DK: King of Swing: Difference between revisions

2 bosses are male
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{{game infobox
{{game infobox
|image=[[File:DKKoS cover art.jpg|250px]]
|image=[[File:DKKoS cover art.jpg|250px]]
|developer=[[Paon]]<br>[[Nintendo SPD Group No.4]]
|developer=[[Paon DP|Paon]]<br>[[Nintendo SPD Group No.4]]
|publisher=[[Nintendo]]  
|publisher=[[Nintendo]]  
|release='''Game Boy Advance:'''<br>{{release|Europe|February 4, 2005|Australia|March 17, 2005|Japan|May 19, 2005|USA|September 19, 2005<ref>[http://themushroomkingdom.net/games/dkkos TMK: Release date info], retrieved 9-20-2008</ref>}} '''Virtual Console (Wii U):'''<br>{{release|Japan|November 19, 2014|USA|November 20, 2014|Europe|January 22, 2015|Australia|January 23, 2015}}
|release='''Game Boy Advance:'''<br>{{release|Europe|February 4, 2005<ref>''Nintendo Official Magazine'' issue 150, page 2.</ref>|Australia|March 17, 2005|Japan|May 19, 2005|USA|September 19, 2005<ref>[http://themushroomkingdom.net/games/dkkos TMK: Release date info], retrieved 9-20-2008</ref>}} '''Virtual Console (Wii U):'''<br>{{release|Japan|November 19, 2014|USA|November 20, 2014|Europe|January 22, 2015|Australia|January 23, 2015}}
|genre=[[Genre#Puzzle|Puzzle]]
|genre=[[Genre#Puzzle|Puzzle]]
|modes=Single-player, multiplayer
|modes=Single-player, multiplayer
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|input={{input|gba=1|wiiusideways=1|wiiuclassic=1|wiiupro=1}}
|input={{input|gba=1|wiiusideways=1|wiiuclassic=1|wiiupro=1}}
}}
}}
'''''DK: King of Swing''''' is a [[Genre#Puzzle|puzzle]] game starring [[Donkey Kong]] for the [[Game Boy Advance]]. It is the first installment of the [[DK (series)|''DK'' series]]. Its gameplay is similar to the [[Nintendo Entertainment System|NES]] game ''{{wp|Clu Clu Land}}'', but it has been re-formatted in aspects to provide more of an adventure game feel. In the game, [[Donkey Kong]] must quest across five worlds to recover the Jungle Jam [[Medal (DK: King of Swing)|medal]]s that [[King K. Rool]] has stolen and scattered across the levels. ''DK: King of Swing'' is the first [[Donkey Kong (franchise)|''Donkey Kong'' franchise]] game to be developed by [[Paon]].
'''''DK: King of Swing''''' is a [[Genre#Puzzle|puzzle]] game starring [[Donkey Kong]] for the [[Game Boy Advance]]. It is the first installment of the [[DK (series)|''DK'' series]]. Its gameplay is similar to the [[Nintendo Entertainment System|NES]] game ''{{wp|Clu Clu Land}}'', but it has been re-formatted in aspects to provide more of an adventure game feel. In the game, [[Donkey Kong]] must quest across five worlds to recover the Jungle Jam [[medal (DK: King of Swing)|medal]]s that [[King K. Rool]] has stolen and scattered across the levels. ''DK: King of Swing'' is the first [[Donkey Kong (franchise)|''Donkey Kong'' franchise]] game to be developed by [[Paon DP|Paon]].


A sequel, titled ''[[DK: Jungle Climber]]'', was released for the [[Nintendo DS]] in 2007.
A sequel, titled ''[[DK: Jungle Climber]]'', was released for the [[Nintendo DS]] in 2007.


''DK: King of Swing'' was re-released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan and North America in November 2014 and in Europe and Australia in January 2015.
''DK: King of Swing'' was re-released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan and North America in November 2014 and in Europe and Australia in January 2015.
==Story==
==Story==
[[File:K.RoolKingofSwing.png|thumb|left|A screenshot from the intro, where K. Rool steals all the medals]]
[[File:K.RoolKingofSwing.png|thumb|left|A screenshot from the intro, where K. Rool steals all the medals]]
The game takes place during the [[Jungle Jam Tournament]], where a huge festival held occurs. During the tournament, [[Medal (DK: King of Swing)|medal]]s are given out as prizes to participants in contests like breaking barrels and jumping pegs, with the winner being crowned the hero of the jungle. [[King K. Rool]] appears and steals all the medals before the tournament commences, proclaiming himself the jungle hero. [[Donkey Kong]] goes on an adventure after King K. Rool to recover the medals. After traveling through four different world, gaining the stolen medals dropped by K. Rool, Donkey Kong enters the final world, [[K. Kruizer III]]. At the end of the last world, Donkey Kong is confronted by K. Rool, who challenges him to both a climbing race and battle for the last medal. After defeating K. Rool, Donkey Kong leaves the location using a small, green aircraft while the King Kruizer III explodes and falls from of the sky.
The game takes place during the [[Jungle Jam]], where a huge festival held occurs. During the tournament, [[medal (DK: King of Swing)|medal]]s are given out as prizes to participants in contests like breaking barrels and jumping pegs, with the winner being crowned the hero of the jungle. [[King K. Rool]] appears and steals all the medals before the tournament commences, proclaiming himself the jungle hero. [[Donkey Kong]] goes on an adventure after King K. Rool to recover the medals. After traveling through four different world, gaining the stolen medals dropped by K. Rool, Donkey Kong enters the final world, [[K. Kruizer III]]. At the end of the last world, Donkey Kong is confronted by K. Rool, who challenges him to both a climbing race and battle for the last medal. After defeating K. Rool, Donkey Kong leaves the location using a small, green aircraft while the King Kruizer III explodes and falls from the sky.
{{br|left}}
{{br|left}}
==Gameplay==
==Gameplay==
[[File:Banana Bungalow Flitter DKKoS.png|thumb|left|240px|Donkey Kong climbing across some Peg Boards in the first level, Banana Bungalow]]
[[File:Banana Bungalow Flitter DKKoS.png|thumb|left|240px|Donkey Kong climbing across some Peg Boards in the first level, Banana Bungalow]]
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==Game modes==
==Game modes==
[[File:KingofSwingmodes.png|thumb|right|240px|The list of modes.]]
[[File:KingofSwingmodes.png|thumb|240px|The list of modes.]]
*'''Adventure''': The main mode of the game.
*'''Adventure''': The main mode of the game.
*'''Single [[Jungle Jam Tournament]]''': The mode has a total of twelve events, most of which are races. The player can choose between [[Donkey Kong]], [[Diddy Kong]], [[Dixie Kong]], and [[Funky Kong]], and they can also unlock [[Bubbles (Clu Clu Land)|Bubbles]], [[Wrinkly Kong]], [[King K. Rool]], and [[Kritter]] too. The CPU uses the other characters. The first accessible events are: [[Climbing Race|Climbing Race 1]], [[Climbing Race|Climbing Race 2]], [[Obstacle Race|Obstable Race 1]] and [[Attack Battle|Attack Battle 1]].
