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[[File:MKDD LuigiCircuit.png|200px|thumb|One of the Dash Panels that appear in ''Mario Kart: Double Dash!!'']]
{{item infobox
'''Dash Panels'''<ref>{{ref quote|This flashing device is called a Dash Panel.|[[Lakitu]]|Mario & Luigi: Paper Jam}}</ref><ref>''Mario Kart: Double Dash!!'' instruction booklet. Page 31.</ref><ref>Knight, Michael. (2010) ''[[Prima Games|Prima]] Nintendo DS Pocket Guide''. Page 127.</ref><ref>Epstein, Joe, Garitt Rocha, and Alexander Musa. (2017) ''Mario Kart 8 Deluxe'' Official Guide (from [[Prima Games]]). Page 11.</ref><ref>Musa, Alexander, and Geson Hatchett (2013). ''Super Mario 3D World'' [[Prima Games|Prima]] Official Game Guide, page 19.</ref> (also formatted '''dash panels''',<ref>Grimm, Steven. (2003) ''Mario Kart: Double Dash!!'' Official Nintendo Player's Guide. Page 31.</ref><ref>''Mario Kart DS'' instruction booklet. Page 36.</ref><ref>Hodgson, David S. J. ''Mario Kart Wii'' Premiere Edition. Page 9.</ref><ref>von Esmarch, Nick. (2011) ''Mario Kart 7'' [[Prima Games|Prima]] Official Game Guide. Page 46.</ref> and also called '''Zippers''',<ref>''Super Mario Kart'' Instruction Booklet, page 12</ref><ref>''[[Diddy Kong Racing DS]]'' instruction booklet. Page 11.</ref> '''Dash Zones''',<ref>''[[Mario Kart 64]]'' instruction booklet, pages 31 & 32</ref> '''booster arrows''',<ref>''[[Mario Kart 64]]'' ''[[Nintendo Power]]'' Player's Guide, pages 59 & 67</ref> '''Speed Strips''',<ref>Stratton, Bryan, and Steve Stratton. (2001) ''Mario Kart: Super Circuit'' [[Prima Games|Prima]] Official Game Guide. Page 39.</ref> '''Rainbow Ramps''',<ref>''[[Mario Kart: Double Dash!!]]'' ''[[Nintendo Power]]'' Player's Guide, page 59</ref> '''Turbo Tiles''',<ref>''Nintendo Power'' #41, page 89.</ref> '''Turbo Plates''',<ref>''Nintendo Power'' #41, page 89.</ref> and '''Speed Pads'''<ref>''[[Super Mario Kart]]'' Wii Virtual Console Manual, page 5</ref>) are special panels that appear as a stationary power-up in the [[Mario Kart (series)|''Mario Kart'' series]]. The appearance of these panels has changed throughout the series' history. Dash Panels give powerful bursts of speed for the player's [[kart]] and are often used to achieve maximum speed on big jumps and slopes, as well as to gain advantage over opponents. If the player uses a [[Mushroom]] or a [[Mini-Turbo]] on any of these panels, nothing will happen; however, the player will go faster if they [[slipstream]] over one.
|image=[[File:MK7Booster.png|200px]]<br>A [[Mii]] driving near a Dash Panel and a [[Glide Ramp]] in ''[[Mario Kart 7]]'' in {{classic-link|SNES|Mario Circuit 2}}
|first_appearance= ''[[Super Mario Kart]]'' ([[List of games by date#1992|1992]])
|latest_appearance=''[[Mario Golf: Super Rush]]'' ([[List of games by date#2021|2021]])
|effect=Speeds the player up when touched
}}
'''Dash Panels''' (also formatted as '''dash panels'''),<ref>Grimm, Steven. (2003) ''Mario Kart: Double Dash!!'' Official Nintendo Player's Guide. Page 31.<br>''Mario Kart DS'' instruction booklet. Page 36.<br>Hodgson, David S. J. ''Mario Kart Wii'' Premiere Edition. Page 9.<br>von Esmarch, Nick. (2011) ''Mario Kart 7'' [[Prima Games|Prima]] Official Game Guide. Page 46.</ref> also named '''Turbo Plates''',<ref>''Nintendo Power'' #41. Page 89.</ref> '''Turbo Tiles''',<ref>''Nintendo Power'' #41. Page 89.</ref> '''Boost Pads''', and other names depending on the game, are special panels that make the player go faster. They are most prominently featured in the ''[[Mario Kart (series)|Mario Kart]]'' series.


