Glimmer's Galleon (Donkey Kong Land 2): Difference between revisions

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{{italic title|id=yes}}
{{italic title|id=yes}}
{{Levelbox
{{level infobox
|title=Glimmer's Galleon
|image=[[File:Glimmer's Galleon DKL2.png]]
|image=[[File:Glimmer's Galleon DKL2.png]]
|code=2 - 7
|code=2 - 7
|world=[[Krem Cauldron]]
|world=[[Krem Cauldron]]
|game=''[[Donkey Kong Land 2]]''
|game=''[[Donkey Kong Land 2]]''
|song=Lockjaw's Saga
|track=Lockjaw's Saga
|before=[[Barrel Bayou (Donkey Kong Land 2)|<<]]
|before=[[Barrel Bayou (Donkey Kong Land 2)|<<]]
|after=[[Krockhead Klamber (Donkey Kong Land 2)|>>]]
|after=[[Krockhead Klamber (Donkey Kong Land 2)|>>]]
}}
}}
'''Glimmer's Galleon''' is the twelfth [[level]] of ''[[Donkey Kong Land 2]]'' and the seventh level of [[Krem Cauldron]].
'''Glimmer's Galleon''' is the twelfth [[level]] of ''[[Donkey Kong Land 2]]'' and the seventh level of [[Krem Cauldron]]. Glimmer's Galleon takes place in a cargo hold of a crashed galleon. Throughout the level, [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] must swim into [[Light Barrel]]s along the way to temporarily illuminate the level. The area flickers to indicate when the level will become dark again. Glimmer's Galleon is a maze which also has secret areas hidden behind the crates. There are two [[Animal Barrel]]s of [[Enguarde]], which the [[Kong]]s can enter to become him for a portion of the level.
 
==Summary==
Glimmer's Galleon takes place in a cargo hold of a crashed galleon. Despite the level's name, [[Glimmer the Angler Fish]] does not appear unlike the eponymous [[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|''Donkey Kong Country 2: Diddy's Kong Quest'' level]]. The level starts completely dark, and throughout the level, [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] must swim into [[barrel]]s because they each illuminate the level temporarily. The area flashes on and off to indicate when the level turns dark again. Glimmer's Galleon is a maze because of the many paths to take and the secret areas hidden behind the crates. Barrels, items, and enemies remain visible in the dark, and a [[banana]] trail often directs the [[Kong]]s to a light barrel. There are two [[Animal Barrel|Enguarde Barrel]]s in the level, both of which the Kongs can enter to transform into [[Enguarde]] for most of the level.


Though [[Glimmer]] is featured in the level's English name, he does not appear, unlike the eponymous [[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|''Donkey Kong Country 2: Diddy's Kong Quest'' level]]. The Japanese name translates to "Diving in the Darkness," making no mention of Glimmer.
==Layout==
==Layout==
[[File:Glimmer's Galleon DKL2 shot 2.png|thumb|left|Dixie Kong touches a barrel that can illuminate the area as she begins the level]]
[[File:Glimmer's Galleon DKL2 shot 2.png|thumb|left|Dixie Kong touches a barrel that can illuminate the area as she begins the level]]
The Kongs begin the level in a dark area with a trail of bananas and a Flotsam in it. If they head east from here, they can find an alcove that contains a Banana Bunch and a hidden passage that leads them to a pair of light-giving barrels, some bananas, a few Flotsams, and a [[Bonus Barrel]]. A small area containing the letter K branches off of this passage. If the primates travel west from the level's beginning, rather than east, they come up to a light-bearing barrel and an arrow pointing downwards that is formed by a group of bananas. If they follow this arrow, they come down to a passage leading to the west, which contains a DK Barrel, a pair of Flotsams, a Lockjaw, and other obstacles. An [[Animal Barrel]] containing Enguarde sits below the Lockjaw in this area, who is followed by a light-giving barrel that the heroes must touch to illuminate the area. A passage is to the north of the barrel, and it contains an arrow pointing upwards that is formed by bananas. The passage allows the heroes to take a shortcut through the level, as if they continue west from the previous light-giving barrel, they make their way through a longer path towards a Shuri, a Flotsam, and another passage that leads to the north.
The Kongs begin the level in a dark area with a trail of bananas and a Flotsam in it. If they head east from here, they can find an alcove that contains a Banana Bunch and a hidden passage that leads them to a pair of light-giving barrels, some bananas, a few Flotsams, and a [[Bonus Barrel]]. A small area containing the letter K branches off of this passage. If the primates travel west from the level's beginning, rather than east, they come up to a light-bearing barrel and an arrow pointing downwards that is formed by a group of bananas. If they follow this arrow, they come down to a passage leading to the west, which contains a DK Barrel, a pair of Flotsams, a Lockjaw, and other obstacles. An [[Animal Barrel]] containing Enguarde sits below the Lockjaw in this area, who is followed by a light-giving barrel that the heroes must touch to illuminate the area. A passage is to the north of the barrel, and it contains an arrow pointing upwards that is formed by bananas. The passage allows the heroes to take a shortcut through the level, as if they continue west from the previous light-giving barrel, they make their way through a longer path towards a Shuri, a Flotsam, and another passage that leads to the north.