*'''Single [[Jungle Jam]]''': The mode has a total of twelve events, most of which are races. The player can choose between [[Donkey Kong]], [[Diddy Kong]], [[Dixie Kong]], and [[Funky Kong]], and they can also unlock [[Bubbles (Clu Clu Land)|Bubbles]], [[Wrinkly Kong]], [[King K. Rool]], and [[Kritter]] too. The CPU uses the other characters. The first accessible events are: [[Climbing Race|Climbing Race 1]], [[Climbing Race|Climbing Race 2]], [[Obstacle Race|Obstable Race 1]] and [[Attack Battle|Attack Battle 1]].
*'''Multiplayer [[Jungle Jam Tournament]]''': The same as above, but in multiplayer with four players using the GBA Link Cable.
*'''Multiplayer [[Jungle Jam]]''': The same as above, but in multiplayer with four players using the GBA Link Cable.
*'''Extras''': It features [[Cranky's Lectures]] (the tutorial level), a Time Attack Mode, and Diddy Mode.
*'''Extras''': It features [[Cranky's Lectures]] (the tutorial level), a Time Attack Mode, and Diddy Mode.
===Time Attack mode===
===Time Attack mode===
The player can unlock the Time Attack mode after completing the Adventure mode. When the player selects the mode, they are given a list of every level, each with its own best time that the player can beat. Three other times also exist in the high scores list that the player can beat. The times are optional and do not allow the player to unlock any new mode or item.
The player can unlock the Time Attack mode after completing the Adventure mode. When the player selects the mode, they are given a list of every level, each with its own best time that the player can beat. Three other times also exist in the high scores list that the player can beat. The times are optional and do not allow the player to unlock any new mode or item.
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During the mode, Donkey Kong has three hearts like in the regular adventure. If he loses all three of them, the player must restart the level. Donkey Kong can still find bananas around the level, although he is not given any to start with. When Donkey Kong completes a level, the player can record their time if it beats a score on the high scores list.
During the mode, Donkey Kong has three hearts like in the regular adventure. If he loses all three of them, the player must restart the level. Donkey Kong can still find bananas around the level, although he is not given any to start with. When Donkey Kong completes a level, the player can record their time if it beats a score on the high scores list.
{{br}}
{{br}}
==Characters==
==Characters==
{|width=100% cellspacing=0 border=2 cellpadding=3 class="dktable-brown" style="border-collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 class="wikitable dk"style="border-collapse;background:white"
|-
|-
!colspan=4 style="background:saddlebrown;color:white"|Playable in all modes
!colspan=4 style="background:saddlebrown;color:white"|Playable in all modes
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!width=5%|Stats
!width=5%|Stats
|-
|-
| align="center" |[[File:DKKOSDonkeyKongSprite.png]]
|align="center"|[[File:DKKOSDonkeyKongSprite.png]]
|[[Donkey Kong]]
|[[Donkey Kong]]
|Donkey Kong is the main protagonist and the playable character of Adventure mode. He is also playable in the Jungle Jam Tournament mode, and has the most balanced statistics of the other characters.
|Donkey Kong is the main protagonist and the playable character of Adventure mode. He is also playable in the Jungle Jam mode, and has the most balanced statistics of the other characters.
|'''Jump:''' 3/5<br>'''Attack:''' 3/5
|'''Jump:''' 3/5<br>'''Attack:''' 3/5
|-
|-
| align="center" |[[File:DKKingofSwing-DiddySprite.png]]
|align="center"|[[File:DKKingofSwing-DiddySprite.png]]
|[[Diddy Kong]]
|[[Diddy Kong]]
|Diddy is playable in the unlockable Diddy Mode, where the player plays as Diddy instead of Donkey Kong. Diddy is also playable in the Jungle Jam Tournament mode, where he has a high jumping ability but has a low-average attack.
|Diddy is playable in the unlockable Diddy Mode, where the player plays as Diddy instead of Donkey Kong. Diddy is also playable in the Jungle Jam mode, where he has a high jumping ability but has a low-average attack.
|'''Jump:''' 4/5<br>'''Attack:''' 2/5
|'''Jump:''' 4/5<br>'''Attack:''' 2/5
|-
|-
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!width=5%|Stats
!width=5%|Stats
|-
|-
| align="center" |[[File:DKKOSDixieKongSprite.png]]
|align="center"|[[File:DKKOSDixieKongSprite.png]]
|[[Dixie Kong]]
|[[Dixie Kong]]
|Dixie Kong is Diddy Kong's girlfriend. She is one of the four starter characters of the Jungle Jam mode. Out of all the characters, Dixie has the highest jumping ability, but has the weakest attack.
|Dixie Kong is Diddy Kong's girlfriend. She is one of the four starter characters of the Jungle Jam mode. Out of all the characters, Dixie has the highest jumping ability, but has the weakest attack.
|'''Jump:''' 5/5<br>'''Attack:''' 1/5
|'''Jump:''' 5/5<br>'''Attack:''' 1/5
|-
|-
| align="center" |[[File:Funky Kong DKKoS sprite.png]]
|align="center"|[[File:Funky Kong DKKoS sprite.png]]
|[[Funky Kong]]
|[[Funky Kong]]
|Funky is one of the four starter characters of the Jungle Jam Tournament mode. His statistics are switched from Diddy's, as he has an average-high attack, but a low-average jumping ability.
|Funky is one of the four starter characters of the Jungle Jam mode. His statistics are switched from Diddy's, as he has an average-high attack, but a low-average jumping ability.
|'''Jump:''' 2/5<br>'''Attack:''' 4/5
|'''Jump:''' 2/5<br>'''Attack:''' 4/5
|-
|-
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!width=5%|Stats
!width=5%|Stats
|-
|-
| align="center" |[[File:Kritter-DKKOS.png]]
|align="center"|[[File:Kritter-DKKOS.png]]
|[[Kritter|Kremling]]
|[[Kritter|Kremling]]
|Kremling one of the unlockable characters in the mode. It is a Kritter, but is named "Kremling" in the game. The player can unlock Kremling by obtaining six gold medals in the Jungle Jam Tournament. Its statistics are the same as Donkey Kong's.
|Kremling one of the unlockable characters in the mode. It is a Kritter, but is named "Kremling" in the game. The player can unlock Kremling by obtaining six gold medals in the Jungle Jam. Its statistics are the same as Donkey Kong's.
|'''Jump:''' 3/5<br>'''Attack:''' 3/5
|'''Jump:''' 3/5<br>'''Attack:''' 3/5
|-
|-
| align="center" |[[File:DKKOSWrinklyKongSprite.png]]
|align="center"|[[File:DKKOSWrinklyKongSprite.png]]
|[[Wrinkly Kong]]
|[[Wrinkly Kong]]
|Wrinkly Kong can be unlocked after Donkey Kong obtains all 20 [[Crystal Coconut]]s. Wrinkly is tied with Dixie for highest jump ability. She has a low-average attack power, slightly higher than that of Dixie's.
|Wrinkly Kong can be unlocked after Donkey Kong obtains all 20 [[Crystal Coconut]]s. Wrinkly is tied with Dixie for highest jump ability. She has a low-average attack power, slightly higher than that of Dixie's.
