Mario vs. Donkey Kong (series): Difference between revisions

m (Text replacement - "{{DK games}}" to "{{Donkey Kong games}}")
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!width=15% style="background-color: #e0e0e0;"|Cover, original release and system
!width=15% style="background-color: #e0e0e0;"|Cover, original release, and system
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!width=85% style="background-color: #e0e0e0;"|Synopsis  
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!colspan="2" style="font-size:125%;text-align:left"|''Mario vs. Donkey Kong: Minis March Again!''
!colspan="2" style="font-size:125%;text-align:left"|''Mario vs. Donkey Kong: Minis March Again!''
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|style="text-align:center"|[[File:MvsDK3_Logo.png|145x145px]]<span style="font-size:8pt"><br>{{release|USA|June 8, 2009}} [[Nintendo DSi]]</span>
|style="text-align:center"|[[File:MvsDK3_Logo.png|145x145px]]<span style="font-size:8pt"><br>{{release|USA|June 8, 2009}} [[Nintendo DSi]] ([[DSiWare]])</span>
|'''''[[Mario vs. Donkey Kong: Minis March Again!]]''''' is a retelling of the game's previous story with a different gameplay. Mario once again sends the Minis to rescue Pauline from Donkey Kong, who has kidnapped her on a whim for being declined a Mini toy after they sold out.
|'''''[[Mario vs. Donkey Kong: Minis March Again!]]''''' is a retelling of the game's previous story with a different gameplay. Mario once again sends the Minis to rescue Pauline from Donkey Kong, who has kidnapped her on a whim for being declined a Mini toy after they sold out.


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!colspan="2" style="font-size:125%;text-align:left"|''Mario vs. Donkey Kong: Mini-Land Mayhem!''
!colspan="2" style="font-size:125%;text-align:left"|''Mario vs. Donkey Kong: Mini-Land Mayhem!''
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|style="text-align:center"|[[File:MvsDKMLM.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|USA|November 14, 2010}} [[Nintendo DS]]</span>
|style="text-align:center"|[[File:MvsDKMLM.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|USA|November 14, 2010}} Nintendo DS</span>
|In '''''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''''', Mario and Pauline open a new amusement park, the Mini-Land, where the public comes for a chance to obtain the brand new Mini Pauline toy. Donkey Kong arrives late and learns that there are no more of these toys, making him kidnap the real Pauline out of spite. As such, Mario and the Minis set out once again to rescue Pauline on the Super Mini Mario Express, a locomotive which they use to commute from one attraction to the other.
|In '''''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''''', Mario and Pauline open a new amusement park, the Mini-Land, where the public comes for a chance to obtain the brand new Mini Pauline toy. Donkey Kong arrives late and learns that there are no more of these toys, making him kidnap the real Pauline out of spite. As such, Mario and the Minis set out once again to rescue Pauline on the Super Mini Mario Express, a locomotive which they use to commute from one attraction to the other.


