Flee: Difference between revisions

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[[File:Flee.png|thumb|220px|Mario and [[Mini-Yoshi]] fleeing from a battle in ''[[Paper Mario: The Thousand-Year Door]]'']]
[[File:Flee.png|thumb|220px|Mario and [[Mini-Yoshi]] fleeing from a battle in ''[[Paper Mario: The Thousand-Year Door]]'']]
{{multiframe
{{multiframe
|[[File:M&LSS Run Command Block.png]] [[File:M&LPiT Flee Command Block.png]] [[File:M&LBIS Flee Command Block.png]] [[File:M&LDT Flee Command Block.png|25px]] [[File:M&LPJ Flee Command Block.png|25px]] [[File:M&LSS+BM Flee Command Block.png]]
|[[File:M&LSS Run Command Block.png]] [[File:M&LPiT Flee Command Block.png]] [[File:M&LBIS Flee Command Block.png]] [[File:M&LDT Flee Command Block.png|25px]] [[File:M&LPJ Flee Command Block.png|25px]] [[File:M&LSS+BM Flee Command Block.png]] [[File:M&L BIS+BJJ Escape Command Block.png]]
|The [[Command Block]]s for fleeing in the ''Mario & Luigi'' series
|The [[Command Block]]s for fleeing in the ''Mario & Luigi'' series
|size=170
|size=195
|align=left
|align=left
}}
}}
'''Flee''', also known as '''Run away'''<ref>''Super Mario RPG: Legend of the Seven Stars'' English instruction booklet, pg. 29</ref> ('''Run Away''' in ''Paper Mario'' and ''Paper Mario: The Thousand-Year Door''), and '''Run''' in ''Mario & Luigi: Superstar Saga'', is an action used in the ''[[Mario (franchise)|Mario]]'' [[Genre#Role-playing|role-playing games]]. Flee allows the player to attempt to run away from battle, leaving the enemy behind. However, some enemies, or more specifically bosses, cannot be fled from. In some games, the player will lose [[coin]]s when they flee; however, they can pick them right back up in a few games. After the player flees, the enemy will freeze in place while flashing for a few seconds, making it so that the player cannot enter a battle with them for a moment. Fleeing can be used by enemies as well, mainly those who give off a lot of [[coin]]s and [[Experience Point|experience points]] when defeated.
'''Flee''', also known as '''Run away'''<ref>''Super Mario RPG: Legend of the Seven Stars'' English instruction booklet, pg. 29</ref> ('''Run Away''' in ''Paper Mario'' and ''Paper Mario: The Thousand-Year Door''), and '''Run''' in ''Mario & Luigi: Superstar Saga'', is an action used in the ''[[Super Mario (franchise)|Super Mario]]'' [[Genre#Role-playing|role-playing games]]. Flee allows the player to attempt to run away from battle, leaving the enemy behind. This action is unavailable on some enemies, or more specifically bosses, however. In some games, the player will lose [[coin]]s when they flee; however, they can pick them right back up in a few games. After the player flees, the enemy will freeze in place while flashing for a few seconds, making it so that the player cannot enter a battle with them for a moment. Fleeing can be used by enemies as well, mainly those who drop substantial [[coin]]s and [[Experience Point|experience points]] when defeated.
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{{br|left}}


==History==
==History==
===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', the player can flee by pushing {{button|snes|b}} and selecting the option in the menu. If successful, all party members will run off-screen away from the enemies, with the screen fading to black and transitioning back to the overworld. If not successful, the player will waste that character's turn. Enemies like [[Crook]]s and [[Sackit]]s can also flee from battle, most of the time before the player even gets a turn due to their high [[speed]]. The enemies in [[Bowser's Castle#Super Mario RPG: Legend of the Seven Stars|Bowser's Keep]], like [[Gu Goomba]]s, will also flee if [[Bowser]] is in the party at the time.
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', the player can flee by pushing {{button|snes|b}} and selecting the option in the menu. If successful, all party members will run off-screen away from the enemies, with the screen fading to black and transitioning back to the overworld. If not successful, the player will waste that character's turn. Enemies like [[Crook]]s and [[Sackit]]s can also flee from battle, most of the time before the player even gets a turn due to their high [[speed]]. The enemies in [[Bowser's Castle#Super Mario RPG: Legend of the Seven Stars|Bowser's Keep]], like [[Pro Goomba]]s, will also flee if [[Bowser]] is in the party at the time.
 