|'''Jump:''' 5/5<br>'''Attack:''' 2/5
|'''Jump:''' 5/5<br>'''Attack:''' 2/5
|-
|-
| align="center" |[[File:KingKRool-DKKOS.png]]
|align="center"|[[File:KingKRool-DKKOS.png]]
|[[King K. Rool]]
|[[King K. Rool]]
|King K. Rool is unlocked after earning 12 Gold Medals in the Jungle Jam Tournament. He has a maximum attack power, but his jumping ability is very weak.
|King K. Rool is unlocked after earning 12 gold medals in the Jungle Jam. He has a maximum attack power, but his jumping ability is very weak.
|'''Jump:''' 1/5<br>'''Attack:''' 5/5
|'''Jump:''' 1/5<br>'''Attack:''' 5/5
|-
|-
| align="center" |[[File:DKKOSBubblesSprite.png]]
|align="center"|[[File:DKKOSBubblesSprite.png]]
|[[Bubbles (Clu Clu Land)|Bubbles]]
|[[Bubbles (Clu Clu Land)|Bubbles]]
|Bubbles is unlocked after the player completes Diddy Mode from collecting all 24 medals. This is her first and only appearance in a [[Donkey Kong (franchise)|''Donkey Kong'']] game. She has the highest balanced stats of the characters.
|Bubbles is unlocked after the player completes Diddy Mode from collecting all 24 medals. This is her first and only appearance in a [[Donkey Kong (franchise)|''Donkey Kong'']] game. She has the highest balanced stats of the characters.
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!colspan=2|Description
!colspan=2|Description
|-
|-
| align="center" |[[File:DKKOSCrankyKongSprite.png]]
|align="center"|[[File:DKKOSCrankyKongSprite.png]]
|[[Cranky Kong]]
|[[Cranky Kong]]
|colspan=2|Cranky Kong's main role is in [[Cranky's Lectures]], where he teaches the controls to Donkey Kong along with providing some advice.
|colspan=2|Cranky Kong's main role is in [[Cranky's Lectures]], where he teaches the controls to Donkey Kong along with providing some advice.
|-
|-
| align="center |[[File:DKKOSCandyKongSprite.png]]
|align="center"|[[File:DKKOSCandyKongSprite.png]]
|[[Candy Kong]]
|[[Candy Kong]]
|colspan=2|Candy Kong has minimal involvement in the story, only appearing in the opening, when K. Rool steals the medals, and the ending, when Donkey Kong returns with them.
|colspan=2|Candy Kong has minimal involvement in the story, only appearing in the opening, when K. Rool steals the medals, and the ending, when Donkey Kong returns with them.
|}
|}
===Enemies===
===Enemies===
{|width=100% cellspacing=0 border=2 cellpadding=3 class="dktable-brown" style="border-collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 class="wikitable dk"style="border-collapse;background:white"
|-
|-
!Image
!Image
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!Last level appearance
!Last level appearance
|-
|-
| align="center" |[[File:ClickClack-DKKOS.png]]
|align="center"|[[File:ClickClack-DKKOS.png]]
|[[Click-Clack]]
|[[Click-Clack]]
|Click-Clacks are uncommon enemies that walk around Peg Boards. They are invulnerable to frontal attacks due to their pincers, but they can be defeated from behind. When they notice Donkey Kong in the area, they make a clicking noise and follow him.
|Click-Clacks are uncommon enemies that walk around Peg Boards. They are invulnerable to frontal attacks due to their pincers, but they can be defeated from behind. When they notice Donkey Kong in the area, they make a clicking noise and follow him.
| align="center" |[[Cactus Woods]]
|align="center"|[[Cactus Woods]]
| align="center" |[[Cactus Woods]]
|align="center"|[[Cactus Woods]]
|-
|-
| align="center" |[[File:FlipFlap-DKKOS.png]]
|align="center"|[[File:FlipFlap-DKKOS.png]]
|[[Flipflap]]
|[[Flipflap]]
|Flipflaps are blue bats that appear mostly in cave levels. They fly above Peg Boards or hover below to the ground. Their attack pattern involves them flying back and forth, either horizontally or vertically. Donkey Kong can defeat them with a charge attack.
|Flipflaps are blue bats that appear mostly in cave levels. They fly above Peg Boards or hover below to the ground. Their attack pattern involves them flying back and forth, either horizontally or vertically. Donkey Kong can defeat them with a charge attack.
| align="center" |[[Contraption Cave]]
|align="center"|[[Contraption Cave]]
| align="center" |[[Kremling Kamp]]
|align="center"|[[Kremling Kamp]]
|-
|-
| align="center" |[[File:Flitter-DKKOS.png]]
|align="center"|[[File:Flitter-DKKOS.png]]
|[[Flitter]]
|[[Flitter]]
|Flitters are blue dragonflies that are common in the [[Jungle World]]. They move back and forth like Flipflaps, except they do not move in a zigzag pattern. They can only be defeated from a charge attack.
|Flitters are blue dragonflies that are common in the [[Jungle World]]. They move back and forth like Flipflaps, except they do not move in a zigzag pattern. They can only be defeated from a charge attack.
| align="center" |[[Banana Bungalow]]
|align="center"|[[Banana Bungalow]]
| align="center" |[[Cactus Woods]]
|align="center"|[[Cactus Woods]]
|-
|-
| align="center" |[[File:Ghost DKKoS.png]]
|align="center"|[[File:Ghost DKKoS.png]]
|[[Ghost (DK series)|Ghost]]
|[[Ghost (DK series)|Ghost]]
|Ghosts are enemies that only appear in one level, Ship of Souls. They can go invisible and move through objects. If a ghost becomes visible, it can injure Donkey Kong by contact. They can only be defeated by a charge attack while they are invisible, but their silhouettes are still perceivable.  
|Ghosts are enemies that only appear in one level, Ship of Souls. They can go invisible and move through objects. If a ghost becomes visible, it can injure Donkey Kong by contact. They can only be defeated by a charge attack while they are invisible, but their silhouettes are still perceivable.  
| align="center" |[[Ship of Souls]]
|align="center"|[[Ship of Souls]]
| align="center" |[[Ship of Souls]]
|align="center"|[[Ship of Souls]]
|-
|-
| align="center" |[[File:Kritter-DKKOS2.png]]
|align="center"|[[File:Kritter-DKKOS2.png]]
|[[Kritter|Kremling]]
|[[Kritter|Kremling]]
|Kremlings are one of the most common enemies, as they are in at least one level of every world. Kremlings can do a variety of actions which include climbing around peg boards, throwing rocks, or repeatedly pulling down on a Jack Peg.
|Kremlings are one of the most common enemies, as they are in at least one level of every world. Kremlings can do a variety of actions which include climbing around peg boards, throwing rocks, or repeatedly pulling down on a Jack Peg.
| align="center" |[[Contraption Cave]]
|align="center"|[[Contraption Cave]]
| align="center" |[[K. Kruizer III Hull]]
|align="center"|[[K. Kruizer III Hull]]
|-
|-
| align="center" |[[File:Lockjaw-DKKOS.png]]
|align="center"|[[File:Lockjaw-DKKOS.png]]
|[[Lockjaw]]
|[[Lockjaw]]
|Lockjaws are another enemy that return from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. They are piranhas encountered in underwater and waterfall levels. If a Lockjaw notices Donkey Kong, it does a biting call and then charges at him. In [[Lockjaw Falls]], they are the main and titular enemy, who attack Donkey Kong by jumping at him from the waterfalls.
