Bowser Land: Difference between revisions

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The [[Event Space|Happening Space]]s on this board have a variety of effects. Landing on a Happening Space near a red pipe forces the player to enter it and reappear on another part of the board. The Happening Spaces near the metallic [[Blooper]] ride forces players to go on the "ride", where they are caught in a loop unless they can land on another Happening Space.
The [[Event Space|Happening Space]]s on this board have a variety of effects. Landing on a Happening Space near a red pipe forces the player to enter it and reappear on another part of the board. The Happening Spaces near the metallic [[Blooper]] ride forces players to go on the "ride", where they are caught in a loop unless they can land on another Happening Space.


The banks here work differently too. Instead of [[Koopa Bank]]s, [[Bowser Bank]]s appear. The [[Koopa Kid|Baby Bowser Banker]] will loan out five [[coin]]s to players that pass the [[Bank Space]]. Players that land on the Bank Space must pay back the loan in full. If the player does not have any coins at all, but has a star, the Baby Bowser Banker will take the star. Also, at the top-right part of the board, there is an [[Item Shop (Mario Party series)|Item Shop]] run by the [[Koopa Kid|Baby Bowser Shopkeeper]], who sells a random item (potentially a [[Bowser Bomb (item)|Bowser Bomb]], the only way to obtain one outside of item minigames) to the players who pass by whether they want it or not, even if they do not have enough coins and even on the last turn. The main attraction in Bowser Land is the [[Bowser Parade]] that occurs every five turns. Anyone caught in the parade's path is pushed back to the start, dropping two coins per space along the way. Players who pass by the parade planning offices can change the direction of the parade for five coins. If no one is in the parade's path, it will not occur. The Item [[Minigame]] on this board is [[Bowser Slots]]. The player must match up the items they want, and they will get it if they prevail. The Duel minigame is [[Rock, Paper, Mario]].
The banks on this board function differently from the other five boards. Instead of [[Koopa Bank]]s, [[Bowser Bank]]s appear. The [[Koopa Kid|Baby Bowser Banker]] will loan out five [[coin]]s to players that pass the [[Bank Space]]. Players that land on the Bank Space must pay back the loan in full. If the player does not have any coins at all, but has a star, the Baby Bowser Banker will take the star. At the top-right part of the board, there is also an [[Item Shop (Mario Party series)|Item Shop]] run by the [[Koopa Kid|Baby Bowser Shopkeeper]], who forces the players who pass by to buy a random item (potentially a [[Bowser Bomb (item)|Bowser Bomb]], the only way to obtain one outside of item minigames) for more Coins than normal. The item cannot be refused, regardless of if the player does not have enough coins or if it is the last turn. The main attraction in Bowser Land is the [[Bowser Parade]] that occurs every five turns. Anyone caught in the parade's path is pushed back to the start, dropping two coins per space along the way. Players who pass by the parade planning offices can change the direction of the parade for five coins. If no one is in the parade's path, it will not occur. The Item [[Minigame]] on this board is [[Bowser Slots]]. The player must match up the items they want, and they will get it if they prevail. The Duel minigame is [[Rock, Paper, Mario]].


If the player uses a [[Bowser Suit]] and passes by the Bowser Parade Planning Office, the Baby Bowser will mistake the player for Bowser and allow him/her to change the route of the parade for free. Passing the Bowser Bank in the suit also grants the player 20 coins.
If the player uses a [[Bowser Suit]] and passes by the Bowser Parade Planning Office, the Baby Bowser will mistake the player for Bowser and allow him/her to change the route of the parade for free. Passing the Bowser Bank in the suit also grants the player 20 coins.
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