==History==
==History==
===''Mario Kart'' series===
===''Mario Kart'' series===
====''Super Mario Kart''====
====''Super Mario Kart''====
[[File:SKMB.png|thumb|left|[[Mario]] driving near a Dash Panel in Bowser Castle 1 from ''Super Mario Kart''.]]
[[File:SMK Dash Panel Screenshot.png|thumb|left|[[Mario]] driving near a Zipper in Bowser Castle 1 from ''Super Mario Kart'']]
In ''[[Super Mario Kart]]'', Dash Panels appear as yellow arrows and are very rare. They appear in seven courses: [[Bowser Castle 1 (SNES)|Bowser Castle 1]], [[Mario Circuit 2]], [[Ghost Valley 2]], [[Bowser Castle 2 (SNES)|Bowser Castle 2]], [[Mario Circuit 3]], [[Bowser Castle 3 (SNES)|Bowser Castle 3]] and [[Ghost Valley 3]]. In Mario Circuit 2 the arrows are used to make a large jump and are mandatory in order to complete the track.
Dash Panels, named '''Zippers''',<ref>''Super Mario Kart'' Instruction Booklet. Page 12.</ref> first appear in ''[[Super Mario Kart]]'', where they appear as yellow arrows. They appear in [[Bowser Castle 1]], [[SNES Mario Circuit 2|Mario Circuit 2]], [[SNES Ghost Valley 2|Ghost Valley 2]], [[Bowser Castle 2]], [[SNES Mario Circuit 3|Mario Circuit 3]], [[Bowser Castle 3]] and [[Ghost Valley 3]]. In Mario Circuit 2, Zippers are used to make a large jump. In the [[Virtual Console]] release, they are named '''Speed Pads'''.<ref>''[[Super Mario Kart]]'' Wii Virtual Console Manual. Page 5.</ref>


====''Mario Kart 64''====
====''Mario Kart 64''====
[[File:MK64 Boost Pad.png|thumb|right|[[Donkey Kong]] on a Dash Panel in [[DK's Jungle Parkway]].]]
[[File:MK64 Boost Pad.png|thumb|[[Donkey Kong]] on a Dash Zone in D.K.'s Jungle Parkway]]
Dash Panels return in ''[[Mario Kart 64]]'' in two courses: [[Royal Raceway]] and [[DK's Jungle Parkway]]. They appear as yellow and red scrolling arrows, and are used to launch racers over large gaps (similar to the [[cannon]]s that appears in future ''Mario Kart'' courses like [[DK Mountain]] and [[Airship Fortress]]). The ramps in [[Koopa Troopa Beach]] are also red and yellow, but the arrows look different and they do not have Dash Panels on them, and thus do not launch or speed up racers.
Dash Panels, named '''Dash Zones'''<ref>''[[Mario Kart 64]]'' instruction booklet. Pages 31 and 32.</ref> and '''booster arrows''',<ref>''[[Mario Kart 64]]'' ''[[Nintendo Power]]'' Player's Guide. Pages 59 and 67.</ref> reappear in ''[[Mario Kart 64]]'' in [[N64 Royal Raceway|Royal Raceway]] and [[N64 DK's Jungle Parkway|D.K.'s Jungle Parkway]]. They appear as scrolling yellow and red arrows, and they are used to launch racers over large gaps similarly to [[cannon]]s in later games. They are larger than in ''Super Mario Kart''. Ramps that look like Dash Zones appear in [[N64 Koopa Troopa Beach|Koopa Troopa Beach]].
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====''Mario Kart: Super Circuit''====
====''Mario Kart: Super Circuit''====
[[File:MKSCBooster.png|thumb|left|[[Toad]] near a row of Dash Panels in Riverside Park from ''Mario Kart: Super Circuit''.]]
[[File:MKSCBooster.png|thumb|left|[[Toad]] near a row of Speed Strips in Riverside Park from ''Mario Kart: Super Circuit'']]
Dash Panels reappear in ''[[Mario Kart: Super Circuit]]'', with there design being similar to their design in the previous game, albeit being smaller. Unlike in previous games, they are fairly common, appearing in fourteen courses. They once again provide a burst of speed like in ''Super Mario Kart'' but are often used to make large jumps off ramps, such as in [[Ribbon Road]]. With the exception of [[Mario Circuit 2]], all [[Extra Cup|extra courses]] had their Dash Panels removed.
In ''[[Mario Kart: Super Circuit]]'', they are named '''Speed Strips''',<ref>Stratton, Bryan, and Steve Stratton. (2001) ''Mario Kart: Super Circuit'' [[Prima Games|Prima]] Official Game Guide. Page 39.</ref> and are smaller than in ''Mario Kart 64''. Speed Strips appear in fourteen courses. They act the same as they did in ''Super Mario Kart'' and are often used to make large jumps off ramps, such as in [[GBA Ribbon Road|Ribbon Road]]. With the exception of [[SNES Mario Circuit 2|Mario Circuit 2]], all [[Extra Cup|extra courses]] had their Speed Strips removed.


