Flee: Difference between revisions

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'''Flee''', also known as '''Run away'''<ref>''Super Mario RPG: Legend of the Seven Stars'' English instruction booklet, pg. 29</ref> ('''Run Away''' in ''Paper Mario'' and ''Paper Mario: The Thousand-Year Door''), and '''Run''' in ''Mario & Luigi: Superstar Saga'', is an action used in the ''[[Mario (franchise)|Mario]]'' [[Genre#Role-playing|role-playing games]]. Flee allows the player to attempt to run away from battle, leaving the enemy behind. However, some enemies, or more specifically bosses, cannot be fled from. In some games, the player will lose [[coin]]s when they flee; however, they can pick them right back up in a few games. After the player flees, the enemy will freeze in place while flashing for a few seconds, making it so that the player cannot enter a battle with them for a moment. Fleeing can be used by enemies as well, mainly those who give off a lot of [[coin]]s and [[Experience Point|experience points]] when defeated.
'''Flee''', also known as '''Run away'''<ref>''Super Mario RPG: Legend of the Seven Stars'' English instruction booklet, pg. 29</ref> ('''Run Away''' in ''Paper Mario'' and ''Paper Mario: The Thousand-Year Door''), and '''Run''' in ''Mario & Luigi: Superstar Saga'', is an action used in the ''[[Super Mario (franchise)|Super Mario]]'' [[Genre#Role-playing|role-playing games]]. Flee allows the player to attempt to run away from battle, leaving the enemy behind. This action is unavailable on some enemies, or more specifically bosses, however. In some games, the player will lose [[coin]]s when they flee; however, they can pick them right back up in a few games. After the player flees, the enemy will freeze in place while flashing for a few seconds, making it so that the player cannot enter a battle with them for a moment. Fleeing can be used by enemies as well, mainly those who drop substantial [[coin]]s and [[Experience Point|experience points]] when defeated.
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==History==
==History==
===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', the player can flee by pushing {{button|snes|b}} and selecting the option in the menu. If successful, all party members will run off-screen away from the enemies, with the screen fading to black and transitioning back to the overworld. If not successful, the player will waste that character's turn. Enemies like [[Crook]]s and [[Sackit]]s can also flee from battle, most of the time before the player even gets a turn due to their high [[speed]]. The enemies in [[Bowser's Castle#Super Mario RPG: Legend of the Seven Stars|Bowser's Keep]], like [[Gu Goomba]]s, will also flee if [[Bowser]] is in the party at the time.
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', the player can flee by pushing {{button|snes|b}} and selecting the option in the menu. If successful, all party members will run off-screen away from the enemies, with the screen fading to black and transitioning back to the overworld. If not successful, the player will waste that character's turn. Enemies like [[Crook]]s and [[Sackit]]s can also flee from battle, most of the time before the player even gets a turn due to their high [[speed]]. The enemies in [[Bowser's Castle#Super Mario RPG: Legend of the Seven Stars|Bowser's Keep]], like [[Pro Goomba]]s, will also flee if [[Bowser]] is in the party at the time.


The item [[See Ya]], when used, will allow Mario and his allies to run away from any battle, with the exclusion of bosses and other important battles.
The item [[See Ya]], when used, will allow Mario and his allies to run away from any battle, with the exclusion of bosses and other important battles.
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In ''[[Paper Mario]]'', the player can flee from battle by selecting the "Run Away" command from "Strategies" and rapidly mashing {{button|n64|a}} to fill up a bar, increasing the chance of [[Mario]] and his [[partner]] running away from battle. Once successful, Mario will return to the overworld, and coins will fly out of him and land on the ground, disappearing after a few seconds; Mario can pick these coins back up. If unsuccessful, Mario will trip, wasting his turn, and the enemies he is fighting will attack, regardless of whether his partner has attacked or not.
In ''[[Paper Mario]]'', the player can flee from battle by selecting the "Run Away" command from "Strategies" and rapidly mashing {{button|n64|a}} to fill up a bar, increasing the chance of [[Mario]] and his [[partner]] running away from battle. Once successful, Mario will return to the overworld, and coins will fly out of him and land on the ground, disappearing after a few seconds; Mario can pick these coins back up. If unsuccessful, Mario will trip, wasting his turn, and the enemies he is fighting will attack, regardless of whether his partner has attacked or not.


The "Run Away" command is disabled in mini-boss and boss battles; Mario must win those battles at all costs in order for the game to progress.
The "Run Away" command is disabled in mini-boss and boss battles; Mario must win those battles to progress.