|Lockjaws are another enemy that return from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. They are piranhas encountered in underwater and waterfall levels. If a Lockjaw notices Donkey Kong, it does a biting call and then charges at him. In [[Lockjaw Falls]], they are the main and titular enemy, who attack Donkey Kong by jumping at him from the waterfalls.
| align="center" |[[Risky Reef]]
|align="center"|[[Risky Reef]]
| align="center" |[[Underwater Ruins]]
|align="center"|[[Underwater Ruins]]
|-
|-
| align="center" |[[File:MiniNecky-DKKOS.png]]
|align="center"|[[File:MiniNecky-DKKOS.png]]
|[[Mini-Necky]]
|[[Mini-Necky]]
|Mini-Neckies are small vultures that return from the first two ''[[Donkey Kong Country (series)|Donkey Kong Country]]''. Mini-Neckies most often appear in the [[Wild West World]], and they attack by either spitting a coconut at Donkey Kong or by swooping at him.
|Mini-Neckys most often appear in the [[Wild West World]], and they attack by either spitting a coconut at Donkey Kong or by swooping at him.
| align="center" |[[Necky's Canyon]]
|align="center"|[[Necky's Canyon]]
| align="center" |[[Booster Barrel Skyway]]
|align="center"|[[Booster Barrel Skyway]]
|-
|-
| align="center" |[[File:Neek-DKKOS.png]]
|align="center"|[[File:Neek-DKKOS.png]]
|[[Neek]]
|[[Neek]]
|Neeks are rats who scurry around Peg Boards in cave-themed levels. They can be heard making a squeaking noise as they move around. Neeks can be defeated by a charge attack.
|Neeks are rats who scurry around Peg Boards in cave-themed levels. They can be heard making a squeaking noise as they move around. Neeks can be defeated by a charge attack.
| align="center" |[[Contraption Cave]]
|align="center"|[[Contraption Cave]]
| align="center" |[[Madcap Mine]]
|align="center"|[[Madcap Mine]]
|-
|-
| align="center" |[[File:Shuri-DKKOS.png]]
|align="center"|[[File:Shuri-DKKOS.png]]
|[[Shuri]]
|[[Shuri]]
|Shuris are starfish that appear in underwater levels. They have no fixed movement, as they just bounce off the wall.
|Shuris are starfish that appear in underwater levels. They have no fixed movement, as they just bounce off the wall.
| align="center" |[[Risky Reef]]
|align="center"|[[Risky Reef]]
| align="center" |[[Underwater Ruins]]  
|align="center"|[[Underwater Ruins]]  
|-
|-
| align="center" |[[File:Zinger-DKKOS.png]]
|align="center"|[[File:Zinger-DKKOS.png]]
|[[Zinger]]
|[[Zinger]]
|Zingers are bees that make a buzzing sound as they move up and down or side to side. They can only be defeated from the front because of the spikes and a stinger on their back.
|Zingers are bees that make a buzzing sound as they move up and down or side to side. They can only be defeated from the front because of the spikes and a stinger on their back.
| align="center" |[[Cactus Woods]]
|align="center"|[[Cactus Woods]]
| align="center" |[[Booster Barrel Skyway]]
|align="center"|[[Booster Barrel Skyway]]
|}
|}


===Bosses===
===Bosses===
{|width=100% cellspacing=0 border=2 cellpadding=3 class="dktable-brown" style="border-collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 class="wikitable dk"style="border-collapse;background:white"
|-style="background:yellow;"
|-style="background:yellow;"
!Image
!Image
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!Level Appearance
!Level Appearance
|-
|-
| align="center" |[[File:Congazuma-DKKOS.png|40px]]
|align="center"|[[File:Congazuma-DKKOS.png|40px]]
|[[Congazuma]]
|[[Congazuma]]
|Congazuma is a large Kremling statue and the first boss encountered by Donkey Kong. It attacks by slowly jumping toward him. Donkey Kong can attack Congazuma by performing a charge attack into it. He must do this four times to defeat Congazuma.
|Congazuma is a large Kremling statue and the first boss encountered by Donkey Kong. He attacks by slowly jumping toward him. Donkey Kong can attack Congazuma by performing a charge attack into him. He must do this four times to defeat Congazuma.
| align="center" |[[Congazuma's Castle]]
|align="center"|[[Congazuma's Castle]]
|-
|-
| align="center |[[File:FireNecky-DKKOS.png|70px]]
|align="center"|[[File:FireNecky-DKKOS.png|70px]]
|[[Fire Necky]]
|[[Fire Necky]]
|As its name suggests, Fire Necky is a large Necky engulfed in flame. It attacks by spitting flames which crystallize into rocks shortly after. Donkey Kong must throw seven rocks at Fire Necky to defeat it.
|As its name suggests, Fire Necky is a large Necky engulfed in flame. He attacks by spitting flames which crystallize into rocks shortly after. Donkey Kong must throw seven rocks at Fire Necky to defeat him.
| align="center" |[[Fire Necky's Nest]]
|align="center"|[[Fire Necky's Nest]]
|-
|-
| align="center |[[File:DavyBones-DKKOS.png|50px]]
|align="center"|[[File:DavyBones-DKKOS.png|50px]]
|[[Davy Bones]]
|[[Davy Bones]]
|Davy Bones is the undead skeleton of an eel. It attacks from one of six holes towards Donkey Kong, then swims around him for a few seconds. Donkey Kong must grab the peg at the tip of Davy Bones' tail and swing him into the spikes on the edges. When Davy Bones is hit against the spikes enough times, he is defeated.
|Davy Bones is the undead skeleton of an eel. It attacks from one of six holes towards Donkey Kong, then swims around him for a few seconds. Donkey Kong must grab the peg at the tip of Davy Bones' tail and swing it into the spikes on the edges. When Davy Bones is hit against the spikes enough times, it is defeated.
| align="center" |[[Davy Bones' Locker]]
|align="center"|[[Davy Bones' Locker]]
|-
|-
| align="center |[[File:SassySquatch-DKKOS.png|55px]]
|align="center"|[[File:SassySquatch-DKKOS.png|55px]]
|[[Sassy Squatch]]
|[[Sassy Squatch]]
|Sassy Squatch is a massive sasquatch who chases Donkey Kong up a mountain. Donkey Kong can attack Sassy Squatch by throwing bombs into its large mouth. After taking a hit, Sassy Squatch shoots out crystalized pegs for Donkey Kong to continue up to the next section. When enough bombs are thrown into Sassy Squatch's mouth, it gets defeated.
|Sassy Squatch is a massive sasquatch who chases Donkey Kong up a mountain. Donkey Kong can attack Sassy Squatch by throwing bombs into its large mouth. After taking a hit, Sassy Squatch shoots out crystalized pegs for Donkey Kong to continue up to the next section. When enough bombs are thrown into Sassy Squatch's mouth, it gets defeated.
| align="center" |[[Sassy Squatch's Lair]]
|align="center"|[[Sassy Squatch's Lair]]
|-
|-
| align="center |[[File:KingKRool-DKKOS.png]]
|align="center"|[[File:KingKRool-DKKOS.png]]
|[[King K. Rool]]
|[[King K. Rool]]
|K. Rool is the fifth and final boss of the game. He and Donkey Kong first engage in a Climbing Race. If Donkey Kong wins, the king challenges him to an Attack Battle. If Donkey Kong also defeats K. Rool at the attack battle, the game ends, and Donkey Kongs recovers all the medals.
|K. Rool is the fifth and final boss of the game. He and Donkey Kong first engage in a Climbing Race. If Donkey Kong wins, the king challenges him to an Attack Battle. If Donkey Kong also defeats K. Rool at the attack battle, the game ends, and Donkey Kongs recovers all the medals.
| align="center" |[[King K. Rool (level)|King K. Rool]]
|align="center"|[[King K. Rool (level)|King K. Rool]]
|}
|}


==Worlds and levels==
==Worlds and levels==
There are five worlds, each with four regular [[level]]s and a boss level at the end. There are a total of 25 levels in the game.