====''Mario Kart: Double Dash!!''====
====''Mario Kart: Double Dash!!''====
[[File:MKDDBooster.png|thumb|[[Luigi]] and [[Bowser]] about to drive on some Dash Panels in [[Luigi Circuit (GCN)|Luigi Circuit]] from ''Mario Kart: Double Dash!!''.]]
[[File:MKDDBooster.png|thumb|[[Luigi]] and [[Bowser]] about to drive on some Dash Panels in [[GCN Luigi Circuit|Luigi Circuit]] from ''Mario Kart: Double Dash!!'']]
Dash Panels reappear in ''[[Mario Kart: Double Dash!!]]'', where they are designed as rainbow-colored panels and are now rectangle-shaped. In this game, Dash Panels are more powerful, being just as fast as a [[Mushroom]].
Dash Panels, also named '''Rainbow Ramps''',<ref>''[[Mario Kart: Double Dash!!]]'' ''Nintendo Power'' Player's Guide. Page 59.</ref> reappear in ''[[Mario Kart: Double Dash!!]]'', where they are designed as rainbow-colored panels and are now rectangle-shaped. In this game, Dash Panels are more powerful, being as fast as a [[Mushroom]].
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====''Mario Kart DS''====
====''Mario Kart DS''====
[[File:MKDS Boost Pad.png|thumb|left|[[Yoshi]] on a Dash Panel in [[Wario Stadium (DS)|Wario Stadium]].]]
[[File:MKDS Boost Pad.png|thumb|left|[[Yoshi]] on a Dash Panel in [[DS Wario Stadium|Wario Stadium]]]]
In ''[[Mario Kart DS]]'', Dash Panels reappear with a design similar to ''Mario Kart: Double Dash!!'''s design except with more vibrant colors. In this game courses with Dash Panels from games older than ''Mario Kart: Double Dash!!'' keep the original booster design, such as in [[Bowser Castle 2 (GBA)|<small>GBA</small> Bowser Castle 2]].
Dash Panels reappear in ''[[Mario Kart DS]]'' with a design similar to ''Mario Kart: Double Dash!!''{{'}}s, except with more vibrant colors. In {{classic-link|GBA|Bowser's Castle 2|Bowser Castle 2}}, certain Dash Panels use their old design, while others use the new design.
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====''Mario Kart Wii''====
====''Mario Kart Wii''====
[[File:LuigiCircuitWii3.png|thumb|right|[[Baby Luigi]] on a Dash Panel in [[Luigi Circuit (Wii)|Luigi Circuit]].]]
[[File:LuigiCircuitWii3.png|thumb|[[Baby Luigi]] on a Dash Panel in [[Luigi Circuit (Mario Kart Wii)|Luigi Circuit]]]]
Dash Panels reappear in ''[[Mario Kart Wii]]'', where they have a similar design to the ones in ''Mario Kart: Double Dash!!'', but in most courses, the color only changes from pink to red, orange and yellow. Players can now [[Trick|trick]] off Dash Ramps in order to get a jump boost. Every nitro course in the game features a Dash Panel, a tradition that would happen in later ''Mario Kart'' games. Most retro courses from games older than ''Mario Kart: Double Dash!!'' that contain Dash Panels keep the original design, such as in [[Mario Circuit 3]]. [[Vertical dash panel]]s are also introduced in this game, which allows the player to perform tricks off the sides of the courses.
Dash Panels reappear in ''[[Mario Kart Wii]]'', where they have a similar design to the ones in ''Mario Kart: Double Dash!!'', but in most courses, the color only changes from fuchsia to red, orange, and yellow. [[Jump Boost|Trick]]s can now be performed off of Dash Panels that are on ramps in order to gain a jump boost. Every Wii course in the game features a Dash Panel. Retro courses from games older than ''Mario Kart: Double Dash!!'' that contain Dash Panels keep their original design, such as in {{classic-link|SNES|Mario Circuit 3}}. [[Half-pipe (object)|Halfpipe-style boost ramp]]s are also introduced in this game, which signal the locations where the player can jump and perform tricks off the sides of courses.
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====''Mario Kart 7''====
====''Mario Kart 7''====
[[File:MK7Booster.png|thumb|left|A [[Mii]] driving near a Dash Panel and a Glide Ramp in ''Mario Kart 7'' in [[Mario Circuit 2|<small>SNES</small> Mario Circuit 2]].]]
Dash Panels reappear in ''[[Mario Kart 7]]'', where they no longer change color, and are only orange. A new blue variant called [[Glide Ramp]]s appear which do not increase the player's speed and deploy the player's [[Glider]] when driven over. Tricks can also be performed off of Glide Ramps.
Dash Panels reappear in ''[[Mario Kart 7]]'', where as well as the regular speed boosting orange ones, a new variant called [[Glide Ramp]]s appear, with these panels not boosting speed and only deploying the Kart's [[Glider]] when driven over. [[Ring (Mario Kart series)|Ring]]s are also new, with them providing a short boost of speed when the player is glides through them and thus functioning like an air-based Dash Panel.
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====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
[[File:MK8Booster.png|thumb|right|[[Pink Gold Peach]] near Dash Panels and the Glide Ramp in [[Cloudtop Cruise]] from ''Mario Kart 8''.]]
[[File:MK8Booster.png|thumb|[[Pink Gold Peach]] near Dash Panels and the Glide Ramp in [[Cloudtop Cruise]] from ''Mario Kart 8'']]
In ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', Dash Panels now have pixelated animations like the ones in ''[[Super Mario 3D World]]''. Regular Dash Panels, Glide Ramps from ''Mario Kart 7'' and rings appear in the game, as well as a new [[Antigravity Panel]] which denotes the start of an anti-gravity segment and automatically sets the Kart into [[Anti-gravity]] mode. It ends automatically, often after a ramp or a gliding section. When going backwards, the anti-gravity automatically turns on/off when passing over the anti-gravity panel.
Dash Panels and Glide Ramps reappear in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', where the arrows on the Dash Panels are pixelated. In {{classic-link|N64|Toad's Turnpike}}, [[dash panel ramp truck]]s appear which have a Dash Panel and a Glide Ramp on them. [[Antigravity Panel]]s appear, which automatically set the Kart into [[anti-gravity]] mode. It ends automatically, often after a ramp or a gliding section. When going backwards, the anti-gravity automatically turns on or off when passing over the anti-gravity panel.


