Game Over: Difference between revisions

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I just noticed via proposals page that the tpp concerning this is unimplemented.
Tag: Mobile edit
(I just noticed via proposals page that the tpp concerning this is unimplemented.)
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{{rewrite|Could be trimmed down to remove overly-descriptive info about each screen. See this [[Talk:Game_Over#Replace_.22List_of_Game_Over_screens.22_and_.22.27Game_Over.27_as_death.22_sections_with_a_.22History.22_section|TPP]].}}
{{about|the term that refers to when a game ends|the recurring theme that plays whenever the player gets a Game Over|[[Game Over (theme)]]}}
{{about|the term that refers to when a game ends|the recurring theme that plays whenever the player gets a Game Over|[[Game Over (theme)]]}}
[[File:Mario (Defeated) - Super Mario Sticker.gif|thumb|[[LINE]] sticker portraying [[Mario]]'s defeat with an emerging [[Boo Mario]]]]
[[File:Mario (Defeated) - Super Mario Sticker.gif|thumb|[[LINE]] sticker portraying [[Mario]]'s defeat with an emerging [[Boo Mario]]]]
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====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]'' have the same Game Over screen and concept as ''Super Mario 3D Land'', except it has a red background with a brown Game Over sign, and selecting "Continue" causes all Toad Houses and [[Lucky House]]s to reopen. Like in previous games, when "Quit" is selected, the player is sent back to the title screen. In multiplayer, if a course is cleared when players are out on their last lives, no Game Overs happen; all players out are revived when returning to the world map, and the life counter increases by five for each eliminated player in the level. When getting a Game Over, Mario says, ''"Oh, mama mia!"''; Luigi groans, ''"No, nooo! Oh..."''; [[Rosalina]] moans, ''"Oh, no…"''; and [[Princess Peach|Peach]] and [[Toad]] cry in disappointment. When continuing after a Game Over, Mario says, ''"All right!"''; Luigi says, ''"C'mon!"''; Peach says, ''"It's on!"''; and Rosalina says, ''"Never give up!"''
''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]'' have the same Game Over screen and concept as ''Super Mario 3D Land'', except it has a red background with a brown Game Over sign, and selecting "Continue" causes all Toad Houses and [[Lucky House]]s to reopen. Like in previous games, when "Quit" is selected, the player is sent back to the title screen. In multiplayer, if a course is cleared when players are out on their last lives, no Game Overs happen; all players out are revived when returning to the world map, and the life counter increases by five for each eliminated player in the level. When getting a Game Over, Mario sighs and says, ''"Mamma mia..."''; Luigi groans, ''"No, nooo! Oh..."''; [[Rosalina]] moans, ''"Oh, no…"''; and [[Princess Peach|Peach]] and [[Toad]] cry in disappointment. When continuing after a Game Over, Mario says, ''"All right!"''; Luigi says, ''"C'mon!"''; Peach says, ''"It's on!"''; and Rosalina says, ''"Never give up!"''


====''Super Mario Maker''====
====''Super Mario Maker''====
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====''Super Mario Bros. Wonder''====
====''Super Mario Bros. Wonder''====
In ''[[Super Mario Bros. Wonder]]'', if the player loses their last life, [[Bowser]]'s [[emblem]] closes out the screen while his laugh can be heard (with "Gwahahaha..." appearing onscreen), and the Game Over screen appears. The player loses 25% of their [[flower coin]]s as a penalty (up to 50 flower coins) and is sent back to the world map. [[Prince Florian]] then gives the player five [[1-Up Mushroom]]s.
In ''[[Super Mario Bros. Wonder]]'', if the player loses their last life, text reading "Too bad!" appears, [[Bowser]]'s [[emblem]] closes out the screen while his laugh can be heard (with "Gwahahaha..." appearing onscreen), and the Game Over screen appears. The player loses 25% of their [[flower coin]]s as a penalty (up to 50 flower coins) and is sent back to the world map. [[Prince Florian]] then gives the player five [[1-Up Mushroom]]s.


