Game & Watch Gallery 4: Difference between revisions

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|genre=Platformer
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|modes=Single player, multiplayer  
|modes=Single player, multiplayer  
|ratings={{ratings|esrb=E}}
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|platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Wii U]])
|platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Wii U]])
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'''''Game & Watch Gallery 4''''', known as '''''Game & Watch Gallery Advance''''' in Europe and Australia and '''''Game Boy Gallery 4''''' (ゲームボーイギャラリー4 ''Gēmu Bōi Gyararī 4'') in Japan, is the fourth in a series of compilations of the classic [[Game & Watch]] games made between 1980 and 1991, and the only one to be released on the [[Game Boy Advance]]. Like the previous incarnations in the series, the featured games have both Classic modes, which attempt to recreate the looks of the original units as faithfully as possible, and Modern modes, which feature ''[[Mario (franchise)|Mario]]'' characters along with all-new graphics, all-new gameplay, and music. The Japanese version was originally unpublished, then released on the [[Wii U]]'s [[Virtual Console]] in 2016.
'''''Game & Watch Gallery 4''''', known as '''''Game & Watch Gallery Advance''''' in Europe and Australia and '''''Game Boy Gallery 4''''' (ゲームボーイギャラリー4 ''Gēmu Bōi Gyararī 4'') in Japan, is a compilation game that was released for the [[Game Boy Advance]] in 2002. Despite its name, it is actually the fifth and final game in the [[Game & Watch Gallery (series)|''Game & Watch Gallery'' series]], and it is the only one in the series to be released on the Game Boy Advance. Like the previous incarnations in the series, the featured [[Game & Watch]] games have both Classic modes, which attempt to recreate the looks of the original units as faithfully as possible, and Modern modes, which feature characters of the [[Super Mario (franchise)|''Super Mario'' franchise]] along with updated graphics, updated gameplay, and music.
 
The game was rereleased on the [[Wii U]]'s [[Virtual Console]] in Europe and Australia in December 2015 and North America in April 2016. The Japanese version was originally unpublished, then released on the service in March 2016.


==Stars==
==Stars==
Like all other games in the series, ''Game & Watch Gallery 4'' features a system to unlock bonus features. As before, every 200 [[point]]s in the high score for a game earns the player one star, up to five per game mode. A high score between 200 and 399 is worth one star, 400–599 is two stars, 600–799 is three stars, 800–999 is four stars, and 1,000 and above is five stars. Each game counts its stars separately (for example, the player cannot earn 150 points in one game and 250 points in another and earn two stars for the cumulative total), and the total (up to 220) is what unlocks new features in the game.
Like all other games in the series, ''Game & Watch Gallery 4'' features a system to unlock bonus features. As before, every 200 [[point]]s in the high score for a game earns the player one star, up to five per game mode. The player unlocks new features as they collect stars. If the player earns five stars in a Modern game, they unlock a very hard mode called Star Mode (except in ''[[Donkey Kong 3 (Game & Watch)|Donkey Kong 3]]'' and ''[[Boxing]]''). The player can earn up to 220 stars.


==Gallery Corner==
==Gallery Corner==
[[File:G&WG4 Gallery Corner.png|thumb|left|The Gallery Corner]]
[[File:G&WG4 Gallery Corner.png|thumb|left]]
The [[Gallery Corner]] is where most special features are unlocked. These include a [[Music Room|sound test]], a Game & Watch timeline, the credits, and nine games (listed below). However, the games must, in essence, be unlocked twice—the first time a game is unlocked, the player is treated to a short write-up on the game and a video of the game in action. Later on, the player can unlock playable versions. After 160 stars have been collected, [[Link]] becomes playable in the final unlockable game, ''Zelda''.
The [[Gallery Corner]] is where most special features are unlocked. These include a [[Music Room|sound test]], a Game & Watch timeline, the credits, and nine games (listed below). However, the games must, in essence, be unlocked twice—the first time a game is unlocked, the player is treated to a short write-up on the game and a video of the game in action. Later on, the player can unlock playable versions. After 160 stars have been collected, [[Link]] becomes playable in the final unlockable game, ''Zelda''.
{{br|left}}
{{br|left}}