There are five worlds, each with four regular [[level]]s and a boss level at the end. There are a total of 25 levels in the game.
 
{|border="1"cellspacing=0 cellpadding=2 align="center class="wikitable dk"width=99%
{| border="1" cellspacing=0 cellpadding=2 align="center" class="dktable-brown" width=99%
!colspan=3 style="background:saddlebrown;color:white"align=center|<big>Levels</big>
! colspan=3 style="background:saddlebrown;color:white" align=center | <big>Levels</big>
|-
|-
! colspan=3 style="background:saddlebrown;color:white" align=center | {{color-link|Jungle World|white}}
!colspan=3 style="background:saddlebrown;color:white"align=center|{{color-link|Jungle World|white}}
|-
|-
!rowspan=1 width=40%|Level
!rowspan=1 width=40%|Level
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|-
|-
|-
|-
|align="center" colspan=1 | [[Banana Bungalow]] ||align="center" | none || align="center" | Jungle
|align="center"colspan=1|[[Banana Bungalow]]||align="center"|none||align="center" |Jungle
|-
|-
|align="center" rowspan=1 | [[Tropical Treetops (DK: King of Swing)|Tropical Treetops]] || align="center" | Bronze || align="center" | Jungle
|align="center"rowspan=1|[[Tropical Treetops (DK: King of Swing)|Tropical Treetops]]||align="center"|Bronze||align="center"|Jungle
|-
|-
|align="center" rowspan=1 | [[Contraption Cave]] ||align="center" | Bronze ||align="center" | Cave
|align="center"rowspan=1|[[Contraption Cave]]||align="center"|Bronze||align="center"|Cave
|-
|-
|align="center" rowspan=1 | [[Puzzling Pyramid]] ||align="center" | Silver ||align="center" | Pyramid
|align="center"rowspan=1|[[Puzzling Pyramid]]||align="center"|Silver||align="center"|Pyramid
|-
|-
|align="center" rowspan=1 | Boss level: [[Congazuma's Castle]] ||align="center" | Gold ||align="center" | Pyramid
|align="center"rowspan=1|Boss level: [[Congazuma's Castle]]||align="center"|Gold||align="center"|Pyramid
|-
|-
! colspan=3 style="background:saddlebrown;color:white" align=center | {{color-link|Wild West World|white}}
!colspan=3 style="background:saddlebrown;color:white"align=center|{{color-link|Wild West World|white}}
|-  
|-  
!rowspan=1 width=40%|Level
!rowspan=1 width=40%|Level
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|-
|-
|-
|-
|align="center" rowspan=1 | [[Necky's Canyon]] ||align="center" | Silver ||align="center" | Desert
|align="center"rowspan=1|[[Necky's Canyon]]||align="center"|Silver||align="center"|Desert
|-
|-
|align="center" rowspan=1 | [[Cactus Woods]] ||align="center" | Silver ||align="center" | Cactus
|align="center"rowspan=1|[[Cactus Woods]]||align="center"|Silver||align="center"|Cactus
|-
|-
|align="center" rowspan=1 | [[Treacherous Twister]] ||align="center" | Bronze ||align="center" | Desert
|align="center"rowspan=1|[[Treacherous Twister]]||align="center"|Bronze||align="center"|Desert
|-
|-
|align="center" rowspan=1 | [[Madcap Mine]] ||align="center" | Bronze ||align="center" | Mines  
|align="center"rowspan=1|[[Madcap Mine]]||align="center"|Bronze||align="center"|Mines  
|-
|-
|align="center" rowspan=1 | Boss level: [[Fire Necky's Nest]] ||align="center" | Gold ||align="center" | Desert
|align="center"rowspan=1|Boss level: [[Fire Necky's Nest]]||align="center"|Gold||align="center"|Desert
|-
|-
! colspan=3 style="background:saddlebrown;color:white" align=center | {{color-link|Aqua World|white}}
! colspan=3 style="background:saddlebrown;color:white"align=center|{{color-link|Aqua World|white}}
|-
|-
!rowspan=1 width=40%|Level
!rowspan=1 width=40%|Level
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|-
|-
|-  
|-  
|align="center" rowspan=1 | [[Risky Reef]] ||align="center" | Bronze ||align="center" | Underwater
|align="center"rowspan=1|[[Risky Reef]]||align="center"|Bronze||align="center"|Underwater
|-
|-
|align="center" rowspan=1 | [[Lockjaw Falls]] ||align="center" | Bronze ||align="center | Waterfalls  
|align="center"rowspan=1|[[Lockjaw Falls]]||align="center"|Bronze||align="center"|Waterfalls  
|-
|-
|align="center" rowspan=1 | [[Kremling Kamp]] ||align="center" | Silver ||align="center" | Ship
|align="center"rowspan=1|[[Kremling Kamp]]||align="center"|Silver||align="center"|Ship
|-
|-
|align="center" rowspan=1 | [[Ship of Souls]] ||align="center" | Silver ||align="center" | Ship
|align="center"rowspan=1|[[Ship of Souls]]||align="center"|Silver||align="center"|Ship
|-
|-
|align="center" rowspan=1 | Boss level: [[Davy Bones' Locker]] ||align="center" | Gold ||align="center" | Underwater
|align="center"rowspan=1|Boss level: [[Davy Bones' Locker]]||align="center"|Gold||align="center"|Underwater
|-
|-
! colspan=3 style="background:saddlebrown;color:white" align=center | {{color-link|Ice World|white}}
!colspan=3 style="background:saddlebrown;color:white"align=center|{{color-link|Ice World|white}}
|-  
|-  
!rowspan=1 width=40%|Level
!rowspan=1 width=40%|Level
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|-
|-
|-  
|-  
|align="center" rowspan=1 | [[Cold Cold Forest]] ||align="center" | Silver ||align="center" | Forest
|align="center"rowspan=1|[[Cold Cold Forest]]||align="center"|Silver||align="center"|Forest
|-
|-
|align="center" rowspan=1 | [[Raging Ravine]] ||align="center" | Silver ||align="center" | Ice
|align="center"rowspan=1|[[Raging Ravine]]||align="center"|Silver||align="center"|Ice
|-
|-
|align="center" rowspan=1 | [[Underwater Ruins]] ||align="center" | Bronze ||align="center" | Underwater
|align="center"rowspan=1|[[Underwater Ruins]]||align="center"|Bronze||align="center"|Underwater
|-
|-
|align="center" rowspan=1 | [[Ice Castle]] ||align="center" | Gold ||align="center" | Ice
|align="center"rowspan=1|[[Ice Castle]]||align="center"|Gold||align="center"|Ice
|-
|-
|align="center" rowspan=1 | Boss level: [[Sassy Squatch's Lair]] ||align="center" | Gold ||align="center" | Ice
|align="center"rowspan=1|Boss level: [[Sassy Squatch's Lair]]||align="center"|Gold||align="center"|Ice
|-
|-
! colspan=3 style="background:saddlebrown;color:white" align=center | {{color-link|K. Kruizer III|white}}  