While they make their way up through this area, they come up to a Lockjaw and a Puftup and then travel to the east, where they can find the meeting point between the shortcut passage and the longer path. Above the meeting point, the heroes can find a Puftup and an arrow pointing to the east that is formed by more bananas. The heroes can follow this area to reach a passage that contains some more Flotsams and another light-bearing barrel. There is a hidden room below this barrel that consists of a few bananas, a Puftup, and a Banana Coin. A Lockjaw is also to the east of this barrel, and it is followed by a DK Barrel, an arrow of bananas pointing farther to the east, a Puftup, and an additional light-giving barrel. Two separate passages are above and below this uncommon barrel; the passage above it leads to a Shuri, another light-giving barrel, and a Flotsam, while the area below it leads to a Flotsam, some bananas, and yet another barrel that brightens the area when touched. The upper passage also contains a quadruplet of crates that the duo can journey through to reach a hidden section that holds two Banana Bunches. The two passages meet in an area that contains an arrow pointing to the east that is formed by a group of bananas.
While they make their way up through this area, they come up to a Lockjaw and a Puftup and then travel to the east, where they can find the meeting point between the shortcut passage and the longer path. Above the meeting point, the heroes can find a Puftup and an arrow pointing to the east that is formed by more bananas. The heroes can follow this area to reach a passage that contains some more Flotsams and another light-bearing barrel. There is a hidden room below this barrel that consists of a few bananas, a Puftup, and a [[Banana Coin]]. A Lockjaw is also to the east of this barrel, and it is followed by a DK Barrel, an arrow of bananas pointing farther to the east, a Puftup, and an additional light-giving barrel. Two separate passages are above and below this uncommon barrel; the passage above it leads to a Shuri, another light-giving barrel, and a Flotsam, while the area below it leads to a Flotsam, some bananas, and yet another barrel that brightens the area when touched. The upper passage also contains a quadruplet of crates that the duo can journey through to reach a hidden section that holds two Banana Bunches. The two passages meet in an area that contains an arrow pointing to the east that is formed by a group of bananas.
[[File:Glimmer's Galleon DKL2 Star Barrel.png|thumb|left|Enguarde reaches the Star Barrel]]
[[File:Glimmer's Galleon DKL2 Star Barrel.png|thumb|left|Enguarde reaches the Star Barrel]]
If they follow this arrow, they head through a passage that leads them towards a Flotsam, a light-giving barrel, and then farther downwards into a lower area that holds a Puftup and another barrel that can remove the surrounding darkness for a limited amount of time. The barrel is followed by a Flotsam, an arrow formed by bananas pointing to the north, a DK Barrel, and another Lockjaw. The arrow points to a wall, but a passage is below it that leads into a wide room that holds a Lockjaw and a Banana Bunch, which is located in the bottom-right corner of the area. To the right of the arrow, the primates can find a passage leading to the north with a light-giving barrel at the beginning of it. If they continue past this barrel, they come up to a Flotsam and another arrow pointing to the north that is formed by bananas. There are two separate passages above here; the one of the right is void of obstacles, but the one of the left contains a few Puftups. As Diddy and Dixie continue farther north, they come up to a small channel between the two passages. A light-bearing barrel and the level's Star Barrel are ahead of here at another meeting point between the two passages. The Kongs can find a small channel immediately before the Star Barrel that leads them to the letter N and acts as a shortcut through the level.
If they follow this arrow, they head through a passage that leads them towards a Flotsam, a light-giving barrel, and then farther downwards into a lower area that holds a Puftup and another barrel that can remove the surrounding darkness for a limited amount of time. The barrel is followed by a Flotsam, an arrow formed by bananas pointing to the north, a DK Barrel, and another Lockjaw. The arrow points to a wall, but a passage is below it that leads into a wide room that holds a Lockjaw and a Banana Bunch, which is located in the bottom-right corner of the area. To the right of the arrow, the primates can find a passage leading to the north with a light-giving barrel at the beginning of it. If they continue past this barrel, they come up to a Flotsam and another arrow pointing to the north that is formed by bananas. There are two separate passages above here; the one of the right is void of obstacles, but the one of the left contains a few Puftups. As Diddy and Dixie continue farther north, they come up to a small channel between the two passages. A light-bearing barrel and the level's Star Barrel are ahead of here at another meeting point between the two passages. The Kongs can find a small channel immediately before the Star Barrel that leads them to the letter N and acts as a shortcut through the level.
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*[[Shuri]]
*[[Shuri]]


==Items==
==Items and objects==
The following items and objects appear in the following quantities:
*[[Banana Coin]]: 3
*[[Banana Coin]]: 3
*[[DK Barrel]]s: 4
*[[DK Barrel]]s: 4
*[[No Animal Sign]]: 2
*[[No Animal Sign]]: 2
 
