Donkey Kong (game): Difference between revisions

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{{game infobox
{{game infobox
|image=[[File:Donkey Kong Arcade side art.png|250px]]<br>Art of the arcade cabinet
|image=[[File:Donkey Kong Arcade side art.png|250px]]<br>Art of the arcade cabinet
|developer=[[Nintendo Research & Development 1]]<br> [[Nintendo Research & Development 2]] (Famicom/NES port)<ref name="Iwata">Iwata, Satoru et al. [http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/0 Iwata Asks: New Super Mario Bros. Wii]. ''Nintendo''. Retrieved May 01 2015</ref> <br> [[Ikegami Tsushinki]]<ref name="Gamasutra">Fahs, Travis.[http://www.gamasutra.com/view/feature/134790/the_secret_history_of_donkey_kong.php?page=3 The Secret History of Donkey Kong], ''Gamasutra''</ref><ref name="Sore wa">Akagi, Masumi. ''Sore wa “Pong” kara Hajimatta'', p. 305-307 (Translation available [http://jotaroraido.wordpress.com/2011/01/11/the-battle-of-donkey-kong/ here])</ref> <br>{{wp|Coleco}} (ColecoVision, Atari 2600, Intellivision, and Coleco Adam ports) <br> {{wp|Atari, Inc.}} (Atari 8-bit, Apple II, TI-99/4A, MS-DOS, Commodore VIC-20, and 1983 Commodore 64 ports)<br> [[Sentient Software Ltd]] (ZX Spectrum  and MSX ports)<br>[[Arcana Software Design (game)|Arcana Software Design]] (Amstrad CPC and 1986 Commodore 64 ports)<br> [[International Technology Development Corporation|ITDC]] (Atari 7800 port) <br>{{wp|Hamster Corporation|Hamster}} (''Arcade Archives'')
|developer=[[Nintendo Research & Development 1]]<br> [[Nintendo Research & Development 2]] (Famicom/NES port)<ref name="Iwata2">Iwata, Satoru et al. [https://iwataasks.nintendo.com/interviews/wii/nsmb/1/0/ Iwata Asks: New Super Mario Bros. Wii Volume 2]. ''Nintendo''. Retrieved April 29, 2023.</ref> <br> [[Ikegami Tsushinki]]<ref name="Gamasutra">Fahs, Travis.[http://www.gamasutra.com/view/feature/134790/the_secret_history_of_donkey_kong.php?page=3 The Secret History of Donkey Kong], ''Gamasutra''</ref><ref name="Sore wa">Akagi, Masumi. ''Sore wa “Pong” kara Hajimatta'', p. 305-307 (Translation available [http://jotaroraido.wordpress.com/2011/01/11/the-battle-of-donkey-kong/ here])</ref> <br>{{wp|Coleco}} (ColecoVision, Atari 2600, Intellivision, and Coleco Adam ports) <br> {{wp|Atari, Inc.}} (Atari 8-bit, Apple II, TI-99/4A, MS-DOS, Commodore VIC-20, and 1983 Commodore 64 ports)<br> [[Sentient Software Ltd]] (ZX Spectrum  and MSX ports)<br>[[Arcana Software Design (game)|Arcana Software Design]] (Amstrad CPC and 1986 Commodore 64 ports)<br> [[International Technology Development Corporation|ITDC]] (Atari 7800 port) <br>{{wp|Hamster Corporation|Hamster}} (''Arcade Archives'')
|publisher=[[Nintendo]]<br> {{wp|Coleco}} (ColecoVision, Atari 2600, Intellivision, and Coleco Adam ports)<br> {{wp|Atari, Inc.}} (Atari 8-bit, Apple II, TI-99/4A, MS-DOS, Commodore VIC-20, and 1983 Commodore 64 ports) <br> {{wp|Ocean Software}} (Amstrad CPC, ZX Spectrum, MSX, and 1986 Commodore 64 ports)<br> {{wp|Atari Corporation|Atari Corporation}} (Atari 7800 port)<br>{{wp|Hamster Corporation|Hamster}} (''Arcade Archives'')
|publisher=[[Nintendo]]<br> {{wp|Coleco}} (ColecoVision, Atari 2600, Intellivision, and Coleco Adam ports)<br> {{wp|Atari, Inc.}} (Atari 8-bit, Apple II, TI-99/4A, MS-DOS, Commodore VIC-20, and 1983 Commodore 64 ports) <br> {{wp|Ocean Software}} (Amstrad CPC, ZX Spectrum, MSX, and 1986 Commodore 64 ports)<br> {{wp|Atari Corporation|Atari Corporation}} (Atari 7800 port)<br>{{wp|Hamster Corporation|Hamster}} (''Arcade Archives'')
 