===''Mario Kart'' series===
===''Mario Kart'' series===
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*In the Team mode in ''Mario Kart 8'', it always shows "Congratulations!" regardless if the player is on the winning team or not, unless it ended in a draw.
*In the Team mode in ''Mario Kart 8'', it always shows "Congratulations!" regardless if the player is on the winning team or not, unless it ended in a draw.


In the [[Mario Kart (series)#Arcade games|''Mario Kart Arcade GP'' subseries]], the Game Over screen appears once the player chooses not to continue. Some international cabinets of ''[[Mario Kart Arcade GP DX]]'' do not have continues; at the end of these races, the Game Over screen appears. [[:File:MKAGP Time Out.jpg|Timing out]] in a race may also result in a Game Over. This can also occur in a multiplayer race when 15 seconds pass after the first-place player finishes. If the player times out, "Time Up!" shows up, except in ''DX'', where it says "Time's Up" instead.<ref>Sun Arcade Gamer (October 2, 2015). [https://www.youtube.com/watch?v=_yGzNhBxG2w Mario Kart Arcade GP DX: Timed Out (Ver. 1.04)]. ''YouTube''. Retrieved July 29, 2018.</ref>
In the [[Mario Kart (series)#Arcade games|''Mario Kart Arcade GP'' subseries]], the Game Over screen appears once the player chooses not to continue. Many international cabinets of ''[[Mario Kart Arcade GP DX]]'' do not have continues; at the end of these races, the Game Over screen appears. [[:File:MKAGP Time Out.jpg|Timing out]] in a race may also result in a Game Over. This can also occur in a multiplayer race when 15 seconds pass after the first-place player finishes. If the player times out, "Time Up!" shows up, except in ''DX'' and ''VR'', where it says "Time's Up" instead.<ref>Sun Arcade Gamer (October 2, 2015). [https://www.youtube.com/watch?v=_yGzNhBxG2w Mario Kart Arcade GP DX: Timed Out (Ver. 1.04)]. ''YouTube''. Retrieved July 29, 2018.</ref>


===''Donkey Kong Country'' series===
===''Donkey Kong Country'' series===
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The presence of any of Donkey Kong's partners within the ice cube depends on who accompanied him while the player lost their last life during gameplay. On [[Hard Mode]], only the Kong that was played as when the last life was lost appears inside the ice cube.
The presence of any of Donkey Kong's partners within the ice cube depends on who accompanied him while the player lost their last life during gameplay. On [[Hard Mode]], only the Kong that was played as when the last life was lost appears inside the ice cube.
{{br}}


