Gloomy Gulch: Difference between revisions

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{{quote2|You're not out of the woods yet! In fact, you're just entering it when you get to Gloomy Gulch. This spooky area is also haunted by the evil [[Kremling]] spirits known as [[Kloak]] and [[Kackle]]. Even the [[Rope (species)|ropes]] that once provided a safe way to climb over obstacles are now ghostly and insubstantial.|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' instruction booklet, page 22}}  
{{quote2|You're not out of the woods yet! In fact, you're just entering it when you get to Gloomy Gulch. This spooky area is also haunted by the evil [[Kremling]] spirits known as [[Kloak]] and [[Kackle]]. Even the [[Rope (species)|ropes]] that once provided a safe way to climb over obstacles are now ghostly and insubstantial.|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' instruction booklet, page 22}}  
'''Gloomy Gulch''', rarely named '''Haunted Forest''',<ref>''Nintendo Magazine System'' (AU) Issue #34, {{media link|NMS AUS issue 34 page 20 excerpt.jpg|page 20}}.</ref> is the fifth world in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It is a haunted area set in a dilapidated {{wp|ghost town}}<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide, Nintendo, 1995, p. 20 "'''''GLOOMY GULCH''' Don't count on meeting another living soul in this dilapidated ghost town, where even the ropes fade in and out of existence like phantoms. Not even the town of Tombstone was terrifying!''"</ref><ref>''Nintendo Power'', Vol. 79, December, 1995, page 26 "'''''GLOOMY GULCH''' Avast! We're in for it now, me hearties! The last stretch of road leading to K. Rool's Keep passes though the ghost town of Gloomy Gulch, and you'll be up to your hips in ghosties, beasties and bogles. Evem the ropes seen to be fickle phantoms, fading in and out of existence as you swing across vast chasms. Don't exepct any help from the sheriff as you wander through town, since he's been put six feet under like everyone one else! Aye! Ahr! Argh-gug-gh!''"</ref> set between dark, spooky woods, with ghostly inhabitants such as [[Kloak]]s. The world takes place between [[Krazy Kremland]] and [[K. Rool's Keep]], but in ''Donkey Kong Land 2'', the standalone [[Klubba's Kiosk]] appears to the left of it on the [[Crocodile Isle]] map. This abandoned location is scary even for living members [[Kremling Krew]] too.<ref>[https://archive.org/details/donkey-kong-country-2-der-offizielle-nintendo-spieleberater-1/page/n83/mode/2up ''Donkey Kong Country 2: Diddy's Kong Quest'' German player's guide], page 84</ref>
'''Gloomy Gulch''', rarely named '''Haunted Forest''',<ref>''Nintendo Magazine System'' (AU) Issue #34, {{media link|NMS AUS issue 34 page 20 excerpt.jpg|page 20}}.</ref> is the fifth world in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It is a haunted area set in a dilapidated {{wp|ghost town}}<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide, Nintendo, 1995, p. 20 "'''''GLOOMY GULCH''' Don't count on meeting another living soul in this dilapidated ghost town, where even the ropes fade in and out of existence like phantoms. Not even the town of Tombstone was terrifying!''"</ref><ref>''Nintendo Power'', Vol. 79, December, 1995, page 26 "'''''GLOOMY GULCH''' Avast! We're in for it now, me hearties! The last stretch of road leading to K. Rool's Keep passes though the ghost town of Gloomy Gulch, and you'll be up to your hips in ghosties, beasties and bogles. Evem the ropes seen to be fickle phantoms, fading in and out of existence as you swing across vast chasms. Don't exepct any help from the sheriff as you wander through town, since he's been put six feet under like everyone one else! Aye! Ahr! Argh-gug-gh!''"</ref> set between dark, spooky woods, with ghostly inhabitants such as [[Kloak]]s. The world takes place between [[Krazy Kremland]] and [[K. Rool's Keep]], but in ''Donkey Kong Land 2'', the standalone [[Klubba's Kiosk]] appears to the left of it on the [[Crocodile Isle]] map. This abandoned location is scary even for living members of [[Kremling Krew]] too.<ref>[https://archive.org/details/donkey-kong-country-2-der-offizielle-nintendo-spieleberater-1/page/n83/mode/2up ''Donkey Kong Country 2: Diddy's Kong Quest'' German player's guide], page 84</ref>


Compared to its two preceding worlds, [[Krem Quay]] and [[Krazy Kremland]], Gloomy Gulch's world map is smaller, with a size around that of the first world, [[Gangplank Galleon]]. In the [[Game Boy Advance]] remake, every world map was redesigned and extended, including Gloomy Gulch's, whose size rounds out that of previously-larger worlds.
Compared to its two preceding worlds, [[Krem Quay]] and [[Krazy Kremland]], Gloomy Gulch's world map is smaller, with a size around that of the first world, [[Gangplank Galleon]]. In the [[Game Boy Advance]] remake, every world map was redesigned and extended, including Gloomy Gulch's, whose size rounds out that of previously-larger worlds.