Dice Block: Difference between revisions

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|image=[[File:SMP - Mario Dice Block Artwork.png|200px]]<br>[[Mario]]'s Dice Block from ''[[Super Mario Party]]''
|image=[[File:SMP - Mario Dice Block Artwork.png|200px]]<br>[[Mario]]'s Dice Block from ''[[Super Mario Party]]''
|first_appearance=''[[Mario Party]]'' ([[List of games by date#1998|1998]])
|first_appearance=''[[Mario Party]]'' ([[List of games by date#1998|1998]])
|latest_appearance=''{{wp|Tetris 99}}'' (27th Maximus Cup, cameo) (2021)<br>''[[Mario Party Superstars]]'' ([[List of games by date#2021|2021]], ''Mario'' franchise)
|latest_appearance=''[[Tetris 99]]'' (27th Maximus Cup, cameo) (2021)
|effect=Determines the number of spaces a player moves on a single turn<br>Determines the turn order<br>Determines the final results in minigames in case of a tie
|effect=Determines the number of spaces a player moves on a single turn; determines the turn order; determines the final results in minigames in case of a tie
}}
}}
{{quote|First, let's decide the turn order. Press {{button|wii|A}} on the [[Wii#Wii Remote|Wii Remote]] to hit the Dice Block.|Yellow Toad|Mario Party 9}}
{{quote2|First, let's decide the turn order. Press {{button|wii|A}} on the [[Wii#Wii Remote|Wii Remote]] to hit the Dice Block.|[[Toad (species)|Yellow Toad]]|[[Mario Party 9]]}}


A '''Dice Block''' is a [[block]] in the [[Mario Party (series)|''Mario Party'' series]] that determines how many [[space (Mario Party series)|space]]s a character must move. The player must "hit" a Dice Block and advance the number of spaces it shows. A Dice Block rolls from the numbers 1&ndash;10 (1&ndash;6 from ''[[Mario Party 9]]'' up until ''[[Super Mario Party]]''), or 1&ndash;5 when a [[Poison Mushroom]] or [[Slowgo Candy]] is active. In addition to moving the players, the blocks are also used to determine the turn order of the game before it starts: Each player hits a Dice Block, and whoever rolled the highest number goes first, while the player who rolled the lowest number goes last. Dice Blocks also appear in various [[minigame]]s with various functions. At the end of the game, if there is a tie at any position, a Dice Block roll is used to break the tie. Since ''[[Mario Party 4]]'', though, the tiebreaker is done only for the first-place players. If the score is tied at the end of the minigame in ''[[Mario Party: Island Tour]]'' and ''[[Mario Party 10]]'', then a Dice Block tiebreaker determines the final results for that minigame.
A '''Dice Block''' is a [[block]] that determines how many [[space (Mario Party series)|space]]s a character must move in the [[Mario Party (series)|''Mario Party'' series]]. The player must "hit" a Dice Block and advance the number of spaces it shows. A Dice Block rolls from the numbers one to ten (one to six from ''[[Mario Party 9]]'' up until ''[[Super Mario Party]]''), or one to five when a [[Poison Mushroom]] or [[Slowgo Candy]] is active. In addition to moving the players, the blocks are also used to determine the turn order of the game before it starts: Each player hits a Dice Block, and whoever rolls the highest number goes first, while the player who rolls the lowest number goes last. Dice Blocks also appear in various [[minigame]]s with various functions. At the end of the game, if there is a tie at any position, a Dice Block roll is used to break the tie. Since ''[[Mario Party 4]]'', though, the tiebreaker is done only for the first-place players. If the score is tied at the end of the minigame in ''[[Mario Party: Island Tour]]'' and ''[[Mario Party 10]]'', a Dice Block tiebreaker determines the final results for that minigame.


There is also a volleyball version of the block in the ''[[Mario Party 5]]'' minigame [[Beach Volleyball (Mario Party 5)|Beach Volleyball]], where teams can get up to six [[point]]s if the ball lands on the sand.
There is also a volleyball version of the block in the ''[[Mario Party 5]]'' minigame [[Beach Volleyball (Mario Party 5)|Beach Volleyball]], where teams can get up to six [[point]]s if the ball lands in the sand.