===KONG Letters===
===K-O-N-G Letters===
[[File:GlimmersGalleon-DKL2-G.png|thumb|The letter G]]
[[File:GlimmersGalleon-DKL2-G.png|thumb|The letter G]]
*K: Slight after the first light barrel, the Kongs must swim up a thin passage to the letter K.
*K: After the first light barrel when traveling to the right, the Kongs must swim up a thin passage to the letter K.
*O: Just before the second DK Barrel, the Kongs can pass through a few small crates at the top. On the other side is a room with the letter O.
*O: Just before the second DK Barrel, the Kongs can pass through a few small crates at the top. On the other side is a room with the letter O.
*N: After crossing the Star Barrel, the Kongs or Enguarde must go down slightly and through a thin passage to find a small room with the letter N.
*N: After crossing the Star Barrel, the Kongs or Enguarde must go down slightly and through a thin passage to find a small room with the letter N.
*G: Shortly after passing the first DK Barrel after the Star Barrel, the Kongs can find a light barrel followed by a line of three Puftups. The Kongs must go to the bottom-left of these enemies to find a hidden area with the letter G at the end.
*G: Shortly after passing the first DK Barrel after the Star Barrel, the Kongs can find a light barrel followed by a line of three Puftups. The Kongs must go to the bottom-left of these enemies to find a hidden area with the letter G at the end.


===DK Coin===
===Cranky's Video Game Hero Coin===
A while before reaching the Star Barrel, the Kongs find a group of bananas as a right arrow and a light barrel next to it. From here, the Kongs must swim to the wall and to the top-right corner where there are three small crates that they must pass through. Behind the crates is a wide room with a few enemies and the [[DK Coin]].
A while before reaching the Star Barrel, the Kongs find a group of bananas as a right arrow and a light barrel next to it. From here, the Kongs must swim to the wall and to the top-right corner where there are three small crates that they must pass through. Behind the crates is a wide room with a few enemies and the [[DK Coin|Video Game Hero Coin]].


==Bonus Levels==
==Bonus Levels==
{|class=wikitable
{{multiframe|[[File:Glimmer's Galleon DKL2 Bonus Area 1.png]] [[File:Glimmer's Galleon DKL2 Bonus Area 2.png]]|size=340|The first and second Bonus Levels respectively}}
!Image
*'''Collect the Stars!''': At the start, the Kongs must continue straight right, where they encounter two light barrels and a few Flotsams along the way before eventually reaching the [[Bonus Barrel]]. In the [[Bonus Level]], the Kongs have 25 seconds to collect 40 [[star (Donkey Kong franchise)|star]]s around a path circling back to the starting point, where the [[Kremkoin]]s appears once every star has been collected.
!Type and description
*'''Find the Token!''': After the Kongs pass the second and last No Animal Sign, they must continue right until finding a light barrel under a group of bananas shaping an up arrow. They must swim through a row of three crates to the right to go into an open area with a few Puftups and a Flotsam. Between the two Puftups, the Kongs must swim to the surface of the water to enter the Bonus Barrel above. In the Bonus Level, the Kongs have 20 seconds to swim around a maze and to the end with the Kremkoin. The maze has light barrels which the Kongs must activate along the way.
|-
|[[File:Glimmer's Galleon DKL2 Bonus Area 1.png]]
|'''Collect the Stars!'''<br>At the start, the Kongs must continue straight right, where they encounter two light barrels and a few Flotsams along the way before eventually reaching the [[Bonus Barrel]]. In the [[Bonus Level]], the Kongs have 25 seconds to collect 40 [[Star (Donkey Kong Country series)|star]]s around a path that eventually takes the Kongs back to the start. When the Kongs obtain every star, the [[Kremkoin]]s appears at the starting point.
|-
|[[File:Glimmer's Galleon DKL2 Bonus Area 2.png]]
|'''Find the Token!'''<br>After the Kongs pass the second and last No Animal Sign, they must continue right until finding a light barrel under a group of bananas shaping an up arrow. They must swim through a row of three crates to the right to go into an open area with a few Puftups and a Flotsam. Between the two Puftups, the Kongs must swim to the surface of the water to enter the Bonus Barrel above. In the Bonus Level, the Kongs have 20 seconds to swim around a maze and to the end with the Kremkoin. The maze has light barrels which the Kongs must activate along the way.
|}


==Names in other languages==
{{foreign names
|Jap=くらやみダイビング
|JapR=Kurayami Daibingu
|JapM=Diving in the Darkness
}}
{{DKL2}}
{{DKL2}}
[[Category:Bodies of water]]
[[Category:Aquatic areas]]
[[Category:Pirate areas]]
[[Category:Mazes]]
[[Category:Mazes]]
[[Category:Crocodile Isle]]
[[Category:Crocodile Isle]]
[[Category:Donkey Kong Land 2 Levels]]
[[Category:Donkey Kong Land 2 levels]]
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