|release='''Arcade:'''<br>{{release|Japan|July 9, 1981{{ref needed}}|USA|July 31, 1981{{ref needed}}}}
|release='''Arcade:'''<br>{{release|Japan|July 9, 1981|USA|July 31, 1981}} '''Atari 2600:'''<br>{{release|USA|July 1982<ref name = "Arcade Express Aug 30">[https://archive.org/details/arcade_express_v1n2/mode/2up Arcade Express Volume One Number Two] Pages 1 & 3.</ref>|Europe|1983|Australia|1983}} '''ColecoVision:'''<br>{{release|USA|July 1982<ref>[https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.1_05.pdf The Video Game Update Volume One #5] Page 1.</ref>|Europe|July 1983|Australia|1983}} '''Coleco Tabletop:'''<br>{{release|USA|August 1982<ref>[https://archive.org/details/arcade_express_v1n1/page/n3/mode/2up Arcade Express Vol1, No1, p.4]</ref>}} '''Intellivision:'''<br>{{release|USA|October 1982|Europe|1983|Australia|1983}} '''Atari 8-bit Computers:''' <br>{{release|USA|June 1983|Europe|1983}} '''[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]] port:'''<br>{{release|Japan|July 15, 1983|USA|June 15, 1986|Europe|October 15, 1986}}'''TI-99/4A:'''<br>{{release|USA|November 1983<ref>[https://retrocdn.net/images/b/b6/ComputerEntertainer_US_Vol.2_09.pdf The Video Game Update, December 1983. Pages 137 & 144]</ref>}} '''MS-DOS:'''<br>{{release|USA|November 1983}} '''Apple II:'''<br>{{release|USA|December 1983}} '''Commodore VIC-20:'''<br>{{release|USA|February 1984<ref name=3/84>[https://retrocdn.net/images/4/43/ComputerEntertainer_US_Vol.2_12.pdf The Video Game Update, March 1984. Pages 190 & 192]</ref>}} '''Commodore 64:'''<br>{{release|USA|February 1984 (Atarisoft)<ref name=3/84/>|Europe|1986 (Ocean Software)}} '''Coleco Adam:'''<br>{{release|USA|June 1984}} '''MSX:'''<br>{{release|Europe|1986}} '''ZX Spectrum:'''<br>{{release|Europe|1986}} '''Amstrad CPC:'''<br>{{release|Europe|1986}} '''[[Family Computer Disk System]]:'''<br>{{release|Japan|April 8, 1988<ref>[http://themushroomkingdom.net/games/dk-fds Date info of Donkey Kong (FDS) from TMK], retrieved 11/25/2012</ref>}} '''Atari 7800:'''<br>{{release|USA|November 1988|Europe|1988}} '''e-Reader:'''<br>{{release|USA|November 11, 2002<ref>[http://themushroomkingdom.net/games/dk-e Date info of Donkey Kong (e-Reader) from TMK], retrieved 11/25/2012</ref>}} '''[[Game Boy Advance]]:'''<br>{{release|Japan|February 14, 2004|USA|June 7, 2004|Europe|July 9, 2004}} '''[[Virtual Console#Wii|Virtual Console]] ([[Wii]]):'''<br>{{release|USA|November 19, 2006|Japan|December 2, 2006|Australia|December 7, 2006|Europe|December 8, 2006}} '''[[Virtual Console#Nintendo 3DS|Virtual Console]] ([[Nintendo 3DS|3DS]]):'''<br>{{release|Japan|October 17, 2012|USA|August 15, 2013|Europe|November 21, 2013|Australia|November 21, 2013<ref>[http://www.nintendo.com/games/detail/r3qMB2ZdHdIFXlDDoA6MYGLaDV-8jZNg Nintendo.com - Donkey Kong - Game Info]</ref>|Europe|September 18, 2014 (''Original Edition'')|Australia|September 19, 2014 (''Original Edition'')|South Korea|March 2, 2016}} '''[[Virtual Console#Wii U|Virtual Console]] ([[Wii U]]):'''<br>{{release|Japan|July 15, 2013|USA|July 15, 2013|Europe|July 15, 2013|Australia|July 15, 2013}} '''[[Classics#NES Classic Edition|NES Classic Edition/Famicom Mini]]:'''<br>{{release|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}} '''[[Nintendo Switch]] (''[[Arcade Archives]]''):'''<br>{{release|USA|June 14, 2018|Japan|June 15, 2018|Europe|June 15, 2018|Australia|June 15, 2018}} '''[[Nintendo Entertainment System - Nintendo Switch Online]]:'''<br>{{release|USA|September 18, 2018|Japan|September 19, 2018|Europe|September 19, 2018|Australia|September 19, 2018|HK|April 23, 2019|South Korea|April 23, 2019}}
|release2='''Atari 2600:'''<br>{{release|USA|July 1982<ref name = "Arcade Express Aug 30">[https://archive.org/details/arcade_express_v1n2/mode/2up Arcade Express Volume One Number Two] Pages 1 & 3.</ref>|Europe|1983{{ref needed}}|Australia|1983{{ref needed}}}} '''ColecoVision:'''<br>{{release|USA|July 1982<ref>[https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.1_05.pdf The Video Game Update Volume One #5] Page 1.</ref>|Europe|July 1983{{ref needed}}|Australia|1983{{ref needed}}}} '''Coleco Tabletop:'''<br>{{release|USA|August 1982<ref>[https://archive.org/details/arcade_express_v1n1/page/n3/mode/2up Arcade Express Vol1, No1, p.4]</ref>}} '''Intellivision:'''<br>{{release|USA|October 1982{{ref needed}}|Europe|1983{{ref needed}}|Australia|1983{{ref needed}}}} '''Atari 8-bit Computers:''' <br>{{release|USA|June 1983{{ref needed}}|Europe|1983{{ref needed}}}} '''[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]] port:'''<br>{{release|Japan|July 15, 1983{{ref needed}}|USA|June 15, 1986{{ref needed}}|Europe|October 15, 1986{{ref needed}}}}'''TI-99/4A:'''<br>{{release|USA|November 1983<ref>[https://retrocdn.net/images/b/b6/ComputerEntertainer_US_Vol.2_09.pdf The Video Game Update, December 1983. Pages 137 & 144]</ref>}} '''MS-DOS:'''<br>{{release|USA|November 1983{{ref needed}}}} '''Apple II:'''<br>{{release|USA|December 1983{{ref needed}}}} '''Commodore VIC-20:'''<br>{{release|USA|February 1984<ref name=3/84>[https://retrocdn.net/images/4/43/ComputerEntertainer_US_Vol.2_12.pdf The Video Game Update, March 1984. Pages 190 & 192]</ref>}} '''Commodore 64:'''<br>{{release|USA|February 1984 (Atarisoft)<ref name=3/84/>|Europe|1986 (Ocean Software){{ref needed}}}} '''Coleco Adam:'''<br>{{release|USA|June 1984{{ref needed}}}} '''MSX:'''<br>{{release|Europe|1986{{ref needed}}}} '''ZX Spectrum:'''<br>{{release|Europe|1986{{ref needed}}}} '''Amstrad CPC:'''<br>{{release|Europe|1986{{ref needed}}}} '''[[Family Computer Disk System]]:'''<br>{{release|Japan|April 8, 1988<ref>[http://themushroomkingdom.net/games/dk-fds Date info of Donkey Kong (FDS) from TMK], retrieved 11/25/2012</ref>}} '''Atari 7800:'''<br>{{release|USA|November 1988{{ref needed}}|Europe|1988{{ref needed}}}} '''e-Reader:'''<br>{{release|USA|November 11, 2002<ref>[http://themushroomkingdom.net/games/dk-e Date info of Donkey Kong (e-Reader) from TMK], retrieved 11/25/2012</ref>}} '''[[Game Boy Advance]]:'''<br>{{release|Japan|February 14, 2004{{ref needed}}|USA|June 7, 2004{{ref needed}}|Europe|July 9, 2004{{ref needed}}}} '''[[Virtual Console#Wii|Virtual Console]] ([[Wii]]):'''<br>{{release|USA|November 19, 2006{{ref needed}}|Japan|December 2, 2006{{ref needed}}|Australia|December 7, 2006{{ref needed}}|Europe|December 8, 2006{{ref needed}}}} '''[[Virtual Console#Nintendo 3DS|Virtual Console]] ([[Nintendo 3DS|3DS]]):'''<br>{{release|Japan|October 17, 2012{{ref needed}}|USA|August 15, 2013{{ref needed}}|Europe|November 21, 2013{{ref needed}}|Australia|November 21, 2013<ref>[http://www.nintendo.com/games/detail/r3qMB2ZdHdIFXlDDoA6MYGLaDV-8jZNg Nintendo.com - Donkey Kong - Game Info]</ref>|Europe|September 18, 2014 (''Original Edition''){{ref needed}}|Australia|September 19, 2014 (''Original Edition''){{ref needed}}|South Korea|March 2, 2016{{ref needed}}}} '''[[Virtual Console#Wii U|Virtual Console]] ([[Wii U]]):'''<br>{{release|Japan|July 15, 2013{{ref needed}}|USA|July 15, 2013{{ref needed}}|Europe|July 15, 2013{{ref needed}}|Australia|July 15, 2013{{ref needed}}}} '''[[Classics#NES Classic Edition|NES Classic Edition/Famicom Mini]]:'''<br>{{release|Japan|November 10, 2016{{ref needed}}|Australia|November 10, 2016{{ref needed}}|USA|November 11, 2016{{ref needed}}|Europe|November 11, 2016{{ref needed}}}} '''[[Nintendo Switch]] (''[[Arcade Archives]]''):'''<br>{{release|USA|June 14, 2018{{ref needed}}|Japan|June 15, 2018{{ref needed}}|Europe|June 15, 2018{{ref needed}}|Australia|June 15, 2018{{ref needed}}}} '''[[Nintendo Entertainment System - Nintendo Switch Online]]:'''<br>{{release|USA|September 18, 2018{{ref needed}}|Japan|September 19, 2018{{ref needed}}|Europe|September 19, 2018{{ref needed}}|Australia|September 19, 2018{{ref needed}}|HK|April 23, 2019{{ref needed}}|South Korea|April 23, 2019{{ref needed}}}}
|languages={{languages|en_us=y}}
|languages={{languages|en_us=y}}
|genre=[[Genre#Platform|Platformer]]
|genre=[[Genre#Platform|Platformer]]
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|input={{input|arcade=<nowiki>Joystick and Pushbuttons</nowiki>|nes=1|gba=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiuclassic=1|wiiupro=1|wiiusideways=1|joy-con=1|switchpro=1|switchnes=1|switchgcn=1|nesclassic=1}}
|input={{input|arcade=<nowiki>Joystick and Pushbuttons</nowiki>|nes=1|gba=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiuclassic=1|wiiupro=1|wiiusideways=1|joy-con=1|switchpro=1|switchnes=1|switchgcn=1|nesclassic=1}}
}}
}}
'''''Donkey Kong''''' is an arcade [[List of games|game]] that was [[Nintendo]]'s first big hit in North America. It marked the beginning of the ''[[Mario (franchise)|Mario]]'' and ''[[Donkey Kong (franchise)|Donkey Kong]]'' franchises and introduced several of their earliest characters, including [[Mario]] himself (a carpenter rather than a plumber), the original [[Donkey Kong]] (who, in later games, would become [[Cranky Kong]], the current Donkey Kong's grandfather<ref>''Donkey Kong Country'' instruction booklet, pages 6 & 27</ref>), and [[Pauline|Lady]] (later renamed Pauline). A port of this game was one of the three launch titles for the [[Family Computer]] in 1983. This port was released on the [[Nintendo Entertainment System]] as part of the [[Arcade Classics Series]] in 1986. The game sold very well in the United States, becoming one of four games to be inducted into the Nintendo Hall of Fame. The original arcade version had four screen levels, but the Nintendo Entertainment System version only has three, with the stage [[50m|50 m]] cut. This game was also the first title to be released on [[Virtual Console]]. ''Donkey Kong'' was the second platforming game ever made; the 1980 game ''{{wp|Space Panic}}'' was the first. However, ''Donkey Kong'' was the first to include [[jump]]ing as an ability.
'''''Donkey Kong''''' is an arcade [[List of games|game]] that was [[Nintendo]]'s first big hit in North America. It marked the beginning of the ''[[Super Mario (franchise)|Super Mario]]'' and ''[[Donkey Kong (franchise)|Donkey Kong]]'' franchises (and the series of the latter also named ''[[Donkey Kong (series)|Donkey Kong]]'') and introduced several of their earliest characters, including [[Mario]] himself (a carpenter rather than a plumber), the original [[Donkey Kong]] (who, in later games, would become [[Cranky Kong]], the current Donkey Kong's grandfather<ref>''Donkey Kong Country'' instruction booklet, pages 6 & 27</ref>), and [[Pauline|Lady]] (later renamed Pauline). A port of this game was one of the three launch titles for the [[Family Computer]] in 1983. This port was released on the [[Nintendo Entertainment System]] as part of the [[Arcade Classics Series]] in 1986. The game sold very well in the United States, becoming one of four games to be inducted into the Nintendo Hall of Fame. The original arcade version had four screen levels, but the Nintendo Entertainment System version only has three, with the stage [[50m|50 m]] cut. This game was also the first title to be released on [[Virtual Console]]. ''Donkey Kong'' was the second platforming game ever made; the 1980 game ''{{wp|Space Panic}}'' was the first. However, ''Donkey Kong'' was the first to include [[jump]]ing as an ability.
 
