NDDEMO: Difference between revisions

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I don't think that is what Hover is for.
(fix typo, link to higher quality gameplay footage, clarify "NDDEMO" meaning)
m (I don't think that is what Hover is for.)
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{{hover|'''''NDDEMO'''''|short for "Nintendo Developer Demo"}}<ref>[https://imgur.com/a/QJ9HMUR Nintendo GameCube SDK documentation]</ref> (known informally as '''''Peach's Castle''''', and referred to in-game as '''''Welcome to GameCube World!!''''') is a 2001 interactive [[tech demo]]<ref>[http://www.unseen64.net/2009/03/01/peachs-castle-gamecube-tech-demo/ Unseen64 Peach's Castle Demo Information]</ref> included in the software development kit for the [[Nintendo GameCube]], created to show developers the system's graphical capabilities.  
'''''NDDEMO'''''<ref>[https://imgur.com/a/QJ9HMUR Nintendo GameCube SDK documentation]</ref> (short for "Nintendo Developer Demo"; known informally as '''''Peach's Castle''''', and referred to in-game as '''''Welcome to GameCube World!!''''') is a 2001 interactive [[tech demo]]<ref>[http://www.unseen64.net/2009/03/01/peachs-castle-gamecube-tech-demo/ Unseen64 Peach's Castle Demo Information]</ref> included in the software development kit for the [[Nintendo GameCube]], created to show developers the system's graphical capabilities.  


In the demo, the player controls a red arrow that can navigate various rooms in [[Peach's Castle]] from ''[[Super Mario 64]]'', with each room demonstrating a different graphical effect, such as bump mapping, anti-aliasing, or environment mapping.
In the demo, the player controls a red arrow that can navigate various rooms in [[Peach's Castle]] from ''[[Super Mario 64]]'', with each room demonstrating a different graphical effect, such as bump mapping, anti-aliasing, or environment mapping.
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