Bomp: Difference between revisions

1,478 bytes added ,  2 months ago
(29 intermediate revisions by 15 users not shown)
Line 1: Line 1:
{{species-infobox
{{species infobox
|image=[[File:SMG Bomp.png|150px]]<br>A Bomp from ''[[Super Mario Galaxy]]''
|image=[[File:SMG Asset Model Bomp.png|150px]]<br>Model from ''[[Super Mario Galaxy]]''
|first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]])
|first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]])
|latest_appearance=''[[Super Mario 3D All-Stars]]'' ([[List of games by date#2020|2020]])
|latest_appearance=''[[Super Mario 3D All-Stars]]'' ([[List of games by date#2020|2020]])
|relatives=[[Flomp]]<br>[[Thwomp]]
|relatives=[[Flomp]]<br>[[Stone-Eye]]<br>[[Thwomp]]
|comparable=[[Push-Block]]<br>[[Bitefrost]]
}}
}}
'''Bomps'''  are [[Thwomp]] relatives that first appeared in ''[[Super Mario 64]]''. They are living, pushing, protruding stones that act as obstacles in many games. Their name is a portmanteau of "bump" and "Thwomp."
'''Bomps'''  are [[Thwomp]] relatives that first appeared in ''[[Super Mario 64]]''. They are living, pushing, protruding stones that act as obstacles in many games. Their name is a portmanteau of "bump" and "Thwomp."
Line 11: Line 12:
[[File:Pushy wall 64.png|thumb|left|100px|A Moving Bar as seen in Whomp's Fortress in ''Super Mario 64'']]
[[File:Pushy wall 64.png|thumb|left|100px|A Moving Bar as seen in Whomp's Fortress in ''Super Mario 64'']]
[[File:Timedjumps65.png|thumb|120px|Square, faceless Moving Bars in Tick Tock Clock]]
[[File:Timedjumps65.png|thumb|120px|Square, faceless Moving Bars in Tick Tock Clock]]
Bomps made their first appearance in ''Super Mario 64'' and its [[Nintendo DS]] remake, ''[[Super Mario 64 DS]]''; herein, they are known as '''Moving Bars'''.<ref>[[Timed Jumps on Moving Bars]]</ref> The first type, also known as '''Pushy Walls''',<ref>M. Arakawa. ''Super Mario 64'' Player's Guide. Page 25.</ref> appears in the course [[Whomp's Fortress]]. At the beginning of the course, they go through a pattern of pushing, trying to shove [[Mario]] off a cliff, and subsequently making him fall down the course's [[pit]]. The beginning and end Moving Bars are thinner and faster than the center one. Their eyes have a blue outline with blue pupils, and a thick black outline along the tops. An eyeless, mechanical type of Moving Bar appears in [[Tick Tock Clock]]. They have a spring-like recoil unlike the previous ones. Like the other pieces of the clock, they are affected by how Mario enters the clock and are used as platforms as well as obstacles. Objects similar to Moving Bars also appear as platforms in [[Bowser in the Dark World]] and [[Bowser in the Sky]], although they again have slightly different sliding behavior.
Bomps made their first appearance in ''Super Mario 64'' and its [[Nintendo DS]] remake, ''[[Super Mario 64 DS]]''; herein, they are known as '''Moving Bars'''.<ref>[[Timed Jumps on Moving Bars]]</ref> The first type, also known as '''Pushy Walls''',<ref>M. Arakawa. ''Super Mario 64'' Player's Guide. Page 25.</ref> appears in the course [[Whomp's Fortress]]. At the beginning of the course, they go through a pattern of pushing, trying to shove [[Mario]] off a cliff, and subsequently making him fall down the course's [[pit]]. The beginning and end Moving Bars are thinner and faster than the center one. Their eyes have blue irises with black pupils, and a thick black outline along the tops. An eyeless, mechanical type of Moving Bar appears in [[Tick Tock Clock]]. They have a spring-like recoil unlike the previous ones. Like the other pieces of the clock, they are affected by how Mario enters the clock and are used as platforms as well as obstacles. Objects similar to Moving Bars also appear as platforms in [[Bowser in the Dark World]] and [[Bowser in the Sky]], although they again have slightly different sliding behavior.