==Story==
==Story==
Donkey Kong has kidnapped the beautiful [[Pauline|Lady]] and taken her to a dangerous construction site somewhere in [[New York]]<ref>[https://www.ndw.jp/mario-interview-230425/2/  インタビュー  マリオ映画公開記念!宮本茂さんインタビュー 制作の始まりから驚きの設定まで] (April 25, 2023). ''Nintendo Dream Web''. Retrieved April 25, 2023</ref>. [[Mario]] must climb to the top of the construction site and rescue Lady from the giant ape.
Donkey Kong has kidnapped the beautiful [[Pauline|Lady]] and taken her to a dangerous construction site somewhere in [[New York City|New York]].<ref name=Dream>[https://www.ndw.jp/mario-interview-230425/2/  インタビュー  マリオ映画公開記念!宮本茂さんインタビュー 制作の始まりから驚きの設定まで] (April 25, 2023). ''Nintendo Dream Web''. Retrieved April 25, 2023</ref> [[Mario]] must climb to the top of the construction site and rescue her from the giant ape.
 
===Official story quoted from Nintendo of America===
===Official story quoted from Nintendo of America===
<blockquote><i>"HELP! HELP!" cries the beautiful maiden as she is dragged up a labyrinth of structural beams by the ominous Donkey Kong. "SNORT. SNORT." Foreboding music warns of the eventual doom that awaits the poor girl, lest she somehow be miraculously rescued. "But wait! Fear not, fair maiden. Little Mario, the carpenter, is in hot pursuit of you this very moment."<br>
<blockquote><i>"HELP! HELP!" cries the beautiful maiden as she is dragged up a labyrinth of structural beams by the ominous Donkey Kong. "SNORT. SNORT." Foreboding music warns of the eventual doom that awaits the poor girl, lest she somehow be miraculously rescued. "But wait! Fear not, fair maiden. Little Mario, the carpenter, is in hot pursuit of you this very moment."<br>
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!bgcolor=black|[[File:DK Arcade Pauline Sprite.png]]
!bgcolor=black|[[File:DK Arcade Pauline Sprite.png]]
|align=center|'''[[Pauline|Lady]]'''
|align=center|'''[[Pauline|Lady]]'''
|align=center|25 m
|align=center|[[25m|25 m]]
|The damsel in distress, held by Donkey Kong at the end of every level. The MS-DOS and Apple II ports were the first titles to change her name to [[Pauline]], followed by the Coleco Adam and then the Western NES release. Prior to these, she was named in licensed media and merchandise.
|The damsel in distress, held by Donkey Kong at the end of every level. The MS-DOS and Apple II ports were the first titles to change her name to [[Pauline]], followed by the Coleco Adam and then the Western NES release. Prior to these, she was named in licensed media and merchandise.
|-
|-
!bgcolor=black|[[File:Dk1.gif]]
!bgcolor=black|[[File:Dk1.gif]]
|align=center|'''[[Donkey Kong]]'''
|align=center|'''[[Donkey Kong]]'''
|align=center|25 m
|align=center|[[25m|25 m]]
|The main antagonist, Donkey Kong appears in every level at the end of each stage, throwing obstacles at Mario or guarding Lady. This particular Donkey Kong is later revealed to be a younger [[Cranky Kong]].
|The main antagonist, Donkey Kong appears in every level at the end of each stage, throwing obstacles at Mario or guarding Lady. This particular Donkey Kong is later revealed to be a younger [[Cranky Kong]].
|}
|}
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!bgcolor=black|[[File:DK Arcade Barrel Sprite.png]]<br>[[File:DK Arcade Blue Barrel.png]]
!bgcolor=black|[[File:DK Arcade Barrel Sprite.png]]<br>[[File:DK Arcade Blue Barrel.png]]
|align=center|'''[[Barrel]]'''
|align=center|'''[[Barrel]]'''
|align=center|25 m
|align=center|[[25m|25 m]]
|Barrels are thrown by Donkey Kong throughout 25 m. Mario can easily jump over these barrels, or destroy them with a Hammer. Certain barrels appear to be blue, which will spawn a [[Fireball (Donkey Kong)|Fireball]] if they reach the [[Oil Drum]] at the beginning of the stage.
|Barrels are thrown by Donkey Kong throughout 25 m. Mario can easily jump over these barrels, or destroy them with a Hammer. Certain barrels appear to be blue, which will spawn a [[Fireball (Donkey Kong)|Fireball]] if they reach the [[Oil Drum]] at the beginning of the stage.
|-
|-
!bgcolor=black|[[File:DK Arcade Fireball Sprite.png]]
!bgcolor=black|[[File:DK Arcade Fireball Sprite.png]]
|align=center|'''[[Fireball (Donkey Kong)|Fireball]]'''
|align=center|'''[[Fireball (Donkey Kong)|Fireball]]'''
|align=center|25 m
|align=center|[[25m|25 m]]
|Sentient flames that follow Mario, even climbing up ladders. They spawn from Oil Drums located amongst each stage and can easily be defeated with a Hammer.
|Sentient flames that follow Mario, even climbing up ladders. They spawn from Oil Drums located amongst each stage and can easily be defeated with a Hammer.
|-
|-
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In the international arcade versions, the order of the screens is more complicated with the middle screens revealed in later levels and up to six screens per level from level 5 onward.
In the international arcade versions, the order of the screens is more complicated with the middle screens revealed in later levels and up to six screens per level from level 5 onward.
===Kill screen in Level 22===
===Kill screen in Level 22===
Although the game is intended to be playable indefinitely by not having a level cap, it is impossible to complete the first screen of level 22 (this is the 85th screen in the later Japanese versions and 117th screen in the international versions), due to a [[glitch]] within the process of calculating the time limit. Said time limit is calculated using the formula ''(10 &times; level number) + 40'' and shown in hundreds as a bonus counter in the top-right edge of the screen. Because the calculated value is stored as an 8-Bit integer, which can only save 256 different values ranging from 0 to 255, and the formula results in a value of 260 for level 22, an integer overflow occurs and the value is saved modulo 256, which means 260 is saved as 4. This leads to a starting value of 400 for the timer of level 22 so that Mario dies a few seconds after starting the level, being unable to finish it.<ref>http://donhodges.com/how_high_can_you_get.htm</ref> In the first Japanese version, it is possible to get past the kill screen by exploiting another glitch which lets Mario warp to the top of the screen by jumping off the first girder and through the floor. However, the 88th screen cannot be beaten as there is not enough time to remove all the [[bolt (object)|bolt]]s.
Although the game is intended to be playable indefinitely by not having a level cap, it is impossible to complete the first screen of level 22 (this is the 85th screen in the later Japanese versions and 117th screen in the international versions), due to a [[glitch]] within the process of calculating the time limit. Said time limit is calculated using the formula ''(10 &times; level number) + 40'' and shown in hundreds as a bonus counter in the top-right edge of the screen. Because the calculated value is stored as an 8-Bit integer, which can only save 256 different values ranging from 0 to 255, and the formula results in a value of 260 for level 22, an integer overflow occurs and the value is saved modulo 256, which means 260 is saved as 4. This leads to a starting value of 400 for the timer of level 22 so that Mario dies a few seconds after starting the level, being unable to finish it.<ref>http://donhodges.com/how_high_can_you_get.htm</ref> In the first Japanese version, it is possible to get past the kill screen by exploiting another glitch which lets Mario warp to the top of the screen by jumping off the first girder and through the floor. However, the 88th screen cannot be beaten as there is not enough time to remove all the [[bolt (object)|bolt]]s.