Since ''Mario Party 9'' and up until ''Super Mario Party'', the normal Dice Block no longer goes up to ten and instead goes up to only six. In ''Mario Party 9'', however, there is a Special Dice Block, which is the [[1-10 Dice Block]] resembling a pentagonal bipyramid that allows for 1&ndash;10 movement, and in ''Mario Party: Island Tour'', there are Bonus Dice Blocks that can be won by placing first, second, or third in a minigame for Bonus Dice Blocks.
Since ''Mario Party 9'' and up until ''Super Mario Party'', the normal Dice Block no longer goes up to ten and instead goes up to only six. In ''Mario Party 9'', however, there is a Special Dice Block, which is the [[1-10 Dice Block]] resembling a pentagonal bipyramid that allows for 1&ndash;10 movement, and in ''Mario Party: Island Tour'', there are Bonus Dice Blocks that can be won by placing first, second, or third in a minigame for Bonus Dice Blocks.
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==Use==
==Use==
{{multiple image
[[File:Dice Block (Mario Party Island Tour - Rolled).jpg|thumb|left|A Dice Block in ''[[Mario Party: Island Tour]]'' being used on a player's turn at [[Rocket Road]]. Using three [[Booster (Mario Party: Island Tour)|Booster]]s, the block rolls a 20.]]
|align=left
To hit a Dice Block, the player needs to press {{button|A}} in most installments. In ''Mario Party 8'', {{button|wii|Wiimote}} is swung upwards. In ''[[Mario Party DS]]'', {{button|ds|Stylus}} can also be used to tap the block. In ''Mario Party: Island Tour'', {{button|3ds|stylus}} is used to roll the block from the bottom screen up to the game screen (except for [[Kamek's Carpet Ride]] and [[Shy Guy's Shuffle City]]). In ''[[Mario Party 6]]'' and ''[[Mario Party 7]]'', the player can also use the [[Nintendo GameCube#Nintendo GameCube Microphone|Mic]] to hit the block.
|direction=horizontal
|footer=A Dice Block in ''[[Mario Party: Island Tour]]'' being used on a player's turn at [[Rocket Road]]. Here, the block shows a 20 after being rolled.
|image1=Dice Block x4.jpg
|width1=160
|image2=Dice Block (Mario Party Island Tour - Rolled).jpg
|width2=200
}}


To hit a Dice Block, the player needs to press {{button|A}} in most installments. In ''Mario Party 8'', {{button|wii|Wiimote}} is swung upwards. In ''[[Mario Party DS]]'', {{button|ds|Stylus}} can also be used to tap the block. In ''Mario Party: Island Tour'', {{button|3ds|stylus}} is used to throw the block into the game screen. In ''[[Mario Party 6]]'' and ''[[Mario Party 7]]'', the player can also use the [[Nintendo GameCube#Nintendo GameCube Microphone|Mic]] to hit the block.
Normally whenever a character hits a Dice Block, they [[jump]] up and [[punch]] it with their right hand. Some characters, such as [[Waluigi]] and [[Donkey Kong]], do not jump when they hit the Dice Block, while other characters, such as [[Toad]] and [[Toadette]] (as well as [[Yoshi]] in the earlier titles), jump and hit it with their heads.
 
Normally whenever a character hits a Dice Block, they [[jump]] up and [[punch]] it with their right hand. When [[Waluigi]] hits it, he does not jump and instead kicks his left foot out. Some characters such as [[Yoshi]], [[Toad]], and [[Toadette]] jump and hit it with their heads.
{{br}}
{{br}}


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*'''[[Plus Block]]:''' A blue Dice Block that allows the player to gain [[coin]]s depending on the number the die shows once rolled (1&ndash;10).
*'''[[Plus Block]]:''' A blue Dice Block that allows the player to gain [[coin]]s depending on the number the die shows once rolled (1&ndash;10).
*'''[[Minus Block]]:''' A red die that deducts the number rolled from the player's coins (1&ndash;10).
*'''[[Minus Block]]:''' A red die that deducts the number rolled from the player's coins (1&ndash;10).
*'''[[Slow Block]]:''' A orange die that allows the player to roll numbers from only 1&ndash;3.
