Donkey Kong: Difference between revisions

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Unlike most characters, who have some kind of special power, Donkey Kong relies mainly on his brute strength to get his way through. In the original ''[[Donkey Kong (game)|Donkey Kong]]'' he had a seemingly unlimited supply of Barrels, and could throw them easily. This carried on to the ''Donkey Kong Country'' games, where he can pick up and throw Barrels with ease. Also in ''Donkey Kong Country'', he can destroy certain enemies that [[Diddy Kong]] cannot hurt with a single jump. In ''Donkey Kong: Jungle Beat'', his strength is shown yet again, it makes him so strong that when he claps, a sound-wave is produced. This is his main attack throughout the game. In the ending of ''Donkey Kong Country Returns'', DK is shown to be strong enough to knock the [[Mushroom World]]'s [[Moon]] out of its orbit and into the planet's atmosphere with a single punch. He also appears to either immune or highly resistant to hypnosis since the Kalimba Tiki was unable to hypnotize him when it was easily able to do so to other animals on the island. In ''Donkey Kong 64'', he has a personal weapon, the [[Coconut Shooter]], and has a special ability called [[Strong Kong]] which allows him to become invincible and use up more [[Crystal Coconuts]] the longer he maintains the form. Donkey Kong is also talented in playing bongos, demonstrated in ''Donkey Kong 64'', where he uses it to solve puzzles and attack surrounding enemies; the ability of playing bongos is also shown in the [[Donkey Konga (series)|''Donkey Konga'' games]].
Unlike most characters, who have some kind of special power, Donkey Kong relies mainly on his brute strength to get his way through. In the original ''[[Donkey Kong (game)|Donkey Kong]]'' he had a seemingly unlimited supply of Barrels, and could throw them easily. This carried on to the ''Donkey Kong Country'' games, where he can pick up and throw Barrels with ease. Also in ''Donkey Kong Country'', he can destroy certain enemies that [[Diddy Kong]] cannot hurt with a single jump. In ''Donkey Kong: Jungle Beat'', his strength is shown yet again, it makes him so strong that when he claps, a sound-wave is produced. This is his main attack throughout the game. In the ending of ''Donkey Kong Country Returns'', DK is shown to be strong enough to knock the [[Mushroom World]]'s [[Moon]] out of its orbit and into the planet's atmosphere with a single punch. He also appears to either immune or highly resistant to hypnosis since the Kalimba Tiki was unable to hypnotize him when it was easily able to do so to other animals on the island. In ''Donkey Kong 64'', he has a personal weapon, the [[Coconut Shooter]], and has a special ability called [[Strong Kong]] which allows him to become invincible and use up more [[Crystal Coconuts]] the longer he maintains the form. Donkey Kong is also talented in playing bongos, demonstrated in ''Donkey Kong 64'', where he uses it to solve puzzles and attack surrounding enemies; the ability of playing bongos is also shown in the [[Donkey Konga (series)|''Donkey Konga'' games]].


Though his size and weight may suggest otherwise, DK is deceptively fast and agile. In ''Donkey Kong: Jungle Beat'' shown to very proficient in hand to hand combat, delivering a vast amount of fast punches and kicks in a few seconds and is quick in countering attacks he dodges.
Though his size and weight may suggest otherwise, DK is deceptively fast and agile. In ''Donkey Kong: Jungle Beat'' he's shown to very proficient in hand to hand combat, delivering a vast amount of fast punches and kicks in a few seconds and is quick in countering the attacks he dodges.


==Relationships==
==Relationships==
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