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{{levelbox | {{levelbox | ||
|title = Panic Factory | |title=Panic Factory | ||
|image =[[File:DKJC Panic Factory.png|200px]] | |image=[[File:DKJC Panic Factory.png|200px]] | ||
|code = 3 - 5 | |code=3 - 5 | ||
|game = ''[[DK: Jungle Climber]] | |game=''[[DK: Jungle Climber]] | ||
|before = [[Toy Box|<<]] | |before=[[Toy Box|<<]] | ||
|after = [[Little Ghost Island|>>]] | |after=[[Little Ghost Island|>>]] | ||
}} | }} | ||
'''Panic Factory''' is the fifth level of the world [[Ghost Island]] where [[Donkey Kong|Donkey]] and [[Diddy Kong]] venture through in the game ''[[DK: Jungle Climber]]''. | '''Panic Factory''' is the fifth level of the world [[Ghost Island]] where [[Donkey Kong|Donkey]] and [[Diddy Kong]] venture through in the game ''[[DK: Jungle Climber]]''. | ||
This level takes place in a spooky factory with levers and hooks. The setting of this level later appears in [[Little Ghost Island]]. [[Mega | This level takes place in a spooky factory with levers and hooks. The setting of this level later appears in [[Little Ghost Island]]. The [[Mega Amp]] is the boss in this level. Enemies in this level include the original ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'' enemies; [[Zinger]]s and [[Kritter]]s get in the Kongs' way in this level as another obstacle. | ||
==Overview== | ==Overview== | ||
The level starts in a spooky forest where an ominous factory is located. There are Zingers and Kritters here. There are rotating pegs which Donkey Kong can grab on to, and a Kritter guarding a switch to the factory's entrance. There are pegs on conveyors here that are difficult to traverse, and there is a secret room where Diddy Kong can smash barrels to the upper left. The next room has a metal bar that is held up by screws DK must unscrew to get to the next section. There is a banana coin hidden next to one side of the bar. The final room features a crane holding up a rotating board of pegs, where the oil barrel lies. There are unstable individual pegs as well. After this section, there is a peg switch that opens the gate to the boss fight with the incomplete Mega | The level starts in a spooky forest where an ominous factory is located. There are Zingers and Kritters here. There are rotating pegs which Donkey Kong can grab on to, and a Kritter guarding a switch to the factory's entrance. There are pegs on conveyors here that are difficult to traverse, and there is a secret room where Diddy Kong can smash barrels to the upper left. The next room has a metal bar that is held up by screws DK must unscrew to get to the next section. There is a banana coin hidden next to one side of the bar. The final room features a crane holding up a rotating board of pegs, where the oil barrel lies. There are unstable individual pegs as well. After this section, there is a peg switch that opens the gate to the boss fight with the incomplete Mega Amp. | ||
==Gallery== | ==Gallery== |
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