Earthwake: Difference between revisions

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{{:Mario & Luigi: Dream Team bestiary|transcludesection=Earthwake|image=[[File:Earthwake.png|250px]]}}
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Earthwake|image=[[File:Earthwake.png|250px]]}}
{{quote|SYNCHRO OPTIMIZED... BOOT TRANS-MODE 1... EARTHWAKE SYNCHED! ERADICATOR ONLINE!|Earthwake|Mario & Luigi: Dream Team}}
{{quote|SYNCHRO OPTIMIZED... BOOT TRANS-MODE 1... EARTHWAKE SYNCHED! ERADICATOR ONLINE!|Earthwake|Mario & Luigi: Dream Team}}
'''Earthwake''' is the third Giant Boss fought in ''[[Mario & Luigi: Dream Team]]''. A humanoid robot figure formed out of [[Dreamy Wakeport]]'s various buildings, including a small tower with glowing windows for eyes for a head, it serves to guard the [[Nightmare Chunk]] holding [[Bedsmith]] captive. Earthwake's name comes from the word [[Wikipedia:Earthquake|earthquake]], and possibly the word "awake", fitting the sleep and dream-related naming scheme of the game. This is further suggested by its declaration of "EARTH-AWAKE" late into the battle. It also bears characteristics of a poltergeist in that the buildings are not really a part of it, but merely possessed to be used as a makeshift body; as soon as a building comprising its body is destroyed, a new one moves into its place, with the only part that takes damage being the head.
'''Earthwake''' is the third Giant Boss fought in ''[[Mario & Luigi: Dream Team]]''. A humanoid robot figure formed out of [[Dreamy Wakeport]]'s various buildings, including a small tower with glowing windows for eyes for a head, it serves to guard the [[Nightmare Chunk]] holding [[Bedsmith]] captive. Earthwake's name comes from the word [[Wikipedia:Earthquake|earthquake]], and possibly the word "awake", fitting the sleep and dream-related naming scheme of the game. This is further suggested by its declaration of "EARTH-AWAKE" late into the battle. It also bears characteristics of a poltergeist in that the buildings are not really a part of it, but merely possessed to be used as a makeshift body; as soon as a building comprising its body is destroyed, a new one moves into its place, with the only part that takes damage being the head.


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Earthwake may also set up a formation of yellow, red, and green blocks that it uses to attack Luigi and/or heal itself on the following turn. Luigi must Hammer Chop, Hammer Uppercut, Jump, or Drill Stomp to prevent the most hindering blocks from being used. The Jump and Hammer Uppercut both eradicate a vertical line of five blocks, the Hammer Chop does the same for a horizontal line of five blocks, and the Drill Stomp eradicates all of the blocks on screen. On the turn succeeding this move, Earthwake collects any remaining blocks and uses them. The yellow blocks heal Earthwake, while the green and red blocks are thrown at Luigi, with the green blocks aiming low and the red blocks aiming high. To jump over the green blocks, the player must slide upward on the Touch Screen. To duck under the red blocks, the player must slide downward on the Touch Screen. Getting hit by a red block results in Mario getting knocked off, thus rendering the Drill Stomp and [[Rhythm Mushroom]] moves temporarily unavailable.
Earthwake may also set up a formation of yellow, red, and green blocks that it uses to attack Luigi and/or heal itself on the following turn. Luigi must Hammer Chop, Hammer Uppercut, Jump, or Drill Stomp to prevent the most hindering blocks from being used. The Jump and Hammer Uppercut both eradicate a vertical line of five blocks, the Hammer Chop does the same for a horizontal line of five blocks, and the Drill Stomp eradicates all of the blocks on screen. On the turn succeeding this move, Earthwake collects any remaining blocks and uses them. The yellow blocks heal Earthwake, while the green and red blocks are thrown at Luigi, with the green blocks aiming low and the red blocks aiming high. To jump over the green blocks, the player must slide upward on the Touch Screen. To duck under the red blocks, the player must slide downward on the Touch Screen. Getting hit by a red block results in Mario getting knocked off, thus rendering the Drill Stomp and [[Rhythm Mushroom]] moves temporarily unavailable.


[[File:M&LDT Earthwake Hammer form.jpg|thumb|left|Earthwake in its hammer form.]]
After each time it is knocked into the ocean, Earthwake generates heavy gray armor that reduces the knockback it suffers from Luigi's attacks. If the armor is only on its head, the Jump and Drill Stomp attacks can destroy it in a single turn. If the armor covers its head and body, only the Drill Stomp attacks remove it in a single turn. If Mario is not ready to perform [[Bros. Attack]]s, Luigi can also execute a combination of the Hammer Chop and Jump attacks to remove the armor in two turns if one is used after the other. If Earthwake attacks while it still has armor on, the armor is temporarily taken off before being placed back on following the attack.
After each time it is knocked into the ocean, Earthwake generates heavy gray armor that reduces the knockback it suffers from Luigi's attacks. If the armor is only on its head, the Jump and Drill Stomp attacks can destroy it in a single turn. If the armor covers its head and body, only the Drill Stomp attacks remove it in a single turn. If Mario is not ready to perform [[Bros. Attack]]s, Luigi can also execute a combination of the Hammer Chop and Jump attacks to remove the armor in two turns if one is used after the other. If Earthwake attacks while it still has armor on, the armor is temporarily taken off before being placed back on following the attack.


