List of Donkey Kong Country 3: Dixie Kong's Double Trouble! glitches: Difference between revisions

no edit summary
No edit summary
Line 74: Line 74:
In the level [[Bobbing Barrel Brawl]], [[Ellie]] should grab a [[TNT Barrel]] near two red Buzzes. The player needs to guide Ellie up to the Koin of the level. Ellie must drop the TNT Barrel in the Koin, who will reveal a black and white [[Extra Life Balloon|3-Up Balloon]]. Normally, this balloon is hidden in a sensitive area of the ground, below the Koin, and will be in the correct palette if Ellie drops the TNT Barrel without the Koin.  
In the level [[Bobbing Barrel Brawl]], [[Ellie]] should grab a [[TNT Barrel]] near two red Buzzes. The player needs to guide Ellie up to the Koin of the level. Ellie must drop the TNT Barrel in the Koin, who will reveal a black and white [[Extra Life Balloon|3-Up Balloon]]. Normally, this balloon is hidden in a sensitive area of the ground, below the Koin, and will be in the correct palette if Ellie drops the TNT Barrel without the Koin.  
{{br}}
{{br}}
===Krack-Shot Kroc Bonus Level===
===Krack-Shot Kroc Bonus Level===
In the [[Game Boy Advance]] version, during the second [[Bonus room|Bonus Level]] where the player assumes control of [[Kroc]]'s aiming cursor, there is a glitch where if a fireball is shot at the lower-left edge, the lead Kong takes damage, resulting in the Kongs losing at the Bonus Level. Even after collecting the [[Bonus Coin]], it is still possible to lose the challenge if a fireball is shot at the same location.
In the [[Game Boy Advance]] version, during the second [[Bonus room|Bonus Level]] where the player assumes control of [[Kroc]]'s aiming cursor, there is a glitch where if a fireball is shot at the lower-left edge, the lead Kong takes damage, resulting in the Kongs losing at the Bonus Level. Even after collecting the [[Bonus Coin]], it is still possible to lose the challenge if a fireball is shot at the same location.
Line 144: Line 145:
===Waterfall Glitch 2===
===Waterfall Glitch 2===
In any of the waterfall levels, the player should find a ledge behind a waterfall where they can throw Kiddy Kong off as this only works with Kiddy. Once Kiddy is thrown and Dixie is in front of the waterfall he'll return to the player but he'll be behind the waterfall and if the player presses select to play as Kiddy then he'll fall down behind the waterfall until he lands on something.<ref>https://www.youtube.com/watch?v=keYSYDJBXu4</ref>
In any of the waterfall levels, the player should find a ledge behind a waterfall where they can throw Kiddy Kong off as this only works with Kiddy. Once Kiddy is thrown and Dixie is in front of the waterfall he'll return to the player but he'll be behind the waterfall and if the player presses select to play as Kiddy then he'll fall down behind the waterfall until he lands on something.<ref>https://www.youtube.com/watch?v=keYSYDJBXu4</ref>
===Water Squitter Glitch===
[[File:SquitterWaterBug.png|thumb]]
{{Damage|1}}
To perform this glitch, the player needs to go to [[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]] and reach the section where [[Squitter]]'s crate is. The player should not collect any items once they're on Squitter and head to where the [[KONG Letters|letter G]] and Red Buzz is. The player should then bounce on the [[Kopter]] until they are sandwiched between the ceiling and the Kopter, causing an excessive amount of hit effects. Once done, the player should shoot as many web platforms and projectiles with Squitter. This in turn overloads the sprite table, causing sprites to begin to despawn. Once Squitter is unable to shoot any more webs and the hit effects have fully disappeared, the player can then go back to the left to where the [[Blast Barrel]] is. Keep shooting webs along the way. If done properly the Blast Barrel should not load, and the player can bring Squitter down to the water section.<ref>https://www.youtube.com/watch?v=laQNcS_wdE8</ref>
It is recommended to have only one Kong before doing this glitch. If there are two Kongs, the game will jump to arbitrary code when the second Kong touches the water, causing the game to attempt arbitrary code execution and likely crash, possibly modify the SRAM, and possibly jump to another screen including the irregularity/anti-piracy error screen. The player can eject from Squitter before touching the water if they have two Kongs to avoid crashing, but the game will still crash when the lead Kong tries to mount on Squitter underwater as soon as the second Kong changes from a standing to swimming position. When on the water, Squitter functionally acts similarly to [[Ellie]], floating on top of the water. However, if dismounted, Squitter will sink to the bottom. While underwater, jumping out of the water, or pressing {{button|SNES|L}} or {{button|SNES|R}}, Squitter will change into a copy of the lead Kong with Squitter's palette. Squitter will be unable to shoot webs as the sprite table is still overloaded (and even when some sprites are unloaded, he can't shoot webs when jumping out of the water). In several cases, this will put the player in an inescapable solution, and the only way out if the player has not completed the stage beforehand is to restart the console.


===Height readjustment===
===Height readjustment===
106

edits