Diddy Kong Pilot (2001): Difference between revisions

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'''''Diddy Kong Pilot''''' is a canceled follow-up title of ''[[Diddy Kong Racing]]'' for the [[Game Boy Advance]], which was developed by [[Rare Ltd.]] [[Diddy Kong]] was the main and titular character of the game. The game involves ''[[Donkey Kong (series)|Donkey Kong]]'' characters racing in [[Plane]]s on {{wp|Mode 7}}-rendered courses. It was initially planned for early 2002, but [[Nintendo]] sold their share of Rare Ltd. to {{wp|Microsoft Corporation|Microsoft}} and opted out of their publishing contract. Around the same time, in 2002-2003, ''Diddy Kong Pilot'' was being redeveloped into an entirely [[Diddy Kong Pilot (2003)|different game]]. In 2005, the game was finalized as a ''{{wp|Banjo-Kazooie (series)|Banjo-Kazooie}}'' game, ''{{wp|Banjo-Pilot}}'', due to Microsoft's acquisition of Rare in 2002.
'''''Diddy Kong Pilot''''' is a canceled follow-up title of ''[[Diddy Kong Racing]]'' for the [[Game Boy Advance]], which was developed by [[Rare Ltd.]] [[Diddy Kong]] was the main and titular character of the game. The game involves ''[[Donkey Kong (series)|Donkey Kong]]'' characters racing in [[Plane]]s on {{wp|Mode 7}}-rendered courses. It was initially planned for early 2002, but on September 24, 2002, [[Nintendo]] sold their share of Rare Ltd. to {{wp|Microsoft Corporation|Microsoft}} and opted out of their publishing contract. Around the same time, in 2002-2003, ''Diddy Kong Pilot'' was being redeveloped into an entirely [[Diddy Kong Pilot (2003)|different game]]. In 2005, the game was finalized as a ''{{wp|Banjo-Kazooie (series)|Banjo-Kazooie}}'' game, ''{{wp|Banjo-Pilot}}'', due to Microsoft's acquisition of Rare in 2002.


==History==
==History==
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In early 2002, [[Nintendo]] refused to publish ''Diddy Kong Pilot'', with one of their criticisms being that there was "no point in flying up and down on flat levels." Some Rare employees believed the company was prejudiced since it occurred in a time period just before the Microsoft acquisition.<ref name="DK Vine">[http://www.dkvine.com/?p=1082 DK Vine]</ref> Despite being featured in the DVD of the May 2002 issue of ''G-Force'' magazine,<ref>Polly's Archive (December 19, 2022). [https://youtu.be/7gyA6GD5Aqw G-Force Magazine - DVD 1 - English - May 2002]. ''YouTube''. Retrieved January 14, 2023.</ref> none of the Rare games except ''[[lylatwiki:Star Fox Adventures|Star Fox Adventures]]'' were showcased at E3 2002.
In early 2002, [[Nintendo]] refused to publish ''Diddy Kong Pilot'', with one of their criticisms being that there was "no point in flying up and down on flat levels." Some Rare employees believed the company was prejudiced since it occurred in a time period just before the Microsoft acquisition.<ref name="DK Vine">[http://www.dkvine.com/?p=1082 DK Vine]</ref> Despite being featured in the DVD of the May 2002 issue of ''G-Force'' magazine,<ref>Polly's Archive (December 19, 2022). [https://youtu.be/7gyA6GD5Aqw G-Force Magazine - DVD 1 - English - May 2002]. ''YouTube''. Retrieved January 14, 2023.</ref> none of the Rare games except ''[[lylatwiki:Star Fox Adventures|Star Fox Adventures]]'' were showcased at E3 2002.