Enemies who can flee from battle include:
Enemies who can flee from battle include:
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In ''[[Paper Mario: The Thousand-Year Door]]'', fleeing functions the same way as it did in the previous installment; by rapidly mashing {{button|gcn|a}}, Mario and his partner can run away from battle, losing coins once they return to the overworld. The returning Bandits and [[Big Bandit|their]] [[Badge Bandit|derivatives]] may flee after they steal something from Mario, and other enemies, such as Amazy Dayzees, can also flee from battle.
In ''[[Paper Mario: The Thousand-Year Door]]'', fleeing functions the same way as it did in the previous installment; by rapidly mashing {{button|gcn|a}}, Mario and his partner can run away from battle, losing coins once they return to the overworld. The returning Bandits and [[Big Bandit|their]] [[Badge Bandit|derivatives]] may flee after they steal something from Mario, and other enemies, such as Amazy Dayzees, can also flee from battle.


Like in the previous installment, Mario cannot flee from mini-boss and boss battles. Unlike the first ''Paper Mario'', a "Can't flee this fight!" message appears when Mario enters such battles to indicate that he must win those battles at all costs in order for the game to progress.
Like in the previous installment, Mario cannot flee from mini-boss and boss battles. Unlike the first ''Paper Mario'', a "Can't flee this fight!" message appears when Mario enters such battles to indicate that he must win those battles to progress.


When Mario is reduced to a shadow, he is required to flee when he enters a battle with [[Doopliss]] (who has taken Mario's appearance) after failing to guess the latter's real name (due to having removed [[The letter "p"|the lower-case letter P]]), despite Doopliss ordering him not to run.
When Mario is reduced to a shadow, he is required to flee when he enters a battle with [[Doopliss]] (who has taken Mario's appearance) after failing to guess the latter's real name (due to having removed [[The letter "p"|the lower-case letter P]]), despite Doopliss ordering him not to run, because neither side can damage each other.


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====''Paper Mario: Color Splash''====
====''Paper Mario: Color Splash''====
In ''[[Paper Mario: Color Splash]]'', fleeing works similarly to how it did in ''Paper Mario: Sticker Star''. [[Sombrero Guy]]s have a high chance of fleeing from battle but can be defeated with powerful [[Battle Card (Paper Mario: Color Splash)|cards]]. The [[Compass]] also allows Mario to flee any enemy battle.
In ''[[Paper Mario: Color Splash]]'', fleeing works similarly to how it did in ''Paper Mario: Sticker Star''. [[Sombrero Guy]]s have a high chance of fleeing from battle but can be defeated with powerful [[Battle Card (Paper Mario: Color Splash)|cards]]. The [[Compass]] also allows Mario to flee any enemy battle. Mario cannot flee during battles where [[Kamek]] messes with Mario's cards, including during Kamek's boss battle in [[Sacred Forest]], unless all available cards are used in the fight.


====''Paper Mario: The Origami King''====
====''Paper Mario: The Origami King''====
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|JapR=Nigeru
|JapR=Nigeru
|JapM=Flee
|JapM=Flee
|Chi=逃跑<ref>From [[iQue]]'s localization of ''Paper Mario'': https://www.youtube.com/watch?v=qj23Urolr1I (30:05)</ref>
|ChiR=Táopǎo
|ChiM=Flee
|Fre=Fuite<ref>''Paper Mario'' Instruction booklet, French side [https://manuals.mariouniversalis.fr/games/37.pdf page 64].</ref><br>Fuir<ref>''Mario & Luigi: Les Frères du temps.'' Instruction booklet, French side [https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_MarioAndLuigiPartnersInTime_FR.pdf page 88].</ref><br>Courir<ref>''Paper Mario: Sticker Star.'' French instruction booklet, [https://www.nintendo.com/consumer/downloads/manual-3DS-paper-mario-sticker-star-fr.pdf page 12].</ref>
|FreM=Escape<br>Flee<br>Run
|Ger=Flucht
|GerM=Escape
|Ita=Fuga<br>Scappa<ref>''[[Super Mario RPG: Legend of the Seven Stars]]'', Italian e-manual, pag. 9</ref>
|ItaM=Flee<br>Run
|Kor=도망
|KorR=Domang
|KorM=Escape
|Spa=Huir
|Spa=Huir
|SpaM=Flee
|SpaM=Flee
|ChiS=逃跑<ref>From [[iQue]]'s localization of ''Paper Mario'': https://www.youtube.com/watch?v=qj23Urolr1I (30:05)</ref>
|ChiSR=Táopǎo
|ChiSM=Flee
|Fra=Fuite<ref>''Paper Mario'' Instruction booklet, French side [https://manuals.mariouniversalis.fr/games/37.pdf page 64].</ref><br>Fuir<ref>''Mario & Luigi: Les Frères du temps.'' Instruction booklet, French side [https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_MarioAndLuigiPartnersInTime_FR.pdf page 88].</ref><br>Courir<ref>''Paper Mario: Sticker Star.'' French instruction booklet, [https://www.nintendo.com/consumer/downloads/manual-3DS-paper-mario-sticker-star-fr.pdf page 12].</ref>
|FraM=Escape<br>Flee<br>Run
}}
}}


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