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In ''Donkey Kong Country 2: Diddy's Kong Quest'', its sequel ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and their respective [[Game Boy]] counterparts, ''[[Donkey Kong Land 2]]'' and ''[[Donkey Kong Land III]]'', there is usually at least one Bonus Barrel hidden in almost every [[level]]. Bonus Barrels have the same function as the Blast Barrels that take the Kongs to a [[bonus room]] in both ''Donkey Kong Country'' and ''[[Donkey Kong Land]]''. | In ''Donkey Kong Country 2: Diddy's Kong Quest'', its sequel ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and their respective [[Game Boy]] counterparts, ''[[Donkey Kong Land 2]]'' and ''[[Donkey Kong Land III]]'', there is usually at least one Bonus Barrel hidden in almost every [[level]]. Bonus Barrels have the same function as the Blast Barrels that take the Kongs to a [[bonus room]] in both ''Donkey Kong Country'' and ''[[Donkey Kong Land]]''. | ||
When the [[Kong]]s jump into a Bonus Barrel, it automatically launches or warps them to a bonus room (the former effect is in the original versions, and the latter, which has the explosive "B" design fade out in a swirl-type effect, is in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' and the [[Game Boy Advance]] remakes). In the bonus room, the Kongs can complete a challenge to win either a [[Kremkoin]] or a [[Bonus Coin]], which are necessary for unlocking levels of the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] and adding to the [[completion]] percentage. If the Kongs lose the challenge, they are redirected back into a specific point of the main level; usually they are able to re-enter the Bonus Barrel and reattempt the challenge. | When the [[Kong]]s jump into a Bonus Barrel, it automatically launches or warps them to a bonus room (the former effect is in the original versions, and the latter, which has the explosive "B" design fade out in a swirl-type effect, is in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' and the [[Game Boy Advance]] remakes). In the bonus room, the Kongs can complete a challenge to win either a [[Kremkoin]] or a [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]], which are necessary for unlocking levels of the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] and adding to the [[completion]] percentage. If the Kongs lose the challenge, they are redirected back into a specific point of the main level; usually they are able to re-enter the Bonus Barrel and reattempt the challenge. | ||
Bonus Barrels also appear in the Game Boy Advance remake of ''Donkey Kong Country'', replacing the Blast Barrels that send [[Donkey Kong]] and [[Diddy Kong]] to a bonus room. The player can add to their completion score by simply entering a Bonus Barrel, more specifically the bonus room, in all three versions of the game. | Bonus Barrels also appear in the Game Boy Advance remake of ''Donkey Kong Country'', replacing the Blast Barrels that send [[Donkey Kong]] and [[Diddy Kong]] to a bonus room. The player can add to their completion score by simply entering a Bonus Barrel, more specifically the bonus room, in all three versions of the game. | ||
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==References== | ==References== | ||
<references/> | <references/> | ||
{{Barrels}} | {{Barrels}} | ||
{{DKL}} | {{DKL}} |
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