===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
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*Falling in [[lava]] at [[Kiwano Temple]].
*Falling in [[lava]] at [[Kiwano Temple]].
*Trying to defeat the [[Small Goomba Gang]] in [[Sacred Forest]] without a [[Super Star]].
*Trying to defeat the [[Small Goomba Gang]] in [[Sacred Forest]] without a [[Super Star]].
*Getting Mario's bubble popped by the [[Big Urchin]] during ''[[Snifit or Whiffit]]'' at [[Cobalt Base]] (either failing four challenges in the main round or one challenge in the bonus round, or responding "No" to forfeit the game two times).
*Getting Mario's bubble popped by the [[Big Urchin]] during ''[[Snifit or Whiffit]]'' at [[Cobalt Base]] (either failing four main rounds or one bonus round, or responding "No" to forfeit the game two times).
*Falling in quicksand at [[Mustard Café]].
*Falling in quicksand at [[Mustard Café]].
*Letting the [[Toad (species)|Toad]]s in the passenger car in [[Toad Trainworks]] blow off steam while having 12 HP or less remaining.
*Letting the [[Toad (species)|Toad]]s in the passenger car in [[Toad Trainworks]] blow off steam while having 12 HP or less remaining.
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===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
====''Mario & Luigi: Superstar Saga''====
====''Mario & Luigi: Superstar Saga''====
In ''[[Mario & Luigi: Superstar Saga]]'', if both Mario and Luigi reach zero [[Heart Point|HP]] in battle, a rounded-curved red "Game Over" text appears and the last Mario Bro. to fall says, ''"Mama mia!"'' Since defeating [[Queen Bean]], the player has an option to continue the game from the last save point or from [[Beanbean Castle]]; the Continue screen depicts a desk with a sign reading "GAME OVER," and the latter choice does not revert playtime to when the game is last saved. Another Game Over can occur if the player runs out of time escaping [[Bowser's Castle]] after defeating [[Cackletta]]: The screen shakes, followed by a scene of the castle in the sky exploding and the screen turning completely red. The game then immediately takes the player back to their last save point.
In ''[[Mario & Luigi: Superstar Saga]]'', if both Mario and Luigi reach zero [[Heart Point|HP]] in battle, a rounded-curved red "Game Over" text appears and the last Mario Bro. to fall says, ''"Mamma mia!"'' Since defeating [[Queen Bean]], the player has an option to continue the game from the last save point or from [[Beanbean Castle]]; the Continue screen depicts a desk with a sign reading "GAME OVER," and the latter choice does not revert playtime to when the game is last saved. Another Game Over can occur if the player runs out of time escaping [[Bowser's Castle]] after defeating [[Cackletta]]: The screen shakes, followed by a scene of the castle in the sky exploding and the screen turning completely red. The game then immediately takes the player back to their last save point.


====''Mario & Luigi: Partners in Time''====
====''Mario & Luigi: Partners in Time''====
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====''Mario & Luigi: Paper Jam''====
====''Mario & Luigi: Paper Jam''====
In ''[[Mario & Luigi: Paper Jam]]'', like in the previous installment, the Game Over text is completely blue and now uses the second font of the ''Super Mario'' franchise as seen in modern installments. If a player fails to complete a mission, gets defeated in the Boss Battle Ring, loses all health in a Papercraft Battle, or gets a C score rating in the Attackathon arcade machine, the "Too Bad" message is displayed instead. The "Too Bad" message is displayed in two ways: either falling down with purple smoke and slightly dislodging itself or falling down like a wave. Unlike in the previous installments, the Game Over screen causes the music to fade out, leaving it without any music, like in ''Mario & Luigi: Bowser's Inside Story''.
In ''[[Mario & Luigi: Paper Jam]]'', like in the previous installment, the Game Over text is completely blue and now uses the second font of the ''Super Mario'' franchise as seen in modern installments. If a player fails to complete a mission, gets defeated in the Boss Battle Ring, loses all health in a Papercraft Battle, or gets a C score rating in the Attackathon arcade machine, the "Too bad..." message is displayed instead. The "Too bad..." message is displayed in two ways: either falling down with purple smoke and slightly dislodging itself or falling down like a wave. Unlike in the previous installments, the Game Over screen causes the music to fade out, leaving it without any music, like in ''Mario & Luigi: Bowser's Inside Story''.