==Games==
==Games==
''Game & Watch Gallery 4'' features 11 Game & Watch titles in its main roster of playable games, six of which are available from the start and five of which are unlocked by obtaining stars. Five of the games are new, while six return from the previous ''Game & Watch Gallery'' compilations, two from each one: ''Fire'' and ''Octopus'' from [[Game & Watch Gallery|the first game]], ''Chef'' and ''Donkey Kong'' from [[Game & Watch Gallery 2|the second]], and ''Mario Bros.'' and ''Donkey Kong Jr.'' from [[Game & Watch Gallery 3|the third]]. Additionally, nine extra games are accessible from the [[Museum]] and are unlocked initially for viewing, but eventually if a set number of stars is collected, they can be played in Classic Mode only.
''Game & Watch Gallery 4'' features 11 Game & Watch titles in its main roster of playable games, six of which are available from the start and five of which are unlocked by obtaining stars. Five of the games are new, while six return from the previous ''Game & Watch Gallery'' compilations, two from each one: ''Fire'' and ''Octopus'' from the [[Game & Watch Gallery|first game]], ''Chef'' and ''Donkey Kong'' from the [[Game & Watch Gallery 2|second game]], and ''Mario Bros.'' and ''Donkey Kong Jr.'' from the [[Game & Watch Gallery 3|third game]]. Additionally, nine extra games are accessible from the [[Museum]] and are unlocked initially for viewing, but eventually if a set number of stars is collected, they can be played in Classic Mode only.


===Primary games===
===Primary games===
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*'''[[Rain Shower]]''' – Mario must move his friends away from the water balloons dropped by [[Bowser]] in Modern Mode. Also, on Hard Mode, Waluigi occasionally moves the ropes around to make things harder for Mario. In Classic Mode, a boy is trying to keep his clothes dry from the rain. On Hard Mode, crows move the clotheslines around, much like Waluigi. If a shirt gets hit, the boy wrings it out and the player gets a miss.
*'''[[Rain Shower]]''' – Mario must move his friends away from the water balloons dropped by [[Bowser]] in Modern Mode. Also, on Hard Mode, Waluigi occasionally moves the ropes around to make things harder for Mario. In Classic Mode, a boy is trying to keep his clothes dry from the rain. On Hard Mode, crows move the clotheslines around, much like Waluigi. If a shirt gets hit, the boy wrings it out and the player gets a miss.
*'''[[Mario's Cement Factory]]''' – In the Modern version, Mario and company are working in a cookie factory, with the cement factory present only in Classic Mode.
*'''[[Mario's Cement Factory]]''' – In the Modern version, Mario and company are working in a cookie factory, with the cement factory present only in Classic Mode.
*'''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]''' – [[Donkey Kong Jr.]] must collect [[key]]s to free [[Donkey Kong|his dad]], which he does later in ''[[Donkey Kong II]]''.
*'''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]''' – [[Donkey Kong Jr.]] must collect [[key]]s to free [[Donkey Kong]], which he does later in ''[[Donkey Kong II]]''.
*'''[[Donkey Kong 3 (Game & Watch)|Donkey Kong 3]]'''* – Mario must shoot bubbles to move [[Fireball (obstacle)|fireballs]] and [[Boo]]s towards Donkey Kong. In Classic Mode, [[Stanley]] must send the [[buzzbee|bee]]s towards Donkey Kong.
*'''[[Donkey Kong 3 (Game & Watch)|Donkey Kong 3]]'''* – Mario must shoot bubbles to move [[Fireball (obstacle)|fireballs]] and [[Boo]]s towards Donkey Kong. In Classic Mode, [[Stanley]] must send the [[buzzbee|bee]]s towards Donkey Kong.