==Development==
==Development==
[[File:Jumpmanconcept.jpg|thumb|left|Concept art for Mario.]]
[[File:DK Popeye.jpg|thumb|left|Concept art for the scrapped ''Popeye'' game that developed into ''Donkey Kong'' (March 21, 1981)]]
Development on ''Donkey Kong'' began in March 1981 when [[Shigeru Miyamoto]], under the supervision of the late [[Gunpei Yokoi]], was assigned by Nintendo to convert ''{{wp|Radar Scope}}'', a poorly selling arcade game in North America, into a game that would have more appeal to more gamers. Shigeru Miyamoto later admitted that he did not focus on the story of the game, instead creating a basic plot with colorful characters and music that he himself penned<ref>[https://www.youtube.com/watch?v=qz0P_TcikwA&t=27m24s A Discovery Channel documentary on video games] reveals that Miyamoto wanted to make ''Donkey Kong'' tell a story, and also wrote the music for the game. ''YouTube''. Referenced March 22, 2015</ref>. He said that Mario and Lady were not intended to have a relationship, and he did not know where the idea came from, but he thought that it did not matter much.{{ref needed}} The game was also originally designed to have Mario escape from a maze, and jumping was not yet implemented, making platforming too difficult.<ref>[http://www.gameinformer.com/b/news/archive/2009/11/25/news-miyamoto-mario-initially-couldn-t-jump.aspx GameInformer interview with Shigeru Miyamoto]</ref> In a time where arcade games took around two to three months to build, ''Donkey Kong'' was built in four or five months and Shigeru Miyamoto was focused on developing it for a global market rather than just for Japan.<ref name=NESClassic>[http://web.archive.org/web/20220425234630/https://www.nintendo.com/nes-classic/donkey-kong-developer-interview Donkey Kong Developer Interview]</ref> The working title during development was ''Table Kong Game'' until export manager Shinichi Todori came up with the name for both the game and the antagonist at the end of May.<ref>[https://youtu.be/aTyxQfpOEbE?t=749 How the Mario Characters Got Their Names | Gaming Historian] Retrieved October 25, 2021.</ref><ref name=GHTwitter>[https://twitter.com/GamingHistorian/status/1220101899455692801?s=20 Gunpei Yokoi deposition, 1983]</ref>  Due to the late name change, the printed circuit boards (PCB) retain the "TKG" part numbering. The final version of the game was a major breakthrough for Nintendo and the video game industry, becoming one of the best selling arcade machines of its time. Its platforming gameplay also distinguished it from most other arcade games at the time.  
Development of ''Donkey Kong'' began in March 1981 when [[Shigeru Miyamoto]], under the supervision of the late [[Gunpei Yokoi]], was assigned by Nintendo to convert ''{{wp|Radar Scope}}'', a poorly selling arcade game in North America, into a game that would have more appeal to more gamers. Shigeru Miyamoto later admitted that he did not focus on the story of the game, instead creating a basic plot with colorful characters and music that he himself penned<ref>[https://www.youtube.com/watch?v=qz0P_TcikwA&t=27m24s A Discovery Channel documentary on video games] reveals that Miyamoto wanted to make ''Donkey Kong'' tell a story, and also wrote the music for the game. ''YouTube''. Referenced March 22, 2015</ref>. He said that Mario and Lady were not intended to have a relationship, and he did not know where the idea came from, but he thought that it did not matter much.{{ref needed}} The game was also originally designed to have Mario escape from a maze, and jumping was not yet implemented, making platforming too difficult.<ref>[http://www.gameinformer.com/b/news/archive/2009/11/25/news-miyamoto-mario-initially-couldn-t-jump.aspx GameInformer interview with Shigeru Miyamoto]</ref> Originally, the four screens were supposed to be a single long stage, but this idea was scrapped due to the inability to implement vertical scrolling.<ref name="Iwata1">Iwata, Satoru et al. [https://iwataasks.nintendo.com/interviews/wii/nsmb/0/0/ Iwata Asks:New Super Mario Bros: Volume 1] ''Nintendo''. Retrieved April 29, 2023.</ref> In a time where arcade games took around two to three months to build, ''Donkey Kong'' was built in four or five months and Shigeru Miyamoto was focused on developing it for a global market rather than just for Japan.<ref name=NESClassic>[http://web.archive.org/web/20220425234630/https://www.nintendo.com/nes-classic/donkey-kong-developer-interview Donkey Kong Developer Interview]</ref> The working title during development was ''Table Kong Game'' until export manager Shinichi Todori came up with the name for both the game and the antagonist at the end of May.<ref>[https://youtu.be/aTyxQfpOEbE?t=749 How the Mario Characters Got Their Names | Gaming Historian] Retrieved October 25, 2021.</ref><ref name=GHTwitter>[https://twitter.com/GamingHistorian/status/1220101899455692801?s=20 Gunpei Yokoi deposition, 1983]</ref>  Due to the late name change, the printed circuit boards (PCB) retain the "TKG" part numbering. The final version of the game was a major breakthrough for Nintendo and the video game industry, becoming one of the best selling arcade machines of its time. Its platforming gameplay also distinguished it from most other arcade games at the time.  