!colspan=3 style="background:saddlebrown;color:white"align=center|{{color-link|K. Kruizer III|white}}  
|-
|-
!rowspan=1 width=40%|Level
!rowspan=1 width=40%|Level
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|-
|-
|-  
|-  
|align="center" rowspan=1 | [[Booster Barrel Skyway]] ||align="center" | Bronze ||align="center" | Sky
|align="center"rowspan=1|[[Booster Barrel Skyway]]||align="center"|Bronze||align="center"|Sky
|-
|align="center" rowspan=1 | [[K. Kruizer III Artillery]] ||align="center" | Silver ||align="center" | Gunship
|-
|-
|align="center" rowspan=1 | [[K. Kruizer III Hull]] ||align="center" | Gold ||align="center" | Gunship
|align="center"rowspan=1|[[K. Kruizer III Artillery]]||align="center"|Silver||align="center"|Gunship
|-
|-
|align="center" rowspan=1 | [[K. Kruizer III Engine]] ||align="center" | Gold ||align="center" | Gunship
|align="center"rowspan=1|[[K. Kruizer III Hull]]||align="center"|Gold||align="center"|Gunship
|-
|-
|align="center" rowspan=1 | Boss level: [[King K. Rool (level)|King K. Rool]] ||align="center | Gold ||align="center" | Gunship
|align="center"rowspan=1|[[K. Kruizer III Engine]]||align="center"|Gold||align="center"|Gunship
|-
|-
|align="center" rowspan=1|Boss level: [[King K. Rool (level)|King K. Rool]]||align="center"|Gold||align="center"|Gunship
|}
|}
{{br}}
{{br}}


==Items and objects==
==Items and objects==
{|width=100% cellspacing=0 border=2 cellpadding=3 class="dktable-brown" style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 class="wikitable dk"style="border-collapse:collapse;background:white"
|-style="background:yellow;"
|-style="background:yellow;"
!Image
!Image
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!Description
!Description
|-
|-
| align="center" |[[File:DKKOS Banana.png]]
|align="center"|[[File:DKKOS Banana.png]]
|[[Banana]]
|[[Banana|One Banana]]
|Bananas are common items that appear in every level. Each single banana adds one to Donkey Kong's stash, which could be used for [[Going Bananas]] or for replenishing health.
|Bananas are common items that appear in every level. Each single banana adds one to Donkey Kong's stash, which could be used for [[Going Bananas]] or for replenishing health.
|-
|-
| align="center" |[[File:DKKOS Banana Bunch.png]]
|align="center"|[[File:DKKOS Banana Bunch.png]]
|[[Banana Bunch]]
|[[Banana Bunch|Five Bananas]]
|Banana Bunches are found in most levels and add a total of five bananas to Donkey Kong's stash.  
|Banana bunches are found in most levels and add a total of five bananas to Donkey Kong's stash.  
|-
|-
| align="center" |[[File:DKKOS 10Bananas.png]]
|align="center"|[[File:DKKOS 10Bananas.png]]
|[[Banana Bunch|10 Bananas]]
|[[Banana Bunch|Ten Bananas]]
|A bunch of ten bananas is more rare than the other bananas, but are found in levels after breaking open [[barrel]]s or [[crate]]s. One bunch of ten bananas can restore one full heart of health.
|A bunch of ten bananas is more rare than the other bananas, but are found in levels after breaking open [[barrel]]s or [[crate]]s. One bunch of ten bananas can restore one full heart of health.
|-
|-
| align="center" |[[File:DKKOSBronze.png]][[File:DKKOSSilver.png]]<br>[[File:DKKOSGold.png]]
|align="center"|[[File:DKKOSBronze.png]][[File:DKKOSSilver.png]]<br>[[File:DKKOSGold.png]]
|[[Medal (DK: King of Swing)|Medals]]
|[[Medal (DK: King of Swing)|Medal]]s
|Medals appear in each level besides [[Banana Bungalow]]. They can be found in [[Bonus Area]]s or inside of barrels or crates. The gold variants are awarded after defeating a boss.
|Medals appear in each level besides [[Banana Bungalow]]. They can be found in [[Bonus Area]]s or inside of barrels or crates. The gold variants are awarded after defeating a boss.
|-
|-
| align="center" |[[File:DKKOSCrystalCoconut.png]]
|align="center"|[[File:DKKOSCrystalCoconut.png]]
|[[Crystal Coconut]]
|[[Crystal Coconut]]
|Crystal Coconuts are found in each level. They are usually found in similar spots to the Medal, and can also be obtained by defeating an enemy.
|Crystal Coconuts are found in each level. They are usually found in similar spots to the medal, and can also be obtained by defeating an enemy.
|-
|-
| align="center" |[[File:DKKOSTire.png]]
|align="center"|[[File:DKKOSTire.png]]
|[[Tire (object)|Tire]]
|[[Tire (object)|Tire]]
|Tires are common objects that can be bounced off, helping Donkey Kong reach high places that would not be reachable otherwise.
|Tires are common objects that can be bounced off, helping Donkey Kong reach high places that would not be reachable otherwise.
|-
|-
| align="center" |[[File:DKKOSRock.png]]
|align="center"|[[File:DKKOSRock.png]]
|[[Rock]]
|[[Rock (DK series)|Rock]]
|Rocks are common items that are used to damage enemies or destroy breakable walls.
|Rocks are common items that are used to damage enemies or destroy breakable walls.
|-
|-
| align="center" |[[File:DKKOSBomb.png]]
|align="center"|[[File:DKKOSBomb.png]]
|[[Bomb (object)|Bomb]]
|[[Bomb]]
|Bombs are items that can break open obstacles or destroy enemies. They detonate withinin approximately five seconds and will cause one heart of damage to Donkey Kong if he holds onto it for too long.
|Bombs are items that can break open obstacles or destroy enemies. They detonate withinin approximately five seconds and will cause one heart of damage to Donkey Kong if he holds onto it for too long.
|-
|-
| align="center" |[[File:DKKOSSpike.png]]
|align="center"|[[File:DKKOSSpike.png]]
|[[Floating Mine|Mine]]
|[[Spike Trap|Spike]]
|Mines are spiked objects that are common obstacles throughout some levels. They cause Donkey Kong one heart of damage if he makes contact with them. Mines can also move around, too.
|Spikes are common obstacles throughout some levels. They cause Donkey Kong one heart of damage if he makes contact with them. Spikes can be found lining the floors, walls, or ceilings, or appear as floating balls. Floating spikes can be stationary or move in set patterns.