In some courses, some Dash Panels become inactive under certain conditions:
Dash Panels do not speed up the player when inactive. In some courses, some Dash Panels become inactive under certain conditions:
*[[Cloudtop Cruise]]: The Dash Panels in the thundercloud segment will switch off when struck by lightning.
*[[Cloudtop Cruise]]: The Dash Panels in the thundercloud segment will switch off when struck by lightning.
*[[Bowser's Castle (Wii U)|Bowser's Castle]]: When they are in contact with the [[Bowser Monument]]'s fist.
*[[Bowser's Castle (Mario Kart 8)|Bowser's Castle]]: When they are in contact with the [[Bowser Monument]]'s fist.
*[[Rainbow Road (Wii U)|Rainbow Road]]: They switch on and off when the conveyor belts change directions.
*[[Rainbow Road (Mario Kart 8)|Rainbow Road]]: They switch on and off when the conveyor belts change directions.
*[[Hyrule Circuit]]: When not all of the [[Spin Boost Pillar]]s' diamonds are lit up.
*[[Hyrule Circuit]]: When not all of the [[Spin Boost Pillar]]s' diamonds are lit up.
*[[Super Bell Subway]]: When a train drives on one, the Dash Panel will shut down.
*[[Super Bell Subway]]: When a train drives on one, the Dash Panel become inactive.
In Cloudtop Cruise, Bowser's Castle, and Super Bell Subway, players can drive on the Dash Panels that are in contact with hazardous obstacles, but they cannot get a boost when the panels are in their inactive state.
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===''Diddy Kong Racing''===
====''Mario Kart Tour''====
{{multiframe|[[File:Zipper Ground DKRDS.png|50px]][[File:Zipper Water DKRDS.png|50px]][[File:Zipper Air DKRDS.png|50px]]|The three Zippers, from left to right: Car, Hovercraft and Plane.|align=left|size=150}}
Dash Panels, Glide Ramps and half-pipes reappear in ''[[Mario Kart Tour]]''. They act the same as in previous games, except for half-pipes that feature new mechanics. The player now automatically tricks off of Glide Ramps and Dash Panels which are on ramps. Using a Dash Panel gives the player points.
Zippers appear in ''[[Diddy Kong Racing]]'' and ''[[Diddy Kong Racing DS]]'', with their functionality being nearly identical to the Dash Panels of the ''Mario Kart'' franchise. There are three variants of Zippers, one for each vehicle: [[Car]]s, [[Hovercraft]]s, and [[Plane]]s. Each vehicle's Zipper has its own appearance and are positioned based on the associated terrain. Car Zippers are arrow-shaped panels placed on the ground, the Hovercraft variant is shaped like a triangle, and are located on bodies of water. Lastly, the Plane variant is ring-shaped and is located in the air.
 
The following karts increase boost time and points from going over a Dash Panel.
{|class="wikitable"style="text-align:left"width=1000px
!width=40%|Special skill
!width=60%|Karts
{{:Special skill (Mario Kart Tour)|transcludesection=Dash Panel}}
|}
 
====''Mario Kart Live: Home Circuit''====
In ''[[Mario Kart Live: Home Circuit]]'', '''boosts''', or a '''boost zone''', reappear, but with a new 3-D arrow design. They can be placed as a gate customization. Any racer that drives through the gate will receive a short burst of speed. The player can also set the boost to be an entire length, or be in certain spots.
 
===''Diddy Kong Racing'' / ''Diddy Kong Racing DS''===
{{multiframe|[[File:Zipper Ground DKRDS.png|50px]][[File:Zipper Water DKRDS.png|50px]][[File:Zipper Air DKRDS.png|50px]]|The three Zippers, from left to right: Car, Hovercraft and Plane|align=left|size=150}}
Zippers<ref>''[[Diddy Kong Racing DS]]'' instruction booklet. Page 11.</ref><ref> Leung, Jason, Pelland, Scott and Shinoda, Paul. ''Diddy Kong Racing'' Official Nintendo Player's Guide. Pg. 10</ref> appear in ''[[Diddy Kong Racing]]'' and ''[[Diddy Kong Racing DS]]'', which act similarly to how they act in the ''Mario Kart'' series. There are three variants of Zippers, one for each vehicle. Each vehicle's Zipper has a different appearance and are positioned based on the associated terrain. Car Zippers are arrow-shaped panels placed on the ground, the Hovercraft variant is shaped like a triangle and located on bodies of water, and the Plane variant is ring-shaped and is located in the air. Initially, all these Zippers come in red and yellow. The Hovercraft and Plane variants are slightly transparent and animated, whereas the Car variant is opaque and static.
 
Any vehicle can use any Zipper, though it is difficult and counterproductive for a Car to even touch a Hovercraft or Plane Zipper, whereas a Plane can easily reach any of them, and a Hovercraft is in the middle. Many Hovercraft and Plane Zippers do not appear if no player has selected the matching vehicle, while most Car Zippers are always present.


