Geno Boost: Difference between revisions

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{{SMRPG Moves|[[Geno]]|Magic|60|None|Neutral|All enemies|N/A|[[File:RPG Geno Boost.png]]}}
{{SMRPG move infobox|[[Geno]]|Magic|60|None|Neutral|All enemies|N/A|[[File:RPG Geno Boost.png]]}}
'''Geno Boost''' is a [[Special Move]] that [[Geno]] learns at Level 8 in ''[[Super Mario RPG: Legend of the Seven Stars]]''. It increases attack power by 50%. It is the only such move available to the player, although the exact same "Attack Up" effect can be granted by items or equipment. If timed right, it will not only increase [[ATK-Up|attack power]] but [[DEF-Up|defense]] as well, which results in taking 50% less damage. To time it, the player must press {{button|snes|Y}} right before the final arrow disappears. The Geno Boost requires four [[Flower Point]]s to execute.
'''Geno Boost''' is a [[Special Move]] that [[Geno]] learns at Level 8 in ''[[Super Mario RPG: Legend of the Seven Stars]]''. It increases attack power by 50%. It is the only such move available to the player, although the exact same "Attack Up" effect can be granted by items or equipment. If timed right, it will not only increase [[ATK-Up|attack power]] but [[DEF-Up|defense]] as well, which results in taking 50% less damage. To time it, the player must press {{button|snes|Y}} right before the final arrow disappears. The Geno Boost requires four [[Flower Point]]s to execute.