*'''[[Slow Block]]:''' An orange die that allows the player to roll only a 1, 2, or 3.
*'''[[Speed Block]]:''' A green die that allows the player to roll numbers from only 8&ndash;10.
*'''[[Speed Block]]:''' A green die that allows the player to roll only an 8, 9, or 10.
*'''[[Hidden Block (Mario Party series)|Hidden Block]]:''' This brown or silver die may appear on the space the player lands on after taking their turn, and it gives the player the opportunity to gain coins, an item, a [[Star (Mario Party series)|Star]], or a [[Ztar]].
*'''[[Hidden Block (Mario Party series)|Hidden Block]]:''' This brown or silver die may appear on the space the player lands on after taking their turn, and it gives the player the opportunity to gain coins, an item, a [[Star (Mario Party series)|Star]], or a [[Ztar]].
*'''[[Halfway Dice Block]]:''' This is a Dice Block that is numbered only 1&ndash;5. It is found in ''[[Mario Party DS]]'' only.
*'''[[Halfway Dice Block]]:''' This is a Dice Block that is numbered only 1&ndash;5. It is found in ''[[Mario Party DS]]'' only.
*'''[[Warp Dice Block]]:''' When the player uses this in ''Mario Party DS'', they teleport to a random space before rolling the normal Dice Block.
*'''[[Warp Dice Block]]:''' When the player uses this in ''Mario Party DS'', they teleport to a random space before rolling the normal Dice Block.
*'''[[Event Block]]:''' In ''[[Mario Party]]'', Boo, Koopa Troopa, or Bowser appears from this block. Boo steals coins and Stars from another player, Koopa Troopa gives the player 20 coins, and Bowser takes away the same number of coins that Koopa Troopa gives to the player.
*'''[[Event Block]]:''' In ''[[Mario Party]]'', [[Boo]], [[Koopa Troopa]], or [[Bowser]] appears from this block. Boo steals coins and Stars from another player, Koopa Troopa gives the player 20 coins, and Bowser takes away the same number of coins that Koopa Troopa gives to the player.
*'''Cursed Block:''' After a player uses a [[Poison Mushroom|Cursed Mushroom]], this die turns purple, making the player use only the numbers 1, 2, and 3 (in ''[[Mario Party 5]]''{{'}}s [[Card Party]] and ''[[Mario Party 6]]''{{'}}s Solo Mode) or 1&ndash;5. When used as a regular item, this die is powerful when used against others and also useful to avoid spaces or areas.
*'''Cursed Block:''' After a player uses a [[Poison Mushroom|Cursed Mushroom]], this die turns purple, making the player use only the numbers 1, 2, and 3 (in ''[[Mario Party 5]]''{{'}}s [[Card Party]] and ''[[Mario Party 6]]''{{'}}s Solo Mode) or 1&ndash;5. When used as a regular item, this die is powerful when used against others and also useful to avoid spaces or areas.
*'''Reverse Block:''' In ''[[Mario Party 3]]'', after a player uses a [[Reverse Mushroom]], this die makes the player go backwards.
*'''Reverse Block:''' In ''[[Mario Party 3]]'', after a player uses a [[Reverse Mushroom]], this die makes the player go backwards.
*'''Sluggish Block:''' In ''Mario Party 6'' and ''[[Mario Party 7]]'', after using the [[Slow 'Shroom Orb]] (in ''[[Mario Party 8]]'', it is a [[Slowgo Candy]]), players can roll any number they want (in ''Mario Party 8'', it shows only the numbers 1&ndash;5), but they need to jump up one number before the one they want because they jump slowly. The Sluggish Block reappears in ''Mario Party 9'' and is golden. It is even slower than in the other games, so the player does not have to jump one number before.
*'''Sluggish Block:''' In ''Mario Party 6'' and ''[[Mario Party 7]]'', after using the [[Slow 'Shroom Orb]] (in ''[[Mario Party 8]]'', it is a [[Slowgo Candy]]), players can roll any number they want (in ''Mario Party 8'', it shows only the numbers 1&ndash;5), but they need to jump up one number before the one they want because they jump slowly. The Sluggish Block reappears in ''Mario Party 9'' and is golden. It is even slower than in the other games, so the player does not have to jump one number before.