In ''Super Mario 64 DS'', no Moving Bars have eyes, and their moving patterns have been altered to appear more in unison. The Moving Bars in Whomp's Fortress can also be destroyed if hit by a character powered up by a [[Super Mushroom|mushroom]].
In ''Super Mario 64 DS'', no Moving Bars have eyes, and their moving patterns have been altered to appear more in unison. The Moving Bars in Whomp's Fortress can also be destroyed if hit by a character powered up by a [[Super Mushroom|mushroom]].
Line 33: Line 34:
Bomps made their [[Mario Party (series)|''Mario Party'' series]] debut in ''[[Mario Party 10]]'' in the minigame [[Cliffside Crisis]], where they serve as both obstacles and platforms for the players.
Bomps made their [[Mario Party (series)|''Mario Party'' series]] debut in ''[[Mario Party 10]]'' in the minigame [[Cliffside Crisis]], where they serve as both obstacles and platforms for the players.


==Names in other languages==
==Gallery==
<gallery>
BompSM64.png|Model from ''Super Mario 64''
SM64 Asset Model Bomp (Big).png|Model from ''Super Mario 64''
SMG Bomp.png|Screenshot from ''Super Mario Galaxy''
</gallery>
 
==Additional names==
===Internal names===
{{internal names
|game1=''[[Super Mario 64 DS]]''
|file1=<tt>data/special_obj/bk_dossunbar_s/</tt><br><tt>data/special_obj/bk_dossunbar_l/</tt>
|name1=BK_DOSSUNBAR_S<br>BK_DOSSUNBAR_L
|meaning1=WF (Whomp's Fortress) Thwomp-Bar Small<br>WF (Whomp's Fortress) Thwomp-Bar Large
|game2=''[[Super Mario 64 DS]]''
|file2=<tt>data/special_obj/ct_mecha_obj05/</tt>
|name2=CT_MECHA05
|meaning2=TT (Tick Tock) Mecha object 05
|game3=''[[Super Mario Galaxy]]''<br>''[[Super Mario Galaxy 2]]''
|file3=<tt>ObjectData/Tsukidashikun.arc</tt>
|name3=Tsukidashikun
|meaning3=Transliteration of below
|game4=''Super Mario Galaxy''<br>''Super Mario Galaxy 2''
|file4=<tt>StageData/ObjNameTable.arc/ObjNameTable.tbl</tt><br><tt>SystemData/ObjNameTable.arc/ObjNameTable.tbl</tt>
|name4=ツキダシクン (''Tsukidashikun'')
|meaning4=Protrusion-{{wp|Japanese honorifics#Kun|kun}}
}}
 
