E-Reader: Difference between revisions

1,629 bytes removed ,  4 months ago
→‎Super Mario classic NES games: i don't see how making this table collapsible is beneficial. the primary point of the article should pretty much be to show which mario games were compatible with this system.
m (Oh nvm they're in the gallery)
(→‎Super Mario classic NES games: i don't see how making this table collapsible is beneficial. the primary point of the article should pretty much be to show which mario games were compatible with this system.)
Tag: Manual revert
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[[File:E-Reader.svg|250px|left|Logo]]
[[File:E-Reader.svg|250px|left|Logo]]
The '''{{wp|Nintendo e-Reader|e-Reader}}''' is an add-on device for the [[Game Boy Advance]] released in 2001 that can read dot codes on special cards and interpret them into data. Depending on the card, the data may contain either information or some type of [[minigame]]. Several [[Nintendo Entertainment System]] games were also made available on special packs of cards, but the 2-player modes have been removed. It took a total of nine or ten dot codes (two per card) to store the data of an NES game.
The '''{{wp|Nintendo e-Reader|e-Reader}}''' is an add-on device for the [[Game Boy Advance]] released in 2001 that can read dot codes on special cards and interpret them into data. While it is compatible with the Game Boy Advance SP, it does not mount properly without an attachable plastic cover for the link socket that was available only in Australia and the later Japanese release. Depending on the card, the data may contain either information or some type of [[minigame]]. Several [[Nintendo Entertainment System]] games were also made available on special packs of cards, but the 2-player modes have been removed. It took a total of nine or ten dot codes (two per card) to store the data of an NES game.


Additionally, the [[Nintendo DS]], while compatible with Game Boy Advance games, was not designed to work with the e-Reader, but it can be modified to fit in.<ref>[http://www.caitsith2.com/ereader/ereader_ds/ereader_ds_mod.htm DS eReader modification]</ref> It works on a Nintendo DS or DS Lite if the player were to open up the e-Reader and remove the Game Boy Advance Link Cable extension wires. The device was never released in Europe, with Nintendo saying "the market potential wasn’t great enough".<ref>https://www.eurogamer.net/articles/news080704ereader</ref> As a result, e-Reader functionality was absent in the European versions of the respective games.{{ref needed}}<!--Is the e-Reader content in European games the same as in America, where the content is added with different requirements, or it is removed entirely? Might differ from game to game.--> The device is compatible with the Game Boy Advance SP; unlike the original Game Boy Advance, however, it does not mount evenly.
There are two versions of the e-Reader.<ref>[https://ereader.no-intro.org/info.php?set=Hardware e-Reader Encyclopedia: Hardware]. Retrieved February 11, 2023.</ref> The original 2001 version, which never left Japan, had no linking capabilities, and thus was unable to be used for games such as ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. It also could not store games due to memory limitations. In 2002, Nintendo added linking capabilities, the ability to store games, and emulate NES titles when it released this new version in North America. This updated version was released as the "Card e-Reader +" in Japan in 2003. Japanese e-Readers, regardless of the version, cannot read foreign e-Reader cards. The same is true for foreign e-Readers and Japanese cards.<ref>Aqua 'N 'Game. [https://www.aquangame.com/e-reader-amerique-australie/ ''L’histoire de l’e-Reader – à la conquête de l’Amérique et de l’Australie'']. Retrieved February 11, 2023.</ref>


There are two versions of the e-Reader.<ref>[https://ereader.no-intro.org/info.php?set=Hardware e-Reader Encyclopedia: Hardware]. Retrieved February 11, 2023.</ref> The original 2001 version, which never left Japan, had no linking capabilities, and thus was unable to be used for games such as ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. It also could not store games due to memory limitations. In 2002, Nintendo added linking capabilities, the ability to store games, and emulate NES titles when it released this new version in North America. This updated version was released as the "Card e-Reader +" in Japan in 2003, but with an attachable plastic cover to protect the link socket and the screen when mounted to the newly released Game Boy Advance SP. The Australian release also came with the plastic cover when it was released a few months later. Japanese e-Readers, regardless of the version, cannot read foreign e-Reader cards. The same is true for foreign e-Readers and Japanese cards. Australian and North American e-Readers are compatible with each other's cards.<ref>Aqua 'N 'Game. [https://www.aquangame.com/e-reader-amerique-australie/ ''L’histoire de l’e-Reader – à la conquête de l’Amérique et de l’Australie'']. Retrieved February 11, 2023.</ref>
The e-Reader was packaged with either ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.-e]]'' or ''[[Pinball (game)|Pinball-e]]'' and a "sampler pack" containing cards from other franchises.


The e-Reader was packaged with a classic NES game (either ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.-e]]'' or ''[[Pinball (game)|Pinball-e]]'') and a "sampler pack" containing an ''[[nookipedia:e-Reader card|Animal Crossing]]'' card, three ''[[bulbapedia:List_of_miscellaneous_Pok%C3%A9mon_e-Reader_applications|Pokémon]]'' cards ([[bulbapedia:Machop (Expedition 117)|Machop]], [[bulbapedia:Machoke (Expedition 85)|Machoke]], and [[bulbapedia:Machamp (Expedition 16)|Machamp]]) that allowed a minigame to be played, and a [[Game & Watch]] card that contained ''[[Manhole (Game & Watch)|Manhole]]''. Australian copies also included a ''Hockey Card-e'' game (released as ''Air Hockey-e'' in North America).
Some ''[[nookipedia:e-Reader card|Animal Crossing]]'' cards featured ''[[Super Mario (franchise)|Super Mario]]''-themed designs that could be uploaded into the game. One card even rewarded the player with a copy of ''[[Mario Bros. (game)|Mario Bros.]]'' to place in their home.
 
