
*'''Collectible Treasure description:''' ''A reclusive member of the Legion of Stationery who only does two things- party down and punch faces.''


==Names in other languages==
==Names in other languages==