|-
|-
| align="center" |[[File:DKKOSCannonGreen.png]][[File:DKKOSCannonRed.png]]<br>[[File:DKKOSCannonBlue.png]]
|align="center"|[[File:DKKOSCannonGreen.png]][[File:DKKOSCannonRed.png]]<br>[[File:DKKOSCannonBlue.png]]
|[[Cannon]]s
|[[Cannon]]s
|Cannons are objects that are encountered in the levels on the [[K. Kruizer III]]. They shoot fireballs at Donkey Kong in an attempt to cause damage to his health. Some cannons rotate towards the direction of Donkey Kong while others stay in the same position.
|Cannons are objects that are encountered in the levels on the [[K. Kruizer III]]. They shoot fireballs at Donkey Kong in an attempt to cause damage to his health. Some cannons rotate towards the direction of Donkey Kong while others stay in the same position.
|-
|-
|align="center" |[[File:DKKOSCrate.png]]
|align="center"|[[File:DKKOSCrate.png]]
|[[Crate|Wooden Crate]]
|[[Crate|Wooden Crate]]
|Wooden Crates are large boxes of wood that can be broken by Donkey Kong with a simple attack. They usually take up an entire peg board, and, when broken, allow the Kong to progress up. Additionally, wooden crates represent 100 bananas in the player's stash in the bottom right of the screen.
|Wooden Crates are large boxes of wood that can be broken by Donkey Kong with a simple attack. They usually take up an entire peg board, and, when broken, allow the Kong to progress up. Additionally, wooden crates represent 100 bananas in the player's stash in the bottom right of the screen.
|-
|-
|align="center" |[[File:DKKOSCoconut.png]]
|align="center"|[[File:DKKOSCoconut.png]]
|[[Coconut]]
|[[Coconut]]
|Coconuts are objects that some [[Mini-Necky|Mini-Neckies]] shoot from their mouths. They cause one heart's worth of damage to Donkey Kong if it comes into contact with him. Coconuts can be destroyed if they hit a projectile that Donkey Kong throws, such as a rock.
|Coconuts are objects that some [[Mini-Necky]]s shoot from their mouths. They cause one heart's worth of damage to Donkey Kong if it comes into contact with him. Coconuts can be destroyed if they hit a projectile that Donkey Kong throws, such as a rock.
|}
|}
===Barrels===
===Barrels===
{|width=100% cellspacing=0 border=2 cellpadding=3 class="dktable-brown" style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 class="wikitable dk"style="border-collapse:collapse;background:white"
|-style="background:yellow;"
|-style="background:yellow;"
!Image
!Image
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!Description
!Description
|-
|-
| align="center" |[[File:DKKOSBarrel.png]]
|align="center"|[[File:DKKOSBarrel.png]]
|[[Barrel]]
|[[Barrel]]
|Standard barrels, if broken by Donkey Kong, reveal bananas or other items. Additionally, barrels represent fifty bananas in the player's stash in the bottom right of the screen.
|Standard barrels, if broken by Donkey Kong, reveal bananas or other items. Additionally, barrels represent fifty bananas in the player's stash in the bottom right of the screen.
|-
|-
| align="center" |[[File:DKKOSQuestionBarrel.png]]
|align="center"|[[File:DKKOSQuestionBarrel.png]]
|[[Question Barrel]]
|[[Question Barrel]]
|Question Barrels are like standard ones, where if broken they reveal something. These barrels reveal [[Peg Board]]s or activate doors.
|Question Barrels are like standard ones, where if broken they reveal something. These barrels reveal [[Peg Board]]s or activate doors.
|-
|-
| align="center" |[[File:DKKOSBoosterBarrel.png]]
|align="center"|[[File:DKKOSBoosterBarrel.png]]
|[[Booster Barrel]]
|[[Booster Barrel]]
|Booster Barrels are barrels that act as rockets and are steered with {{button|gba|L}} and {{button|gba|R}}. They are the subject of the level [[Booster Barrel Skyway]].
|Booster Barrels are barrels that act as rockets and are steered with {{button|gba|L}} and {{button|gba|R}}. They are the subject of the level [[Booster Barrel Skyway]].
|-
|-
| align="center" |[[File:DKKOSBonusBarrel.png]]
|align="center"|[[File:DKKOSBonusBarrel.png]]
|[[Bonus Barrel]]
|[[Bonus Barrel]]
|Bonus Barrels shoot Donkey Kong to a Bonus Area upon entering it.  
|Bonus Barrels shoot Donkey Kong to a Bonus Area upon entering it.  
|-
|-
| align="center" |[[File:DKKOSBarrelCannon.png]]
|align="center"|[[File:DKKOSBarrelCannon.png]]
|[[Barrel Cannon]]
|[[Barrel Cannon]]
|Barrel Cannons are enterable barrels that launch Donkey Kong in a given direction.  
|Barrel Cannons are enterable barrels that launch Donkey Kong in a given direction.  
|-
|-
| align="center"|[[File:DKKOSRollingBarrel.png]]
|align="center"|[[File:DKKOSRollingBarrel.png]]
|[[Rolling Barrel]]
|[[Spinner Barrel|Rolling Barrel]]
|Rolling Barrels are enterable barrels and their aims can be adjusted with the {{button|gba|L}} and {{button|gba|R}} buttons.  
|Rolling Barrels are enterable barrels and their aims can be adjusted with the {{button|gba|L}} and {{button|gba|R}} buttons.  
|}
|}
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===Pegs===
===Pegs===
[[Peg]]s are common objects in the game that have many different variants. Each variant performs a different function and assists Donkey Kong in reaching further areas.
[[Peg]]s are common objects in the game that have many different variants. Each variant performs a different function and assists Donkey Kong in reaching further areas.
{|width=100% cellspacing=0 border=2 cellpadding=3 class="dktable-brown" style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 class="wikitable dk" style="border-collapse:collapse;background:white"
|-style="background:yellow;"
|-style="background:yellow;"
!Image
!Image
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!Description
!Description
|-
|-
| align="center"|[[File:DKKOSPegs.png]]
|align="center"|[[File:DKKOSPegs.png]]
|[[Peg]]
|[[Peg]]
|Pegs are single, floating studs that the Kongs are able to grab onto. They are the most common of all Peg variants and featured in [[Jungle Jam Tournament]] Events as well.
|Pegs are single, floating studs that the Kongs are able to grab onto. They are the most common of all Peg variants and featured in [[Jungle Jam]] events as well.
|-
|-
| align="center"|[[File:DKKOSPegBoards.png]]
|align="center"|[[File:DKKOSPegBoards.png]]
|[[Peg Board]]
|[[Peg Board]]
|Peg Boards are groups of pegs that the Kongs are able to climb on. They come in many different sizes, ranging from two by two pegs to five by six pegs. They are also the main obstacle in the Jungle Jam Tournament Events.
|Peg Boards are groups of pegs that the Kongs are able to climb on. They come in many different sizes, ranging from two by two pegs to five by six pegs. They are also the main obstacle in the Jungle Jam events.
