Boo's Horror Castle: Difference between revisions

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{{Board-infobox
{{board infobox
|image=[[File:MP9 Boo's Horror Castle.png|215px]]
|image=[[File:MP9 Boo's Horror Castle.png|250px]]
|appeared=''[[Mario Party 9]]''<br>''[[Mario Party: The Top 100]]'' (cameo)
|appears_in=''[[Mario Party 9]]''<br>''[[Mario Party: The Top 100]]'' (cameo)
|availability=Default
|availability=Default
|song=[[File:Boos Horror Castle - Mario Party 9.oga]]
|sample=[[File:Boos Horror Castle - Mario Party 9.oga]]
}}
}}
{{quote|The one filled with terrible ghosts and worse decorating? That's Boo's Horror Castle!|Bowser|Mario Party 9}}
{{quote|The one filled with terrible ghosts and worse decorating? That's Boo's Horror Castle!|Bowser|Mario Party 9}}
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The players begin just outside the castle. They ride up the steps and go through the front door, arriving in a large antechamber. The players eventually leave through a door on the left side of the chamber, emerging on a walkway that leads to the mid-boss fortress. After the mid-boss (Dry Bones in solo mode) is fought, an ethereal blue trail appears in the remains of the fortress, allowing the players' vehicle to enter the castle again.
The players begin just outside the castle. They ride up the steps and go through the front door, arriving in a large antechamber. The players eventually leave through a door on the left side of the chamber, emerging on a walkway that leads to the mid-boss fortress. After the mid-boss (Dry Bones in solo mode) is fought, an ethereal blue trail appears in the remains of the fortress, allowing the players' vehicle to enter the castle again.


After passing through several more rooms, the players emerge from the castle once more, using another glowing trail to reach the roof of the building. The players must navigate around the roof to reach a sealed Bowser Gate; to open the path, the captain must roll a number equal or higher to the number displayed on the gate. If they fail to breach the gate, the group must go around the roof again to get another chance-fortunately, the gate's number requirement decreases by 2 after every failed attempt to open it. Beyond the gate, players ride one last energy path to reach the tallest tower in the castle, where they must battle a Stage Boss (King Boo in solo mode) to complete the board.
After passing through several more rooms, the players emerge from the castle once more, using another glowing trail to reach the roof of the building. The players must navigate around the roof to reach a sealed Bowser Gate; to open the path, the captain must roll a number equal or higher to the number displayed on the gate. If they fail to breach the gate, the group must go around the roof again to get another chance, though the gate's number requirement decreases by 2 after every failed attempt to open it. Beyond the gate, players ride one last energy path to reach the tallest tower in the castle, where they must battle a Stage Boss (King Boo in solo mode) to complete the board.


The characters ride a floating object on this board, either a carpet or a bed. The vehicle available from the start is the Flying Carpet. The Float Mattress and the Boo Blanket can be purchased from the Museum for 200 [[Mario Party Point|Party Points]] each.
The characters ride a floating object on this board, either a carpet or a bed. The vehicle available from the start is the Flying Carpet. The Float Mattress and the Boo Blanket can be purchased from the Museum for 200 [[Mario Party Point|Party Points]] each.


==Boos==
==Boos==
The main gimmicks and obstacles in Boo's Horror Castle are the [[Boo]] portraits scattered around the board. When the players pass a portrait, it spawns a Boo at the end of the turn. These Boos follow the players, moving three spaces at the end of each player's turn. If they catch up to the vehicle, the current captain will lose half of their [[Mini Star]]s and the Boo disappears. If 2 Boos catch up to the vehicle they will lose 3/4 of their Mini Stars.
The main gimmicks and obstacles in Boo's Horror Castle are the [[Boo]] portraits scattered around the board. When the players pass a portrait, it spawns a Boo at the end of the turn. These Boos follow the players, moving three spaces at the end of each player's turn. If they catch up to the vehicle, the current captain will lose half of their [[Mini Star]]s and the Boo disappears. If 2 or more Boos catch up to the vehicle at the same time, they will lose more than half of their Mini Stars (2 Boos will take away 75%, 3 Boos will take away 87.5%, and so on).


Several branches in the path lead to well-lit areas that the Boos cannot enter, providing temporary safety from the wandering ghosts. However, this can cause the Boos to actually end up in front of the players, forcing captains to limit their movement, and becoming especially difficult if other Boos are still pursuing the vehicle.
Several branches in the path lead to well-lit areas that the Boos cannot enter, providing temporary safety from the wandering ghosts. However, this can cause the Boos to actually end up in front of the players, forcing captains to limit their movement, and becoming especially difficult if other Boos are still pursuing the vehicle.
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==Scaredy Rat Race==
==Scaredy Rat Race==
In this Captain Event, a [[Scaredy Rat]] appears and steals two, three or four Mini Stars from each player depending on how many players there are. The players give chase, still riding their vehicle. The Scaredy Rat rolls a [[1-2-3 Dice Block]] to escape along a course featuring several [[Dash Space]]s, and the players roll standard 1-6 [[Dice Block]]s in an order determined by the captain. If a player catches the Scaredy Rat, that player earns all of the stolen Mini Stars and the event ends. The event also ends if the Scaredy Rat reaches the end of the path and escapes, meaning that no player recovers the Mini Stars.
In this Captain Event, a [[Scaredy Rat]] appears and steals two, three, or four Mini Stars from each player, depending on how many players there are. The players give chase, still riding their vehicle. The Scaredy Rat rolls a [[1-2-3 Dice Block]] to escape along a course featuring several [[Dash Space]]s, and the players roll standard 1-6 [[Dice Block]]s in an order determined by the captain. If a player catches the Scaredy Rat, that player earns all of the stolen Mini Stars and the event ends. The event also ends if the Scaredy Rat reaches the end of the path and escapes, meaning that no player recovers the Mini Stars.