Earthwake also possesses the ability to transform into a giant hammer and swing itself at Luigi in either an overhead high arc or a horizontal waist-level arc up to seven times. Luigi must counter the overhead swings with Hammer Uppercuts and counter or evade its horizontal swings with either Hammer Chops or by simply ducking. The player must slide upward on the Touch Screen to Hammer Uppercut, to the left to Hammer Chop, and downward to duck. The final swing is always an overhead one with a much longer pause before Earthwake swings itself at Luigi. Failing to block this attack inflicts heavy damage on Luigi and sends him skidding backwards a great distance, while success sends Earthwake flying back substantially. A sound plays a split second before Luigi is going to be hit, likely due to the attack requiring precise timing to counter.
Earthwake also possesses the ability to transform into a giant hammer and swing itself at Luigi in either an overhead high arc or a horizontal waist-level arc up to seven times. Luigi must counter the overhead swings with Hammer Uppercuts and counter or evade its horizontal swings with either Hammer Chops or by simply ducking. The player must slide upward on the Touch Screen to Hammer Uppercut, to the left to Hammer Chop, and downward to duck. The final swing is always an overhead one with a much longer pause before Earthwake swings itself at Luigi. Failing to block this attack inflicts heavy damage on Luigi and sends him skidding backwards a great distance, while success sends Earthwake flying back substantially. A chime sound plays a split second before Luigi is going to be hit, likely due to the attack requiring precise timing to counter.


===Hard Mode===
===Hard Mode===
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|Jap=メザメフォーム
|Jap=メザメフォーム
|JapR=Mezame Fōmu
|JapR=Mezame Fōmu
|JapM=From「目覚め」(''mezame'', awakening) and "form", also possily in reference to ''[[Wikipedia:Transformers|Transformers]]''
|JapM=From「メザメタウン」(''Mezame Taun'', [[Wakeport]]) and "form", also possily a nod to ''[[Wikipedia:Transformers|Transformers]]''
|SpaA=Terretrón
|SpaA=Terretrón
|SpaAM=From ''Tierra'' (earth) and ''-tron''
|SpaAM=From "tierra" (earth) and "-tron" (a common suffix for robots)
|Dut=Wakkerreus
|Dut=Wakkerreus
|DutM=From "wakker" (''awake'') and "reus" (''giant'')
|DutM=From "wakker" (awake) and "reus" (giant)
|Ita=Titanosveglio
|Ita=Titanosveglio
|ItaM=From ''titano'' (titan) and ''risveglio'' (reawakening)
|ItaM=From "titano" (titan) and "risveglio" (reawakening)
|FraE=Morphinger
|FreE=Morphinger
|FraEM=From ''morph''
|FreEM=From "morph"
|FreA=Protodor
|FreA=Protodor
|FraAM=From ''protector'' and ''dort'' (sleeps)
|FreAM=From "protector" and "dort" (sleeps)
|SpaE=Robot Despertares
|SpaE=Robot Despertares
|SpaEM=From ''robot'', ''despertar'' (''wake up'') and ''Ares'' (Greek god of war); ''Despertares'' can alternatively mean ''awakenings''
|SpaEM=From "robot" and "despertares" (awakenings)
|Kor=이러나포머
|Kor=이러나포머
|KorR=Ireo'na Pomeo
|KorR=Ireo'na Pomeo
|KorM=From "이러나 타운" (''Ireo'na Taun, Wakeport) and ''[[Wikipedia:Transformers|Transformers]]''
|KorM=From "이러나 타운" (''Ireo'na Taun'', Wakeport) and a reference to ''[[Wikipedia:Transformers|Transformers]]''
|Por=Despertarrobô
|Por=Despertarrobô
|PorM=From ''despertar (wake up)'' and ''robô (robot)''
|PorM=From "despertar" (wake up) and "robô" (robot)
|Rus=Городище
|Rus=Городище
|RusR=Gorodishche
|RusR=Gorodische
|RusM=From ''Город'' (''gorod'', city) and ''-ище'' (''-ishche'', word ending for something big or scary)
|RusM=From "город" (''gorod'', city) and "-ище" (''-ische'', word ending for something big or scary)
}}
}}