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(→Gallery: dkl3c) |
(rewrote & merged; relocated some info to bonus area page, where it better fits) |
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|effect=Transports the player to a [[Bonus Area]]. | |effect=Transports the player to a [[Bonus Area]]. | ||
}} | }} | ||
A '''Bonus Barrel'''<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, [[Media:DKC2 Manual 18-19.jpg|page 18]].</ref> | A '''Bonus Barrel'''<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, [[Media:DKC2 Manual 18-19.jpg|page 18]].</ref> is a recurring [[Barrel]] that takes the [[Kong]]s to a [[Bonus Level]]. It first appears in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' as a replacement for the [[Blast Barrel|Auto-Fire Barrels]] from ''[[Donkey Kong Country]]'' that carry the Kongs up into a Bonus Level. Bonus Barrels have since appeared in many ''[[Donkey Kong (franchise)|Donkey Kong]]'' titles. In most of their appearances, Bonus Barrels are identifiable from their large B symbol in the center, on a yellow explosion with a red border, and an opening on top. | ||
In | ==History== | ||
===''Donkey Kong Country'' / ''Donkey Kong Land'' series=== | |||
In ''Donkey Kong Country 2: Diddy's Kong Quest'', its sequel ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and their respective [[Game Boy]] counterparts, ''[[Donkey Kong Land 2]]'' and ''[[Donkey Kong Land III]]'', there is usually at least one Bonus Barrel hidden in almost every [[level]]. Bonus Barrels have the same function as the Auto-Fire Barrels taking the Kongs to a Bonus Area in both ''Donkey Kong Country'' and ''[[Donkey Kong Land]]''. | |||
When the [[Kong]]s jump into a Bonus Barrel, it automatically launches or warps them to a [[Bonus Area]]. In the Bonus Level, the Kongs can complete a challenge to win either a [[Kremkoin]] or a [[Bonus Coin]], which are necessary for unlocking levels of a lost world and adding to [[completion]] percentage. If the Kongs lose the challenge, they are redirected back into a specific point of the main level; usually they are able to re-enter the Bonus Barrel and reattempt the challenge. | |||
Bonus Barrels also appear in the [[Game Boy Advance]] port of ''Donkey Kong Country'', as a replacement for the Auto-Fire Barrels carrying [[Donkey Kong]] and [[Diddy Kong]] to a Bonus Level. The player can add to their completion score by simply entering a Bonus Barrel, more specifically the Bonus Area, in all three versions of the game. | |||
In '' | In ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' and all three Game Boy Advance ports for the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' games, when the Kongs jump into a Bonus Barrel, the 'B' and the explosive design fade out in a swirl-type effect. | ||
Bonus Barrels do not appear in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country: Tropical Freeze]]'', whose Bonus Areas are usually accessed by entering into a gap. | |||
===''Donkey Kong 64''=== | |||
[[File:Bonus Barrel DK64 art.png|thumb|200x200px|Artwork from ''Donkey Kong 64'']] | |||
In ''[[Donkey Kong 64]]'', the design for Bonus Barrels was altered to show its prize, a [[Golden Banana]] instead. It no longer has an opening appearing on the top. When the active [[Kong]] approaches a Bonus Barrel, purple sparkles appear around it. When the Kong jumps into a Bonus Barrel, it rapidly shrinks, and the Kong is warped into a [[Bonus Area|Bonus Stage]]. By completing the challenge, the Kong is sent out of the Bonus Barrel, which shakes and breaks open, revealing a Golden Banana. | |||
In [[Hideout Helm]], there are five rooms connected to the main room with the [[Blast-o-Matic]]. Each room has two Bonus Barrels with a unique steel barrel-like design with [[King K. Rool]]'s face. By completing each set of two challenges, the Kong is rewarded with a [[Banana Medal]]. | |||
===''DK: King of Swing'' / ''DK: Jungle Climber''=== | |||
In ''[[DK: King of Swing]]'', Bonus Barrels once again warp to a Bonus Level, which rewards a [[Crystal Coconut]] if Donkey Kong or Diddy complete the challenge. Bonus Barrels are also larger than in its previous game appearances. | |||
In ''[[DK: Jungle Climber]]'', Bonus Barrels redirect the Kongs into the bonus game, [[Banana Bonanza]]. When they complete the mini-game, they are sent back into the level. | |||
===Other appearances=== | |||
In [[DK Country]], one of [[18-Volt]]'s [[microgame]]s from ''[[WarioWare: D.I.Y. Showcase]]'', the player must tap a moving Bonus Barrel to shoot Diddy Kong into the air while avoiding a [[Zinger]]. | In [[DK Country]], one of [[18-Volt]]'s [[microgame]]s from ''[[WarioWare: D.I.Y. Showcase]]'', the player must tap a moving Bonus Barrel to shoot Diddy Kong into the air while avoiding a [[Zinger]]. | ||
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<gallery> | <gallery> | ||
Bonus Barrel.png|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' / ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' | Bonus Barrel.png|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' / ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' | ||
Blast-O-Matic (bonus barrel).png|''Donkey Kong 64'' (Hideout Helm) | Blast-O-Matic (bonus barrel).png|''Donkey Kong 64'' (Hideout Helm) | ||
Bonus Barrel DKL3c sprite.png|''[[Donkey Kong Land III]]'' (Game Boy Color) | Bonus Barrel DKL3c sprite.png|''[[Donkey Kong Land III]]'' (Game Boy Color) |
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