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!colspan="2" style="font-size:125%;text-align:left"|''Mario and Donkey Kong: Minis on the Move''
!colspan="2" style="font-size:125%;text-align:left"|''Mario and Donkey Kong: Minis on the Move''
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|style="text-align:center"|[[File:M&DKMotM Logo.png|145x145px]]<span style="font-size:8pt"><br>{{release|USA|May 9, 2013}} [[Nintendo 3DS]]</span>
|style="text-align:center"|[[File:M&DKMotM Logo.png|145x145px]]<span style="font-size:8pt"><br>{{release|USA|May 9, 2013}} [[Nintendo 3DS]] ([[Nintendo eShop]]-exclusive)</span>
|'''''[[Mario and Donkey Kong: Minis on the Move]]''''' pauses the conflict of the series' main characters, as Donkey Kong joins Pauline to run a carnival. Although the objective of guiding the Minis to the goal remains intact, it is now presented in a three-dimensional environment with a gameplay influenced by the ''{{wp|Pipe Mania}}'' video game. In this game, the player must construct a pathway by placing tiles on a field and guide Mini Marios to the goal. Besides the main game, three extra modes and four minigames are available.
|'''''[[Mario and Donkey Kong: Minis on the Move]]''''' pauses the conflict of the series' main characters, as Donkey Kong joins Pauline to run a carnival. Although the objective of guiding the Minis to the goal remains intact, it is now presented in a three-dimensional environment with a gameplay influenced by the ''{{wp|Pipe Mania}}'' video game. In this game, the player must construct a pathway by placing tiles on a field and guide Mini Marios to the goal. Besides the main game, three extra modes and four minigames are available.
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!colspan="2" style="font-size:125%;text-align:left"|''Mario vs. Donkey Kong: Tipping Stars''
!colspan="2" style="font-size:125%;text-align:left"|''Mario vs. Donkey Kong: Tipping Stars''
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|style="text-align:center"|[[File:MvsDK Tipping Stars logo alt.png|145x145px]]<span style="font-size:8pt"><br>{{release|USA|March 5, 2015}} [[Nintendo 3DS]]/[[Wii U]]</span>
|style="text-align:center"|[[File:MvsDK Tipping Stars logo alt.png|145x145px]]<span style="font-size:8pt"><br>{{release|USA|March 5, 2015}} Nintendo 3DS / [[Wii U]]</span>
|'''''[[Mario vs. Donkey Kong: Tipping Stars]]''''' retains many aspects of ''Mario vs. Donkey Kong: Mini-Land Mayhem!'', such as the graphics and the construction gimmick. It is based on the ''Mario vs. Donkey Kong demo'' shown at {{wp|Game Developers Conference}} in 2014. The story becomes minimal, with Donkey Kong simply kidnapping Pauline to lure Mario and the Minis to a surprise party. Levels created in the editor could be shared online and commented on through Miiverse before it was discontinued. Along with the online functions, the game allows the concept of rewarding other players for their levels by tipping them stars, which form a collectible entity earned according to their performance in a level or by receiving them from other users. The tipper is in turn rewarded with stamps for offering a certain number of stars. In addition, players can use stars to buy new parts for the level editor in the [[Workshop Store]] and customize more levels based on the unlocked elements.
|'''''[[Mario vs. Donkey Kong: Tipping Stars]]''''' retains many aspects of ''Mario vs. Donkey Kong: Mini-Land Mayhem!'', such as the graphics and the construction gimmick. It is based on the ''Mario vs. Donkey Kong demo'' shown at {{wp|Game Developers Conference}} in 2014. The story becomes minimal, with Donkey Kong simply kidnapping Pauline to lure Mario and the Minis to a surprise party. Levels created in the editor could be shared online and commented on through Miiverse before it was discontinued. Along with the online functions, the game allows the concept of rewarding other players for their levels by tipping them stars, which form a collectible entity earned according to their performance in a level or by receiving them from other users. The tipper is in turn rewarded with stamps for offering a certain number of stars. In addition, players can use stars to buy new parts for the level editor in the [[Workshop Store]] and customize more levels based on the unlocked elements.
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!colspan="2" style="font-size:125%;text-align:left"|''Mini Mario & Friends: amiibo Challenge''
!colspan="2" style="font-size:125%;text-align:left"|''Mini Mario & Friends: amiibo Challenge''
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|style="text-align:center"|[[File:MM&FACAmericanLogo.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|January 28, 2016}} [[Wii U]]/[[Nintendo 3DS]]</span>
|style="text-align:center"|[[File:MM&FACAmericanLogo.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|January 28, 2016}} Wii U / Nintendo 3DS</span>
|'''''[[Mini Mario & Friends: amiibo Challenge]]''''' is a spin-off that presents no story. Players have to use [[amiibo]] in order to play the game, and only certain ''Mario'' amiibo unlock Mini toys designed after the scanned amiibo. The game contains a general overworld map with levels that can be explored by any Mini. However, some of these levels conceal special exit doors or bonuses that only specific Minis can gain access to using their abilities. An exit attributed to a Mini directs it to a set of levels with mechanics that rely on the character's abilities. Due to the incorporation of amiibo, levels are only played with one Mini at the time, as opposed to managing multiple toys at once like in the previous games. In the same year of the game's release, a browser game on the [[Play Nintendo]] website emerged titled ''[[Mini Mario & Friends: amiibo Challenge Trivia Quiz]]''.
|'''''[[Mini Mario & Friends: amiibo Challenge]]''''' is a spin-off that presents no story. Players have to use [[amiibo]] in order to play the game, and only certain ''Mario'' amiibo unlock Mini toys designed after the scanned amiibo. The game contains a general overworld map with levels that can be explored by any Mini. However, some of these levels conceal special exit doors or bonuses that only specific Minis can gain access to using their abilities. An exit attributed to a Mini directs it to a set of levels with mechanics that rely on the character's abilities. Due to the incorporation of amiibo, levels are only played with one Mini at the time, as opposed to managing multiple toys at once like in the previous games. In the same year of the game's release, a browser game on the [[Play Nintendo]] website emerged titled ''[[Mini Mario & Friends: amiibo Challenge Trivia Quiz]]''.
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!width=15% style="background-color: #e0e0e0;"|Cover, original release and system
!width=15% style="background-color: #e0e0e0;"|Cover, original release, and system
!width=85% style="background-color: #e0e0e0;"|Description
!width=85% style="background-color: #e0e0e0;"|Description
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