Fire-Ball Frenzy: Difference between revisions

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==Enemies==
==Enemies==
The following enemies appear in the following quantities:
The following enemies appear in the following quantities:
<gallery>
<gallery>
Buzz DKC3 green.png|[[Buzz (enemy)|Buzz]] (green) (11)
Buzz DKC3 green.png|[[Buzz (enemy)|Buzz]] (green) (11)
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==Items and objects==
==Items and objects==
The following items and objects appear in the following quantities:
The following items and objects appear in the following quantities:
<gallery>
<gallery>
Bear Coin.png|[[Bear coin]] (3)
Bear Coin.png|[[Bear coin]] (3)
DK Barrel.png|[[DK Barrel]] (3)
DK Barrel.png|[[DK Barrel]] (3)
</gallery>
</gallery>
===K-O-N-G Letters===
===K-O-N-G Letters===
[[File:FireballFrenzy-SNES-K.png|thumb|The letter K]]
[[File:FireballFrenzy-SNES-K.png|thumb|The letter K]]
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*'''G:''' Right after a rope climbing section.
*'''G:''' Right after a rope climbing section.
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===DK Coin===
===DK Coin===
[[File:Fire-Ball Frenzy Koin.png|thumb|The Koin of Fire-Ball Frenzy]]
[[File:Fire-Ball Frenzy Koin.png|thumb|The Koin of Fire-Ball Frenzy]]
Just after the letter N, the Kongs encounter a [[Koin]] on a platform to the right, with a [[Iron Barrel|Steel Barrel]] and a Karbine. The Kongs must pick up the Steel Barrel, while avoiding the Karbine, then throw it to the wall on the right. The Steel Barrel rolls into Koin from behind, thus defeating him and giving the [[DK Coin]] to the Kongs.
Just after the letter N, the Kongs encounter a [[Koin]] on a platform to the right, with a [[Iron Barrel|Steel Barrel]] and a Karbine. The Kongs must pick up the Steel Barrel, while avoiding the Karbine, then throw it to the wall on the right. The Steel Barrel rolls into Koin from behind, thus defeating him and giving the [[DK Coin]] to the Kongs.
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==Bonus Levels==
==Bonus Levels==
{{multiframe|[[File:Fire-Ball Frenzy Bonus Level 1.png|200px]] [[File:Fire-Ball Frenzy Bonus Level 2.png|200px]]|size=420|The first and second Bonus Levels respectively}}
{{multiframe|[[File:Fire-Ball Frenzy Bonus Level 1.png|200px]] [[File:Fire-Ball Frenzy Bonus Level 2.png|200px]]|size=420|The first and second Bonus Levels respectively}}
Fire-Ball Frenzy has two [[Bonus room|Bonus Levels]], listed by type:
Fire-Ball Frenzy has two [[Bonus room|Bonus Levels]], listed by type:
 
*'''''Bash the Baddies!''''': After the Star Barrel, Dixie and Kiddy are chased down some platforms by a Karbine. From the fifth short platform, the Kongs must jump left to land on a platform below with another Karbine. With Dixie's [[Helicopter Spin]], she must twirl across another lava pit to land on a lower platform. She must hover over another pit of lava, which another Karbine is hovering over. The [[Bonus Barrel]] is on the floor at the southwest corner. In the [[Bonus Level]], the Kongs transform into [[Squitter the Spider]]. Squitter has twenty seconds to defeat ten green Buzzes with his web projectiles while avoiding the Karbines shooting fireballs at him. After defeating every Buzz, Squitter can collect the [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]].
*'''''Bash the Baddies!''''': After the Star Barrel, Dixie and Kiddy are chased down some platforms by a Karbine. From the fifth short platform, the Kongs must jump left to land on a platform below with another Karbine. With Dixie's [[Helicopter Spin]], she must twirl across another lava pit to land on a lower platform. She must hover over another pit of lava, which another Karbine is hovering over. The [[Bonus Barrel]] is on the floor at the southwest corner. In the [[Bonus Level]], the Kongs transform into [[Squitter the Spider]]. Squitter has twenty seconds to defeat ten green Buzzes with his web projectiles while avoiding the Karbines shooting fireballs at him. After defeating every Buzz, Squitter can collect the [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]].
*'''''Grab 15 Bananas!''''': Right before the letter N, there is a Karbine shooting three fireballs in a row. A lone banana floats at the top-left of the Karbine, and with their [[Team-up]] move, Kiddy must throw Dixie up on a small platform, which then moves up and takes the Kongs to a short path leading to the Bonus Barrel in an alcove. In the Bonus Level, the Kongs have 40 seconds to collect 15 green bananas while avoiding the fireballs blasted by two Karbines at a consecutive rate. Once they obtain every green banana, the Bonus Coin appears for Dixie and Kiddy to collect.
*'''''Grab 15 Bananas!''''': Right before the letter N, there is a Karbine shooting three fireballs in a row. A lone banana floats at the top-left of the Karbine, and with their [[Team-up]] move, Kiddy must throw Dixie up on a small platform, which then moves up and takes the Kongs to a short path leading to the Bonus Barrel in an alcove. In the Bonus Level, the Kongs have 40 seconds to collect 15 green bananas while avoiding the fireballs blasted by two Karbines at a consecutive rate. Once they obtain every green banana, the Bonus Coin appears for Dixie and Kiddy to collect.


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