|-
|-
| align="center"|[[File:DKKOSHandlePeg.png]]<br>[[File:DKKOSRedHandlePeg.png]]
|align="center"|[[File:DKKOSHandlePeg.png]]<br>[[File:DKKOSRedHandlePeg.png]]
|[[Handle Peg]]
|[[Handle Peg]]
|Handle Pegs are wheel-like pegs that, if grabbed onto, carry Donkey Kong on a mechanism. These mechanisms run up and down or left and right.  
|Handle Pegs are wheel-like pegs that, if grabbed onto, carry Donkey Kong on a mechanism. These mechanisms run up and down or left and right.  
|-
|-
| align="center"|[[File:DKKOSSwitchPegGreen.png]][[File:DKKOSSwitchPegRed.png]][[File:DKKOSSwitchPegBlue.png]]
|align="center"|[[File:DKKOSSwitchPegGreen.png]][[File:DKKOSSwitchPegRed.png]][[File:DKKOSSwitchPegBlue.png]]
|[[Switch Peg]]
|[[Switch Peg]]
|Switch Pegs can open doors or reveal new secrets if grabbed onto and pulled down with both hands.
|Switch Pegs can open doors or reveal new secrets if grabbed onto and pulled down with both hands.
|-
|-
| align="center"|[[File:DKKOSJackPegGreen.png]][[File:DKKOSJackPegRed.png]][[File:DKKOSJackPegBlue.png]]
|align="center"|[[File:DKKOSJackPegGreen.png]][[File:DKKOSJackPegRed.png]][[File:DKKOSJackPegBlue.png]]
|[[Jack Peg]]
|[[Jack Peg]]
|Jack Pegs are peg variants that operate mechanism if pulled down on repeatedly. They can open doors or reveal new peg boards.
|Jack Pegs are peg variants that operate mechanism if pulled down on repeatedly. They can open doors or reveal new peg boards.
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==Reception==
==Reception==
{|class="wikitable review_template" cellpadding="4" style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{| class="wikitable reviews"
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 477: Line 473:
|Craig Harris, [https://www.ign.com/articles/2005/09/17/dk-king-of-swing IGN]
|Craig Harris, [https://www.ign.com/articles/2005/09/17/dk-king-of-swing IGN]
|7.8/10
|7.8/10
|''"DK: King of Swing is a classic example of a Nintendo game attempting something that's both unique and familiar at the same time. It's a concept that could only be successful on the Game Boy Advance for its rather basic structure, but even with its simplistic design DK: King of Swing has a lot going for it. Simple L and R gameplay isn't enough to keep interest high all the way through, so it works best as a quick-shot experience."''
|"''DK: King of Swing is a classic example of a Nintendo game attempting something that's both unique and familiar at the same time. It's a concept that could only be successful on the Game Boy Advance for its rather basic structure, but even with its simplistic design DK: King of Swing has a lot going for it. Simple L and R gameplay isn't enough to keep interest high all the way through, so it works best as a quick-shot experience.''"
|-
|-
|Game Boy Advance
|Game Boy Advance
|Frank Provo, [https://www.gamespot.com/reviews/dk-king-of-swing-review/1900-6133539/ GameSpot]
|Frank Provo, [https://www.gamespot.com/reviews/dk-king-of-swing-review/1900-6133539/ GameSpot]
|7.3/10
|7.3/10
|''"All told, DK: King of Swing is a unique and interesting take on the puzzle genre that people will either love or hate depending on how accepting they are of the game's innovative control scheme."''
|"''All told, DK: King of Swing is a unique and interesting take on the puzzle genre that people will either love or hate depending on how accepting they are of the game's innovative control scheme.''"
|-
|-
|Game Boy Advance
|Game Boy Advance
|Kristan Reed, [https://www.eurogamer.net/articles/r_dkkingofswing_gba Eurogamer]
|Kristan Reed, [https://www.eurogamer.net/articles/r_dkkingofswing_gba Eurogamer]
|7/10
|7/10
|''"But ignoring the entirely superfluous Jungle Jam, the single-player adventure more than makes up for it and although has arguably way too many incidences of annoying level design to get too excited about, for those with a steely mindset and a longing for something genuinely new DK: King Of Swing is a surprisingly worthwhile addition to the handheld (swinging) scene. Monkeys and bananas are still evidently doing it for us."''
|"''But ignoring the entirely superfluous Jungle Jam, the single-player adventure more than makes up for it and although has arguably way too many incidences of annoying level design to get too excited about, for those with a steely mindset and a longing for something genuinely new DK: King Of Swing is a surprisingly worthwhile addition to the handheld (swinging) scene. Monkeys and bananas are still evidently doing it for us.''"
|-
|-
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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==Pre-release and unused content==
==Pre-release and unused content==
''DK: King of Swing'' went through some changes during its development.
''DK: King of Swing'' went through some changes during its development.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
|-
|-
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|-
|-
|[[File:DKKos Beta 1.png|240px]]
|[[File:DKKos Beta 1.png|240px]]
|This screen shows five heart points, while in the final, there is only three of them. It was not possible to go beyond that number in the final release.
|This screen shows five heart points, while in the final, there are only three of them. It was not possible to go beyond that number in the final release.
|-
|-
|[[File:DifferentBG.jpg|240px]]
|[[File:DifferentBG.jpg|240px]]
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|-
|-
|[[File:Spikes.jpg|240px]]
|[[File:Spikes.jpg|240px]]
|These spikeballs were not found in this area in the final game.
|These floating spikes were not found in this area in the final game.
|-
|-
|[[File:DifferentArea.jpg|240px]]
|[[File:DifferentArea.jpg|240px]]
|This area does not exist in the final game.
|This area does not exist in the final game.
|}
|}
==Nintendo eShop description==
<blockquote>''King K. Rool has stolen the medals to be used in the Jungle Jam Tournament just as the festivities are ramping up, putting a damper to everyone's good spirits. With Cranky's blessing and techniques, Donkey Kong sets off to bring those medals back to their rightful place!''
''Grab, climb, and swing on pegs as you charge and bash through enemies that block your way. Collect bananas and Crystal Coconuts in the five worlds of Adventure mode, or play some puzzling levels in Single-player Jungle Jam mode.''
''Find those medals, and let the festivities begin!''</blockquote>


==Gallery==
==Gallery==
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|Jap=ぶらぶらドンキー
|Jap=ぶらぶらドンキー
|JapR=Burabura Donkī
|JapR=Burabura Donkī
|JapM=''Hanging Donkey''
|JapM=Hanging Donkey
|Ger=''DK: King of Swing''
|Ger=''DK: King of Swing''
|GerM=-
|GerM=-
|Chi=摇摆森喜刚<ref>From the unreleased iQue version.</ref>
|Chi=摇摆森喜刚<ref>From the unreleased iQue version.</ref>
|ChiR=Yáobǎi Sēnxǐgāng
|ChiR=Yáobǎi Sēnxǐgāng
|ChiM=''Swing Donkey Kong''
|ChiM=Swing Donkey Kong
}}
}}


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==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
*[http://www.nintendo.co.jp/n08/bbkj/index.html Official Japanese website]
*[https://www.nintendo.co.jp/n08/bbkj/index.html Official Japanese website]
*[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_DKKingOfSwing_EN_DE_FR_ES_IT.pdf European manual]


{{DKKOS}}
{{DKKOS}}
329

edits