Goal Pole: Difference between revisions

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==History==
==History==
===[[Super Mario (series)|''Super Mario'' series]]===
===''[[Super Mario (series)|Super Mario]]'' series===
====''Super Mario Bros.'' / ''Super Mario Bros.: The Lost Levels''====
====''Super Mario Bros.'' / ''Super Mario Bros.: The Lost Levels''====
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====''Super Mario Advance 4: Super Mario Bros. 3''====
====''Super Mario Advance 4: Super Mario Bros. 3''====
In ''[[Super Mario Advance 4: Super Mario Bros. 3|Super Mario Advance 4]]'', flagpoles return, after 19 years of absence, in the remakes of Worlds [[Classic World 1-1|1-1]], [[Classic World 1-2|1-2]], [[Classic World 1-3|1-3]], and [[Classic World 2-2|2-2]] from ''Super Mario Bros.'' These flagpoles do not mark the end of the level, as the true [[Goal (Super Mario Bros. 3)|goal]] comes after the flagpole; the player can still gain points (or an extra life from touching the very top). The area between the flagpole and the true Goal is usually empty, however. The sprite for these flagpoles is reused from ''Super Mario All-Stars''.
In ''[[Super Mario Advance 4: Super Mario Bros. 3|Super Mario Advance 4]]'', flagpoles return, after a long absence, in the remakes of Worlds [[Classic World 1-1|1-1]], [[Classic World 1-2|1-2]], [[Classic World 1-3|1-3]], and [[Classic World 2-2|2-2]] from ''Super Mario Bros.'' These flagpoles do not mark the end of the level, as the true [[Goal (Super Mario Bros. 3)|goal]] comes after the flagpole; the player can still gain points (or an extra life from touching the very top). The area between the flagpole and the true Goal is usually empty, however. The sprite for these flagpoles is reused from ''Super Mario All-Stars''.


====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
[[File:NSMB Fireworks.png|left|200px|thumb|Fireworks from grabbing the flagpole.]]
[[File:NSMB Fireworks.png|left|200px|thumb|Fireworks from grabbing the flagpole.]]
Starting with ''[[New Super Mario Bros.]]'', the flagpole now has a black flag with a clearer skull symbol; it also now sits on a [[fortress]]-styled base, rather than a [[Hard Block]]. It works as it did in ''Super Mario Advance 4''. [[Mega Mario]] or Mega Luigi can destroy the flagpole, awarding 8000 points for the destroyed flagpole and filling up one-fifth of the meter above them, ensuring at least one extra life is gained. They shrink into [[Super Mario (form)|Super form]] and head into the fortress afterwards. Additionally, if the last two digits of the timer are same when the level is cleared, the "Level Clear" theme from ''Super Mario Bros.'' plays in place of the normal one, fireworks go off (1 for ending in 11, 2 for ending in 22, and so on, awarding 4,000 points per explosion, for a maximum of 36,000), and a one-time use bonus [[Toad House]] appears at the map's starting point. Time limits ending in 11, 22, or 33 yield a Power-Up Toad House, 44, 55, and 66 yield a [[Extra life|1-Up]] Toad House, and 77, 88, and 99 yield a [[Mega Mushroom]] Toad House. The number of points the player earns from grabbing the flagpole depends on how high they grabbed it. From lowest to highest, the points are as follows: 100 - 200 - 400 - 800 - 1000 - 2000 - 4000 - 8000 - 1-Up.
Starting with ''[[New Super Mario Bros.]]'', the flagpole now has a black flag with a clearer skull symbol; it also now sits on a [[fortress]]-styled base, rather than a [[Hard Block]]. It works as it did in ''Super Mario Advance 4''. [[Mega Mario]] or Mega Luigi can destroy the flagpole, awarding 8000 points for the destroyed flagpole and filling up one-fifth of the meter above them, ensuring at least one extra life is gained. They shrink into [[Super Mario (form)|Super form]] and head into the fortress afterwards. Additionally, if the last two digits of the timer are same when the level is cleared, the "Level Clear" theme from ''Super Mario Bros.'' plays in place of the normal one, fireworks go off (1 for ending in 11, 2 for ending in 22, and so on, awarding 4,000 points per explosion, for a maximum of 36,000), and a one-time use bonus [[Toad House]] appears at the map's starting point. Time limits ending in 11, 22, or 33 yield a Power-Up Toad House; 44, 55, and 66 yield a [[Extra life|1-Up]] Toad House; and 77, 88, and 99 yield a [[Mega Mushroom]] Toad House. The number of points the player earns from grabbing the flagpole depends on how high they grabbed it. From lowest to highest, the points are as follows: 100 - 200 - 400 - 800 - 1000 - 2000 - 4000 - 8000 - 1-Up.


