Bolt (object): Difference between revisions

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[[File:100m.png|thumb|[[100m]], the only stage in ''[[Donkey Kong (game)|Donkey Kong]]'' featuring rivets]]
[[File:100m.png|thumb|[[100m]], the only stage in ''[[Donkey Kong (game)|Donkey Kong]]'' featuring rivets]]
'''Rivets'''<ref>Instruction manuals for Intellivision, ColecoVision, Atari 2600, Atari 8-bit, Commodore 64, Amstrad CPC, and Atari 7800 home ports.</ref> (also known as '''bolts'''<ref>Instruction manual for NES home port.</ref><ref>''[[NES Remix]]''</ref> or '''plugs'''<ref>The ''[[Donkey Kong 64]]'' [[Nintendo Power|Player's Guide]], page 127.</ref>) are objects that [[Mario]] must destroy in level [[100m]] of ''[[Donkey Kong (game)|Donkey Kong]]''.  There are eight (six in the [[Donkey Kong (Game Boy)|Game Boy version]]) orange rivets that are worth 100 [[points]] each. Mario must simply walk, run, or jump across a rivet to remove it.  After all the rivets are gone, the platforms supporting [[Cranky Kong|Donkey Kong]] will collapse, allowing Mario to rescue [[Pauline]]. Removing a rivet also creates a gap that [[Fire]]s cannot cross. If a rivet is removed while a Fire is on top of it, the enemy will become stuck over the gap. This allows Mario to safely jump over the enemy repeatedly to gain bonus points. Points are the only way to gain [[extra lives]] in this game.
'''Rivets'''<ref>Instruction manuals for Intellivision, ColecoVision, Atari 2600, Atari 8-bit, Commodore 64, Amstrad CPC, and Atari 7800 home ports.</ref> (also known as '''bolts'''<ref>Instruction manual for NES home port.</ref><ref>''[[NES Remix]]''</ref> or '''plugs'''<ref>The ''Donkey Kong 64'' [[Nintendo Power|Player's Guide]], page 127.</ref><ref>''Donkey Kong 64'' [[Prima Games|Prima's Official Strategy Guide]], page 67.</ref>) are objects that [[Mario]] must destroy in level [[100m]] of ''[[Donkey Kong (game)|Donkey Kong]]''.  There are eight (six in the [[Donkey Kong (Game Boy)|Game Boy version]]) orange rivets that are worth 100 [[points]] each. Mario must simply walk, run, or jump across a rivet to remove it.  After all the rivets are gone, the platforms supporting [[Donkey Kong]] will collapse, allowing Mario to rescue [[Pauline]]. Removing a rivet also creates a gap that [[Fire]]s cannot cross. If a rivet is removed while a Fire is on top of it, the enemy will become stuck over the gap. This allows Mario to safely jump over the enemy repeatedly to gain bonus points. Points are the only way to gain [[extra lives]] in this game.


==References==
==References==
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