All three vehicles can technically use each Zipper variant, but some vehicles cannot reach some of their variants. Planes can reach any type of Zipper, Hovercrafts can only use the waterborne and ground variants, while Cars can only use Zippers on land. Zippers sometimes do not appear if a player drives in an unassociated vehicle. Zippers give off a greater boost of speed if the player lets go of the {{button|n64|A}} button before hitting one. Additionally, Plane Zippers briefly lag the game if approached at a certain angle.{{ref needed}}
Like other speed boosts in the game, if the player lets go of the {{button|n64|A}} button before it is activated, they receive a bigger speed boost with green fire and rainbow-colored smoke.
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===''Mario & Sonic'' series===
===''Mario & Sonic'' series===
====''Mario & Sonic at the Olympic Games''====
====''Mario & Sonic at the Olympic Games''====
Dash Panels appear in the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'', were they appear in the [[Dream Race (Mario & Sonic at the Olympic Games for DS)|Dream Race]] event and function similarly to their appearances in other games.
Dash Panels reappear in the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'', where they appear in the [[Dream Race (Mario & Sonic at the Olympic Games for Nintendo DS)|Dream Race]] event and function similarly to their appearances in other games. They also appear in the [[Wii]] [[Mario & Sonic at the Olympic Games (Wii)|version]], where they also appear in [[Dream Race (Mario & Sonic at the Olympic Games for Wii)|Dream Race]], however in this version of the event their positions change each lap. In the DS version of the game, Dash Panels are rainbow colored and a red and yellow arrows in the middle. In the Wii version of the game, they are smaller and switch between yellow and orange.


====''Mario & Sonic at the Olympic Winter Games''====
====''Mario & Sonic at the Olympic Winter Games''====
Dash Panels reappear in the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Winter Games (DS)|Mario & Sonic at the Olympic Winter Games]]'', where they appear in the [[Dream Ski Cross|Ski Cross Racing]] event, functioning the same way as in other games and keeping the same design. Boosted [[Ramp]]s using various numbers of Dash Panels also appear in this event.
Dash Panels reappear in the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Winter Games (DS)|Mario & Sonic at the Olympic Winter Games]]'', where they appear in the [[Ski Cross Racing]] event, functioning the same as in other games and having a similar design to Dash Panels in ''Mario Kart Wii''. Boosted [[Ramp]]s using various numbers of Dash Panels also appear in this event. A single long Dash Panel appears in [[Intense Short Track]], where it appears near the end of the course, though in this event the characters only receive a small speed boost when they reach the end of the Dash Panel. Numerous Dash Panels appear on the [[Deluxe Halfpipe]] course, where they provide the player with a large speed boost. Another single panel appears in [[Blazing Bobsleigh]], where it gives the characters a speed boost when they pass over it.
 
In the Wii [[Mario & Sonic at the Olympic Winter Games (Wii)|version]], Dash Panels appear in both the [[Dream Ski Cross (Individual)|individual]] and [[Dream Ski Cross (Team)|team]] versions of Dream Ski Cross, where they give characters that pass over them a short speed boost as well as angling them to better follow the course.


====''Mario & Sonic at the London 2012 Olympic Games''====
====''Mario & Sonic at the London 2012 Olympic Games''====
Dash Panels also appear in both versions of ''[[Mario & Sonic at the London 2012 Olympic Games]]''. In the [[Wii]] [[Mario & Sonic at the Olympic Games (Wii)|version]], they appear exclusively in the [[Dream Equestrian]] event, in which they have been added to the modified [[Moo Moo Meadows]] course, while in the [[Nintendo 3DS]] version they only appear in the [[1500m]] event, though other items which act similarly appear in the [[10km Marathon Swim]] and [[Sailing - 470 (Pair)]] events.
[[File:1500m.png|150px|thumb|Dash Panels in the 1500m event in the 3DS version of ''Mario & Sonic at the London 2012 Olympic Games'']]
Dash Panels reappear in both versions of ''[[Mario & Sonic at the London 2012 Olympic Games]]'', where they are generically named '''panels'''. In the [[Wii]] [[Mario & Sonic at the Olympic Games (Wii)|version]], they appear exclusively in the [[Dream Equestrian]] event, where they appear in the [[Moo Moo Meadows]] course. In the event they use their ''Mario Kart Wii'' appearance and are surrounded by a wooden border. In the [[Nintendo 3DS]] version they only appear in the [[1500m]] event, where they are blue, green, and yellow, and are surrounded by a white border. Other items which act similarly appear in the [[10km Marathon Swim]] and [[Sailing - 470 (Pair)]] events. They act the same as they did in previous games.
 
====''Mario & Sonic at the Sochi 2014 Olympic Winter Games''====
Dash Panels appear in [[Groove Pipe Snowboard]] in ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'', where they look and function as they do in the ''Mario Kart'' series.
 
====''Mario & Sonic at the Olympic Games Tokyo 2020''====
Dash Panels reappear in ''[[Mario & Sonic at the Olympic Games Tokyo 2020]]'', where they are red and white. They appear in the [[Highway Chase]] and [[Marathon (2D)]] minigames. They act same as they did in previous games.