''Donkey Kong'' was heavily inspired by 1930s American media. Originally conceived as a ''{{wp|Popeye}}'' game, based on the 1930s comic and animation, with Bluto being in the spot of Donkey Kong, Popeye being Mario, and Olive Oyl being Lady. The particular ''Popeye'' short that inspired Yokoi is ''A Dream Walking'' which is set in a construction site.<ref>[https://thedoteaters.com/?bitstory=bitstory-article-2%2Fdonkey-kong&all=1 Donkey Kong & Nintendo - Let There Be Mario]</ref> Although Nintendo held the license to produce ''Popeye'' branded products,<ref>[http://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/0 Iwata Asks:New Super Mario Bros: Volume 1]</ref> the characters ended up being changed for technical reasons.<ref name=GHTwitter/> A ''Popeye'' [[Game & Watch]] game was developed at the same time and was released only a few weeks after ''Donkey Kong''. The {{wp|Popeye (video game)|''Popeye'' arcade game}} came out a year later in 1982 and was followed by two more ''Popeye'' Game and Watch releases in 1983. The 1930s film ''{{wp|King Kong}}'' would serve as another inspiration<ref>[https://content.time.com/time/subscriber/article/0,33009,984568,00.html  The Spielberg of Video Games] (May 20, 1996). ''Time''</ref> and the setting of the game would be [[New York City]].<ref>[https://www.ndw.jp/mario-interview-230425/2/  インタビュー  マリオ映画公開記念!宮本茂さんインタビュー 制作の始まりから驚きの設定まで] (April 25, 2023). ''Nintendo Dream Web''. Retrieved April 25, 2023</ref> Certain American live-action commercials for Donkey Kong portrayed {{media link|Donkey Kong Commercial 1982.png|Mario in 1930s clothing with a fedora}} and Lady was given a period appropriate hairstyle to match.
''Donkey Kong'' was heavily inspired by 1930s American media. It was originally conceived as a ''{{wp|Popeye}}'' game, based on the 1930s comic and animation, with Bluto being in the role of Donkey Kong, Popeye being Mario, and Olive Oyl being Lady. The particular ''Popeye'' short that inspired Yokoi is ''A Dream Walking'', which is set in a construction site.<ref>[https://thedoteaters.com/?bitstory=bitstory-article-2%2Fdonkey-kong&all=1 Donkey Kong & Nintendo - Let There Be Mario]</ref> Although Nintendo held the license to produce ''Popeye''-branded products,<ref name="Iwata1"></ref> the characters ended up being changed for technical reasons.<ref name=GHTwitter/> A ''Popeye'' [[Game & Watch]] game was developed at the same time and was released only a few weeks after ''Donkey Kong''. The {{wp|Popeye (video game)|''Popeye'' arcade game}} came out a year later in 1982 and was followed by two more ''Popeye'' Game & Watch releases in 1983. The 1930s film ''{{wp|King Kong}}'' would serve as another inspiration<ref>[https://content.time.com/time/subscriber/article/0,33009,984568,00.html  The Spielberg of Video Games] (May 20, 1996). ''Time''</ref> and the setting of the game was [[New York City]].<ref name=Dream/> {{wp|Coleco}}'s American live-action commercials for Donkey Kong portrayed {{media link|Donkey Kong Commercial 1982.png|Mario in 1930s clothing with a fedora}}, and Lady was given a period appropriate hairstyle to match.


[[Nintendo Research & Development 1]] worked on ''Donkey Kong'', multiple Game & Watch titles, and the arcade game {{wp|Sky Skipper|''Sky Skipper''}} simultaneously. Like ''Donkey Kong'', ''Sky Skipper'' is also about rescuing captives from gorillas. Miyamoto did cabinet artwork for both games.
[[Nintendo Research & Development 1]] worked on ''Donkey Kong'', multiple Game & Watch titles, and the arcade game {{wp|Sky Skipper|''Sky Skipper''}} simultaneously. Like ''Donkey Kong'', ''Sky Skipper'' is also about rescuing captives from gorillas. Miyamoto did cabinet artwork for both games.


Despite Mario being given the name ''Ossan'' (the Japanese term for "middle-aged man"),<ref>https://web.archive.org/web/20101009201546/http://us.wii.com/iwata_asks/mario25th/vol2_page4.jsp</ref> Miyamoto envisioned Mario to be a young man at around 24 or 26 years old, describing Donkey Kong as Mario's pet who escaped and kidnapped his girlfriend.<ref name=NESClassic/>
Despite Mario originally being given the name ''Ossan'' (the Japanese term for "middle-aged man"),<ref>https://web.archive.org/web/20101009201546/http://us.wii.com/iwata_asks/mario25th/vol2_page4.jsp</ref> Miyamoto envisioned Mario as a young man at around 24 or 26 years old, describing Donkey Kong as Mario's pet who escaped and kidnapped his girlfriend.<ref name=NESClassic/>
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*[[Game & Watch]] (see [[Donkey Kong (Game & Watch)|''Donkey Kong'' (Game & Watch)]])
*[[Game & Watch]] (see [[Donkey Kong (Game & Watch)|''Donkey Kong'' (Game & Watch)]])
**Only one level appears. This level only has three floors, and Mario has to reach the top four times.
**Only one level appears. This level only has three floors, and Mario has to reach the top four times.
*This version was also ported to the [[Mini Classics]] series
*[[Mini Classics]]


