Coconut Shooter: Difference between revisions

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[[File:Donkey Kong's Real Weapon Beta.jpg|thumb|The placeholder that became the Coconut Shooter in ''Donkey Kong 64''.]]
[[File:Donkey Kong's Real Weapon Beta.jpg|thumb|The placeholder that became the Coconut Shooter in ''Donkey Kong 64''.]]
*In the game's official artwork, Donkey Kong is shown holding the Coconut Shooter only with his right hand and about to trigger it. In the game, he holds it with both hands and uses his left hand to trigger it, but holds it only in his right hand after he runs out of [[watermelon|melon slices]].
*In the game's official artwork, Donkey Kong is shown holding the Coconut Shooter only with his right hand and about to trigger it. In the game, he holds it with both hands and uses his left hand to trigger it, but holds it only in his right hand after he runs out of [[watermelon|melon slices]].
*Coconut Shooter also referenced in ''Plants vs. Zombies 2'' as a plant "Coconut Cannon".
*A [[List of Donkey Kong 64 pre-release and unused content|pre-release]] screenshot and video of ''Donkey Kong 64'' shows that the Coconut Shooter used the model of a weapon similar to a realistic double-barrel shotgun as a placeholder before the developers figured out what to make the weapon. According to interviews with ''Donkey Kong 64'' creative director George Andreas, the design of the Coconut Shooter came about when [[Shigeru Miyamoto]] was present during a test session of the game and, after the initial shock of the placeholder model, drew up a replacement.<ref>[https://i.imgur.com/6c1osMI.png Retro Gamer #84, pg. 36]</ref><ref>Power, Tom (December 6, 2019). [https://www.gamesradar.com/uk/making-of-donkey-kong-64/ As Donkey Kong 64 turns 20, the devs reflect on its design, the infamous DK Rap, and how a shocked Shigeru Miyamoto created the Coconut Shooter]. ''GamesRadar+''. Retrieved December 6, 2019</ref>
*A [[List of Donkey Kong 64 pre-release and unused content|pre-release]] screenshot and video of ''Donkey Kong 64'' shows that the Coconut Shooter used the model of a weapon similar to a realistic double-barrel shotgun as a placeholder before the developers figured out what to make the weapon. According to interviews with ''Donkey Kong 64'' creative director George Andreas, the design of the Coconut Shooter came about when [[Shigeru Miyamoto]] was present during a test session of the game and, after the initial shock of the placeholder model, drew up a replacement.<ref>[https://i.imgur.com/6c1osMI.png Retro Gamer #84, pg. 36]</ref><ref>Power, Tom (December 6, 2019). [https://www.gamesradar.com/uk/making-of-donkey-kong-64/ As Donkey Kong 64 turns 20, the devs reflect on its design, the infamous DK Rap, and how a shocked Shigeru Miyamoto created the Coconut Shooter]. ''GamesRadar+''. Retrieved December 6, 2019</ref>


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