===''Mario Party'' series===
===''Mario Party'' series===
====''Mario Party 9''====
====''Mario Party 9''====
Dash Panels (known in this game as '''Dash Zones''') appear in ''[[Mario Party 9]]'' in the [[Minigame|minigame]], [[Speeding Bullets]]. They are used to accelerate the character's speed when they are used. These Dash Panels are orange and arrow-shaped. In Time Attack mode, the bonus challenge for Speeding Bullets is to not miss a single Dash Zone. A Dash Panel also appears in [[Snow Go]] to help the players crossing thick snow. In Time Attack mode, the bonus challenge is to use it in all ten laps.
[[File:MP9 4-Player Snow Go.png|left|thumb|200px|A dash ramp in Snow Go]]
Dash Panels, named '''dash zones''', reappear in ''[[Mario Party 9]]'' in the [[minigame]] [[Speeding Bullets]]. They are used to accelerate the character's speed when they are used. They are orange and are in the shape of an arrow. In Time Attack mode, the bonus challenge for Speeding Bullets is to not miss a single dash zone. The introduction cutscene for the minigame shows a player going over a dash zone. A dash zone that is named a '''dash ramp''' also appears in [[Snow Go]] which sends the player over thick snow. In Time Attack mode, the bonus challenge is to use it in all ten laps.


====''Mario Party: Island Tour''====
====''Mario Party: Island Tour''====
In ''[[Mario Party: Island Tour]]'', Dash Panels are present in two minigames: [[Gyro for the Gold]] and [[Mr. Blizzard's Snow Slalom]]. In the former, they are used to cross gaps between the platforms of the obstacle course. In the latter, it has the same look from recent ''Mario Kart'' Dash Panels and is used to launch the player's snowball at [[Mr. Blizzard]].
Dash Panels reappear in ''[[Mario Party: Island Tour]]'', where they are present in two minigames: [[Gyro for the Gold]] and [[Mr. Blizzard's Snow Slalom]]. In the former, they are used to cross gaps between the platforms of the obstacle course, and have arrows which move on the Dash Panels quickly. In the latter, they look similar to Dash Panels in ''Mario Kart 7'' and are used to launch the player's snowball at [[Mr. Blizzard]].


====''Mario Party: The Top 100''====
Dash Panels also appear in this game. They are featured in Speeding Bullets.
====''Super Mario Party''====
====''Super Mario Party''====
In ''[[Super Mario Party]]'', flat Dash Panels appear in the River Survival mode on the water's surface, boosting the raft forwards when run over. Dash Panels on ramps also appear, which are used to reach minigame balloons and [[+ Clock]]s suspended in the air.<ref>Nintendo. (August 22, 2018). [https://youtu.be/zxVd6Imn3L4 Super Mario Party - River Survival Mode - Nintendo Switch]. ''YouTube''. Retrieved August 23, 2018.</ref>
[[File:RapidsRun SMP.png|150px|left|thumb|A Dash Panel in [[Rapids Run]]]]
Dash Panels reappear in ''[[Super Mario Party]]'', where flat Dash Panels appear in the River Survival mode on the water's surface, boosting the raft forwards when run over. Dash Panels on ramps also appear, which are used to reach minigame balloons and [[+ Clock]]s suspended in the air. The flat Dash Panels are orange and yellow, while the Dash Panels on ramps are red and yellow. Dash Panels also appear with their ''Mario Kart 8'' appearance in the minigame [[Barreling Along]], where they boost players forwards.
 
===''Super Mario'' series===
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
[[File:SM3DW Dash Panel.png|thumb|A Dash Panel in ''Super Mario 3D World'']]
Dash Panels reappear in ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]''. They are square-shaped and feature a pixelated diamond animation. When character runs on it, it will blink and will increase their speed. Characters cannot stop running or crouch and cannot make large changes in direction without being in the air during a speed boost. All characters run at the same speed when boosted. Jumping will slow boosted characters down slightly, especially if an ability such as floating is used.  Characters will immediately return to full speed upon landing if the boost has not run out.
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====''Super Mario Maker 2''====
While Dash Panels do not appear in ''[[Super Mario Maker 2]]'', similar objects known as [[Dash Block]]s, which are based on the Dash Panels in ''Super Mario 3D World'', appear as placeable course elements.


===''Super Mario 3D World''===
===''Mario Golf'' series===
[[File:SM3DW Dash Panel.png|thumb|right|A Dash Panel in ''Super Mario 3D World''.]]
====''Mario Golf: World Tour''====
Dash Panels make their debut in the ''[[Super Mario (series)|Super Mario]]'' series in ''[[Super Mario 3D World]]'', for the [[Wii U]]. This time, they are square-shaped and feature a pixelated diamond animation. Once a character runs on it, it will blink and give them a boost. Boosted characters cannot stop running or crouch (and so cannot [[Long Jump|long jump]]), and cannot make direction changes any sharper than 90 degrees without first being in the air. All characters run at the same speed when boosted. Jumping will slow boosted characters down slightly, especially if an ability such as floating is used, but they'll immediately return to full speed upon landing if the boost had not ran out.
[[File:PeachGardens2.png|thumb|Dash Panels in ''Mario Golf: World Tour'']]
Dash Panels reappear in ''[[Mario Golf: World Tour]]''. They appear in the course [[Peach Gardens (golf course)|Peach Gardens]] and are pink and heart shaped. They speed the golf ball up when the golf ball touches them. All of the course's holes except for hole four include at least one Dash Panel.
 