Rare's other two ''Donkey Kong'' installments from E3 2001, ''[[Donkey Kong Racing]]'' and ''[[Donkey Kong Coconut Crackers]]'', were delisted from Rare website in August 2002,<ref>[https://www.nintendoworldreport.com/news/7645/changes-to-rares-website Changes to Rare's Website]</ref> one month before Microsoft's acquisition of Rare, while ''Diddy Kong Pilot'' received no official announcement of the cancelation, ''Donkey Kong Coconut Crackers'' was planned for release on December 7, 2001,<ref name="gbx">[https://archive.org/details/GBX-Magazine-Print-Collection/04%20GBX%20October%202001/page/10/mode/2up GBX Magazine Game Boy Xtreme issues 4 (October 2001)], page 10.</ref> but end up unpublished.
Rare's other two ''Donkey Kong'' installments from E3 2001, ''[[Donkey Kong Racing]]'' and ''[[Donkey Kong Coconut Crackers]]'', were delisted from Rare website in August 2002,<ref>[https://www.nintendoworldreport.com/news/7645/changes-to-rares-website Changes to Rare's Website]</ref> one month before Microsoft's acquisition of Rare on September 24, 2002, while ''Diddy Kong Pilot'' received no official announcement of the cancelation, ''Donkey Kong Coconut Crackers'' was planned for release on December 7, 2001,<ref name="gbx">[https://archive.org/details/GBX-Magazine-Print-Collection/04%20GBX%20October%202001/page/10/mode/2up GBX Magazine Game Boy Xtreme issues 4 (October 2001)], page 10.</ref> but ended up being unpublished.


On September 15, 2011, after ten years of no new information regarding the game, a former Rare employee, under the pseudonym of Transparentjinjo, posted gameplay footage of the game on YouTube.<ref>[https://www.nicovideo.jp/watch/sm18144367 Niconico reupload]</ref> According to the video's title, the build was dated "September 7, 2001".<ref>[https://www.neogaf.com/threads/new-diddy-kong-pilot-footage-appears.447203/ NeoGAF thread]</ref>
On September 15, 2011, after ten years of no new information regarding the game, a former Rare employee, under the pseudonym of Transparentjinjo, posted gameplay footage of the game on YouTube.<ref>[https://www.nicovideo.jp/watch/sm18144367 Niconico reupload]</ref> According to the video's title, the build was dated "September 7, 2001",<ref>[https://www.neogaf.com/threads/new-diddy-kong-pilot-footage-appears.447203/ NeoGAF thread]</ref> but since Rare is from the UK and uses the day/month format, it may also be "July 9, 2001".


On January 14, 2013, this prototype build was released online.<ref>[https://web.archive.org/web/20151206022331/http://www.retrogamesuk.net/diddy-kong-pilot-alpha-2001-rom-release/ Diddy Kong Pilot Alpha 2001 (ROM release right here!)]</ref>
On January 14, 2013, this prototype build was released online.<ref>[https://web.archive.org/web/20151206022331/http://www.retrogamesuk.net/diddy-kong-pilot-alpha-2001-rom-release/ Diddy Kong Pilot Alpha 2001 (ROM release right here!)]</ref>
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===Debug menu===
===Debug menu===
[[File:DKP debug menu.png|thumb|The debug menu]]
[[File:DKP debug menu.png|thumb|The debug menu]]
Upon starting up the game, the player is instantly led onto a debug menu, and it has three options: Level, Player, and Blend. The first option allows them to choose a course, and the second one allows them to select a character (Cranky). The "level" options include:
Upon starting up the game, the player is instantly led onto a debug menu, and it has three options: Level, Player, and Blend. The first option allows them to choose a course, and the second one allows them to select a character (Cranky). The "Level" options include:


