Chilly Waters: Difference between revisions

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[[File:MP3 Chilly Waters Logo.png|left|thumb|Chilly Waters logo]]
[[File:MP3 Chilly Waters Logo.png|left|thumb|Chilly Waters logo]]
'''Chilly Waters''' is a winter-based board in ''[[Mario Party 3]]''. It is inhabited by [[penguin]]s and a large [[Mr. Blizzard]] who sits at the top of the board. When someone lands on a [[Event Space|Happening Space]], the giant Mr. Blizzard wakes up and throws an enormous snowball that rolls to the left (then downward), or to the right (then downward) off the board. This is the Action Time of the board; players will be prompted to press {{button|n64|A}} when the snowball gets close to them. Those that fail to jump over the snowball are forced to run to safety, sending them to one of the spaces marked with pink circles. It is also possible to trigger this event by paying the snowman five [[coin]]s when the player passes in front of it. The board has many junctions, including an icy five-way junction at the center of the board. If a player lands on this ice while there is someone on there already, the ice cracks, and both players run to safety at the southeast end of the board. Additionally, when players attempt to leave the icy lake in the center, they have a small chance of slipping on the ice, ending their turn early on the space at the edge of the ice (which can cause the ice to crack).
'''Chilly Waters''' is a winter-based board in ''[[Mario Party 3]]''. It is inhabited by [[penguin]]s and a large [[Mr. Blizzard]] who sits at the top of the board. When someone lands on a [[Event Space|Happening Space]], the giant Mr. Blizzard throws an enormous snowball that rolls to the left (then downward), or to the right (then downward) off the board. This is the Action Time of the board; players will be prompted to press {{button|n64|A}} when the snowball gets close to them. Those that fail to jump over the snowball are forced to run to safety, sending them to one of the spaces marked with pink circles. It is also possible to trigger this event by paying the snowman five [[coin]]s when the player passes in front of it. The board has many junctions, including an icy five-way junction at the center of the board. If a player lands on this ice while there is someone on there already, the ice cracks, and both players run to safety at the southeast end of the board. Additionally, when players attempt to leave the icy lake in the center, they have a small chance of slipping on the ice, ending their turn early on the space at the edge of the ice (which can cause the ice to crack).


In Story Mode, the human player goes up against three opponents and battles here to get the Wit [[Star Stamp]].
In Story Mode, the human player goes up against three opponents and battles here to get the Wit [[Star Stamp]].
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