Deck Trek: Difference between revisions

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'''Deck Trek'''<ref>''Donkey Kong Land'' instruction booklet, page 16.</ref> is the fourth level in ''[[Donkey Kong Land]]'' and of the first world, [[Gangplank Galleon Ahoy!]].
'''Deck Trek'''<ref>''Donkey Kong Land'' instruction booklet, page 16.</ref> is the fourth level in ''[[Donkey Kong Land]]'' and of the first world, [[Gangplank Galleon Ahoy!]].
==Summary==
==Summary==
Deck Trek is the first level that takes place on a ship mast. It is a vertical level where [[Donkey Kong]] and [[Diddy Kong|Diddy]] must go up to the highest mast at the end, by jumping from masts, climbing [[rope]]s, and blasting from [[Barrel Cannon]]s. The [[Kong]]s encounter some [[Kritter]]s, [[Gnawty]]s, [[Zinger]]s, and [[Mini-Necky]]s along the way. Both of the [[Bonus Area]]s are notable in that the first one introduces the city theme and [[Mincer]]s, a type of enemy usually encountered later on in the game, while the other Bonus Level introduces [[Expresso the Ostrich]], whose gliding ability is use to collect both the letter N and the letter G.
Deck Trek is the first level that takes place on a ship mast. It is a vertical level where [[Donkey Kong]] and [[Diddy Kong|Diddy]] must go up to the highest mast at the end, by jumping from masts, climbing [[rope]]s, and blasting from [[Barrel Cannon]]s. The [[Kong]]s encounter some [[Kritter]]s, [[Gnawty]]s, [[Zinger]]s, and [[Mini-Necky]]s along the way. Both of the [[Bonus Area]]s are notable in that the first one introduces the city theme and [[Mincer]]s, a type of enemy usually encountered later on in the game, while the other Bonus Level introduces [[Expresso the Ostrich]], whose gliding ability is use to collect both the letter N and the letter G.
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==Layout==
==Layout==
From the start of the level, the Kongs must jump up a ledge and climb up a set of ropes to reach a yard. They have to head to the left and find another set of ropes to climb. When they hop up to the next yard from there, the must hop up a few more yards and soon come up to a lone rope. As they travel up this, they must avoid a few Mini-Neckies and eventually jump to the left to land in a barrel. It shoots them to a rope. They should jump over to another barrel there. This barrel blasts them to a set of ropes, which must be climbed to reach a yard, where the [[Continue Point]] can be found.  
From the start of the level, the Kongs must jump up a ledge and climb up a set of ropes to reach a yard. They have to head to the left and find another set of ropes to climb. When they hop up to the next yard from there, the must hop up a few more yards and soon come up to a lone rope. As they travel up this, they must avoid a few Mini-Neckys and eventually jump to the left to land in a barrel. It shoots them to a rope. They should jump over to another barrel there. This barrel blasts them to a set of ropes, which must be climbed to reach a yard, where the [[Continue Point]] can be found.  


Once they hit the Continue Point, the Kongs should journey east and hop up a few yards. When they walk across the whole way, they must grab onto a lone rope and begin to climb it. While they move up, they have to watch out for several Mini-Neckies shooting eggs at them. When they get to the end of this rope, they should jump off and hit another Continue Point.
Once they hit the Continue Point, the Kongs should journey east and hop up a few yards. When they walk across the whole way, they must grab onto a lone rope and begin to climb it. While they move up, they have to watch out for several Mini-Neckys shooting eggs at them. When they get to the end of this rope, they should jump off and hit another Continue Point.


From there, the Kongs must walk east again and travel up a rope to find another row of masts. There, they have to defeat a Mini-Necky to reach a large set of ropes. This must be climbed to get to more yards. When they are at the top of these ropes, the group must travel east and hop up a platform to find another rope. Once this is climbed, the heroes should head a little farther to the left and jump up several more small yards to reach yet another rope. After this thin rope is journeyed up, the Kongs must jump up some more masts, without bumping into any Gnawties. They soon have to bounce up several more smaller yards again, trying not to hit any Slippas above them. At the top mast, they should jump to the left and land in a barrel. It shoots them into an explosive barrel near the exit portal.
From there, the Kongs must walk east again and travel up a rope to find another row of masts. There, they have to defeat a Mini-Necky to reach a large set of ropes. This must be climbed to get to more yards. When they are at the top of these ropes, the group must travel east and hop up a platform to find another rope. Once this is climbed, the heroes should head a little farther to the left and jump up several more small yards to reach yet another rope. After this thin rope is journeyed up, the Kongs must jump up some more masts, without bumping into any Gnawties. They soon have to bounce up several more smaller yards again, trying not to hit any Slippas above them. At the top mast, they should jump to the left and land in a barrel. It shoots them into an explosive barrel near the exit portal.
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*[[TNT Barrel]]: 2
*[[TNT Barrel]]: 2
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==Bonus Areas==
==Bonus Areas==
{|class="wikitable"
{|class="wikitable"
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