Cherry-Go-Round: Difference between revisions

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==Gameplay==
==Gameplay==
[[File:Cherry-Go-Round MPDS duel.png|thumb|left|150px|Duel minigame version]]
[[File:Cherry-Go-Round MPDS duel.png|thumb|left|150px|Duel minigame version]]
All the players will have a bunched pair of cherries and must spin them with the stylus for five seconds. When time is up, players will throw the cherries high into the air. Whichever player throws their cherry the farthest wins the minigame. If no one throws their cherries or if everyone has the same score in both variant, the game results in a tie.
All the players will have a bunched pair of cherries and must spin them with the stylus for five seconds. When time is up, players will throw the cherries high into the air. Whichever player throws their cherry the farthest wins the minigame. If no one throws their cherries or if everyone has the same score in both variants, the game results in a tie.


If everyone gets the same score in both variants that breaks the current record, it counts as a new record even though neither player won, as the screen will say "Tie" after the "New Record" fanfare. This also applies to the other Duel minigames with a record system.
If everyone gets the same score in both variants that breaks the current record, it counts as a new record even though neither player won, as the screen will say "Tie" after the "New Record" fanfare. This also applies to the other Duel minigames with a record system.
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