Diddy Kong: Difference between revisions

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==History==
==History==
===''Donkey Kong Country'' series===
===''Donkey Kong Country'' series===
Diddy Kong made his debut appearance in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series, having appeared in every game. The only game he is not playable in is ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''. Diddy has had more playable appearances in this series than [[Donkey Kong]] has.
Diddy Kong made his debut appearance in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series, having appeared in every game. The only game he is not playable is ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' Diddy has had more playable appearances in this series than [[Donkey Kong]] has.


====''Donkey Kong Country''====
====''Donkey Kong Country''====
[[File:Elevator Antics SNES.png|thumb|left|Donkey Kong and Diddy Kong in [[Elevator Antics]]]]
[[File:Elevator Antics SNES.png|thumb|left|Donkey Kong and Diddy Kong in [[Elevator Antics]]]]
Diddy Kong first appears in the [[Super Nintendo Entertainment System]] game ''[[Donkey Kong Country]]'' and its [[Donkey Kong Country (Game Boy Color)|Game Boy Color]] and [[Donkey Kong Country (Game Boy Advance)|Advance]] remakes as the two playable Kongs, alongside Donkey Kong appearing as the second player and sidekick for him. The original game's instruction manual describes him as a "Donkey Kong wannabe," [[Fourth wall|wanting to be a video game hero]] like Donkey Kong.<ref>"Although he would never admit it, Diddy Kong is a [[Donkey Kong]] wannabe. His ambition in life is to be a video game hero just like the big guy. And although Donkey Kong would never say it to Diddy’s face, the kid has potential. He’s fast, agile, and has the heart to be a world class video game hero. He just needs a little more experience and, of course, exposure!" ''[[Donkey Kong Country]]'' ([[Super Nintendo Entertainment System|SNES]]) instruction manual, pg. 14</ref> In the game's first level, [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinx]], Diddy is inside the first [[DK Barrel]] after the [[Kremling Krew]] raids the [[banana hoard]]<ref name=kremlingkrew group=note>The perpetrator of Diddy's defeat is inconsistent. In the original SNES game, the game manual states that Klump defeats him, the Game Boy Color version vaguely states that Kremlings defeat him, and the Game Boy Advance version's intro shows Krusha defeating him.</ref>, overpower him.<ref>''[[Donkey Kong Country]]'' ([[Super Nintendo Entertainment System|SNES]]) instruction manual, pg. 4-7</ref><ref>''[[Donkey Kong Country (Game Boy Color)|Donkey Kong Country]]'' ([[Game Boy Color|GBC]]) instruction manual, pg. 2-3</ref><ref>''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]'' ([[Game Boy Advance|GBA]]) instruction manual, pg. 6-7</ref> In the original game's instruction manual<ref>"His last memory was of a hissing voice..."It’ssss the sssmall one... Ssseal him inssside thisss barrel and tosss it into the bussshesss... [[Donkey Kong]]’sss [[Banana hoard|bananasss]] are ourssss!” The [[DK Barrel|barrel]] lid closed on Diddy, blotting out even the fleeting light of the storm. Seconds later, the barrel flew through the air, courtesy of [[Klump]]’s army boot-assisted punt, and landed roughly in the [[Jungle Hijinxs (Donkey Kong Country)|jungle foliage]]. Diddy Kong knew no more." ''[[Donkey Kong Country]]'' ([[Super Nintendo Entertainment System|SNES]]) instruction manual, pg. 5</ref> and GameBoy Advance remake reveal it was the Kremling Krew who put Diddy in the barrel. Whenever a Kong takes damage, the player switches to the second Kong they were not controlling, a mechanic that would be consistent in the next two games. Donkey and Diddy Kong have the same basic abilities, such as [[Jump|jumping]], [[dash|running]], and rolling. Rather than using DK's [[Roll Attack]], he has his unique rolling move: the [[Cartwheel Attack]]. He can use this ability to defeat enemies by cartwheeling into them to gain momentum. Diddy can also cartwheel off a ledge and perform a jump midair, usually to get collectibles such as a [[Banana Bunch]] or a [[KONG Letters|KONG Letter]]. The ability that Diddy lacks that DK has is the [[Hand Slap]], making him unable to find secret items that require it.
Diddy Kong first appears in the [[Super Nintendo Entertainment System]] game ''[[Donkey Kong Country]]'' and its [[Donkey Kong Country (Game Boy Color)|Game Boy Color]] and [[Donkey Kong Country (Game Boy Advance)|Advance]] remakes as the two playable Kongs, alongside Donkey Kong appearing as the second player and sidekick for him. The original game's instruction manual describes him as a "Donkey Kong wannabe," [[Fourth wall|wanting to be a video game hero]] like Donkey Kong.<ref>"Although he would never admit it, Diddy Kong is a [[Donkey Kong]] wannabe. His ambition in life is to be a video game hero just like the big guy. And although Donkey Kong would never say it to Diddy’s face, the kid has potential. He’s fast, agile, and has the heart to be a world class video game hero. He just needs a little more experience and, of course, exposure!" ''[[Donkey Kong Country]]'' ([[Super Nintendo Entertainment System|SNES]]) instruction manual, pg. 14</ref> In the game's first level, [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinx]], Diddy is inside the first [[DK Barrel]] after the [[Kremling Krew]] raids the [[banana hoard]]<ref name=kremlingkrew group=note>The perpetrator of Diddy's defeat is inconsistent. In the original SNES game, the game manual states that Klump defeats him, the Game Boy Color version vaguely states that Kremlings defeat him, and the Game Boy Advance version's intro shows Krusha defeating him.</ref>, overpower him.<ref>''[[Donkey Kong Country]]'' ([[Super Nintendo Entertainment System|SNES]]) instruction manual, pg. 4-7</ref><ref>''[[Donkey Kong Country (Game Boy Color)|Donkey Kong Country]]'' ([[Game Boy Color|GBC]]) instruction manual, pg. 2-3</ref><ref>''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]'' ([[Game Boy Advance|GBA]]) instruction manual, pg. 6-7</ref> In the original game's instruction manual<ref>"His last memory was of a hissing voice..."It’ssss the sssmall one... Ssseal him inssside thisss barrel and tosss it into the bussshesss... [[Donkey Kong]]’sss [[Banana hoard|bananasss]] are ourssss!” The [[DK Barrel|barrel]] lid closed on Diddy, blotting out even the fleeting light of the storm. Seconds later, the barrel flew through the air, courtesy of [[Klump]]’s army boot-assisted punt, and landed roughly in the [[Jungle Hijinxs (Donkey Kong Country)|jungle foliage]]. Diddy Kong knew no more." ''[[Donkey Kong Country]]'' ([[Super Nintendo Entertainment System|SNES]]) instruction manual, pg. 5</ref> and GameBoy Advance remake reveal it was the Kremling Krew who put Diddy in the barrel. Whenever a Kong takes damage, the player switches to the second Kong they were not controlling, a mechanic that would be consistent in the next two games. Donkey and Diddy Kong have the same basic abilities, such as [[jump]]ing, [[dash|running]], and rolling. Rather than using DK's [[Roll Attack]], he has his unique rolling move: the [[Cartwheel Attack]]. He can use this ability to defeat enemies by cartwheeling into them to gain momentum. Diddy can also cartwheel off a ledge and perform a jump midair, usually to get collectibles such as a [[Banana Bunch]] or a [[KONG Letters|KONG Letter]]. The ability that Diddy lacks that DK has is the [[Hand Slap]], making him unable to find secret items that require it.