The item [[See Ya]], when used, will allow Mario and his allies to run away from any battle, with the exclusion of bosses and other important battles.


===''Paper Mario'' series===
===''Paper Mario'' series===
====''Paper Mario''====
====''Paper Mario''====
In ''[[Paper Mario]]'', the player can flee from battle by selecting the "Run Away" command from "Strategies" and rapidly mashing {{button|n64|a}} to fill up a bar, increasing the chance of [[Mario]] and his [[partner]] running away from battle. Once successful, Mario will return to the overworld, and coins will fly out of him and land on the ground, disappearing after a few seconds; Mario can pick these coins back up. If unsuccessful, Mario will trip, and the enemies he is fighting will attack, regardless of whether his partner has attacked or not.
In ''[[Paper Mario]]'', the player can flee from battle by selecting the "Run Away" command from "Strategies" and rapidly mashing {{button|n64|a}} to fill up a bar, increasing the chance of [[Mario]] and his [[partner]] running away from battle. Once successful, Mario will return to the overworld, and coins will fly out of him and land on the ground, disappearing after a few seconds; Mario can pick these coins back up. If unsuccessful, Mario will trip, wasting his turn, and the enemies he is fighting will attack, regardless of whether his partner has attacked or not.


The "Run Away" command is disabled in mini-boss and boss battles; Mario must win those battles at all costs in order for the game to progress.
The "Run Away" command is disabled in mini-boss and boss battles; Mario must win those battles to progress.


Enemies who can flee the battle include:
Enemies who can flee from battle include:
*[[Bandit]]s, after stealing coins from Mario
*[[Bandit]]s, after stealing coins from Mario
*[[Tubba Blubba]], after Mario uses [[Repel Gel]] or [[Bow]] uses [[Outta Sight]] on Mario (only in [[Tubba Blubba's Castle]])
*[[Tubba Blubba]], after Mario becomes [[invisible]] by [[Repel Gel]] or [[Lady Bow]]'s [[Outta Sight]] (only inside [[Tubba Blubba's Castle]])
*[[Crazee Dayzee]]s, when their HP is low
*The [[Shy Squad]], with only a few members remaining (after at least two turns)
*[[Crazee Dayzee]]s, at low HP
*[[Amazy Dayzee]], almost always on its first turn
*[[Amazy Dayzee]], almost always on its first turn
*[[Magikoopa]]s, when alone
*All [[Magikoopa]]s, when alone (except the one Mario must fight after receiving a [[Lucky Star (Paper Mario)|Lucky Star]] from [[Twink]])
<gallery>
PM Outta Sight Tubba Blubba.gif|Tubba Blubba flees after Bow hides Mario with Outta Sight
PM Shy Squad flee.gif|The Shy Squad flees after losing many members
</gallery>


====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
In ''[[Paper Mario: The Thousand-Year Door]]'', fleeing functions the same way as it did in the previous installment; by rapidly mashing {{button|gcn|a}}, Mario and his partner can run away from battle, losing coins once they return to the overworld. The returning Bandits and [[Big Bandit|their]] [[Badge Bandit|derivatives]] may flee after they steal something from Mario, and other enemies can also flee from battle.
In ''[[Paper Mario: The Thousand-Year Door]]'', fleeing functions the same way as it did in the previous installment; by rapidly mashing {{button|gcn|a}}, Mario and his partner can run away from battle, losing coins once they return to the overworld. The returning Bandits and [[Big Bandit|their]] [[Badge Bandit|derivatives]] may flee after they steal something from Mario, and other enemies, such as Amazy Dayzees, can also flee from battle.
 
Like in the previous installment, Mario cannot flee from mini-boss and boss battles. Unlike the first ''Paper Mario'', a "Can't flee this fight!" message appears when Mario enters such battles to indicate that he must win those battles to progress.
 
When Mario is reduced to a shadow, he is required to flee when he enters a battle with [[Doopliss]] (who has taken Mario's appearance) after failing to guess the latter's real name (due to having removed [[The letter "p"|the lower-case letter P]]), despite Doopliss ordering him not to run, because neither side can damage each other.