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
Flagpoles reappear in ''[[New Super Mario Bros. Wii]]'', where Bowser's emblem replaces the skull on the flag. Starting with this game, the finial is yellow, or red for [[Red Flagpole|secret flagpoles]]. Like in ''New Super Mario Bros.'', the one-time bonus Toad Houses can appear at the starting points of worlds via the same method as before. In multi-player mode, [[Super Star|Star]] Toad Houses appear when the time limit's last two digits show 77, 88, or 99 (since the Mega Mushroom is absent), and the times for the Power-Up Toad House and 1-Up Mushroom Toad House are flipped. In single player mode, if Mario or Luigi saves a helpless Toad in a level and takes him to the end, the last digit is counted towards the bonus (e.g. 1, 2, and 3 make a 1-Up Toad House appear instead of 11, 22, and 33).
Flagpoles reappear in ''[[New Super Mario Bros. Wii]]'', where Bowser's emblem replaces the skull on the flag. Starting with this game, the finial is yellow, or red for [[Red Flagpole|secret flagpoles]]. Like in ''New Super Mario Bros.'', the one-time bonus Toad Houses can appear at the starting points of worlds via the same method as before. In multi-player mode, [[Super Star|Star]] Toad Houses appear when the time limit's last two digits show 77, 88, or 99 (since the Mega Mushroom is absent), and the times for the Power-Up Toad House and 1-Up Mushroom Toad House are flipped. In single-player mode, if Mario or Luigi saves a helpless Toad in a level and takes him to the end, the last digit is counted towards the bonus (e.g. 1, 2, and 3 make a 1-Up Toad House appear instead of 11, 22, and 33).


====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
[[File:Flagpole-SM3DL.png|thumb|right|120px|Mario grabbing onto a Goal Pole in ''Super Mario 3D Land''.]]
[[File:Flagpole-SM3DL.png|thumb|right|120px|Mario grabbing onto a Goal Pole in ''Super Mario 3D Land''.]]
The flagpoles, now called Goal Poles, appear in ''[[Super Mario 3D Land]]''; their first appearance in a 3D ''Mario'' game. Unlike in 2D ''Mario'' games, Goal Poles appear in every level, even in castles and airships. After defeating the boss of an airship or castle, Mario has to keep walking to the Goal Pole instead of ending the level immediately after defeating the boss, as in previous games. '''Big Goal Poles'''<ref>von Esmarch, Nick. ''Super Mario 3D Land'' PRIMA Official Game Guide, page 219.</ref> appear in castles, airships, and {{world-link|s8|crown|Special 8-Crown}}, which use a larger, rectangular flag with a red Bowser emblem and a yellow line on the top and bottom, rather than the usual triangular flag. When Mario grabs any part of a Goal Pole, he earns [[coin]]s rather than points (as the game lacks a scoring system), and a red flag with Mario's emblem (or a green flag with Luigi's emblem if playing as Luigi) replaces the one with Bowser's emblem. However, if Mario grabs the top of a Goal Pole, he earns an extra life, and the flag turns golden instead. These golden flags are required for 100% completion for the entire game.<ref>http://3dsforums.com/super-mario-3d-land-41/i-bought-im-playing-listen-ask-questions-27190/</ref>  
The flagpoles, now called Goal Poles, appear in ''[[Super Mario 3D Land]]''; this is their first appearance in a 3D ''Mario'' game. Unlike in 2D ''Mario'' games, Goal Poles appear in every level, even in castles and airships. After defeating the boss of an airship or castle, Mario has to keep walking to the Goal Pole instead of ending the level immediately after defeating the boss, as in previous games. '''Big Goal Poles'''<ref>von Esmarch, Nick. ''Super Mario 3D Land'' PRIMA Official Game Guide, page 219.</ref> appear in castles, airships, and {{world-link|s8|crown|Special 8-Crown}}, which use a larger, rectangular flag with a red Bowser emblem and a yellow line on the top and bottom, rather than the usual triangular flag. When Mario grabs any part of a Goal Pole, he earns [[coin]]s rather than points (as the game lacks a scoring system), and a red flag with Mario's emblem (or a green flag with Luigi's emblem if playing as Luigi) replaces the one with Bowser's emblem. However, if Mario grabs the top of a Goal Pole, he earns an extra life, and the flag turns golden instead. These golden flags are required for 100% completion for the entire game.<ref>http://3dsforums.com/super-mario-3d-land-41/i-bought-im-playing-listen-ask-questions-27190/</ref>  


