Doorstop Dash: Difference between revisions

m
no edit summary
mNo edit summary
mNo edit summary
Line 13: Line 13:
At the beginning of the level, the Kongs approach a [[Banana Bunch]] as they walk down a slanted bridge, which is followed by a handle that hangs above the [[KONG Letters|letter K]]. If they pull the handle, they can open a door ahead of them that leads to a Sneek, a [[DK Barrel]], and another handle. Once they pull the handle, a door blocking their path, found after a trail of restless Sneeks, opens, allowing them to access another area, where they can find a [[bear coin]] hidden in the top-left corner of the room. After the apes climb up a small ledge near here, they encounter an additional Sneek and a handle, which can be used to open a door on the above floor.
At the beginning of the level, the Kongs approach a [[Banana Bunch]] as they walk down a slanted bridge, which is followed by a handle that hangs above the [[KONG Letters|letter K]]. If they pull the handle, they can open a door ahead of them that leads to a Sneek, a [[DK Barrel]], and another handle. Once they pull the handle, a door blocking their path, found after a trail of restless Sneeks, opens, allowing them to access another area, where they can find a [[bear coin]] hidden in the top-left corner of the room. After the apes climb up a small ledge near here, they encounter an additional Sneek and a handle, which can be used to open a door on the above floor.


Using a small, wooden platform floating nearby against a wall, they can reach this higher section of the level and find the door, which stands next to the letter O and a [[trapdoor (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|trapdoor]] that can drop the heroes to the lower floor. If they manage to run through this door, they find another Sneek that creeps under a handle that they can pull to open a door ahead. As they approach this door, they must dodge a trio of Buzzes that move back and forth in a vertical path. Once they reach the other side of this door, they can find a [[rope]] leading to the third floor and a passage that takes them west to a [[Bonus Barrel]]. The barrel is blocked off by a door, which the heroes can open if they pull a handle, which can only be reached by their Team-up move. After climbing the previously-mentioned rope, the heroes access the third floor, where there is a handle that can open a nearby door, which is placed after a line of six Buzzes that move back and forth in a vertical path. On the other side of this door, they can find a handle in front of the [[Star Barrel]].
Using a small, wooden platform floating nearby against a wall, they can reach this higher section of the level and find the door, which stands next to the letter O and a [[trapdoor (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|trapdoor]] that can drop the heroes to the lower floor. If they manage to run through this door, they find another Sneek that creeps under a handle that they can pull to open a door ahead. As they approach this door, they must dodge a trio of Buzzes that move back and forth in a vertical path. Once they reach the other side of this door, they can find a [[rope]] leading to the third floor and a passage that takes them west to a [[Bonus Barrel]]. The barrel is blocked off by a door, which the heroes can open if they pull a handle, which can only be reached by their [[team up]] move. After climbing the previously-mentioned rope, the heroes access the third floor, where there is a handle that can open a nearby door, which is placed after a line of six Buzzes that move back and forth in a vertical path. On the other side of this door, they can find a handle in front of the [[Star Barrel]].


[[File:Doorstop Dash DKC3 shot 2.png|thumb|The Kongs ride to the fourth floor.]]
[[File:Doorstop Dash DKC3 shot 2.png|thumb|The Kongs ride to the fourth floor.]]
Line 127: Line 127:
|-
|-
|align="center"|[[File:WarpBarrelSprite-DKC3.png]]
|align="center"|[[File:WarpBarrelSprite-DKC3.png]]
|After reaching the second floor of the mill, Kiddy Kong should use the [[Team-up]] move to toss Dixie northeast into the corner of the area, where a [[Warp Barrel]] is hidden. The barrel takes them to the Level Flag when they enter it.
|After reaching the second floor of the mill, Kiddy Kong should use the [[team up]] move to toss Dixie northeast into the corner of the area, where a [[Warp Barrel]] is hidden. The barrel takes them to the Level Flag when they enter it.
|}
|}


93,930

edits