Bonus Barrel: Difference between revisions

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In ''Donkey Kong Country 2: Diddy's Kong Quest'', its sequel ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and their respective [[Game Boy]] counterparts, ''[[Donkey Kong Land 2]]'' and ''[[Donkey Kong Land III]]'', there is usually at least one Bonus Barrel hidden in almost every [[level]]. Bonus Barrels have the same function as the Auto-Fire Barrels taking the Kongs to a Bonus Area in both ''Donkey Kong Country'' and ''[[Donkey Kong Land]]''.  
In ''Donkey Kong Country 2: Diddy's Kong Quest'', its sequel ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and their respective [[Game Boy]] counterparts, ''[[Donkey Kong Land 2]]'' and ''[[Donkey Kong Land III]]'', there is usually at least one Bonus Barrel hidden in almost every [[level]]. Bonus Barrels have the same function as the Auto-Fire Barrels taking the Kongs to a Bonus Area in both ''Donkey Kong Country'' and ''[[Donkey Kong Land]]''.  


When the [[Kong]]s jump into a Bonus Barrel, it automatically launches or warps them to a [[Bonus Area]]. In the Bonus Level, the Kongs can complete a challenge to win either a [[Kremkoin]] or a [[Bonus Coin]], which are necessary for unlocking levels of a lost world and adding to [[completion]] percentage. If the Kongs lose the challenge, they are redirected back into a specific point of the main level; usually they are able to re-enter the Bonus Barrel and reattempt the challenge.
When the [[Kong]]s jump into a Bonus Barrel, it automatically launches or warps them to a [[Bonus Area]] (the former effect is the only one in ''Donkey Kong Country 2: Diddy's Kong Quest'', and the latter, which has the explosive 'B' design fade out in a swirl-type effect, is the only one in the Game Boy Advance ports for the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' games). In the Bonus Level, the Kongs can complete a challenge to win either a [[Kremkoin]] or a [[Bonus Coin]], which are necessary for unlocking levels of a lost world and adding to [[completion]] percentage. If the Kongs lose the challenge, they are redirected back into a specific point of the main level; usually they are able to re-enter the Bonus Barrel and reattempt the challenge.


Bonus Barrels also appear in the [[Game Boy Advance]] port of ''Donkey Kong Country'', as a replacement for the Auto-Fire Barrels carrying [[Donkey Kong]] and [[Diddy Kong]] to a Bonus Level. The player can add to their completion score by simply entering a Bonus Barrel, more specifically the Bonus Area, in all three versions of the game.
Bonus Barrels also appear in the [[Game Boy Advance]] port of ''Donkey Kong Country'', as a replacement for the Auto-Fire Barrels carrying [[Donkey Kong]] and [[Diddy Kong]] to a Bonus Level. The player can add to their completion score by simply entering a Bonus Barrel, more specifically the Bonus Area, in all three versions of the game.


In ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' and all three Game Boy Advance ports for the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' games, when the Kongs jump into a Bonus Barrel, the 'B' and the explosive design fade out in a swirl-type effect.
Bonus Barrels do not appear in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country: Tropical Freeze]]'', as Blast Barrels once again launch the Kongs to Bonus Areas, while other Bonus Areas are accessed by entering into secret passages.
 
Bonus Barrels do not appear in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country: Tropical Freeze]]'', whose Bonus Areas are usually accessed by entering into a gap.


===''Donkey Kong 64''===
===''Donkey Kong 64''===
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