Blackout Basement: Difference between revisions

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{{more images|K-O-N-G Letters and Bonus Levels.}}
{{more images|K-O-N-G Letters and Bonus Levels.}}
{{DKClevelbox
{{DKClevelbox
|image=[[File:Blackout Basement SNES.png|256px]]
|image=[[File:Blackout Basement SNES.png]]
|code=5 - 6 (SNES)<br>5 - 5 (GBA)
|code=5 - 6 (SNES)<br>5 - 5 (GBA)
|game=''[[Donkey Kong Country]]
|game=''[[Donkey Kong Country]]
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|after2=[[Mine Cart Madness|>>]]
|after2=[[Mine Cart Madness|>>]]
}}
}}
'''Blackout Basement''' is the twenty-eighth level in ''[[Donkey Kong Country]]''. It is also the sixth and final level of the [[Kremkroc Industries, Inc.]] area, and the second (and final) factory-themed level. In the [[Game Boy Advance]] version of the game, Blackout Basement is the twenty-seventh level in the game, as well as the fifth level of Kremkroc Industries, Inc (having switched positions with [[Mine Cart Madness]]).
'''Blackout Basement''' is the twenty-eighth level in ''[[Donkey Kong Country]]'' and the sixth and final level of [[Kremkroc Industries, Inc.]] In the [[Game Boy Advance]] remake Blackout Basement and [[Mine Cart Madness]] switched positions, making Blackout Basement the fifth level of the world and the twenty-seventh overall level.


In this unique factory level, the [[Kong]]s face a never before seen obstacle: lights that flicker on and off throughout the whole level. This causes the level to become increasingly difficult, as the Kongs cannot see anything but themselves, barrels, items, and faint, hard-to-see outlines of platform edges when the lights shut off. To make things worse, the level is filled with many [[rope]]s, moving platforms, and even pitfalls, which the heroes can fall into if they aren't careful where they step. Many enemies are also scattered everywhere to bump into the Kongs when they can and cannot see. Enemies in this factory level include [[Kritter]]s, [[Klump]]s, [[Klaptrap]]s, and [[Manky Kong]]s. With the short moments of bright light, the heroes have to make their way cautiously through the level.
== Summary ==
Blackout Basement is both the second and last factory level. The level has a unique feature where the lights flicker on and off every few seconds and throughout the entire level. While the surroundings are entirely dark, the only things visible on-screen are the [[Kong]]s, items (such as [[banana]]s), [[barrel]]s, and faint outlines of platform edges. Because of the flickering lights, the Kongs must be cautious with their movements. The enemies are not visible while the level is dark. There are several pitfalls which [[Donkey Kong]] and [[Diddy Kong]] can cross by using floating platforms and swinging [[rope]]s.


In the [[Game Boy Color]] version of the level, it never becomes completely dark, just very poorly lit, making platforms and obstacles still somewhat visible.
To make things worse, the level is filled with many [[rope]]s, moving platforms, and even pitfalls, which the heroes can fall into if they aren't careful where they step. Many enemies are also scattered everywhere to bump into the Kongs when they can and cannot see. Enemies in this factory level include [[Kritter]]s, [[Klump]]s, [[Klaptrap]]s, and [[Manky Kong]]s. With the short moments of bright light, the heroes have to make their way cautiously through the level.


==Overview==
In the [[Game Boy Color]] version, the surrounding do not go completely dark but rather slightly lit, making platforms and obstacles still visible somewhat.
 