====[[Famicom]] / [[NES]] version====
====[[Family Computer|Famicom]] / [[Nintendo Entertainment System|NES]] version====
[[File:DK NES 25m Screenshot.png|thumb|NES port]]
[[File:DK NES 25m Screenshot.png|thumb|NES port]]
*[[Family Computer|Famicom]] / [[Nintendo Entertainment System|NES]] (as part of the [[Arcade Classics Series]] and the ''[[Donkey Kong Classics]]'' compilation game)
*[[Family Computer|Famicom]] / [[Nintendo Entertainment System|NES]] (as part of the [[Arcade Classics Series]] and the ''[[Donkey Kong Classics]]'' compilation game)
**[[50m|50 m]] and most cutscenes have been removed.
**[[50m|50 m]] and most cutscenes have been cut out.
**The color palette is darker, most notably Donkey Kong, who was orange-brown in the arcade version, is dark brown.
**The color palette is darker, most notably Donkey Kong, who was orange-brown in the arcade version, is dark brown.
**A [[Opening (Donkey Kong)|new song]] was added for the title screen.
**A [[Opening (Donkey Kong)|new song]] was added for the title screen.
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*[[Family Computer Disk System]]
*[[Family Computer Disk System]]
**Port of the NES version but with one minor difference, when Mario scores, the points are orange instead of white.<ref>https://pony.velvet.jp/fcdisk/fmcmdskw17.html</ref>
**Port of the NES version but with one minor difference, when Mario scores, the points are orange instead of white.<ref>https://pony.velvet.jp/fcdisk/fmcmdskw17.html</ref>
====[[Game Boy Advance]] version====
*[[Game Boy Advance]]
**The first port was for the [[e-Reader]] as part of Series Two under the name ''Donkey Kong-e''. There is no 2 player mode.
**The first port was for the [[e-Reader]] as part of Series Two under the name ''Donkey Kong-e''. There is no 2 player mode.
**The second port was released as ''[[Classic NES Series|Classic NES Series: Donkey Kong]]''.
**The second port was released as ''[[Classic NES Series|Classic NES Series: Donkey Kong]]''.
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[[File:DKOE 50m.png|thumb|The restored level in ''Donkey Kong Original Edition'']]
[[File:DKOE 50m.png|thumb|The restored level in ''Donkey Kong Original Edition'']]
*[[Virtual Console]]
*[[Virtual Console]]
**The second port, entitled ''Donkey Kong Original Edition'' (ドンキーコング オリジナル・エディション), attempted to adhere to the arcade version and was pre-installed for the European release of the Mario 25th Anniversary limited edition red [[Wii]] in 2010. This version restored some missing animations and the level 50 m, which was cut from the NES version, although Donkey Kong mistakenly stands still in this level, and the graphics more closely resemble the arcade version, though still not quite identical to the latter.  This port was made available on the [[Nintendo 3DS#Nintendo eShop|Nintendo eShop]] in Japan when a [[Club Nintendo (rewards program)|Club Nintendo]] member purchased the download version of one of two games, one of which was ''[[New Super Mario Bros. 2]]''<ref>http://nadgame.blogspot.com/2012/07/new2dl.html#!/2012/07/new2dl.html</ref>, from July 28, 2012, to September 2, 2012.<ref>http://themushroomkingdom.net/games/dkoe-3ds</ref> A similar promotion took place in the US between October 1, 2012, and January 6, 2013, exclusively to members of Club Nintendo who have, within the aforementioned time frame, linked their systems to their Club Nintendo accounts and have purchased the downloadable version of one of five select 3DS titles (one of which was ''[[Paper Mario: Sticker Star]]''). There are currently no plans for a wide release of this version in the U.S., although it was released in Europe for the 3DS eShop on September 18, 2014.
**The second port, entitled ''Donkey Kong Original Edition'' (Japanese: ドンキーコング オリジナル・エディション), attempted to adhere to the arcade version and was pre-installed for the European release of the Mario 25th Anniversary limited edition red [[Wii]] in 2010. This version restored some missing animations and the level 50 m, which was cut from the NES version, although Donkey Kong mistakenly stands still in this level, and the graphics more closely resemble the arcade version, though still not quite identical to the latter.  This port was made available on the [[Nintendo 3DS#Nintendo eShop|Nintendo eShop]] in Japan when a [[Club Nintendo (rewards program)|Club Nintendo]] member purchased the download version of one of two games, one of which was ''[[New Super Mario Bros. 2]]''<ref>http://nadgame.blogspot.com/2012/07/new2dl.html#!/2012/07/new2dl.html</ref>, from July 28, 2012, to September 2, 2012.<ref>http://themushroomkingdom.net/games/dkoe-3ds</ref> A similar promotion took place in the US between October 1, 2012, and January 6, 2013, exclusively to members of Club Nintendo who have, within the aforementioned time frame, linked their systems to their Club Nintendo accounts and have purchased the downloadable version of one of five select 3DS titles (one of which was ''[[Paper Mario: Sticker Star]]''). There are currently no plans for a wide release of this version in the U.S., although it was released in Europe for the 3DS eShop on September 18, 2014.


===As a minigame===
===As a minigame===
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*In ''[[Game & Watch Gallery 2]]'' and ''[[Game & Watch Gallery 4]]'', the Game & Watch version was one of the minigames. It could be played in both modern and classic modes.
*In ''[[Game & Watch Gallery 2]]'' and ''[[Game & Watch Gallery 4]]'', the Game & Watch version was one of the minigames. It could be played in both modern and classic modes.
*''[[Donkey Kong 64]]'' (Japanese arcade version included as a minigame)
*''[[Donkey Kong 64]]'' (Japanese arcade version included as a minigame)
*''[[nookipedia:Animal Crossing (GCN)|Animal Crossing]]'' (NES version included as minigame)
*''[[nookipedia:Animal Crossing (GCN)|Animal Crossing]]'' ([[nookipedia:Item:Donkey Kong (Animal Crossing)|NES version]] included as minigame)
*''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Wii U]]'' (NES version included as a [[Masterpiece]]; it starts on the third level, 75 m, which is also an [[75 m (stage)|unlockable stage]] in ''Super Smash Bros. Brawl'' and a starter in ''Super Smash Bros. for Wii U'')
*''[[amiibo tap: Nintendo's Greatest Bits]]'' (NES version included as a "highlight"; the player can play on 25 m, 75 m, and 100 m in three separate "scenes", each of which is 180 seconds long)


==Sequels==
==Sequels==
''Donkey Kong'' has three sequels:
''Donkey Kong'' has two sequels and a remake:
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''
*''[[Donkey Kong 3]]''
*''[[Donkey Kong 3]]''
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==Staff==
==Staff==
{{main|List of Donkey Kong staff}}
{{main|List of Donkey Kong staff}}
The arcade version was produced by [[Gunpei Yokoi]], while [[Hiroshi Yamauchi]] received executive producer credit as courtesy of being Nintendo's president. [[Shigeru Miyamoto]] directed the game while an uncredited [[Ikegami Tsushinki]] did programming duties, later leading to a lawsuit over which company owned the arcade code's rights. An older version of [[Intelligent Systems]]' own [https://web.archive.org/web/20080825131340/http://www.intsys.co.jp/english/software/index.html website] claims credit for developing the NES port for Nintendo, but the current version changes it to ''[[Donkey Kong 3]]''.<ref>[https://www.intsys.co.jp/works/games/ Intelligent Systems website], retrieved November 1, 2021.</ref> The Iwata Ask interview released for ''[[New Super Mario Bros. Wii]]'' states the port was developed by [[Nintendo Research & Development 2]]<ref name="Iwata"/>. Landon M. Dyer programmed the Atari 8-bit port which served as the basis for several Atarisoft ports.
The arcade version was produced by [[Gunpei Yokoi]], while [[Hiroshi Yamauchi]] received executive producer credit as courtesy of being Nintendo's president. [[Shigeru Miyamoto]] directed the game while an uncredited [[Ikegami Tsushinki]] did programming duties, later leading to a lawsuit over which company owned the arcade code's rights. An older version of [[Intelligent Systems]]' own [https://web.archive.org/web/20080825131340/http://www.intsys.co.jp/english/software/index.html website] claims credit for developing the NES port for Nintendo, but the current version changes it to ''[[Donkey Kong 3]]''.<ref>[https://www.intsys.co.jp/works/games/ Intelligent Systems website], retrieved November 1, 2021.</ref> The Iwata Ask interview released for ''[[New Super Mario Bros. Wii]]'' states the port was developed by [[Nintendo Research & Development 2]]<ref name="Iwata2"/>. Landon M. Dyer programmed the Atari 8-bit port which served as the basis for several Atarisoft ports.


