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[[File:Gold Mouse.png|thumb| | [[File:LM Art Game Boy Horror.png|thumb|125px]] | ||
[[File:LM | [[File:Gold Mouse.png|thumb|120px|left|A [[Gold Mouse]] emerges from [[cheese]] after being scanned by the Game Boy Horror.]] | ||
The '''Game Boy Horror''' is a machine designed by [[ | {{quote2|This is the portable device I invented to help you search the mansion and help you hunt for Boos!|[[Professor E. Gadd]]|[[Luigi's Mansion]] </span>instruction booklet, page 28<span>}} | ||
[[File:GBH LM in-game logo.png|frame|left|Logo]] | |||
The '''Game Boy Horror''' is a machine designed by [[Professor E. Gadd]] in ''[[Luigi's Mansion]]''. It allows him to communicate with [[Luigi]]. It also has a map, Luigi's stats, the [[portrait ghost]]'s descriptions, and [[Boo Radar|a radar]] for [[Boo]]s. The map and inventory are accessed by pressing {{button|gcn|y}} and {{button|gcn|z}}, respectively. Luigi can look in the Game Boy Horror's camera screen when the player presses {{button|gcn|x}} so they can see [[Luigi's Mansion (location)|the mansion]] in the first-person perspective. The player can also select certain objects and have Luigi say something about it, much like the [[Tattle]] ability in the ''[[Paper Mario (series)|Paper Mario]]'' series. Additionally, if Luigi scans an object that sets off the Boo Radar, a square with a question mark and the text "What's This?" appears onscreen, even if the room is still dark. If Luigi checks a [[Mirror (object)|mirror]] with the Game Boy Horror, he is [[warp]]ed back to the [[Foyer (Luigi's Mansion)|Foyer]] automatically; however, this does not work with the mirror in the [[Mirror Room]]. In the [[Luigi's Mansion (Nintendo 3DS)|Nintendo 3DS remake]], the Game Boy Horror's search function is used by pressing {{button|3ds|y}}, while the map and inventory are shown on the Touch Screen. | |||
The Game Boy Horror was designed after the [[Game Boy Color]], specifically the Japan-exclusive clear color variant, with the "HORROR" on it even resembling the Game Boy Color's "COLOR" | The Game Boy Horror was designed after the [[Game Boy Color]], specifically the Japan-exclusive clear color variant, with the "HORROR" on it even resembling the Game Boy Color's "COLOR," even though the [[Game Boy Advance]] was released before ''Luigi's Mansion''. This was because throughout the early conceptual development of ''Luigi's Mansion'', the then-unreleased Game Boy Advance's design was wavering throughout.<ref>[http://www.n-sider.com/contentview.php?contentid=261 N-sider.com] (Accessed on 6-12-09)</ref>{{dead link}} In ''[[Luigi's Mansion: Dark Moon]]'', it was succeeded by the [[Dual Scream]]. | ||
[[File:MLSS-Game Boy Horror SP Sprite.png|frame]] | [[File:MLSS-Game Boy Horror SP Sprite.png|frame|left]] | ||
The Game Boy Horror was [[List of Mario & Luigi: Superstar Saga pre-release and unused content|going to be]] an item in ''[[Mario & Luigi: Superstar Saga]]''<ref>[http://themushroomkingdom.net/mlss_lost.shtml The Mushroom Kingdom] (Accessed on 6-12-09)</ref> | The Game Boy Horror was [[List of Mario & Luigi: Superstar Saga pre-release and unused content|going to be]] an item in ''[[Mario & Luigi: Superstar Saga]]'',<ref>[http://themushroomkingdom.net/mlss_lost.shtml The Mushroom Kingdom] (Accessed on 6-12-09)</ref> but it was replaced with the updated [[Game Boy Horror SP]], modeled after the [[Game Boy Advance#Game Boy Advance SP|Game Boy Advance SP]], which can be used to get rare items in every battle and is earned after the player mixes every [[Bean Juice]] blend in [[Starbeans Cafe]]. Also, E. Gadd twice contacts the cafe by using a giant two-way Game Boy Horror that is capable of warping items between the two locations, demonstrating this ability during the second time. A side effect of the Game Boy Horror's arrival is that it causes a blackout in the vicinity. | ||
{{br|left}} | {{br|left}} | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=ゲームボーイ・ホラー | |Jap=ゲームボーイ・ホラー | ||
|JapR= | |JapR=Gēmu Bōi Horā | ||
|JapM=Game Boy Horror; | |JapM=Game Boy Horror; from「ゲームボーイカラー」(''Gēmu Bōi Karā'', Game Boy Color) | ||
| | |FreA=Game Boy Horror<ref>https://luigismansion.nintendo.com/fr/gameplay/</ref> | ||
| | |FreAM=Game Boy Horror | ||
|Ger=Game Boy Horror | |Ger=Game Boy Horror | ||
|GerM=- | |GerM=- | ||
|Ita=Game Boy Horror | |Ita=Game Boy Horror | ||
|ItaM=-}} | |ItaM=- | ||
|SpaE=Game Boy Horror | |||
|SpaEM=- | |||
}} | |||
==Trivia== | ==Trivia== | ||
*By pausing or using the Game Boy Horror in a dark room, one can hear that the | *By pausing or using the Game Boy Horror in a dark room, one can hear that the [[ghost (Luigi's Mansion series)|ghost]]s are singing the [[Main Theme (Luigi's Mansion)|''Luigi's Mansion'' theme song]]. | ||
*In kiosk demos of the game, the Game Boy Horror displayed the amount of time remaining before the game would reset back to E. Gadd's lab. | *In kiosk demos of the game, the Game Boy Horror displayed the amount of time remaining before the game would reset back to E. Gadd's lab. | ||
*The Game Boy Horror's more advanced features, such as cameras, backlighting, and wireless communication | *The Game Boy Horror's more advanced features, such as cameras, backlighting, and wireless communication, were not available with its real-life counterpart the Game Boy Color; however, each was eventually included with future [[Nintendo]] handhelds. | ||
==References== | ==References== | ||
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{{LM}} | {{LM}} | ||
[[Category:E. Gadd's | [[Category:Professor E. Gadd's inventions]] | ||
[[Category: | [[Category:Equipment]] | ||
[[Category:Luigi's Mansion | [[Category:Luigi's Mansion items]] | ||
[[Category:Luigi's Mansion]] | [[Category:Luigi's Mansion]] | ||
[[de:Game Boy Horror]] | [[de:Game Boy Horror]] | ||
[[it:Game Boy Horror]] | [[it:Game Boy Horror]] |
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