*'''Red Block:''' After using a [[Mushroom]], [[Mushroom Orb]], [[Twice Candy]], or [[Double Dice|Double Dice Set]], the player gets to roll twice, giving them up to 20 spaces to move.
*'''Red Block:''' After using a [[Mushroom]], [[Mushroom Orb]], [[Twice Candy]], or [[Double Dice|Double Dice Set]], the player gets to roll twice, giving them up to 20 spaces to move.
*'''Golden Yellow Block:''' After using a [[Super Mushroom|Golden Mushroom]], [[Super 'Shroom Orb]], [[Thrice Candy]], or [[Triple Dice Set]], the player can roll three times, giving them up to 30 spaces to move.
*'''Golden Yellow Block:''' After using a [[Super Mushroom|Golden Mushroom]], [[Super 'Shroom Orb]], [[Thrice Candy]], or [[Triple Dice Set]], the player can roll three times, giving them up to 30 spaces to move.
*'''Green Block:''' After using a [[Slowgo Candy]] in ''Mario Party 8'', the block slows down and the player hits a slower Dice Block with the numbers 1&ndash;5. It reappears in ''Mario Party 9'', but due to the new limits of the regular Dice Block, the limits of this special Dice Block are lowered to the range of 1-2-3 (known as the [[1-2-3 Dice Block]]). In ''[[Mario Party Advance]]'', if the player lands on a [[Dice Space]], they can roll again with a green-colored Dice Block instead of a blue one as it normally is (rolling in ''Mario Party Advance'' costs one Mushroom).
*'''Green Block:''' After the player uses a Slowgo Candy in ''Mario Party 8'', the block slows down and the player hits a slower Dice Block with the numbers 1&ndash;5. It reappears in ''Mario Party 9'', but due to the new limits of the regular Dice Block, the limits of this special Dice Block are lowered to the range of 1-2-3 (known as the [[1-2-3 Dice Block]]). In ''[[Mario Party Advance]]'', if the player lands on a [[Dice Space]], they can roll again with a green-colored Dice Block instead of a blue one as it normally is (rolling in ''Mario Party Advance'' costs one Mushroom).
*'''Mega Block:''' If a player uses a [[Mega Mushroom]] or a [[Super Mega Mushroom]] in ''[[Mario Party 4]]'', then the player can grow and squish anyone that stands in the way while rolling twice or thrice.
*'''Mega Block:''' If a player uses a [[Mega Mushroom]] or a [[Super Mega Mushroom]] in ''[[Mario Party 4]]'', the player can grow and squish anyone that stands in the way while rolling twice or thrice.
*'''Mini Block:''' If a player uses a [[Mini Mushroom]] or a [[Super Mini Mushroom]] in ''Mario Party 4'', then the player can shrink and walk through small pipes while rolling once or twice.
*'''Mini Block:''' If a player uses a [[Mini Mushroom]] or a [[Super Mini Mushroom]] in ''Mario Party 4'', the player can shrink and walk through small pipes while rolling once or twice.
*'''Elevator Block:''' This black die advances the player to a higher floor in the minigame [[Bowser's Lovely Lift!]] in ''Mario Party 7''.
*'''Elevator Block:''' This black die advances the player to a higher floor in the minigame [[Bowser's Lovely Lift!]] in ''Mario Party 7''.
*'''Dice Barrel:''' When a DK Bonus occurs in ''Mario Party 6'', [[Donkey Kong]] lets the player get coins or a Star with a hit of a barrel.
*'''Dice Barrel:''' When a DK Bonus occurs in ''Mario Party 6'', [[Donkey Kong]] lets the player get coins or a Star with a hit of a barrel.
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*'''[[4-5-6 Dice Block]]:''' This special Dice Block from ''Mario Party 9'' and ''Mario Party 10'' guarantees movement within the range of 4&ndash;6.
*'''[[4-5-6 Dice Block]]:''' This special Dice Block from ''Mario Party 9'' and ''Mario Party 10'' guarantees movement within the range of 4&ndash;6.
*'''[[0-1 Dice Block]]:''' This special Dice Block from ''Mario Party 9'' and ''Mario Party 10'' guarantees movement within the range of 0&ndash;1.