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These games are unlocked by obtaining stars. They are listed in the order in which they will be unlocked.
These games are unlocked by obtaining stars. They are listed in the order in which they will be unlocked.
*'''[[Chef]]''' – Peach must cook food thrown into the air by the Mario Bros. and feed it to [[Yoshi]]. In Classic Mode, the player controls a chef, who is trying to keep food from falling to the floor. However, a cat sometimes interferes, and if a piece of food touches the floor, a mouse grabs it and the player gets a miss.
*'''[[Chef]]''' – Peach must cook food thrown into the air by the Mario Bros. and feed it to [[Yoshi]]. In Classic Mode, the player controls a chef, who is trying to keep food from falling to the floor. However, a cat sometimes interferes, and if a piece of food touches the floor, a mouse grabs it and the player gets a miss.
*'''[[Mario Bros. (Game & Watch)|Mario Bros.]]''' – Mario and Luigi try hard to make [[cake]]s in a factory, while Bowser tries to stop them. In Classic Mode, Mario and Luigi prepare packages of bottles that go up every time they touch one. If a pallet falls to the floor, either Mario or Luigi gets disciplined by their boss, causing the player to get a miss.
*'''[[Mario Bros. (Game & Watch)|Mario Bros.]]''' – Mario and Luigi try hard to make [[cake]]s in a factory, while Bowser tries to stop them. In Classic Mode, Mario and Luigi prepare packages of bottles that go up every time they touch one. If a pallet falls to the floor, either Mario or Luigi gets disciplined by their foreman, causing the player to get a miss.
*'''[[Donkey Kong (Game & Watch)|Donkey Kong]]''' – Mario must avoid falling [[barrel]]s and [[Koopa (species)|Koopas]] to save Peach (replacing [[Pauline]]) from Donkey Kong. In Classic Mode, Donkey Kong tosses barrels at Mario while he ascends a construction site. At the top, Mario must flip a switch and grab a swinging hook. If the player hits a barrel, misses the hook, or hits a moving construction beam, they get a miss.
*'''[[Donkey Kong (Game & Watch)|Donkey Kong]]''' – Mario must avoid falling [[barrel]]s and [[Koopa (species)|Koopas]] to save Peach (replacing [[Pauline]]) from Donkey Kong. In Classic Mode, Donkey Kong tosses barrels at Mario while he ascends a construction site. At the top, Mario must flip a switch and grab a swinging hook. If the player hits a barrel, misses the hook, or hits a moving construction beam, they get a miss.
*'''[[Octopus (Game & Watch)|Octopus]]''' – Mario must avoid octopus arms while he dives for treasure to give to Peach. In Classic Mode, three people are taking turns trying to get the treasure from the [[Octopus (character)|Octopus]]. If the player is caught, one of the three people disappears, which counts as a miss.
*'''[[Octopus (Game & Watch)|Octopus]]''' – Mario must avoid octopus arms while he dives for treasure to give to Peach. In Classic Mode, three people are taking turns trying to get the treasure from the [[Octopus (character)|Octopus]]. If the player is caught, one of the three people disappears, which counts as a miss.
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*'''[[nwiki:Bomb Sweeper|Bomb Sweeper]]''' – John Solver goes inside a labyrinth-like sewer and tries to stop a bomb, set by Dynamite Jack, from exploding. If John does not stop the bomb in time, the maze will explode and the player will receive a miss.
*'''[[nwiki:Bomb Sweeper|Bomb Sweeper]]''' – John Solver goes inside a labyrinth-like sewer and tries to stop a bomb, set by Dynamite Jack, from exploding. If John does not stop the bomb in time, the maze will explode and the player will receive a miss.
*'''[[nwiki:Climber|Climber]]''' – Climber must make his way up 25 floors. If he stands on top of a non-platform floor, he will go back down a few floors and get a miss. There is no Game B for this title.
*'''[[nwiki:Climber|Climber]]''' – Climber must make his way up 25 floors. If he stands on top of a non-platform floor, he will go back down a few floors and get a miss. There is no Game B for this title.
*'''[[nwiki:Safebuster|Safe Buster]]''' – A bank guard is preventing bombs thrown by the Wily Bomber from hitting his safe by disposing of them on either side of the screen. If the bomb catcher is full and a bomb touches the safe, the safe is blown open. The Wily Bomber then takes the money, and the player gets a miss.
*'''[[nwiki:Safebuster|Safe Buster]]''' – A bank guard is preventing bombs thrown by the Wily Bomber from hitting his safe by disposing of them on either side of the screen. If the bomb catcher is full and a bomb touches the safe, the safe is blown open. The Wily Bomber then takes the gold, and the player gets a miss.
*'''[[nwiki:Lifeboat|Life Boat]]''' – Two men are trying to save the people from a burning ship. The little raft can carry only four people, and if the player tries to catch a fifth person, the person falls into the water and the player gets a miss.
*'''[[nwiki:Lifeboat|Life Boat]]''' – Two men are trying to save the people from a burning ship. The little raft can carry only four people, and if the player tries to catch a fifth person, the person falls into the water and the player gets a miss.
*'''[[zeldawiki:Zelda (Game & Watch)|Zelda]]''' – A remake of the ''Zelda'' Game & Watch in which [[Link]] must battle monsters, including dragon bosses, in order to collect pieces of the [[zeldawiki:Triforce|Triforce]]. When he completes the Triforce, [[List of fighters debuting in Super Smash Bros. Melee#Zelda|Zelda]] is freed from her prison.
*'''[[zeldawiki:Zelda (Game & Watch)|Zelda]]''' – A remake of the ''Zelda'' Game & Watch in which [[Link]] must battle monsters, including dragon bosses, in order to collect pieces of the [[zeldawiki:Triforce|Triforce]]. When he completes the Triforce, [[List of fighters debuting in Super Smash Bros. Melee#Zelda|Zelda]] is freed from her prison.
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==Staff==
==Staff==
{{main|List of Game & Watch Gallery 4 staff}}
{{main|List of Game & Watch Gallery 4 staff}}
[[Hitoshi Yamagami]] and Hitoshi Yamagami served as the directors. Yamagami previously held the role of director for all prior ''Game & Watch Gallery'' games. The music was composed by Riyou Kinugasa and Kengo Hagiwara.
[[Hitoshi Yamagami]] and Yasuhiro Minamimoto served as the directors. Yamagami previously held the role of director for all prior ''Game & Watch Gallery'' games. The music was composed by Riyou Kinugasa and Kengo Hagiwara.