==Layout==
[[File:Blackout Basement DKC screen 2.png|thumb|left|Donkey Kong holds a barrel during the blackout.]]
[[File:Blackout Basement DKC screen 2.png|thumb|left|Donkey Kong holds a barrel during the blackout.]]
At the beginning of the level, the Kongs travel down a long set of stairs with the level's first [[DK Barrel]] at the bottom of it. A Kritter marches along a flat piece of ground after a smaller stairway. Another stairway with a Kritter at the top of it can be found after a nearby abyss. The Kongs can find a second pit after the foe with the [[K-O-N-G Letters|letter K]] above it. They come up to more Kritter enemies as they travel down a stairway located after this abyss. The enemies are followed by another abyss that can be crossed with the aid of a stationary platform floating in it. The duo can find a group of [[banana]]s on a flat area of ground near here, which is followed by a much wider pit containing three stationary platforms.  
At the beginning of the level, the Kongs travel down a long set of stairs with the level's first [[DK Barrel]] at the bottom of it. A Kritter marches along a flat piece of ground after a smaller stairway. Another stairway with a Kritter at the top of it can be found after a nearby abyss. The Kongs can find a second pit after the foe with the [[K-O-N-G Letters|letter K]] above it. They come up to more Kritter enemies as they travel down a stairway located after this abyss. The enemies are followed by another abyss that can be crossed with the aid of a stationary platform floating in it. The duo can find a group of [[banana]]s on a flat area of ground near here, which is followed by a much wider pit containing three stationary platforms.  
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|}


==Items==
==Items and objects==
{|class="dktable-brown" width=40%
{|class="dktable-brown" width=40%
|-
|-
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|align="center"|[[File:Enguarde Token Sprite SNES.png]]
|align="center"|[[File:Enguarde Token Sprite SNES.png]]
|align="center"|[[Animal Token|Enguarde Token]]
|align="center"|[[Animal Token|Enguarde Token]]
|1 (At the end of a trio of platforms, needs to be collected with the roll jump.)
|1 (At the end of a trio of platforms, the Enguarde Token can be collected from a roll jump)
|-
|-
|align="center"|[[File:Steel_Keg_DKC.png]]
|align="center"|[[File:Steel_Keg_DKC.png]]
|align="center"|[[Steel Keg]]
|align="center"|[[Steel Keg]]
|1
|1 (can only be released if the Kongs finish the first Bonus Level)
|}
|}
===K-O-N-G Letters===
===K-O-N-G Letters===
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|-
|-
|align="center"|[[File:Letter_K_DKC.png]]
|align="center"|[[File:Letter_K_DKC.png]]
|After passing a Kritter near the beginning of the level, the Kongs approach the letter K, located above a small pit.
|When the Kongs encounter the second Kritter, they must bounce on it to collect the letter K over a gap.
|-
|-
|align="center"|[[File:Letter_O_DKC.png]]
|align="center"|[[File:Letter_O_DKC.png]]
|Just before reaching the Star Barrel, the primates cross an abyss using several bouncy tires. After bouncing off of the last tire, they should land on a rectangular mark on the ground to break it and release the hidden letter O.
|Just before the Star Barrel is a gap that the Kongs can cross by jumping from three bouncing tires. From the last tire, they must bounce down onto an item cache, which then releases the letter O.
|-
|-
|align="center"|[[File:Letter_N_DKC.png]]
|align="center"|[[File:Letter_N_DKC.png]]
|The Kongs can find the letter N between all of the barrels in the first [[Bonus Level]].
|The letter N is in the center between all the barrels in the first [[Bonus Level]].
|-
|-
|align="center"|[[File:BlackoutBasement-SNES-1.png]]
|align="center"|[[File:BlackoutBasement-SNES-1.png]]
|Immediately before the entrance to the second Bonus Level, the Kongs encounter a large group of Kritters with the letter G above them on a raised platform.
|Just before the end of the level, the letter G is hovering over a platform with four Kritters.
|}
|}
===Photograph===
===Photograph===
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|align="center"|[[File:Photograph DKC2GBA sprite.png]]
|align="center"|[[File:Photograph DKC2GBA sprite.png]]
|align="center"|[[Photograph]] (Game Boy Advance version)
|align="center"|[[Photograph]] (Game Boy Advance version)
|After exiting the first Bonus Room, the Kongs break a piece of the ground containing a Steel Keg. They should carry this object farther ahead to a Manky Kong. If they defeat this foe with the barrel, they earn a [[photograph]] of a Manky Kong in the fourth page of their [[scrapbook]].
|After exiting the first Bonus Level, the Kongs break an item cache that releases a Steel Keg. They must carry it farther ahead to a Manky Kong. If they defeat it with the Steel Barrel, they earn a [[photograph]] of a Manky Kong in the fourth page of the [[scrapbook]].
|}
|}


