Flipside Pit of 100 Trials: Difference between revisions

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{{quote2|DANGER! Do not enter! -Flipside City Hall-|Signpost|[[Super Paper Mario]]}}
{{quote2|DANGER! Do not enter! -Flipside City Hall-|Signpost|[[Super Paper Mario]]}}
[[File:SPMpit100.PNG|thumb|The Flipside Pit of 100 Trials in ''Super Paper Mario'']]
[[File:SPMpit100.PNG|thumb|The Flipside Pit of 100 Trials in ''Super Paper Mario'']]
The '''Flipside Pit of 100 Trials''' is a one hundred-room labyrinth in ''[[Super Paper Mario]]'', just like in ''[[Paper Mario: The Thousand-Year Door]]''. However, in this game, there are two pits – one in [[Flipside]] and one in [[Flopside]], the latter of which is called the [[Flopside Pit of 100 Trials]]. The switch that opens the Flipside version is located above the entrance, which is sealed by blocks. After gaining [[Boomer (Pixl)|Boomer]], one can simply go to the lowest level on the outskirts of Flipside. If they look around with [[Tippi]], one can reveal a route to a bunch of blocks. [[Mario]] can then flip on the blocks and a secret passage will appear, which will lead to the ledge with the blue block to open the way to the Pit. This is hinted at by [[Garson]]. Alternatively, [[Luigi]] can super jump up to hit the switch.
The '''Flipside Pit of 100 Trials''' is a one hundred-room labyrinth in ''[[Super Paper Mario]]'', just like in ''[[Paper Mario: The Thousand-Year Door]]''. However, in this game, there are two pits – one in [[Flipside]] and one in [[Flopside]], the latter of which is called the [[Flopside Pit of 100 Trials]]. The switch that opens the Flipside version is located above the entrance, which is sealed by blocks. After gaining [[Boomer (Super Paper Mario)|Boomer]], one can simply go to the lowest level on the outskirts of Flipside. If they look around with [[Tippi]], one can reveal a route to a bunch of blocks. [[Mario]] can then flip on the blocks and a secret passage will appear, which will lead to the ledge with the blue block to open the way to the Pit. This is hinted at by [[Garson]]. Alternatively, [[Luigi]] can super jump up to hit the switch.


In the Pit, a random enemy in each room holds a [[key]] to a locked door that proceeds to the next room. The player is given five minutes in every room to find and defeat the enemy holding the key and unlock and enter the locked door. If the player runs out of time, they will receive an instant [[Game Over]]. In every tenth room is a [[Catch Card]] of a [[Pixl]], a pipe leading out of the pit, and the door to the next room of the pit. At the 100th room, though, the boss [[Wracktail]] is found and the pit cannot be escaped until he is defeated. After Wracktail is destroyed, the player obtains the Pixl [[Dashell]]. The pipe leading out of the pit will not appear until the player has Dashell.
In the Pit, a random enemy in each room holds a [[key]] to a locked door that proceeds to the next room. The player is given five minutes in every room to find and defeat the enemy holding the key and unlock and enter the locked door. If the player runs out of time, they will receive an instant [[Game Over]]. In every tenth room is a [[Catch Card]] of a [[Pixl]], a pipe leading out of the pit, and the door to the next room of the pit. At the 100th room, though, the boss [[Wracktail]] is found and the pit cannot be escaped until he is defeated. After Wracktail is destroyed, the player obtains the Pixl [[Dashell]]. The pipe leading out of the pit will not appear until the player has Dashell.
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