[[File:SM3DL Big Goal Pole.png|thumb|120px|left|A Big Goal Pole]]
[[File:SM3DL Big Goal Pole.png|thumb|120px|left|A Big Goal Pole]]
If Mario grabs the pole when the last digit on the timer is a 1, 3, or 6, streamers, fireworks, or balloons appear, respectively, as "COURSE CLEAR!" is displayed, similar to ''Super Mario Bros.'' Also, in [[World 2-3 (Super Mario 3D Land)|World 2-3]] and [[Special 1-3]], the level clear theme from ''Super Mario Bros.'' is played instead of the normal one.
If Mario grabs the pole when the last digit on the timer is a 1, 3, or 6, streamers, fireworks, or balloons appear, respectively, as "COURSE CLEAR!" is displayed, similar to ''Super Mario Bros.'' Also, in [[World 2-3 (Super Mario 3D Land)|World 2-3]] and [[Special 1-3]], the level clear theme from ''Super Mario Bros.'' is played instead of the normal one.


In this game, ''[[New Super Mario Bros. 2]]'', ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', ''[[Super Mario 3D World]]'', and ''[[New Super Mario Bros. U Deluxe]]'', the Bowser flag vanishes instead of being pulled down (except in ''New Super Mario Bros. U'' and its variations), and a Mario or Luigi ([[Princess Peach|Peach]], [[Toad]] or [[Rosalina]] in ''Super Mario 3D World'', [[Yellow Toad (character)|Yellow Toad]] or [[Blue Toad (character)|Blue Toad]] in ''New Super Mario Bros. U'' and ''New Super Luigi U'', [[Nabbit]] in ''New Super Luigi U'', or [[Toadette]] in ''New Super Mario Bros. U Deluxe'') flag appears at the base, which rises up to where they landed on the pole.
In this game, ''[[New Super Mario Bros. 2]]'', ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', ''[[Super Mario 3D World]]'', and ''[[New Super Mario Bros. U Deluxe]]'', the Bowser flag vanishes instead of being pulled down (except in ''New Super Mario Bros. U'' and its variations), and a Mario or Luigi ([[Princess Peach|Peach]], [[Toad]] or [[Rosalina]] in ''Super Mario 3D World''; [[Yellow Toad (character)|Yellow Toad]] or [[Blue Toad (character)|Blue Toad]] in ''New Super Mario Bros. U'' and ''New Super Luigi U''; [[Nabbit]] in ''New Super Luigi U''; or [[Toadette]] in ''New Super Mario Bros. U Deluxe'') flag appears at the base, which rises up to where they landed on the pole.


====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
In ''[[New Super Mario Bros. 2]]'', getting double digits the same as the world number (i.e. the timer has to be x11 when in World 1) at the end of the timer means that a [[Rainbow Course]] will appear on the map. The Goal Pole can still be destroyed by Mega Mario or Luigi, but the player only gains three extra lives for doing so. If Mario is in his [[Gold Mario|Gold form]], he gains coins upon grabbing the Goal Pole instead of points, like in ''Super Mario 3D Land''. Additionally, hitting the top of the Goal Pole in [[Coin Rush]] mode doubles the round's accumulated coin total. If the game is played in Co-op, either Mario or Luigi's flag will appear depending on whoever is higher on the Goal Pole.
In ''[[New Super Mario Bros. 2]]'', getting double digits the same as the world number (e.g. the timer has to be x11 when in World 1) at the end of the timer means that a [[Rainbow Course]] will appear on the map. The Goal Pole can still be destroyed by Mega Mario or Luigi, but the player only gains three extra lives for doing so. If Mario is in his [[Gold Mario|Gold form]], he gains coins upon grabbing the Goal Pole instead of points, like in ''Super Mario 3D Land''. Additionally, hitting the top of the Goal Pole in [[Coin Rush]] mode doubles the round's accumulated coin total. If the game is played in Co-op, either Mario or Luigi's flag will appear depending on whoever is higher on the Goal Pole.