====''Mario & Luigi: Superstar Saga + Bowser's Minions''====
====''Mario & Luigi: Superstar Saga + Bowser's Minions''====
In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', the Game Over text is completely blue, resembling the one from ''Mario & Luigi: Paper Jam''. ''"Mama mia!"'' can be heard just like in the original (though both Mario Bros. say it instead of the last brother to fall in battle), and the screen's iris-out effect focuses on the two brothers. An arrangement of the ''[[Super Mario Bros.]]'' death jingle also plays. The player is given a chance to either try again or use Easy Mode, like in ''Dream Team'' and ''Paper Jam''. Another Game Over can occur if the player runs out of time escaping Bowser's Castle after defeating Cackletta: The screen shakes, followed by a scene of the castle in the sky exploding and the screen turning black. The game then immediately takes the player back to the title screen. In ''Minion Quest: The Search for Bowser'', if the player's captain is defeated, a red "DEFEATED" text appears instead. Hints also appear, instructing the player on how to lead their squad to victory.
In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', the Game Over text is completely blue, resembling the one from ''Mario & Luigi: Paper Jam''. ''"Mamma mia!"'' can be heard just like in the original (though both Mario Bros. say it instead of the last brother to fall in battle), and the screen's iris-out effect focuses on the two brothers. An arrangement of the ''[[Super Mario Bros.]]'' death jingle also plays. The player is given a chance to either try again or use Easy Mode, like in ''Dream Team'' and ''Paper Jam''. Another Game Over can occur if the player runs out of time escaping Bowser's Castle after defeating Cackletta: The screen shakes, followed by a scene of the castle in the sky exploding and the screen turning black. The game then immediately takes the player back to the title screen. In ''Minion Quest: The Search for Bowser'', if the player's captain is defeated, a red "Defeated..." text appears instead. Hints also appear, instructing the player on how to lead their squad to victory.


====''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
====''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
In ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', the font for the Game Over text is similar to the one used in ''Mario & Luigi: Paper Jam'', though using a white coloration with a cyan gradient. The Game Over sequence is similar to the one in ''Mario & Luigi: Superstar Saga + Bowser's Minions'', with the arrangement of the ''Super Mario Bros.'' death jingle playing and both brothers saying, ''"Mama mia!"'' with a screen iris-out effect focusing on them. When the player gets a Game Over while playing as Bowser, the Game Over sequence is identical to the one used for the brothers, though Bowser can be heard groaning disappointingly. In ''Bowser Jr.'s Journey'', a different Game Over screen occurs when [[Bowser Jr.]] is defeated, with the text "DEFEATED" appearing in red, similar to the one used in ''Minion Quest: The Search for Bowser'' from ''Mario & Luigi: Superstar Saga + Bowser's Minions''.
In ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', the font for the Game Over text is similar to the one used in ''Mario & Luigi: Paper Jam'', though using a white coloration with a cyan gradient. The Game Over sequence is similar to the one in ''Mario & Luigi: Superstar Saga + Bowser's Minions'', with the arrangement of the ''Super Mario Bros.'' death jingle playing and both brothers saying, ''"Mamma mia!"'' with a screen iris-out effect focusing on them. When the player gets a Game Over while playing as Bowser, the Game Over sequence is identical to the one used for the brothers, though Bowser can be heard groaning disappointingly. In ''Bowser Jr.'s Journey'', a different Game Over screen occurs when [[Bowser Jr.]] is defeated, with the text "Defeated..." appearing in red, similar to the one used in ''Minion Quest: The Search for Bowser'' from ''Mario & Luigi: Superstar Saga + Bowser's Minions''.


===''Mario vs. Donkey Kong'' series===
===''Mario vs. Donkey Kong'' series===
In ''[[Mario vs. Donkey Kong]]'', the Game Over screen depicts a depressed [[Mario]] and the outlined words "GAME OVER," as well as two choices: "Restart" and "Quit." If the player selects "Restart," the stage where the player lost is restarted, but if the player selects "Quit," the game returns to the stage-selection screen. If the player stays on the Game Over screen, Mario can be heard snoring while saying, ''"Spaghetti,"'' or ''"Ravioli."'' In the [[Mario vs. Donkey Kong (Nintendo Switch)|Nintendo Switch remake]], the "GAME OVER" text is red with a white outline. [[Toad]] appears alongside Mario upon the player getting a Game Over during multiplayer. Instead of snoring and saying, ''"Spaghetti,"'' or ''"Ravioli,"'' Mario sighs on occasion if the player stays on the Game Over screen.  
In ''[[Mario vs. Donkey Kong]]'', the Game Over screen depicts a depressed [[Mario]] and the outlined words "GAME OVER," as well as two choices: "Restart" and "Quit." If the player selects "Restart," the stage where the player lost is restarted, but if the player selects "Quit," the game returns to the stage-selection screen. If the player stays on the Game Over screen, Mario can be heard snoring while saying, ''"Spaghetti,"'' or ''"Ravioli."'' In the [[Mario vs. Donkey Kong (Nintendo Switch)|Nintendo Switch remake]], the "GAME OVER" text is red with a white outline. [[Toad]] appears alongside Mario upon the player getting a Game Over during multiplayer. Instead of snoring and saying, ''"Spaghetti,"'' or ''"Ravioli,"'' Mario sighs on occasion if the player stays on the Game Over screen.  