Although Ikegami Tsushinki is uncredited, a 1996 article published in Bit Magazine and written by one of the programmers involved, Hirohisa Komanome, reveals the name of the programmers who worked on the game<ref>Hirohisa Komanome, [http://www7b.biglobe.ne.jp/~ninten-zatsugaku/donkeykong.html ドンキーコング・池上通信機器事件], web transcript published on December 26, 2002. Retrieved April 21, 2016.</ref>.
Although Ikegami Tsushinki is uncredited, a 1996 article published in Bit Magazine and written by one of the programmers involved, Hirohisa Komanome, reveals the name of the programmers who worked on the game<ref>Hirohisa Komanome, [http://www7b.biglobe.ne.jp/~ninten-zatsugaku/donkeykong.html ドンキーコング・池上通信機器事件], web transcript published on December 26, 2002. Retrieved April 21, 2016.</ref>.
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Starting from 1982, Nintendo of America began licensing deals for ''Donkey Kong'' related merchandise and media. This led to the creation of ''Donkey Kong'' branded toys, food, a {{media link|DK board game.jpg|board game}}, a [[Donkey Kong Card Game|card game]], collectible stickers/cards, [[Donkey Kong (coloring/activity books)|activity books]], and other goods. This culminated in the ''Donkey Kong'' and ''Donkey Kong Junior'' segments of ''[[Saturday Supercade]]'' which ran from 1983 to 1984. Most of the licensed products used the character designs from the {{media link|DK Arcade Flyer Front.jpg|North American flyer}} illustrated by Zavier Leslie Cabarga.
Starting from 1982, Nintendo of America began licensing deals for ''Donkey Kong'' related merchandise and media. This led to the creation of ''Donkey Kong'' branded toys, food, a {{media link|DK board game.jpg|board game}}, a [[Donkey Kong Card Game|card game]], collectible stickers/cards, [[Donkey Kong (coloring/activity books)|activity books]], and other goods. This culminated in the ''Donkey Kong'' and ''Donkey Kong Junior'' segments of ''[[Saturday Supercade]]'' which ran from 1983 to 1984. Most of the licensed products used the character designs from the {{media link|DK Arcade Flyer Front.jpg|North American flyer}} illustrated by Zavier Leslie Cabarga.
As a part of {{wp|The Strong National Museum of Play}}'s 2023 expansion, a playable 20-foot recreation of the arcade cabinet was built.<ref>Parfitt, Dave (July 2, 2023). [https://attractionsmagazine.com/achievement-unlocked-as-the-strong-national-museum-of-play-levels-up-with-buff-gamer-expansion/ Achievement unlocked as The Strong National Museum of Play levels up with buff gamer expansion]. ''Attractions Magazine''. Retrieved July 14, 2023. ([https://web.archive.org/web/20230714143751/https://attractionsmagazine.com/achievement-unlocked-as-the-strong-national-museum-of-play-levels-up-with-buff-gamer-expansion/ Archived] July 14, 2023, 14:37:51 UTC via Wayback Machine.)</ref>


==References in later media==
==References in later media==
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*''[[Mario Hoops 3-on-3]]'': Mario's baller name in this game is "The Jumpman".
*''[[Mario Hoops 3-on-3]]'': Mario's baller name in this game is "The Jumpman".
*''[[Donkey Kong Barrel Blast]]'': The theme of Cranky's flight school and part of [[Cosmic Highway]] feature this game's opening theme.
*''[[Donkey Kong Barrel Blast]]'': The theme of Cranky's flight school and part of [[Cosmic Highway]] feature this game's opening theme.
*''[[Super Smash Bros. Brawl]]'': 75 m appears as a stage in this game. The title theme appears as a cover version in this game, and the 25 m theme also appears in its original format. A demo of this game is also available as a Masterpiece. Mario's down taunt, in which he spins around in midair and falls on his back, is a reference to his dying animation in this game. Also, one of Wario's costumes is based on Mario's outfit from his first appearance, one of Donkey Kong's alternate costumes is based on his sprite from his first appearance and one of Peach's alternate costumes is based on Pauline's original appearance. Pauline and Donkey Kong also appear as a sticker, using their original artwork.
*''[[Super Smash Bros. Brawl]]'': [[75 m (stage)|75 m]] appears as an unlockable stage in this game. The title theme appears as a cover version in this game, and the 25 m theme also appears in its original format. A demo of this game is also available as a [[Masterpiece]]. Mario's down taunt, in which he spins around in midair and falls on his back, is a reference to his dying animation in this game. Also, one of Wario's costumes is based on Mario's outfit from his first appearance, one of Donkey Kong's alternate costumes is based on his sprite from his first appearance and one of Peach's alternate costumes is based on Pauline's original appearance. Pauline and Donkey Kong also appear as a sticker, using their original artwork.
*''[[WarioWare: D.I.Y. Showcase]]'': There is a [[Donkey Kong (WarioWare: D.I.Y. Showcase)|microgame]] based upon this game in which the player must destroy a barrel rolling toward Mario by tapping it. The microgame's description also refers to Mario as Jumpman, which was changed when the microgame returned in ''[[WarioWare Gold]]''.
*''[[WarioWare: D.I.Y. Showcase]]'': There is a [[Donkey Kong (WarioWare: D.I.Y. Showcase)|microgame]] based upon this game in which the player must destroy a barrel rolling toward Mario by tapping it. The microgame's description also refers to Mario as Jumpman, which was changed when the microgame returned in ''[[WarioWare Gold]]''.
*''[[New Super Mario Bros. Wii]]'': [[Broozer]]s can knock around barrels, similar to Donkey Kong in this game.
*''[[New Super Mario Bros. Wii]]'': [[Broozer]]s can knock around barrels, similar to Donkey Kong in this game.
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*''[[Captain Toad: Treasure Tracker]]'': The music played and animation when the player picks up a [[Super Pickaxe]] are identical to when Mario grabs a Hammer in this game. Also, the level [[Retro Ramp-Up]] is based on this game, but replacing Donkey Kong with a [[Spike]] throwing spiked balls.  
*''[[Captain Toad: Treasure Tracker]]'': The music played and animation when the player picks up a [[Super Pickaxe]] are identical to when Mario grabs a Hammer in this game. Also, the level [[Retro Ramp-Up]] is based on this game, but replacing Donkey Kong with a [[Spike]] throwing spiked balls.  
*''[[Super Smash Bros. for Wii U]]'': 75 m returns as a stage. This game is also once again featured as a Masterpiece. Pauline appears in the form of a trophy. In addition, the ending of [[Pac-Man]]'s debut trailer, "Red, Blue, and Yellow", subtly referenced the game by showing Mario and Donkey Kong slightly off-screen with arrows pointing to them with the year "1981" on top while Pac-Man and Mr. Game & Watch were quarreling.
*''[[Super Smash Bros. for Wii U]]'': 75 m returns as a stage. This game is also once again featured as a Masterpiece. Pauline appears in the form of a trophy. In addition, the ending of [[Pac-Man]]'s debut trailer, "Red, Blue, and Yellow", subtly referenced the game by showing Mario and Donkey Kong slightly off-screen with arrows pointing to them with the year "1981" on top while Pac-Man and Mr. Game & Watch were quarreling.
*''[[amiibo tap: Nintendo's Greatest Bits]]'': NES version included as a "highlight"; the player can play on 25 m, 75 m, and 100 m in three separate "scenes", each of which is 180 seconds long
*''[[Super Mario Odyssey]]'': Pauline brings up the events of this game in a few lines of dialog, and stand-ins for her items appear as part of a quest to find her a gift. Mario's original outfit appears as the Classic Suit for Mario. Red girders appear in the [[Metro Kingdom]] (which is a reference to the ''Donkey Kong'' series) and are in a few parts of the city. Many of the billboards use art from the arcade cabinet, and Pauline and Donkey Kong's original designs appear as graffiti art on a building as well. The license plates for the taxi cabs also read "1981-ND", a reference to the year ''Donkey Kong'' was released. In an 8-bit segment using sprites from ''Donkey Kong'' in the Metro Kingdom, Mario must climb girders while avoiding barrels. Oil Drums also appear, along with coins spelling out "DK". The music for 25 m can be heard in "[[Jump Up, Super Star!]]", as well as during the ending cutscene variation of "[[Break Free (Lead the Way)]]". Also, the sound effect that plays when Mario jumps over a barrel can be heard in the aforementioned riff.
*''[[Super Mario Odyssey]]'': Pauline brings up the events of this game in a few lines of dialog, and stand-ins for her items appear as part of a quest to find her a gift. Mario's original outfit appears as the Classic Suit for Mario. Red girders appear in the [[Metro Kingdom]] (which is a reference to the ''Donkey Kong'' series) and are in a few parts of the city. Many of the billboards use art from the arcade cabinet, and Pauline and Donkey Kong's original designs appear as graffiti art on a building as well. The license plates for the taxi cabs also read "1981-ND", a reference to the year ''Donkey Kong'' was released. In an 8-bit segment using sprites from ''Donkey Kong'' in the Metro Kingdom, Mario must climb girders while avoiding barrels. Oil Drums also appear, along with coins spelling out "DK". The music for 25 m can be heard in "[[Jump Up, Super Star!]]", as well as during the ending cutscene variation of "[[Break Free (Lead the Way)]]". Also, the sound effect that plays when Mario jumps over a barrel can be heard in the aforementioned riff.
*''[[Mario + Rabbids Kingdom Battle]]'': The [[Phantom (boss)|Phantom]] mentions ''Donkey Kong'' in [[Phantom of the Bwahpera|his song]]. The Barrel Bonker references how Donkey Kong tries to hit Mario with barrels in this game. In an area of the Donkey Kong Adventure DLC, a stone structure resembling the 25 m stage can be seen, where a [[Rabbid]] is found jumping over barrels that another Rabbid is throwing while imitating Donkey Kong's movements and the 25 m theme plays in the background. [[Beep-0]] remarks that the Rabbid would be lucky to get to 125 meters unless he finds a [[Hammer]].
*''[[Mario + Rabbids Kingdom Battle]]'': The [[Phantom (boss)|Phantom]] mentions ''Donkey Kong'' in [[Phantom of the Bwahpera|his song]]. The Barrel Bonker references how Donkey Kong tries to hit Mario with barrels in this game. In an area of the Donkey Kong Adventure DLC, a stone structure resembling the 25 m stage can be seen, where a [[Rabbid]] is found jumping over barrels that another Rabbid is throwing while imitating Donkey Kong's movements and the 25 m theme plays in the background. [[Beep-0]] remarks that the Rabbid would be lucky to get to 125 meters unless he finds a [[Hammer]].
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*''[[Luigi's Mansion 3]]'': In the fitness center, there is an exercise bike that gives Luigi a key. The tune that plays when Luigi gets the key from the bike is the Hammer theme.
*''[[Luigi's Mansion 3]]'': In the fitness center, there is an exercise bike that gives Luigi a key. The tune that plays when Luigi gets the key from the bike is the Hammer theme.
*''[[Paper Mario: The Origami King]]'': When Mario walks while the [[Retro Soundbox]] is equipped, he makes the walking sound effect from ''Donkey Kong''.
*''[[Paper Mario: The Origami King]]'': When Mario walks while the [[Retro Soundbox]] is equipped, he makes the walking sound effect from ''Donkey Kong''.
*''[[The Super Mario Bros. Movie]]'': ''Donkey Kong'' is referenced as an arcade game called ''Jump Man''. A character named [[Giuseppe]] also resembles Mario's look from ''Donkey Kong'' and can be seen playing it in the movie.
*''[[The Super Mario Bros. Movie]]'': ''Donkey Kong'' is referenced as an arcade game called ''Jump Man''. A character named [[Giuseppe]] also resembles Mario's look from ''Donkey Kong'' and can be seen playing it in the movie. The boot up song when starting a new game is briefly heard when Mario defeats Donkey Kong in the [[Great Ring of Kong]].
*''[[Mario Kart 8 Deluxe]]'': Pauline's horn use an arrangement of the stage clear jingle.