*'''[[0-1 Dice Block]]:''' This special Dice Block from ''Mario Party 9'' and ''Mario Party 10'' guarantees movement within the range of 0&ndash;1.
*'''[[1-10 Dice Block]]:''' This special Dice Block from ''Mario Party 9'' looks drastically different from regular Dice Blocks and instead looks like an actual 10-sided die. It allows the player to roll anywhere from 1&ndash;10. While Dice Blocks in most ''Mario Party'' games allow this, ''Mario Party 9'' is an exception with the standard Dice Block being a typical six-sided die.
*'''[[1-10 Dice Block]]:''' This special Dice Block from ''Mario Party 9'' looks drastically different from regular Dice Blocks and instead looks like an actual 10-sided die. It allows the player to roll anywhere from 1 to 10. While Dice Blocks in most ''Mario Party'' games allow this, ''Mario Party 9'' is an exception with the standard Dice Block being a typical six-sided die.
*'''[[1-2-3 Slow Dice Block]]:''' This special Dice Block from ''Mario Party 10'' allows the player to choose to move 1&ndash;3 spaces (available only in the Bowser Party mode).
*'''[[1-2-3 Slow Dice Block]]:''' This special Dice Block from ''Mario Party 10'' allows the player to choose to move 1&ndash;3 spaces (available only in the Bowser Party mode).
*'''[[Slow Dice Block]]:''' This special Dice Block from ''Mario Party 9'' and ''Mario Party 10'' allows the player to choose to move 1&ndash;6 spaces.
*'''[[Slow Dice Block]]:''' This special Dice Block from ''Mario Party 9'' and ''Mario Party 10'' allows the player to choose to move 1&ndash;6 spaces.
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*'''[[Bronze Dice Block]]:''' This Bonus Dice Block from ''Mario Party: Island Tour'' allows the player to roll between two and eight spaces. It is given to the player who finishes a minigame for Bonus Dice Blocks in third place, and it rolls 2&ndash;7 in ''Mario Party: Star Rush''.
*'''[[Bronze Dice Block]]:''' This Bonus Dice Block from ''Mario Party: Island Tour'' allows the player to roll between two and eight spaces. It is given to the player who finishes a minigame for Bonus Dice Blocks in third place, and it rolls 2&ndash;7 in ''Mario Party: Star Rush''.
*'''[[Custom Dice Block]]:''' This Dice Block from ''Mario Party: Island Tour'' allows the player to roll any number of their choice.
*'''[[Custom Dice Block]]:''' This Dice Block from ''Mario Party: Island Tour'' allows the player to roll any number of their choice.
*'''[[Bowser Dice Block]]:''' This Dice Block allows the players to remain where they are instead of getting burned to move to other spaces as long as their roll is doubled. It appears only in [[Bowser's Peculiar Peak]]. In ''Mario Party 10'', this is used during Bowser Party. Bowser starts his turn with four blocks, and they can be used to catch up to the team.
*'''[[Bowser Dice Block]]:''' This Dice Block allows the players to remain where they are instead of getting burned to move to other spaces as long as they roll doubles. It appears only in [[Bowser's Peculiar Peak]]. In ''Mario Party 10'', this is used during Bowser Party. Bowser starts his turn with four blocks, and they can be used to catch up to the team.
*'''[[Double Dice]]:''' Appearing in ''Mario Party DS'', ''Mario Party 10'', ''Mario Party: Star Rush'', and ''Mario Party Superstars'', this die allows the player to roll two Dice Blocks.
*'''[[Double Dice]]:''' Appearing in ''Mario Party DS'', ''Mario Party 10'', ''Mario Party: Star Rush'', and ''Mario Party Superstars'', this die allows the player to roll two Dice Blocks.
*'''[[Triple Dice]]:''' Appearing in ''Mario Party DS'' and ''Mario Party Superstars'', this die allows the player to roll three Dice Blocks.
*'''[[Triple Dice]]:''' Appearing in ''Mario Party DS'' and ''Mario Party Superstars'', this die allows the player to roll three Dice Blocks.
*'''[[Reverse Dice Block]]:''' Appearing in ''Mario Party 10'', this Dice Block allows the player to move backward 1&ndash;6 spaces.