==Pre-release and unused content==
==Pre-release and unused content==
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==Reception==
==Reception==
{|class="wikitable review_template" cellpadding="4" style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{| class="wikitable reviews"
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
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|Lasse Pallesen, [http://www.nintendoworldreport.com/review/3993/game-namp-watch-gallery-4-game-boy-advance Nintendo World Report]
|Lasse Pallesen, [http://www.nintendoworldreport.com/review/3993/game-namp-watch-gallery-4-game-boy-advance Nintendo World Report]
|8/10
|8/10
|align="left"|''"In conclusion, this game is a must-have for anyone who isn’t familar with G&W. For those who are, the experience will be considerably more limited. The modern modes with updated graphics and sounds are very good, but, ultimately, they are not what’s carrying this game. What’s carrying this game is that you get 20 slices of pure, classic Nintendo gameplay.''"
|align="left"|''"In conclusion, this game is a must-have for anyone who isn’t familiar with G&W. For those who are, the experience will be considerably more limited. The modern modes with updated graphics and sounds are very good, but, ultimately, they are not what’s carrying this game. What’s carrying this game is that you get 20 slices of pure, classic Nintendo gameplay.''"
|-
|-
|Game Boy Advance
|Game Boy Advance
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Yoshitoad.jpg|[[Yoshi]] unboxes a [[Yoshi Cookie|cookie]] in ''Mario's Cement Factory''.
Yoshitoad.jpg|[[Yoshi]] unboxes a [[Yoshi Cookie|cookie]] in ''Mario's Cement Factory''.
Mario DK GWG4 art.png|[[Mario]] and [[Donkey Kong]] fight in ''Donkey Kong 3''.
Mario DK GWG4 art.png|[[Mario]] and [[Donkey Kong]] fight in ''Donkey Kong 3''.
MrGW-GameWatchGallery4.png|[[List of fighters debuting in Super Smash Bros. Melee#Mr. Game & Watch|Mr. Game & Watch]]
MrGW-GameWatchGallery4.png|[[Mr. Game & Watch]]
</gallery>
</gallery>


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*This game marks the last appearance of the Donkey Kong design first seen in the [[Donkey Kong (Game Boy)|1994 Game Boy version of ''Donkey Kong'']].
*This game marks the last appearance of the Donkey Kong design first seen in the [[Donkey Kong (Game Boy)|1994 Game Boy version of ''Donkey Kong'']].
*''Game & Watch Gallery 4'' also includes [[1 UP Heart]]s. These appear after 200, 500, and 700 points in most games and replenish a life that was lost.
*''Game & Watch Gallery 4'' also includes [[1 UP Heart]]s. These appear after 200, 500, and 700 points in most games and replenish a life that was lost.
*A "Very Hard" mode called Star Mode is also included. It is unlocked for every game, with the exception of ''Donkey Kong 3'' and ''Boxing'', after the player gets at least 1,000 points in Modern Mode.
*[[3-Up Moon]]s appear in the Modern versions of the games ''Fire'' and ''Rain Shower''. In ''Fire'', they fall from the burning building at times, as Yoshi, Toad, and Donkey Kong Jr. do, but failing to bounce one to the carriage does not count as a miss. In ''Rain Shower'', they can be collected until the 3-Up Moon meter fills up, causing Bowser to fall and giving the player points.
*[[3-Up Moon]]s appear in the Modern versions of the games ''Fire'' and ''Rain Shower''. In ''Fire'', they fall from the burning building at times, as Yoshi, Toad, and Donkey Kong Jr. do, but failing to bounce one to the carriage does not count as a miss. In ''Rain Shower'', they can be collected until the 3-Up Moon meter fills up, causing Bowser to fall and giving the player points.
* Unlike in the other ''Game & Watch Gallery'' games, when the player selects a game on Game Select, that game's title changes to the logo on its original port. Similarly, when the player selects a game in the Museum, that game's logo on its original port appears on top of the screen.
* Unlike in the other ''Game & Watch Gallery'' games, when the player selects a game on Game Select, that game's title changes to the logo on its original port. Similarly, when the player selects a game in the Museum, that game's logo on its original port appears on top of the screen.


==References==
==References==
{{NIWA|StrategyWiki=1}}
{{NIWA|NWiki=Game & Watch Gallery Advance|StrategyWiki=1}}
<references/>
<references/>


{{Game & Watch}}
{{Game & Watch Gallery}}
{{GBA}}
{{GBA}}
[[Category:Mario games]]
[[Category:Super Mario games]]
[[Category:Game Boy Advance games]]
[[Category:Game Boy Advance games]]
[[Category:Game & Watch series]]
[[Category:Game & Watch Gallery series| ]]
[[Category:Ice Climber]]
[[Category:Ice Climber]]
[[Category:The Legend of Zelda series]]
[[Category:The Legend of Zelda series]]
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