==Names in other languages==
==Names in other languages==
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*In 1982, Buckner and Garcia recorded a song titled "[[Do the Donkey Kong]]", using sound effects from the game, and released it on the album Pac-Man Fever.
*In 1982, Buckner and Garcia recorded a song titled "[[Do the Donkey Kong]]", using sound effects from the game, and released it on the album Pac-Man Fever.
*A Europe-only [[Donkey Kong (slot machine)|slot machine]] was made in 1996 by Maygay, based on the game.
*A Europe-only [[Donkey Kong (slot machine)|slot machine]] was made in 1996 by Maygay, based on the game.
*In 2007, a documentary film, ''[[List of Mario references in film#The King of Kong|The King of Kong: A Fistful of Quarters]]'', directed by {{wp|Seth Gordon}} was released. The film centers around high school teacher {{wp|Steve Wiebe}} as he tries to achieve a world record for obtaining the highest score in the game, which was held by {{wp|Billy Mitchell (gamer)|Billy Mitchell}} at the time.
*In 2007, a documentary film, ''[[List of references in film#The King of Kong|The King of Kong: A Fistful of Quarters]]'', directed by {{wp|Seth Gordon}} was released. The film centers around high school teacher {{wp|Steve Wiebe}} as he tries to achieve a world record for obtaining the highest score in the game, which was held by {{wp|Billy Mitchell (gamer)|Billy Mitchell}} at the time.
*This is the very first [[Nintendo]] game to feature anti-piracy measures. How this works is that if all but the first N in the Nintendo name on the title screen is altered, the game freezes up about four seconds into the gameplay, which is the length of time taken for the first blue barrel [[Donkey Kong]] throws to set off the [[oil drum]] at the bottom of [[25m]].<ref>[[tcrf:Donkey Kong (Arcade)#Copyright Protection|The Cutting Room Floor]]</ref>
*This is the very first [[Nintendo]] game to feature anti-piracy measures. How this works is that if all but the first N in the Nintendo name on the title screen is altered, the game freezes up about four seconds into the gameplay, which is the length of time taken for the first blue barrel [[Donkey Kong]] throws to set off the [[oil drum]] at the bottom of [[25m]].<ref>[[tcrf:Donkey Kong (Arcade)#Copyright Protection|The Cutting Room Floor]]</ref>


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==External links==
==External links==
{{NIWA|Nookipedia=Item:Donkey Kong (Animal Crossing)|SmashWiki=1|StrategyWiki=Donkey Kong}}
{{NIWA|Nookipedia=Item:Donkey Kong (Animal Crossing)|SmashWiki=1|StrategyWiki=Donkey Kong}}
*[https://www.nintendo.com/jp/famicom/software/hvc-dk/index.html Official Japanese site]
*[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Donkey-Kong-266540.html Official Nintendo UK Game Boy Advance site]
*[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Donkey-Kong-266540.html Official Nintendo UK Game Boy Advance site]
*[http://donkeykong.gamebub.com/ Donkey Kong Megasite]
*[http://donkeykong.gamebub.com/ Donkey Kong Megasite]
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*[https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAAEJ.pdf Japanese Famicom manual]
*[https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAAEJ.pdf Japanese Famicom manual]
*[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAEE.pdf North American NES manual]
*[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAEE.pdf North American NES manual]
{{DK}}
{{DK}}
{{Mario games}}
{{Super Mario games}}
{{Donkey Kong games}}
{{Donkey Kong games}}
{{DK64}}
{{DK64}}
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