{| class="dktable-brown" style="text-align:
{| class="wikitable dk" style="text-align:
|'''Beach 00'''
|'''Beach 00'''
|Beach 01
|Beach 01
|Beach 02
|Beach 02
|Beach 03
|Beach 03
|''Beach 04''
|''Beach 05''
|-
|-
|'''Lava 00'''
|'''Lava 00'''
|Lava 01
|Lava 01
|Lava 02
|Lava 02
|''Lava 03''
|''Lava 04''
|''Lava 05''
|-
|-
|'''Snow 00'''
|'''Snow 00'''
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|Snow 02
|Snow 02
|Snow 03
|Snow 03
|''Snow 04''
|''Snow 05''
|-
|-
|Keep 00
|Keep 00
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|Keep 02
|Keep 02
|Keep 03
|Keep 03
|''Keep 04''
|''Keep 05''
|-
|-
|Lake 00
|Lake 00
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|Lake 02
|Lake 02
|Lake 03
|Lake 03
|''Lake 04''
|''Lake 05''
|-
|-
|'''Farm 00'''
|'''Farm 00'''
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|Haunted 02
|Haunted 02
|Haunted 03
|Haunted 03
|''Haunted 04''
|''Haunted 05''
|-
|-
|Jungle 00
|Jungle 00
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|Jungle 02
|Jungle 02
|Jungle 03
|Jungle 03
|''Jungle 04''
|''Jungle 05''
|-
|-
|Swamp 00
|Swamp 00
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|Swamp 02
|Swamp 02
|Swamp 03
|Swamp 03
|''Swamp 04''
|''Swamp 05''
|-
|-
|Desert 00
|Desert 00
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|Desert 02
|Desert 02
|Desert 03
|Desert 03
|''Desert 04''
|''Desert 05''
|}
|}
{{footnote|note|1|Inaccessible from debug}}
{{footnote|note|1|Inaccessible from debug}}


The second option, "Player" has six numerical values, labeled 0-5. Each of them represent a playable character:
The second option, "Player", has six numerical values, labeled 0-5. Each of them represent a playable character:


*0: Cranky Kong
*0: Cranky Kong
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*5: Donkey Kong (selecting him results in playing as Cranky Kong instead)
*5: Donkey Kong (selecting him results in playing as Cranky Kong instead)
*6: Diddy Kong instead of Candy Kong (only selectable by using cheats;{{footnote|main|2}} same function as when selecting Dixie in the character select)
*6: Diddy Kong instead of Candy Kong (only selectable by using cheats;{{footnote|main|2}} same function as when selecting Dixie in the character select)
*7-11: No data (only selectable by using cheats;{{footnote|main|2}} Krunch, K. Rool, Dixie, Cranky, Diddy in order)
*7-11: No data (only selectable by using cheats;{{footnote|main|2}} Krunch, K. Rool, Dixie, Cranky, and Diddy in order)
{{footnote|note|2|Apply 020000DC:0X in code; 0 to B (hexadecimal)}}
{{footnote|note|2|Apply 020000DC:0X in code; 0 to B (hexadecimal)}}


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The character selection menu is highly incomplete, as highlighting a character would trigger a sound effect from an unrelated character. The game was planned to include more than seven characters.<ref>[https://www.ign.com/articles/2001/05/23/diddy-kong-pilot IGN]</ref> Selecting a character causes the game to choose an entirely different character instead. Redneck Kong was playable in earlier builds, such as E3 2001, and was a very short-lived idea from the designer of the project.<ref name="DK Vine"/> He was replaced by [[Candy Kong]] in a later build. Despite her appearing on the character selection screen, she was not implemented in this build. She also appeared on the main menu, in the "Dog Fights" animated icon and battle mode portrait. However, the portrait during Hair Raising Rescue (Haunted 01) can be loaded via hacking.{{footnote|main|3}}
The character selection menu is highly incomplete, as highlighting a character would trigger a sound effect from an unrelated character. The game was planned to include more than seven characters.<ref>[https://www.ign.com/articles/2001/05/23/diddy-kong-pilot IGN]</ref> Selecting a character causes the game to choose an entirely different character instead. Redneck Kong was playable in earlier builds, such as E3 2001, and was a very short-lived idea from the designer of the project.<ref name="DK Vine"/> He was replaced by [[Candy Kong]] in a later build. Despite her appearing on the character selection screen, she was not implemented in this build. She also appeared on the main menu, in the "Dog Fights" animated icon and battle mode portrait. However, the portrait during Hair Raising Rescue (Haunted 01) can be loaded via hacking.{{footnote|main|3}}