====''Mario Golf: Super Rush''====
[[File:MGSR UK Battle Golf 1.jpg|left|thumb|150px|Dash Panels in Battle Golf]]
Dash Panels, using their appearance from ''Super Mario 3D World'', reappear in ''[[Mario Golf: Super Rush]]'' in the Battle Golf mode and in [[New Donk City (golf course)|New Donk City]]. Unlike in ''Mario Golf: World Tour'', the Dash Panels only affect characters dashing in Speed Golf or Battle Golf, and not golf balls.
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===''Captain Toad: Treasure Tracker''===
===''Captain Toad: Treasure Tracker''===
[[File:Captain toad lava.jpg|thumb|left|Captain Toad running from [[Charvaargh]]s.]]
[[File:Captain toad lava.jpg|thumb|Captain Toad running from [[Charvaargh]]s on Dash Panels]]
Dash Panels reappear in ''[[Captain Toad: Treasure Tracker]]'', where they have the same appearance and function that they had in ''Super Mario 3D World''. They appear in [[Magma Road Marathon]], where the player has to use them in order to advance and to not get hit by [[Charvaargh]]s, and they also appear in [[Drop-Road Dash]]. In the [[Nintendo Switch]] and [[Nintendo 3DS]] versions of the game, they also appear in [[Cookatiel's Sizzling Sprint]].
Dash Panels reappear in ''[[Captain Toad: Treasure Tracker]]'' and its Nintendo Switch and Nintendo 3DS [[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)|ports]], where they have the same appearance and function that they had in ''Super Mario 3D World''. They appear in [[Magma Road Marathon]], where the player has to use them in order to advance and to not get hit by [[Charvaargh]]s, and they also appear in [[Drop-Road Dash]]. In the [[Nintendo Switch]] and [[Nintendo 3DS]] versions of the game, they also appear in [[Cookatiel's Sizzling Sprint]].
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===''Mario & Luigi: Paper Jam''===
===''Mario & Luigi: Paper Jam''===
Dash Panels appear in ''[[Mario & Luigi: Paper Jam]]'', first appearing in the [[Lakitu Info Center#Missions|mission]] [[Wait Up, Yoshi!]] in [[Gloomy Woods]]. When the Dash Panels are stepped on, the trio dashes in the direction the arrows point. The trio cannot change their direction while they are dashing.
Dash Panels appear in ''[[Mario & Luigi: Paper Jam]]'', where they are white and orange, first appearing in the [[Lakitu Info Center#Missions|mission]] [[Wait Up, Yoshi!]] in [[Gloomy Woods]]. When the Dash Panels are stepped on, the trio dashes in the direction the arrows point. The trio cannot change their direction while they are dashing.  
 
===''Mini Mario & Friends: amiibo Challenge''===
[[File:Play Nintendo MMFaC Items Boost Pad.png|thumb|200px|Boost Pads in ''Mini Mario & Friends: amiibo Challenge'']]
Dash Panels, named '''Boost Pads''', reappear in ''[[Mini Mario & Friends: amiibo Challenge]]'', where they have orange and yellow arrows which move and blue handles on the sides. They appear in every level in the world [[Boost Pad Bonanza]]. [[Mini]]s speed up when touching them. Boost Pads are either on the ground or on walls, the latter of which cause Minis to run up or down a wall. By tapping a Boost Pad, the directions of all Boost Pads in a level can be changed simultaneously.
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===Other appearances===
{{multiframe|[[File:DKP03 Zipper.png]][[File:DKP03 Zipper pink.png]][[File:DKP03 Zipper yellow.png]]|The three differently colored Zippers in ''Diddy Kong Pilot'' (2003).|align=left|size=200}}
The plane-based Zippers from ''Diddy Kong Racing'' appear in both the [[Diddy Kong Pilot|2001 build]] and the 2003 build of the cancelled ''[[Diddy Kong Pilot (2003)|Diddy Kong Pilot]]''. In the 2001 build of ''Diddy Kong Pilot'', they would have acted the same as their original counterparts. The 2003 build of ''Diddy Kong Pilot'' introduces two new types of Zippers. While the yellow and orange/red ones would have acted the same as their original counterpart, the special pink Zippers would spawn chains of themselves in a row if gone through. The final pink Zipper in the chain would lead to a faster and longer "Monkey Power" boost. The black and yellow ones would activate a "Monkey Madness" effect that autopilots the player to the finish/checkpoint line. The game would eventually be repurposed to become ''{{wp|Banjo-Pilot}}'', and the Zippers were slightly altered and renamed '''Speed-Up Rings'''.
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==Profiles==
==Profiles==
===''Super Mario Kart''===
===''Super Mario Kart''===
*'''Wii Virtual Console manual:''' ''"Pass over this for a quick speed boost!"''
*'''Wii Virtual Console manual:''' ''Pass over this for a quick speed boost!''
 
