Harold (enemy): Difference between revisions

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Harolds are completely stationary, unlike most of the other Snowmad warriors. However, they might jump from time to time in an attempt to gain impulse. They proceed in tossing [[Watermelon Fuse Bomb]]s at the player-controlled [[Kong]]s. Upon landing, these explosives remain on the ground until their fuses burn completely, after which they blow up; if the Kongs are not on time, they might get caught in the explosion and get damaged, resulting in the loss of one heart from the health meter. Nevertheless, the player can pick up the bombs and hurl them back at the Harold, as they go off instantly after hitting the enemy, which gets defeated thereafter and screams in agony while falling off-screen. This is not the only method of destroying a Harold, though; it can be [[Roll Attack|rolled into]] three times or [[stomp]]ed onto the same amount of times in order to obtain the same result.
Harolds are completely stationary, unlike most of the other Snowmad warriors. However, they might jump from time to time in an attempt to gain impulse. They proceed in tossing [[Watermelon Fuse Bomb]]s at the player-controlled [[Kong]]s. Upon landing, these explosives remain on the ground until their fuses burn completely, after which they blow up; if the Kongs are not on time, they might get caught in the explosion and get damaged, resulting in the loss of one heart from the health meter. Nevertheless, the player can pick up the bombs and hurl them back at the Harold, as they go off instantly after hitting the enemy, which gets defeated thereafter and screams in agony while falling off-screen. This is not the only method of destroying a Harold, though; it can be [[Roll Attack|rolled into]] three times or [[stomp]]ed onto the same amount of times in order to obtain the same result.


==Names in other languages==
{{foreign names
|Jap=ボムジャビット
|JapR=Bomu Jabitto
|JapM=Bomb Jabbit
}}
{{NIWA|title=Harold|DKWiki-p=Harold|}}
{{NIWA|title=Harold|DKWiki-p=Harold|}}
{{DKC:TF}}
{{DKC:TF}}
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