Four series of e-Reader cards were released for use with ''Animal Crossing''. Some cards featured ''[[Super Mario (franchise)|Super Mario]]''-themed designs that could be uploaded into the game. One card even rewarded the player with a copy of ''[[Mario Bros. (game)|Mario Bros.]]'' to place in their home.


In 2003, [[Nintendo]] released ''[[Mario Party-e]]'', a portable board game which included numerous e-Reader cards, some of which contained minigames. However, the e-Reader was not mandatory in order to play the main game.
In 2003, [[Nintendo]] released ''[[Mario Party-e]]'', a portable board game which included numerous e-Reader cards, some of which contained minigames. However, the e-Reader was not mandatory in order to play the main game.
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*Demo Cards: Upon scanning a Demo Card, the player was treated to recording of how to either uncover a secret in a level, or see a single-level speedrun.
*Demo Cards: Upon scanning a Demo Card, the player was treated to recording of how to either uncover a secret in a level, or see a single-level speedrun.
*Level Cards: Probably the most desired, scanning these would add brand new levels into the game.
*Level Cards: Probably the most desired, scanning these would add brand new levels into the game.
In 2004, Nintendo discontinued the e-Reader outside of Japan due to low sales. However, it was supported in Japan until the end of the Game Boy Advance's lifespan. As a result, many cards, particularly the new ''Super Mario Advance 4: Super Mario Bros. 3'' levels, a planned series of [[Game & Watch]] releases, and a set of bonus levels for ''[[Mario vs. Donkey Kong]]'', were never seen elsewhere. The unreleased ''Super Mario Advance 4'' levels were eventually made available internationally when the game was released on the [[Wii U]] [[Virtual Console]], which has all of [[World-e]] unlocked from the start. In 2023, these levels would also be made available again on [[Game Boy Advance - Nintendo Switch Online]].
The device was never released in Europe, with Nintendo saying "the market potential wasn’t great enough".<ref>https://www.eurogamer.net/articles/news080704ereader</ref> As a result, e-Reader functionality was absent in the European versions of the respective games.{{ref needed}}<!--Is the e-Reader content in European games the same as in America, where the content is added with different requirements, or it is removed entirely? Might differ from game to game.--> In 2004, Nintendo discontinued the e-Reader outside of Japan due to low sales. However, it was supported in Japan until the end of the Game Boy Advance's lifespan. Many cards, particularly the new ''Super Mario Advance 4: Super Mario Bros. 3'' levels and a set of bonus levels for ''[[Mario vs. Donkey Kong]]'', were never seen elsewhere. The unreleased ''Super Mario Advance 4'' levels were eventually made available internationally when the game was released on the [[Wii U]] [[Virtual Console]], which has all of [[World-e]] unlocked from the start. In 2023, these levels would also be made available again on [[Game Boy Advance - Nintendo Switch Online]].


The ''[[Mario Kart: Super Circuit]]'' website suggested that e-Reader compatibility might have been planned for this game.{{ref needed}}
There was a [[List of unreleased media#Game & Watch-e|plan for an e-Reader line]] that featured classic and ''Super Mario''-themed modern versions of various [[Game & Watch]] games similar to the ''[[Game & Watch Gallery (series)|Game & Watch Gallery]]'' series, but it was canceled.<ref>[https://www.nintendoworldreport.com/forums/index.php?topic=32861.0 Game and Watch-e: What was meant to be]. ''Nintendo World Report Forums''. Retrieved September 23, 2023.</ref> The ''[[Mario Kart: Super Circuit]]'' website suggested that e-Reader compatibility might have been planned for this game.{{ref needed}}


==Compatible games==
==Compatible games==
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*If you lose a ball, the mini-game will end.
*If you lose a ball, the mini-game will end.
|}
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==Other games==
{{main|List of unreleased media#Game & Watch-e{{!}}ist of unreleased media § Game & Watch-e}}
A standard release as well as an E3-exclusive version of the classic version of ''[[Manhole (Game & Watch)|Manhole]]'' was released, with the two otherwise playing the same and having the same flavor text. The card was planned to be part of an e-Reader line that featured classic and ''Mario''-themed modern versions of various [[Game & Watch]] games similar to the ''[[Game & Watch Gallery (series)|Game & Watch Gallery]]'' series, but it was later canceled.<ref>[https://www.nintendoworldreport.com/forums/index.php?topic=32861.0 Game and Watch-e: What was meant to be]. ''Nintendo World Report Forums''. Retrieved September 23, 2023.</ref>


==Gallery==
==Gallery==
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E-Reader North America Title Screen.png|North American e-Reader title screen, based on the Japanese revision.
E-Reader North America Title Screen.png|North American e-Reader title screen, based on the Japanese revision.
E-Reader American Packaging.png|North American e-Reader blister pack.
E-Reader American Packaging.png|North American e-Reader blister pack.
E-Reader not mounting flush.jpg|The e-Reader does not mount evenly with a Game Boy Advance SP.
E-Reader GBA2GBA.png|Method to connect a Game Boy Advance game to scan cards for it.
E-Reader GBA2GBA.png|Method to connect a Game Boy Advance game to scan cards for it.
E-Reader GBA2GCN.png|Method to connect a Nintendo GameCube game to scan cards for it.
E-Reader GBA2GCN.png|Method to connect a Nintendo GameCube game to scan cards for it.
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