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The status ailment returned in ''[[Paper Mario: The Thousand-Year Door]]'' and serves much the same purpose, with one key difference. When Mario, his partner, or any enemy's Frozen status expires, that character will take 1 HP of damage when the ice breaks. It is indicated by a hexagonal chunk of ice only as big as the character surrounding him or her. In addition, if any attack that can induce a [[Burn]] is used on a Frozen character, it will negate both status ailments. | The status ailment returned in ''[[Paper Mario: The Thousand-Year Door]]'' and serves much the same purpose, with one key difference. When Mario, his partner, or any enemy's Frozen status expires, that character will take 1 HP of damage when the ice breaks. It is indicated by a hexagonal chunk of ice only as big as the character surrounding him or her. In addition, if any attack that can induce a [[Burn]] is used on a Frozen character, it will negate both status ailments. | ||
===''[[Super Paper Mario]]''=== | |||
[[Image:Bonechill.jpg|175px|left|thumb|Bonechill a boss in ''Super Paper Mario'' with the ability to freeze the player.]] | |||
The status effects returns in the ''[[Super Paper Mario]]'', several items including [[Fruit Parfait]] and [[Snow Bunny]] will freeze enemies if used in battle. Several bosses also have this ability including, [[Bonechill]], whose freeze is more powerful than any other found in game. | |||
[[Category: Status effects]] | [[Category: Status effects]] |