===Names in other languages===
{{foreign names
{{foreign names
|Jap=つきだし<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario 64'' section, page 92.</ref><br>''Tsukidashi''<br>にょっきり<span class="explain" title="かべ">壁</span><ref>{{media link|SM64 Character Info Book.jpg|''Super Mario 64'' Japanese character info book}}</ref><br>''Nyokkiri Kabe''<br>Tsukidashikun<ref>''Super Mario Galaxy'' / ''Super Mario Galaxy 2'' internal filename (<tt>Tsukidashikun</tt>)</ref><br>(internal)<br>ツキダシドン<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario Galaxy'' section, page 127.</ref><ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario Galaxy 2'' section, page 160.</ref><br>''Tsukidashidon''
|Jap=つきだし<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario 64'' section, page 92.</ref> <small>(''Super Mario 64'', general)</small>
|JapM=Protrusion (''Super Mario 64'', general)<br><br>Protruding Wall (''Super Mario 64'', Whomp's Fortress)<br><br>Protrusion-{{wp|Japanese honorifics#Kun|kun}} (''Super Mario Galaxy'')<br><br>Protrusion Thud (since ''Super Mario Galaxy'')
|JapR=Tsukidashi
|SpaA=Don Empujón
|JapM=Protrusion
|SpaAM=Mr. Pusher
|Jap2=にょっきり{{hover|壁|かべ}}<ref>Kazuki, Motoyama. [[Super Mario (Kodansha manga)|KC Deluxe]] vol. 36 - ''Super Mario 64'' part 1. {{media link|SM64 Character Info Book.jpg|Page 7.}}</ref> <small>(''Super Mario 64'', Whomp's Fortress)</small>
|SpaE=Pujón<br>Don Empujón (''Enciclopedia Super Mario Bros.'')
|Jap2R=Nyokkiri Kabe
|SpaEM=From "''empujón''" (push)<br>
|Jap2M=Protruding Wall
Mr. Pusher
|Jap3=ツキダシドン<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', pages 127 and 160.</ref> <small>(since ''Super Mario Galaxy'')</small>
|FraA=Pousseur
|Jap3R=Tsukidashidon
|FraAM=Pusher
|Jap3M=Protrusion Thud
|FraE=Bomp
|FraEM=-
|Ita=Bomp
|ItaM=-
|Ger=Schubswand
|GerM=Nudge wall
|Rus=Бомп
|RusR=Bomp
|RusM=Bomp
|ChiS=突面墩
|ChiS=突面墩
|ChiSR=Tūmiàn Dūn
|ChiSR=Tūmiàn Dūn
Line 59: Line 79:
|ChiTR=Tūliǎn Jīguān Shí
|ChiTR=Tūliǎn Jīguān Shí
|ChiTM=Protrusion Mechanism Stone
|ChiTM=Protrusion Mechanism Stone
|FreA=Pousseur
|FreAM=Pusher
|FreE=Bomp
|Ger=Schubswand
|GerM=Nudge wall
|Ita=Bomp
|ItaM=Shared with [[Konk]]
|Ita2=Pietra che scivola<ref>''[[Super Mario Galaxy]]'' PRIMA Guide, pag. 190</ref> <small>(''Super Mario Galaxy'')</small>
|Ita2M=Stone that slides
|Ita3=Gradone<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]'', pag. 92</ref> <small>(''Super Mario 64'')</small>
|Ita3M=From ''gradino'' ("stair step") and the augmentative suffix ''-one''
|Kor=불쑥쿵
|KorR=Bulssuk-kung
|KorM=Protrusion Thwomp
|Rus=Бомп
|RusR=Bomp
|RusM=Bomp
|SpaA=Don Empujón
|SpaAM=Mr. Pusher
|SpaE=Pujón
|SpaEM=From ''empujón'' ("push")
|SpaE2=Don Empujón <small>(''Enciclopedia Super Mario Bros.'')</small>
|SpaE2M=Mr. Push
}}
}}


==Trivia==
==Trivia==
*In ''Super Mario Galaxy'', Bomps are two-sided; their model appears on the other side of the wall they are on too.<ref>https://twitter.com/MarioBrothBlog/status/1319729639691046914?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Etweet</ref> In-game, this is only visible with a few pairs in the [[Freezeflame Galaxy]].
*In ''Super Mario Galaxy'', Bomps are two-sided, having a face on each end of their model.<ref>https://twitter.com/MarioBrothBlog/status/1319729639691046914</ref> Most of the time, the second face is inside the wall and can't be seen from outside, but sometimes the second face will come out of the other side of the wall as if it were another Bomp. This can be seen with a few pairs near the peak of the ice mountain in the [[Freezeflame Galaxy]].
*In [[Dreamy Mount Pajamaja]] in ''[[Mario & Luigi: Dream Team]]'', there are stone hands that act similarly to Bomps. The [[Push-Block]]s of ''[[Super Mario Odyssey]]'' also act like them.
*In [[Dreamy Mount Pajamaja]] in ''[[Mario & Luigi: Dream Team]]'', there are stone hands that act similarly to Bomps. The [[Push-Block]]s of ''[[Super Mario Odyssey]]'' also act like them.


Line 81: Line 124:
[[Category:Super Mario Galaxy 2 enemies]]
[[Category:Super Mario Galaxy 2 enemies]]
[[de:Bummp]]
[[de:Bummp]]
[[it:Bomp]]
12,789

edits