N64 Choco Mountain: Difference between revisions

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==''Mario Kart 64''==
==''Mario Kart 64''==
===Course layout===
===Course layout===
The race starts out on a straight road that eventually leads to a curve to the right. The curve also features a twisty road and a row of [[Item Box]]es for players to use. After the curve and the twist, the road continues curving until a U-turn leads players into a longer straight road. This straight road leads to an overhang, where players originally started.
The course is mostly surrounded by tall cliffs on both sides. It begins with a right turn and a slight left turn followed by the first set of [[Item Box]]es. Racers then take a U-turn to the right and enter a straightaway with a tunnel. The tunnel goes below the start of the track, running perpendicular to it. After the straightaway there are two gradual left turns, with a slight right turn in between. There is also another item set just after the slight right turn. Racers then go off a hill and drive straight before reaching another gradual left turn followed by a U-turn to the left. On the inside of the U-turn is a small body of water, and along the U-turn are falling [[boulder]]s which can flatten players. There is then a gradual right turn where the track is alongside the gradual left turn from before, but elevated. If racers fall onto the track below, they will not be picked up by [[Lakitu (Mario Kart referee)|Lakitu]], meaning they lose some progress and need to turn around to get back on track. Along the gradual right turn is also the last item set. Afterwards, racers take one last slight right turn followed by three consecutive hills and then the finish line.


Past the overhang, another curve to the left takes players to the bottom left part of the course, where the road is somewhat straight, but not as straight as the preceding road. Players then turn left, pass a row of item boxes, and drive over a small hill that makes players fly. After the small hill, there is a somewhat sharp curve to the left. In the 50cc races and the Time Trials mode, banisters are set to prevent players from falling into the water below. However, the banisters are not present in the 100cc, 150cc, and EXTRA modes. [[Boulder]]s fly out on the sharp curve to flatten and slow down any player that is present in their landing spot. There is a body of water present on the other side of the curve that the boulders fall into.
In 50cc races and Time Trials, a long stretch of guard rails prevents players from falling off the track, either into the water or onto a previous part of the track. No guard rails are present in the 100cc, 150cc, and Extra modes.
 
After the falling boulders, a right curve takes players to a straight road, with the road below them to the left. If players fall into the road below, they must race the part they were just in, also with the penalty of losing any position if players are behind them. After this dangerous place is a curve to the left, with three sets of hills that also send players flying into the finish line, where they start the track again.


==''Mario Kart DS''==
==''Mario Kart DS''==