Geno Beam: Difference between revisions

154 bytes added ,  2 months ago
(added indication to correctly timed hit)
 
(22 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{SMRPG Moves|[[Geno]]|Magic|40|None|Neutral|One enemy|N/A|[[Image:Geno_Beam.png|256px]]}}
{{SMRPG move infobox
|image=[[File:Geno_Beam.png|256px]]
|used_by=[[Geno]]
|type=Magic
|power=40
|effect=None
|element=Neutral
|range=One enemy
|mitigation=N/A
}}
[[File:Geno beam.gif|thumb|left|200px|Geno attacks Croco with Geno Beam]]
The '''Geno Beam''' is a special attack that [[Geno]] starts with in ''[[Super Mario RPG: Legend of the Seven Stars]]''. It is a straightforward beam attack that hits one enemy. Timing it right will increase the amount of damage dealt. According to the instructions, to time it correctly, a player must press and hold {{button|snes|Y}} button and then release when the third star on the star meter appears. It requires 3 [[Flower Point]]s.


The '''Geno Beam''' is a special attack that [[Geno]] starts with in ''[[Super Mario RPG: Legend of the Seven Stars]]''. It is a straightforward beam attack that hits one enemy. Timing it right will increase the amount of damage dealt. According to the instructions, to time it correctly, a player must press and hold {{button|snes|Y}} button until the third star on the '''star meter''' appears. It requires 3 [[Flower Point]]s.
It is one of the few moves in the game that does not add a sound effect when the player's timed hit is done correctly; however, Geno will "jump" high into the air when done against airborne enemies.


It is one of the few moves in the game that does not add a sound effect when the player '''timed hit''' is done right, however, Geno will "jump" quite high into the air when the timed hit is done correctly.
==Profiles==
 
===''Super Mario RPG: Legend of the Seven Stars''===
Unfortunately—at least in the American SNES version of the game—the “Geno Beam” is affected by a glitch or design oversight which renders the in-game instructions meaningless. To time it correctly, the player must instead tap the {{button|snes|Y}} button ''once'', without holding, right after the "instructions" banner at the top of the screen automatically disappears from sight, which is right about before the '''star meter''' starts charging.
*'''Menu description:'''  
Care must be taken to not press the {{button|snes|Y}} button too early, or instead the instruction banner will be dismissed early and the timed hit will fail. If successful, the damage delivered will be given the proper timed hit bonus.
**''Flower Used 3''
**''Mg. Power 40''
**''Hold "Y" until just before discharge!''
====''Super Mario RPG'' (Nintendo Switch)====
*'''Battle menu description:''' ''Fire a beam at a single enemy. Hold {{button|switch|A}} until just before discharge!''


==Names in other languages==
==Names in other languages==
Line 12: Line 27:
|Jap=ジーノビーム
|Jap=ジーノビーム
|JapR=Jīno Bīmu
|JapR=Jīno Bīmu
|JapM=Geno Beam}}
|JapM=Geno Beam
{{Super Mario RPG}}
|ChiS=吉诺光束
[[Category:Super Mario RPG: Legend of the Seven Stars Moves]]
|ChiSR=Jínuò Guāngshù
|ChiSM=Geno Beam
|ChiT=吉諾光束
|ChiTR=Jínuò Guāngshù
|ChiTM=Geno Beam
|Dut=Geno-straal
|DutM=Geno beam
|FreA=Rayon Geno
|FreAM=Geno beam
|FreE=Genorayon
|FreEM=Geno beam
|Ger=Geno-Strahl
|GerM=Geno beam
|Ita=Raggio Geno
|ItaM=Geno beam
|Kor=지노빔
|KorR=Jino Bim
|KorM=Geno beam
|Spa=Rayo Geno
|SpaM=Geno beam
}}
 
{{SMRPG}}
[[Category:Super Mario RPG: Legend of the Seven Stars moves]]