====''New Super Mario Bros. U'' / ''New Super Luigi U''====
====''New Super Mario Bros. U'' / ''New Super Luigi U''====
[[File:NSMBU Yoshi Flagpole.jpg|thumb|right|Mario and Yoshi grabbing onto a Goal Pole in ''New Super Mario. Bros. U''.]][[File:NSMBU Flagpole.png|thumb|left|A Goal Pole as seen in ''New Super Mario Bros. U'']]
[[File:NSMBU Yoshi Flagpole.jpg|thumb|right|Mario and Yoshi grabbing onto a Goal Pole in ''New Super Mario. Bros. U''.]][[File:NSMBU Flagpole.png|thumb|left|A Goal Pole as seen in ''New Super Mario Bros. U'']]
In ''[[New Super Mario Bros. U]]'', completing a level with the last two digits being matching non-zero numbers will give a reserve [[List of power-ups|power-up]]; a Super Mushroom is given for a time ending in 11, 22, or 33; a Fire Flower is given for 44; an Ice Flower is granted for 55; the Mini Mushroom is given for 66; the Super Acorn is received for 77, and a Super Star is awarded for 88 or 99. In ''[[New Super Luigi U]]'', when the player grabs the Goal Pole as [[Nabbit]], they will receive [[1-Up Mushroom]]s based on the amount of power-ups they collected. In certain [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]] missions, the [[goal ring (New Super Mario Bros. U)|goal ring]] appears as the endpoint instead.
In ''[[New Super Mario Bros. U]]'', completing a level with the last two digits being matching non-zero numbers will give a reserve [[List of power-ups|power-up]]; a Super Mushroom is given for a time ending in 11, 22, or 33; a Fire Flower is given for 44; an Ice Flower is granted for 55; the Mini Mushroom is given for 66; the Super Acorn is received for 77; and a Super Star is awarded for 88 or 99. In ''[[New Super Luigi U]]'', when the player grabs the Goal Pole as [[Nabbit]], they will receive [[1-Up Mushroom]]s based on the amount of power-ups they collected. In certain [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]] missions, the [[Goal ring (New Super Mario Bros. U)|goal ring]] appears as the endpoint instead.


====''Super Mario 3D World''====
====''Super Mario 3D World''====
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[[File:Flagpole SSBB.png|69x240px|thumb|left]]
[[File:Flagpole SSBB.png|69x240px|thumb|left]]
Goal Poles appear in the background of [[Mushroom Kingdom (Super Smash Bros.)|the Mushroom]] [[Mushroom Kingdom (Super Smash Bros. Melee)|Kingdom stages]] in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''. One is also seen in [[Mushroomy Kingdom]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''[[Super Smash Bros. Ultimate]]'', in the same place that it was in [[World 1-1 (Super Mario Bros.)|World 1-1]] of ''Super Mario Bros.'' However, it's in the background, so fighters cannot slide down it, the Hard Block that it stood on is missing from the stage (but only in ''Brawl'' and ''for 3DS''; it is in the background in ''Ultimate''), and the pole is completely removed in the 3DS game's [[Final Destination]] version. The flag is now worn out, and the Goal Pole in general is a withered realistic brown, to fit with the stage's ruined look.
Goal Poles appear in the background of the [[Mushroom Kingdom (Super Smash Bros.)|Mushroom Kingdom]] stage in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Ultimate]]'', and the ''[[Super Smash Bros. Melee]]'' [[Mushroom Kingdom (Super Smash Bros. Melee)|stage of the same name]]. One is also seen in [[Mushroomy Kingdom]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''Super Smash Bros. Ultimate'', in the same place that it was in [[World 1-1 (Super Mario Bros.)|World 1-1]] of ''Super Mario Bros.'' However, it is in the background, so fighters cannot slide down it; additionally, the Hard Block that it stood on is missing from the stage (but only in ''Brawl'' and ''for 3DS''; it is in the background in ''Ultimate''), and the pole is completely removed in the [[Final Destination]] version in ''3DS'' and ''Ultimate'', as well as the [[Battlefield]] form in the latter. The flag is now worn out, and the Goal Pole in general is a withered realistic brown, to fit with the stage's ruined look.