===''Diddy Kong Racing DS''===
*'''''Diddy Kong Racing DS'' instruction booklet (page 11):''' ''Make contact with the zippers on each track to gain a momentary speed burst.''


===''Mario Kart 7''===
===''Mario Kart 7''===
*'''North American Website bio:''' ''"Many courses are littered with orange and blue hyperspeed ramps that can send you to top speed via land or air in a flash. A skilled racer will use these to their full advantage to zoom past the competition."''
*'''North American website bio:''' ''Many courses are littered with orange and blue hyperspeed ramps that can send you to top speed via land or air in a flash. A skilled racer will use these to their full advantage to zoom past the competition.''
 
===''Mini Mario & Friends: amiibo Challenge''===
*'''[[Play Nintendo]]:''' ''If you want to give your Mini an extra burst of speed, you can march it up to a Boost Pad and it’ll automatically zip on ahead. Tap the Boost Pad to change the direction of the arrows.''<ref>[https://play.nintendo.com/news-tips/tips-tricks/mini-mario-friends-amiibo-challenge-items/ Mini Mario & Friends: amiibo Challenge Items]. ''Play Nintendo''. Retrieved April 6, 2020.</ref>


==Gallery==
==Gallery==
<gallery>
<gallery>
Mk64royalraceway2.jpg|[[Wario]] near the two Dash Panels in Royal Raceway from ''Mario Kart 64''.
SMK Zipper track.png|''[[Super Mario Kart]]''
MKDSBooster.png|Yoshi near a Dash Panel in [[Yoshi Falls]] from ''Mario Kart DS''.
Mk64royalraceway2.jpg|[[Wario]] near the two Dash Panels in Royal Raceway in ''Mario Kart 64''
MKWiiBooster.png|[[Princess Peach|Peach]] near a Dash Panel in [[Mushroom Gorge]] from ''Mario Kart Wii''.
MKSC_DashPanel.png|''[[Mario Kart: Super Circuit]]''
BowserCastleMK7GlidingRamp.jpg|[[Koopa Troopa]] near a Dash Panel in [[Bowser's Castle (3DS)|Bowser's Castle]] from ''Mario Kart 7''.
MKDD LuigiCircuit.png|[[Donkey Kong]] and [[Yoshi]] on a Dash Panel in Luigi Circuit in ''Mario Kart: Double Dash!!''
MKDSBooster.png|Yoshi near a Dash Panel in [[DS Yoshi Falls|Yoshi Falls]] in ''Mario Kart DS''
MKDSUnusedWarioCourse.png|Wario near the four Dash Panels in [[DS Wario Stadium|Wario Stadium]] in ''Mario Kart DS''
DreamRace MarioSonicOlympicGames.png|Yoshi running towards two Dash Panels in the Wii version of ''Mario & Sonic at the Olympic Games''
BowserCastleMK7GlidingRamp.jpg|[[Koopa Troopa]] near a Dash Panel in [[3DS Bowser's Castle|Bowser's Castle]] in ''Mario Kart 7''
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ダッシュパネル<br>''Dasshu Paneru''<br>ダッシュプレート (''Mario Kart Tour'')<br>''Dasshu Purēto''
|Jap=ダッシュパネル<br>''Dasshu Paneru''<br>ダッシュプレート <small>(''Mario Kart Tour'')</small><br>''Dasshu Purēto''
|JapM=Dash Panel<br><br>Dash Plate
|JapM=Dash Panel<br><br>Dash Plate
|ChiS=冲刺板
|ChiSR=Chōngcì bǎn
|ChiSM=Sprint board
|ChiT=衝刺板
|ChiTR=Chōngcì bǎn
|ChiTM=Sprint board
|Dut=Sprintpaneel <small>(''Super Mario 3D World'')</small>
|DutM=Sprint panel
|Fre=Plaque d'accélération<br>Turbo (''Super Mario Kart'')<br>Bande turbo (''Mario Kart: Double Dash!!'')
|FreM= Acceleration plate<br>Turbo<br>Turbo stripe
|Ger=Beschleunigungsstreifen<br>Turbofeld
|GerM=Acceleration strips<br>Turbo panel
|Ita=Pannello Acceleratore<br>Pannello scatto <small>(''Mario Kart Tour'')</small><br>Pedana sprint <ref>''[[Mini Mario & Friends: amiibo Challenge]]'' Italian e-manual, section 9</ref>
|ItaM=Accelerator Panel<br>Dash panel<br>Sprint platform/footboard
|Kor=대시 플레이트
|KorR=Daesi peulleiteu
|KorM=Dash plate
|Por=Painel turbo
|PorM=Turbo panel
|Spa=Panel de velocidad
|Spa=Panel de velocidad
|SpaM=Speed panel
|SpaM=Speed panel
|Dut=Sprintpaneel (''Super Mario 3D World'')
|DutM=Sprint panel
|Ger=Beschleunigungsstreifen
|GerM=Acceleration strips
|Ita=Pannello Acceleratore<br>Pannello scatto (''Mario Kart Tour'')
|ItaM=Accelerator Panel<br>Dash panel
}}
}}


==References==
==References==
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