==[[Deck Dry Bones]]==
==[[Deck Dry Bones]]==
To defeat Dry Bones, players must memorize the color and symbols on several cards as they flip face-down. When Dry Bones appears on a platform, the players must choose a card whose color matches that of Dry Bones' platform. Successful matches damage the enemy, earning players three points per hit; unsuccessful matches do nothing.
To defeat Dry Bones, players must memorize the color and symbols on several cards as they flip face-down. When Dry Bones appears on a platform, the players must choose a card whose color matches that of Dry Bones' platform. Successful matches damage the enemy, earning players three points per hit, unsuccessful matches do nothing, and players who choose a card with a Dry Bones symbol on it or no cards at all will get attacked by Dry Bones, losing one point.


As Dry Bones takes damage, he summons more platforms, increasing the difficulty of choosing a matching card. He also begins adding cards with his own face on them; players who choose these cards get whacked with a bone, costing them a point. When Dry Bones loses half of his health, he begins swapping rows or columns of cards after they flip over, attempting to further confuse the players.
As Dry Bones takes damage, he summons more platforms, increasing the difficulty of choosing a matching card. He also begins adding cards with his own face on them; players who choose these cards get whacked with a bone, costing them a point. When Dry Bones loses half of his health, he begins swapping rows or columns of cards after they flip over, attempting to further confuse the players.
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Uniquely, this is the only boss minigame that awards ten points (instead of three) to the player who lands the final blow on the enemy.
Uniquely, this is the only boss minigame that awards ten points (instead of three) to the player who lands the final blow on the enemy.
==Spaces==
{|class="wikitable"
|-
!Type
!Number
|-
![[File:MP9 Green Space.png|32px]]<br>[[Green Space]]s
|14
|-
![[File:MP9 Special Dice Block Space.png|32px]]<br>[[Special Dice Block Space]]s
|42
|-
![[File:MP9 Happening Space.png|32px]]<br>[[Event Space]]s
|6
|-
![[File:MP9 Dash Space.png|32px]]<br>[[Dash Space]]s
|7
|-
![[File:MP9 Back Space.png|32px]]<br>[[Back Space (random)|Back Space]]s
|5
|-
![[File:MP9 Shuffle Space.png|32px]]<br>[[Change Space|Shuffle Space]]s
|9
|-
![[File:MP9 Spin Space.png|32px]]<br>[[Spin Space]]s
|10
|-
![[File:MP9 Lucky Space.png|32px]]<br>[[Lucky Space]]s
|5
|-
![[File:MP9 Bowser Space.png|32px]]<br>[[Bowser Space]]s
|4
|-
![[File:MP9 VS Space.png|32px]]<br>[[Free-for-All Space]]s
|5
|-
![[File:MP9 Battle Space.png|32px]]<br>[[Battle Space]]s
|3
|-
![[File:MP9 1-Vs-3 Space Sprite.png|32px]]<br>[[1-Vs-3 Space]]s
|3
|-
![[File:MP9 Bowser Jr Space.png|32px]]<br>[[Bowser Jr. Space]]s
|3
|-
![[File:MP9 Captain Space.png|32px]]<br>[[Captain Event Space]]s
|1
|-
![[File:MP9 Boss Space.png|32px]]<br>[[Boss Battle Space]]s
|2
|-
!Total
|112
|}


==Profiles==
==Profiles==
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==Names in other languages==
==Names in other languages==
===Boo's Horror Castle===
{{foreign names
{{foreign names
|Jap=ホラーキャッスル
|Jap=ホラーキャッスル
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|Ger=Buu Huus Horrorburg
|Ger=Buu Huus Horrorburg
|GerM=Boo's Horror Castle
|GerM=Boo's Horror Castle
|Fra=Cauchemar au manoir
|Fre=Cauchemar au manoir
|FraM=Nightmare at the mansion
|FreM=Nightmare at the mansion
|Ita=Lo spaventoso castello di Boo
|Ita=Lo spaventoso castello di Boo
|ItaM=Boo's Scary Castle
|ItaM=Boo's Scary Castle
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|KorR=Horeo Kasle
|KorR=Horeo Kasle
|KorM=Horror Castle
|KorM=Horror Castle
|Chi=驚魂城堡
|ChiS=惊魂城堡
|ChiR=Jīnghún chéngbǎo
|ChiSR=Jīnghún chéngbǎo
|ChiM=Horror Castle
|ChiSM=Horror Castle
|ChiT=驚魂城堡
|ChiTR=Jīnghún chéngbǎo
|ChiTM=Horror Castle
}}
 
===Flying Carpet===
{{foreign names
|Jap=空飛ぶじゅうたん
|JapR=Soratobu Jūtan
|JapM=Flying Carpet
}}
 
===Float Mattress===
{{foreign names
|Jap=空飛ぶベッド
|JapR=Soratobu Beddo
|JapM=Flying Bed
}}
 
===Boo Blanket===
{{foreign names
|Jap=テレサじゅうたん
|JapR=Teresa Jūtan
|JapM=Boo Carpet
}}
}}


{{Mario Party Board List}}
{{Mario Party boards}}
{{MP9}}
{{MP9}}
[[Category:Castles]]
[[Category:Castles]]
[[Category:Haunted Places]]
[[Category:Haunted areas]]
[[Category:Mario Party 9 Boards]]
[[Category:Mario Party 9 boards]]
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