*'''[[Reverse Dice Block]]:''' Appearing in ''Mario Party 10'', this Dice Block allows the player to move backward 1&ndash;6 spaces.
*'''Coin Dice Block:''' Appearing in ''Mario Party 10'', this Dice Block allows the player to get coins from 1&ndash;6. This is found only on the [[Wario Board]].
*'''Coin Dice Block:''' Appearing in ''Mario Party 10'', this Dice Block allows the player to get coins from one to six. This is found only on the [[Wario Board]].


==Designs==
==Designs==
In ''Mario Party'' games from the [[Hudson Soft]] era, all Dice Blocks are rolled similarly to [[Roulette Block]]s with numbers from 1 to 10. From ''Mario Party 9'' up until ''Super Mario Party'', Dice Blocks are rolled similarly to regular dice, and normal ones have numbers from 1 to 6. ''Mario Party Superstars'' returns to the 1&ndash;10 numbered Dice Blocks, but it retains its standard dice look.
In ''Mario Party'' games from the [[Hudson Soft]] era, all Dice Blocks are rolled similarly to [[Roulette Block]]s with numbers from 1 to 10. From ''Mario Party 9'' up until ''Super Mario Party'', Dice Blocks are rolled similarly to regular dice, and normal ones have numbers from one to six. ''Mario Party Superstars'' returns to the 1&ndash;10 numbered Dice Blocks, but it retains its standard dice look.
*''Mario Party'': The Dice Block has a white and black squared pattern frame. The numbers are purple to blue.
*''Mario Party'': The Dice Block has a white and black squared pattern frame. The numbers are purple to blue.
*''Mario Party 2'': The die has a silver color with white octagons around the numbers. The numbers have the same color as the first.
*''Mario Party 2'': The die has a silver color with white octagons around the numbers. The numbers have the same color as the first.
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==Profiles and statistics==
==Profiles and statistics==
===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
====''Super Smash Bros. Brawl'' sticker====
====''Super Smash Bros. Brawl''====
{| align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial;"
{{SSBB sticker
|-
|name=Dice Block
!width="100px"|Image
|image=[[File:Dice Block Sticker.png]]
!Artwork from
|game=''[[Mario Party 8]]''
!Effect in [[Super Smash Bros. Brawl#The Subspace Emissary|The Subspace Emissary]]
|effect=[Arm] - Attack +8
|-
|usable_by=Mario, Luigi, Yoshi, Peach, Bowser
|[[File:Dice Block Sticker.png]]
}}
|''[[Mario Party 8]]''
|align=left|[Arm] - Attack +8<br>'''Usable by:''' Mario, Luigi, Yoshi, Peach, Bowser
|}


====''Super Smash Bros. Ultimate'' spirit====
====''Super Smash Bros. Ultimate'' spirit====
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<gallery>
<gallery>
Mariodiceblock.jpg|''[[Mario Party]]'' artwork
Mariodiceblock.jpg|''[[Mario Party]]'' artwork
DMarioParty1.png|''Mario Party'' artwork
Dice Block MP.png|''Mario Party''
Dice Block MP.png|''Mario Party''
Normal Dice Block Roll.gif|''Mario Party''
Normal Dice Block Roll.gif|''Mario Party''
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|Dut=Dobbelblok
|Dut=Dobbelblok
|DutM=Dice Block, portmanteau of ''Dobbelsteen'' ("dice") and ''Blok'' ("block")
|DutM=Dice Block, portmanteau of ''Dobbelsteen'' ("dice") and ''Blok'' ("block")
|Fra=Dé <small>(''Mario Party'')</small><br>Bloc Dé <small>(''Mario Party 2'' to ''Mario Party 8'')</small><br>Dé normal <small>(''Mario Party 9'' onwards)</small>
|Fre=Dé <small>(''Mario Party'')</small><br>Bloc Dé <small>(''Mario Party 2'' to ''Mario Party 8'')</small><br>Dé normal <small>(''Mario Party 9'' onwards)</small>
|FraM=Dice<br>Dice Block<br>Normal Dice
|FreM=Dice<br>Dice Block<br>Normal Dice
|Ger=Würfel-Block
|Ger=Würfel-Block
|GerM=Dice Block
|GerM=Dice Block
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