400m Hurdles: Difference between revisions

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==Controls==
==Controls==
Racers will begin the race at their respective starting line. When the announcer announces '''On Your Marks''' and '''Get Set''' pressing "B" on the [[Wii-mote]] will cause the character to ready him/herself and build up potential energy. Once the gunshot is heard releasing "B" and swinging down the wii remote will give the player a boost. Running is controlled by alternating the movement of the wii-mote and [[Nunchuck]]. The [[player]] must press the "B" button for the participant to jump over the hurdle.
Racers will begin the race at their respective starting line. When the announcer announces '''On Your Marks''' and '''Get Set''' pressing "B" on the [[Wii-mote]] will cause the character to ready him/herself and build up potential energy. Once the gunshot is heard releasing "B" and swinging down the wii remote will give the player a boost. Running is controlled by alternating the movement of the wii-mote and [[Nunchuk]]. The [[player]] must press the "B" button for the participant to jump over the hurdle.


Like the 400m, the characters have stamina that will run out if they run too fast. If it depletes, the player will stop running for a short time as the meter refills. If it runs out when a racer is about jump over a hurdle, the timing of the jump must be precise or else the obstacle will not be cleared. The sprint at the last hundred meters is also present. Like the [[110m]], if a hurdle is completed with perfect timing, a speed boost will be received. If the [[player]] hits a hurdle, their current speed will disappear and they will be stumbled.
Like the 400m, the characters have stamina that will run out if they run too fast. If it depletes, the player will stop running for a short time as the meter refills. If it runs out when a racer is about jump over a hurdle, the timing of the jump must be precise or else the obstacle will not be cleared. The sprint at the last hundred meters is also present. Like the [[110m]], if a hurdle is completed with perfect timing, a speed boost will be received. If the [[player]] hits a hurdle, their current speed will disappear and they will be stumbled.
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