Do the Koopa: Difference between revisions

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==Plot synopsis==
==Plot synopsis==
The episode begins with [[Luigi]] finding a treasure map to the [[Doom Dancer Music Box]] in Mushroomland Central Library. [[Princess Peach|Princess Toadstool]] later gets Luigi, [[Mario]], and [[Toad]] to help her get the Doom Dancer, which makes anyone who hears it dance fast or slow according to how fast it is cranked. Mario proposes that the Doom Dancer can keep the [[Koopa Troop|Koopa Clan]] under control. The group then sets out to get it in [[Dark Land]]'s [[Temple of Gloom]]. When they arrive, a [[Dry Bones]] hears their plans and goes to tell [[Bowser|King Koopa]] at [[Castle Koopa]]. After telling him a few times (King Koopa has a cold), King Koopa sends [[Larry Koopa|Cheatsy Koopa]], [[Morton Koopa Jr.|Big Mouth Koopa Jr.]], and [[Roy Koopa|Bully Koopa]] to get the Doom Dancer before the Mario Bros. do.
The episode begins with [[Luigi]] finding a treasure map to the [[Doom Dancer Music Box]] in Mushroomland Central Library. [[Princess Peach|Princess Toadstool]] later gets Luigi, [[Mario]], and [[Toad]] to help her get the Doom Dancer, which makes anyone who hears it dance fast or slow according to how fast it is cranked. Mario proposes that the Doom Dancer can keep the [[Koopa Troop|Koopa Clan]] under control. The group then sets out to get it in [[Dark Land]]'s [[Temple of Gloom]]. When they arrive, a [[Dry Bones]] hears their plans and goes to tell [[Bowser|King Koopa]] at [[Kastle Koopa]]. After telling him a few times (King Koopa has a cold), King Koopa sends [[Larry Koopa|Cheatsy Koopa]], [[Morton Koopa Jr.|Big Mouth Koopa Jr.]], and [[Roy Koopa|Bully Koopa]] to get the Doom Dancer before the Mario Bros. do.


Mario and Co. face a problem getting over a wide gap. Toad suggests that Mario break some [[? Block|block]]s to get some [[Super Leaf|Super Leaves]], which Mario does. Turning into their [[Raccoon Mario|Raccoon forms]], the group flies over the wide gap. They run through a field of giant spikes popping down from the cave ceiling. After getting through the spike field, two [[Bowser Statue|Koopa statue]]s turn them all back into their normal forms.
Mario and Co. face a problem getting over a wide gap. Toad suggests that Mario break some [[? Block|block]]s to get some [[Super Leaf|Super Leaves]], which Mario does. Turning into their [[Raccoon Mario|Raccoon forms]], the group flies over the wide gap. They run through a field of giant spikes popping down from the cave ceiling. After getting through the spike field, two [[Bowser Statue|Koopa statue]]s turn them all back into their normal forms.
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[[File:Do the Koopa 3.jpg|thumb|left|Bully with the Doom Dancer.]]
[[File:Do the Koopa 3.jpg|thumb|left|Bully with the Doom Dancer.]]
When the group gets to Castle Koopa, King Koopa asks Bully to give him the Doom Dancer. Bully refuses, saying that he is going to use it to rule the entire world, starting with his father. However, King Koopa's cold prevents him from hearing the music, making him invulnerable to its magic. Koopa then takes the Doom Dancer, and cranks it, making everyone "Do the Koopa". King Koopa then says that he is going to make the whole [[Mushroom Kingdom]] dance to their doom. The Doom Dancer is powerful enough for its power to spread into Desert Land where a Sphinx, the trees and even the enemies start dancing.
When the group gets to Kastle Koopa, King Koopa asks Bully to give him the Doom Dancer. Bully refuses, saying that he is going to use it to rule the entire world, starting with his father. However, King Koopa's cold prevents him from hearing the music, making him invulnerable to its magic. Koopa then takes the Doom Dancer, and cranks it, making everyone "Do the Koopa". King Koopa then says that he is going to make the whole [[Mushroom Kingdom]] dance to their doom. The Doom Dancer is powerful enough for its power to spread into Desert Land where a Sphinx, the trees and even the enemies start dancing.


King Koopa then flies over various parts of the Mushroom Kingdom on his [[Airship#The Adventures of Super Mario Bros. 3|Doom Ship]], making everyone "Do the Koopa", even statues and plants. Mario then gets some [[Plumber's Putty]] from Luigi, and jams them in his ears, blocking out all sound. Pretending to dance, Mario slowly goes towards Koopa, tackling him and sending the Doom Dancer into the air. A struggle for the Doom Dancer follows, which ends up in the crank breaking off from the rest of the Doom Dancer. Attempting to crank it with his claw, Koopa gets his claw stuck. The Koopalings help Koopa get it off, but send the Doom Dancer crashing onto the landscape below, where it hits a [[Goomba]] on the head and breaks.
King Koopa then flies over various parts of the Mushroom Kingdom on his [[Airship#The Adventures of Super Mario Bros. 3|Doom Ship]], making everyone "Do the Koopa", even statues and plants. Mario then gets some [[Plumber's Putty]] from Luigi, and jams them in his ears, blocking out all sound. Pretending to dance, Mario slowly goes towards Koopa, tackling him and sending the Doom Dancer into the air. A struggle for the Doom Dancer follows, which ends up in the crank breaking off from the rest of the Doom Dancer. Attempting to crank it with his claw, Koopa gets his claw stuck. The Koopalings help Koopa get it off, but send the Doom Dancer crashing onto the landscape below, where it hits a [[Goomba]] on the head and breaks.