===Bonus Rooms===
==Bonus Levels==
{|class="dktable-brown" width=70%
{|class="dktable-brown" width=70%
|-
|-
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|-
|-
|align=center|
|align=center|
|'''''Collect the Prizes!'''''<br>Near the end of the level, the Kongs have to jump along four falling platforms. Under the last platform, they can notice a lone banana. They should fall down to this banana to land in a hidden barrel below it. They are sent by the barrel to a Bonus Room, where they need to shoot through several barrels around an open area, trying to grab as many bananas possible. This must be done while the lights blink on and off. Once they are done collecting, the primates can exit to the right.
|'''''Collect the Prizes!'''''<br>Sometime after the Star Barrel, the Kongs encounter three Klaptraps in a row. They must then from four arrow platforms pointing down. A banana is below the fourth and last platform, and the first [[Bonus Barrel]] is hidden below it. In the [[Bonus Level]], the Kongs must blast from eight [[Barrel Cannon]]s. Each of them have a short trail of a few bananas that lead to the letter N, which is centered between the Barrel Cannons. A pitfall is located between the left and right ends of the area. The Kongs can exit by either going down a pitfall or by exiting from the right side.
|-
|-
|align=center|
|align=center|
|'''''Stop the Barrel!'''''<br>After exiting the first Bonus Room, the heroes are shot into the main level and break an area of the ground. A barrel then pops out of it. They should drop down the ledge, throw the barrel to the left wall, and ride on it as it comes back to them. They will defeat all the enemies along the way, and eventually open up a wall. It leads them to a Bonus Room, where they have to watch as an [[Extra Life Balloon]] moves around four barrels. Once it stops, the balloon disappears. If the primates choose the correct barrel that it stopped on, they are given a prize. Afterwards, they exit the bonus automatically. They are also forced out of the room without a prize if they fail to choose the correct barrel.
|'''''Stop the Barrel!'''''<br>After exiting the first Bonus Level, the Kongs land onto an item cache which releases a Steel Keg. The lead Kong must pick up the Steel Keg and go down, throw it at a wall to the left, and ride the Steel Keg for the remainder of the level. Eventually, the Steel Keg bumps against a wall to the level exit and rolls left into a wall, opening a path to the second Bonus Level. There, the Kongs must observe a Red Balloon as it moves between four barrels until it stops in one. If the Kongs jump at the barrel that the Red Balloon stopped in, they win the Red Balloon as a prize. The Kongs leave the Bonus Level after they either win or lose the challenge.
|}
|}


==Gallery==
==Gallery==
===Super Nintendo Entertainment System===
<gallery>
BlackoutBasement-SNES-2.png|The Kongs jump on a platform over an Enguarde Token, which can be reached by a roll-jump.
</gallery>
===Game Boy Color===
<gallery>
BlackoutBasement-GBC.png|Donkey Kong stands on a platform
BlackoutBasement-GBC-2.png|Donkey Kong jumps at a Klump while the lights are off
</gallery>
===Game Boy Advance===
<gallery>
<gallery>
BlackoutBasement-SNES-2.png|The [[Enguarde the Swordfish|Enguarde]] [[Animal Token]] lying at the bottom can be reached with a roll jump
BlackoutBasement-GBA.png|Donkey Kong holding a barrel at a Kritter
BlackoutBasement-GBC.png|The level in the [[Game Boy Color]] version
Blackout Basement GBA darkness.png|The Kongs in the darkness
BlackoutBasement-GBC-2.png|The blackout in the Game Boy Color version
BlackoutBasement-GBA.png|The level in the [[Game Boy Advance]] version
</gallery>
</gallery>


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