{|class="dktable-brown"width=50%
{|class="wikitable dk"width=50%
|-
|-
!colspan=4|Default characters
!colspan=4|Default characters
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|}
|}


{|class="dktable-brown"
{|class="wikitable dk"
|-style="background:#bb8855;"
|-style="background:#bb8855;"
!Character selected<br>''Highlighted''
!Character selected<br>''Highlighted''
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There is also a chained barrel item in screenshots from Space World 2001, but it goes unimplemented in this build.<ref>{{media link|DKP12.jpg|A screenshot of Krunch racing in Frosty Lake}}</ref> There are also an unimplemented {{media link|DKDKP.jpg|yellow single rocket boost item}} and {{media link|DKPBalloon.jpg|unnumbered peanut item}}.
There is also a chained barrel item in screenshots from Space World 2001, but it goes unimplemented in this build.<ref>{{media link|DKP12.jpg|A screenshot of Krunch racing in Frosty Lake}}</ref> There are also an unimplemented {{media link|DKDKP.jpg|yellow single rocket boost item}} and {{media link|DKPBalloon.jpg|unnumbered peanut item}}.


{|class="dktable-brown"
{|class="wikitable dk"
|-style="background:#bb8855;"
|-style="background:#bb8855;"
!colspan="3"|Image
!colspan="3"|Image
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The game was planned to feature 24 tracks, with four in each of the six worlds. Only five of the courses can be selected from the Clock Race menu, and they are marked in '''bold'''.
The game was planned to feature 24 tracks, with four in each of the six worlds. Only five of the courses can be selected from the Clock Race menu, and they are marked in '''bold'''.


{|align=center class="dktable-brown"style="text-align:center;margin:0 auto 1em auto"
{|align=center class="wikitable dk"style="text-align:center;margin:0 auto 1em auto"
|-style="background:#bb8855;"
|-style="background:#bb8855;"
!colspan="12"style="font-size:125%;text-align:center|<font color=white>Sleepy Shores</font>
!colspan="12"style="font-size:125%;text-align:center|<font color=white>Sleepy Shores</font>
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==Stories==
==Stories==
The game was planned to feature 36 dogfight and battle levels. Only "Hair Raising Rescue" is playable in this build, where the player has to catch ghosts and move them to a pond. There are 41 coffins on that map.
The game was planned to feature 36 dogfight and battle levels. Only "Hair Raising Rescue" is playable in this build, where the player has to catch ghosts and move them to a pond. There are 41 coffins on that map.
{|align=center class="dktable-brown"style="text-align:center;margin:0 auto 1em auto"
{|align=center class="wikitable dk"style="text-align:center;margin:0 auto 1em auto"
|-style="background:#bb8855;"
|-style="background:#bb8855;"
!colspan="12"style="font-size:125%;text-align:center|<font color=white>King of Kongs</font> ([[Diddy Kong]])
!colspan="12"style="font-size:125%;text-align:center|<font color=white>King of Kongs</font> ([[Diddy Kong]])
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|}
|}


{|class="dktable-brown"
{|class="wikitable dk"
|-style="background:#bb8855;"
|-style="background:#bb8855;"
!Story !! Dogfight/battle
!Story !! Dogfight/battle
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==Media==
==Media==
===Music===
{{media table
{{media table
|file1=DKP2001 three beach tune 001.oga
|file1=DKP2001 three beach tune 001.oga
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|title6=''Diddy Kong Pilot''
|title6=''Diddy Kong Pilot''
|description6=Castle race course theme (unused)
|description6=Castle race course theme (unused)
}}
===Sound effects===
{{media table
|file1=DKP ghost laugh.oga
|title1=Ghost laugh
|description1=Used in "Hair Raising Rescue"
}}
}}