Diddy's main difference is that he is weaker but is more agile, can jump higher, and move faster than Donkey Kong. He is much smaller, making it easier to pass through enemies than DK. Diddy cannot defeat [[Krusha|Krushas]] and [[Klump|Klumps]] by [[Stomp|stomping]] them, though he can still defeat the latter with the Cartwheel Attack. Diddy must jump on an [[Army]] twice to defeat it, rather than just once as DK can. Diddy also holds [[Barrel|barrels]] in front of him rather than above his head, allowing him to use it as a shield from enemies and break open walls to find [[Bonus room|bonus levels]], though cannot throw a barrel as far as DK can.  
Diddy's main difference is that he is weaker but is more agile, can jump higher, and move faster than Donkey Kong. He is much smaller, making it easier to pass through enemies than DK. Diddy cannot defeat [[Krusha]]s and [[Klump]]s by [[stomp]]ing them, though he can still defeat the latter with the Cartwheel Attack. Diddy must jump on an [[Army]] twice to defeat it, rather than just once as DK can. Diddy also holds [[barrel]]s in front of him rather than above his head, allowing him to use it as a shield from enemies and break open walls to find [[Bonus room|bonus levels]], though cannot throw a barrel as far as DK can.  


In the Game Boy Advance remake, if the player gets 90% or higher when completing a game, they unlock the "Hero Mode", where they only play as Diddy throughout the levels. His cap and shirt are yellow, and the player has to complete this mode without access to Donkey Kong or Star Barrels
In the Game Boy Advance remake, if the player gets 90% or higher when completing a game, they unlock the "Hero Mode", where they only play as Diddy throughout the levels. His cap and shirt are yellow, and the player has to complete this mode without access to Donkey Kong or Star Barrels
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====''Donkey Kong Country 3: Dixie Kong's Double Trouble!''====
====''Donkey Kong Country 3: Dixie Kong's Double Trouble!''====
{{quote2|Dear [[Dixie Kong|Dixie]]<br>Gone exploring [[Northern Kremisphere|the islands]] with [[Donkey Kong|DK]], Back tomorrow!<br>--Diddy|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' instruction booklet, page 5}}
{{quote2|Dear [[Dixie Kong|Dixie]]<br>Gone exploring [[Northern Kremisphere|the islands]] with [[Donkey Kong|DK]], Back tomorrow!<br>--Diddy|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' instruction booklet, page 5}}
Diddy has a smaller role in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''. In the backstory, Donkey and Diddy go on a fishing trip to the [[Northern Kremisphere]]. The Kongs did not return from their fishing trip, so Dixie and [[Kiddy Kong]] go on an adventure to save them. In [[Kastle Kaos]], after Dixie and Kiddy defeat [[King K. Rool|Baron K. Roolenstein]], it is revealed that Donkey and Diddy were contained within [[KAOS]], who they were freed from, presumably having their brain energy used as a power source.
Diddy has a smaller role in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' In the backstory, Donkey and Diddy go on a fishing trip to the [[Northern Kremisphere]]. The Kongs did not return from their fishing trip, so Dixie and [[Kiddy Kong]] go on an adventure to save them. In [[Kastle Kaos]], after Dixie and Kiddy defeat [[King K. Rool|Baron K. Roolenstein]], it is revealed that Donkey and Diddy were contained within [[KAOS]], who they were freed from, presumably having their brain energy used as a power source.


In the [[Donkey Kong Country 3 (Game Boy Advance)|Game Boy Advance remake]], Diddy appears in the [[Funky's Rentals (minigame)|Funky's Rentals]] mission "Protect", as one of the Kongs that Dixie and Kiddy must protect from the Kremlings.
In the [[Donkey Kong Country 3 (Game Boy Advance)|Game Boy Advance remake]], Diddy appears in the [[Funky's Rentals (minigame)|Funky's Rentals]] mission "Protect", as one of the Kongs that Dixie and Kiddy must protect from the Kremlings.
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