In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', the words "GAME OVER" are displayed in a wobbly red font, and a depressed [[Mini Mario (toy)|Mini Mario]] is displayed on the Touch Screen in place of Mario. The Touch Screen also features "Retry" and "Quit" buttons, which the player can tap using the [[Nintendo DS#Stylus|stylus]] to restart the level or return to the level-selection screen, respectively. If the player remains on the Game Over screen, a Mini Mario can be heard snoring and saying several lines:
In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', the words "GAME OVER" are displayed in a wobbly red font, and a depressed [[Mini-Mario|Mini Mario]] is displayed on the Touch Screen in place of Mario. The Touch Screen also features "Retry" and "Quit" buttons, which the player can tap using the [[Nintendo DS#Stylus|stylus]] to restart the level or return to the level-selection screen, respectively. If the player remains on the Game Over screen, a Mini Mario can be heard snoring and saying several lines:
*"''Mama mia!''"
*"''Mamma mia!''"
*"''Spaghetti!''"
*"''Spaghetti!''"
*"''Ravioli!''"
*"''Ravioli!''"
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If the player continues to remain on the Game Over screen, the music eventually fades out, and voice clips of Mini Mario gradually become more frequent, until several voice clips overlap one another. Afterwards, the voice clips fade out and the game automatically returns to the title screen.
If the player continues to remain on the Game Over screen, the music eventually fades out, and voice clips of Mini Mario gradually become more frequent, until several voice clips overlap one another. Afterwards, the voice clips fade out and the game automatically returns to the title screen.


The Game Over screens for ''[[Mario vs. Donkey Kong: Minis March Again!]]'' and ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' similarly feature the words "GAME OVER" and a depressed Mini Mario, with options to retry or exit the current level on the Touch Screen. In ''Mario vs. Donkey Kong: Mini-Land Mayhem!'', an alternate Game Over screen with the words "YOU FAILED" is displayed if the player loses a level created in the [[Construction Zone]] mode.
The Game Over screens for ''[[Mario vs. Donkey Kong: Minis March Again!]]'' and ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' similarly feature the words "GAME OVER" and a depressed Mini Mario, with options to retry or exit the current level on the Touch Screen. In ''Mario vs. Donkey Kong: Mini-Land Mayhem!'', an alternate Game Over screen with the words "YOU FAILED..." is displayed if the player loses a level created in the [[Construction Zone]] mode.


The Game Over screen for ''[[Mario and Donkey Kong: Minis on the Move]]'' displays the words "TOO BAD!" (or "TIME'S UP!" if the player runs out of time to clear the level) with options to retry or exit the current level on the Touch Screen. An additional option allows the player to give up on the current level. Giving up on a level can allow the player to unlock the next level or set of levels. However, a red frowning face is displayed next to the level on the level-selection screen until the level is completed.
The Game Over screen for ''[[Mario and Donkey Kong: Minis on the Move]]'' displays the words "TOO BAD!" (or "TIME'S UP!" if the player runs out of time to clear the level) with options to retry or exit the current level on the Touch Screen. An additional option allows the player to give up on the current level. Giving up on a level can allow the player to unlock the next level or set of levels. However, a red frowning face is displayed next to the level on the level-selection screen until the level is completed.
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