Like in the previous installment, Mario cannot flee from mini-boss and boss battles; when Mario enters such battle, a "Can't flee this fight!" message appears at the start of the battle to indicate that Mario must win the battle at all costs in order for the game to progress.
<gallery>
PMTTYD CrazeeDayzee Fleeing.png|A Crazee Dayzee flees from battle
</gallery>


====''Super Paper Mario''====
====''Super Paper Mario''====
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====''Paper Mario: Sticker Star''====
====''Paper Mario: Sticker Star''====
In ''[[Paper Mario: Sticker Star]]'', fleeing returns, and is almost identical to how it works in the first two ''[[Paper Mario (series)|Paper Mario]]'' titles. However, Mario has a chance of tripping over while trying to flee, causing it to waste a turn. Mario can also flee from bosses, though this usually fails.
In ''[[Paper Mario: Sticker Star]]'', fleeing returns, and is almost identical to how it works in the first two ''[[Paper Mario (series)|Paper Mario]]'' titles. However, Mario has a chance of tripping over while trying to flee, causing it to waste a turn. Mario can also flee from bosses, though this usually fails. Unlike previous games, Mario does not drop coins upon successfully fleeing, and the enemy he fled from disappears from the overworld.


====''Paper Mario: Color Splash''====
====''Paper Mario: Color Splash''====
In ''[[Paper Mario: Color Splash]]'', fleeing works similarly to how it did in ''Paper Mario: Sticker Star''. [[Sombrero Guy]]s have a high chance of fleeing from battle but can be defeated with powerful [[Battle Card (Paper Mario: Color Splash)|cards]]. The [[Compass]] also allows Mario to flee any enemy battle.
In ''[[Paper Mario: Color Splash]]'', fleeing works similarly to how it did in ''Paper Mario: Sticker Star''. [[Sombrero Guy]]s have a high chance of fleeing from battle but can be defeated with powerful [[Battle Card (Paper Mario: Color Splash)|cards]]. The [[Compass]] also allows Mario to flee any enemy battle. Mario cannot flee during battles where [[Kamek]] messes with Mario's cards, including during Kamek's boss battle in [[Sacred Forest]], unless all available cards are used in the fight.


====''Paper Mario: The Origami King''====
====''Paper Mario: The Origami King''====
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====''Mario & Luigi: Dream Team''====
====''Mario & Luigi: Dream Team''====
In ''[[Mario & Luigi: Dream Team]]'', fleeing works differently than it did previously; instead of mashing the respective buttons to leave the battle and losing coins in the process, Mario and Luigi instantly run away from the enemies without losing coins. A few enemies, like Gold Beanies if the player fails to [[counterattack]] them properly and Bandits after stealing coins from the brothers, can flee the battle.
In ''[[Mario & Luigi: Dream Team]]'', fleeing works differently than it did previously, as Mario and Luigi now instantly run away from the enemies without penalty. A few enemies, like Gold Beanies if the player fails to [[counterattack]] them properly and Bandits after stealing coins from the brothers, both respectively flee the battle on the following turn.


====''Mario & Luigi: Paper Jam''====
====''Mario & Luigi: Paper Jam''====
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|JapR=Nigeru
|JapR=Nigeru
|JapM=Flee
|JapM=Flee
|Chi=逃跑<ref>From [[iQue]]'s localization of ''Paper Mario'': https://www.youtube.com/watch?v=qj23Urolr1I (30:05)</ref>
|ChiR=Táopǎo
|ChiM=Flee
|Fre=Fuite<ref>''Paper Mario'' Instruction booklet, French side [https://manuals.mariouniversalis.fr/games/37.pdf page 64].</ref><br>Fuir<ref>''Mario & Luigi: Les Frères du temps.'' Instruction booklet, French side [https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_MarioAndLuigiPartnersInTime_FR.pdf page 88].</ref><br>Courir<ref>''Paper Mario: Sticker Star.'' French instruction booklet, [https://www.nintendo.com/consumer/downloads/manual-3DS-paper-mario-sticker-star-fr.pdf page 12].</ref>
|FreM=Escape<br>Flee<br>Run
|Ger=Flucht
|GerM=Escape
|Ita=Fuga<br>Scappa<ref>''[[Super Mario RPG: Legend of the Seven Stars]]'', Italian e-manual, pag. 9</ref>
|ItaM=Flee<br>Run
|Kor=도망
|KorR=Domang
|KorM=Escape
|Spa=Huir
|Spa=Huir
|SpaM=Flee
|SpaM=Flee
|ChiS=逃跑<ref>From [[iQue]]'s localization of ''Paper Mario'': https://www.youtube.com/watch?v=qj23Urolr1I (30:05)</ref>
|ChiSR=Táopǎo
|ChiSM=Flee
}}
}}


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