In ''[[Super Paper Mario]]'', there is a [[Sammer Guy]] called "[[List of Sammer Guys#Over the Flagpole|Over the Flagpole]]", a reference to the glitch of the same name from ''Super Mario Bros.'' and ''Super Mario Bros.: The Lost Levels''.
In ''[[Super Paper Mario]]'', there is a [[Sammer Guy]] called "[[List of Sammer Guys#Over the Flagpole|Over the Flagpole]]", a reference to the glitch of the same name from ''Super Mario Bros.'' and ''Super Mario Bros.: The Lost Levels''.
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In ''[[Paper Mario: Color Splash]]'', ''Super Mario Bros.''-styled Goal Poles are used to exit the ''Super Mario Bros. 3''-themed area in the [[Green Energy Plant]]; a modern-styled version (though with the flag's original color scheme) also appears in [[Black Bowser's Castle]].
In ''[[Paper Mario: Color Splash]]'', ''Super Mario Bros.''-styled Goal Poles are used to exit the ''Super Mario Bros. 3''-themed area in the [[Green Energy Plant]]; a modern-styled version (though with the flag's original color scheme) also appears in [[Black Bowser's Castle]].


In ''[[Dr. Mario World]]'', Goal Poles appear in the stage map, representing the end of each world. It resembles its appearance from the ''Super Mario'' games, though the pole is shorter. The Goal Pole features a purple flag with an emblem of a [[virus]]. Upon clearing the world's final stage, it is replaced with a flag with a character's color and emblem, depending on the doctor used to clear the stage.
In ''[[Dr. Mario World]]'', Goal Poles appear in the stage map, representing the end of each world. They resemble their appearance from the ''Super Mario'' games, though the pole is shorter. The Goal Pole features a purple flag with an emblem of a [[virus]]. Upon clearing the world's final stage, it is replaced with a flag with a character's color and emblem, depending on the doctor used to clear the stage.


In ''[[Paper Mario: The Origami King]]'', a Goal Pole can be found sticking out of the hole of the putting green on [[Picnic Road]]. If Mario [[hammer]]s the left side of the green, a series of [[Hard Block]]s in the form of a staircase leading to the top of the Goal Pole appear, similar to the endings of most levels in the 2D ''Super Mario'' games. If Mario climbs up the stairs and grabs the top of the Goal Pole, after he slides down the pole with the flag, an arrangement of the "Course Clear" fanfare from ''Super Mario Bros.'' plays while the top of the pole flies into the air and explodes into fireworks while releasing coins and seven [[Toad (species)|Toad]]s. Hitting the flag itself reveals another Toad. The flag appears as the ninth origami Toad in the [[Musée Champignon]]. Both the Hard Blocks' and Goal Pole's designs are based on those from ''Super Mario Bros.''
In ''[[Paper Mario: The Origami King]]'', a Goal Pole can be found sticking out of the hole of the putting green on [[Picnic Road]]. If Mario [[hammer]]s the left side of the green, a series of [[Hard Block]]s in the form of a staircase leading to the top of the Goal Pole appear, similar to the endings of most levels in the 2D ''Super Mario'' games. If Mario climbs up the stairs and grabs the top of the Goal Pole, after he slides down the pole with the flag, an arrangement of the "Course Clear" fanfare from ''Super Mario Bros.'' plays, while the top of the pole flies into the air and explodes into fireworks while releasing coins and seven [[Toad (species)|Toad]]s. Hitting the flag itself reveals another Toad. The flag appears as the ninth origami Toad in the [[Musée Champignon]]. Both the Hard Blocks' and Goal Pole's designs are based on those from ''Super Mario Bros.''
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